# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=57

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**Page:** 58

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## [Small item volume issues](https://discourse.cataclysmdda.org/t/small-item-volume-issues/12006)

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**Author:** [@Ashtray\_Gray](https://discourse.cataclysmdda.org/u/Ashtray_Gray)\
**Replies:** 3\
**Last updated:** [June 8, 2016, 6:43pm UTC](https://discourse.cataclysmdda.org/t/small-item-volume-issues/12006 "2016-06-08T18:43:06Z")

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It seems that there are many things that should be volume 0 especially when compared to items with volume 1. In the experimental any kind of drug has volume 1, even one dose worth. Rolling papers have a volume of 1. In c…

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## [Diversifying skills into sub-skills](https://discourse.cataclysmdda.org/t/diversifying-skills-into-sub-skills/11900)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 10\
**Last updated:** [June 8, 2016, 5:32pm UTC](https://discourse.cataclysmdda.org/t/diversifying-skills-into-sub-skills/11900 "2016-06-08T17:32:00Z")

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The idea of splitting cooking into two different skills (cooking and chemistry) is an idea that’s been around the Cataclysm community for a while now. And it should be, because despite how long its been it still makes no…

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## [Base building like Vehicel building](https://discourse.cataclysmdda.org/t/base-building-like-vehicel-building/12007)

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**Author:** [@Rapthor](https://discourse.cataclysmdda.org/u/Rapthor)\
**Replies:** 0\
**Last updated:** [June 8, 2016, 2:00pm UTC](https://discourse.cataclysmdda.org/t/base-building-like-vehicel-building/12007 "2016-06-08T14:00:28Z")

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I would suggest to have a menue for building a stationary base like the vehicle builder menue. There you can build a “blueprint” which there would be tiles which are defined for building a wall or something als have a m…

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## [Dynamite](https://discourse.cataclysmdda.org/t/dynamite/11992)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 4\
**Last updated:** [June 7, 2016, 11:27pm UTC](https://discourse.cataclysmdda.org/t/dynamite/11992 "2016-06-07T23:27:37Z")

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I expected I would have at least a few turns before it was going to explode. I lost a good character. Please update the item description to reflect that it blows up after one turn. Or extend the timer. Preferably the lat…

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## [Bandit/old guard 'checkpoints](https://discourse.cataclysmdda.org/t/bandit-old-guard-checkpoints/11985)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 3\
**Last updated:** [June 7, 2016, 6:59pm UTC](https://discourse.cataclysmdda.org/t/bandit-old-guard-checkpoints/11985 "2016-06-07T18:59:22Z")

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Im suggesting checkpoints. Bandits and old guard alike would eventually set up more organized forms of governence. A tool booth or inspection checkpoint would provide chances for players to either ‘pay a fee’ for ‘safe…

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## [Mostly NPC-related suggestions](https://discourse.cataclysmdda.org/t/mostly-npc-related-suggestions/11984)

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**Author:** [@Taberone](https://discourse.cataclysmdda.org/u/Taberone)\
**Replies:** 2\
**Last updated:** [June 6, 2016, 2:24am UTC](https://discourse.cataclysmdda.org/t/mostly-npc-related-suggestions/11984 "2016-06-06T02:24:07Z")

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I’m not sure how many of these features are already in the experimentals(especially since I keep crashing after creating a character on the pc version), so here goes: 1) NPC infighting! On the IOS version of Cataclysm a…

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## [Semi, Burst-fire & Full-auto!](https://discourse.cataclysmdda.org/t/semi-burst-fire-full-auto/4337)

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**Author:** [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)\
**Replies:** 17\
**Last updated:** [June 3, 2016, 7:46pm UTC](https://discourse.cataclysmdda.org/t/semi-burst-fire-full-auto/4337 "2016-06-03T19:46:42Z")

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I am unsure how turns & ticks are calculated. Suggestion: Full auto: A. Fires as many rounds as the weapon is capable of firing in one turn. Base this on IRL rate of fire. B. Fires as many rounds as the weapon would …

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## [Yet another Dynamic Difficulty thread: System philosophy](https://discourse.cataclysmdda.org/t/yet-another-dynamic-difficulty-thread-system-philosophy/11969)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 14\
**Last updated:** [June 3, 2016, 3:41pm UTC](https://discourse.cataclysmdda.org/t/yet-another-dynamic-difficulty-thread-system-philosophy/11969 "2016-06-03T15:41:30Z")

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So here we are again. Now, I’d like to suggest a philosophy for the dynamic difficulty system The point is simple: the game tracks all player’s stats. Here is what’s going on. Each enemy must have some kind of “level…

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## [A stat for monster's missing parts](https://discourse.cataclysmdda.org/t/a-stat-for-monsters-missing-parts/11974)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 0\
**Last updated:** [June 2, 2016, 6:07pm UTC](https://discourse.cataclysmdda.org/t/a-stat-for-monsters-missing-parts/11974 "2016-06-02T18:07:22Z")

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Im suggesting adding a property for the missing parts of monsters. \[image\] ^^ in the above, and in many, many more examples across the whole range of critters, a monster is being hit in its. See? There’s nothing afte…

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## [Is there / could there be a mod for constant increasing difficulty?](https://discourse.cataclysmdda.org/t/is-there-could-there-be-a-mod-for-constant-increasing-difficulty/10888)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 39\
**Last updated:** [June 2, 2016, 3:02pm UTC](https://discourse.cataclysmdda.org/t/is-there-could-there-be-a-mod-for-constant-increasing-difficulty/10888 "2016-06-02T15:02:19Z")

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This is a bit crazy coming from me seeing as I’ve had real trouble getting getting past day 1 (even now I’m only on day 6). But I’ve heard that you can get pretty invincible later on in this game despite the fact that th…

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## [A new awsome musical instrument](https://discourse.cataclysmdda.org/t/a-new-awsome-musical-instrument/11948)

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**Author:** [@Jokke](https://discourse.cataclysmdda.org/u/Jokke)\
**Replies:** 2\
**Last updated:** [May 30, 2016, 7:06pm UTC](https://discourse.cataclysmdda.org/t/a-new-awsome-musical-instrument/11948 "2016-05-30T19:06:45Z")

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I am of course suggesting the introduction of the Djent Stick, https://www.youtube.com/watch?v=5uD31YJkJj4 https://www.youtube.com/watch?v=QgRLLqYQh1Q Or just a harmonica without a holder.

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## [Taming/Pets](https://discourse.cataclysmdda.org/t/taming-pets/11946)

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**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 5\
**Last updated:** [May 30, 2016, 5:10pm UTC](https://discourse.cataclysmdda.org/t/taming-pets/11946 "2016-05-30T17:10:50Z")

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So this would probably be more of a mod than an in game feature but while playing Cataclysm today I opened a sentient canister of goo and realized that it was friendly instead of hostile. So I had a thought. “Huh, wouldn…

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## [Cold temperatures, frostbite, and windchill are all broken](https://discourse.cataclysmdda.org/t/cold-temperatures-frostbite-and-windchill-are-all-broken/11949)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 4\
**Last updated:** [May 29, 2016, 9:18pm UTC](https://discourse.cataclysmdda.org/t/cold-temperatures-frostbite-and-windchill-are-all-broken/11949 "2016-05-29T21:18:22Z")

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See https://github.com/CleverRaven/Cataclysm-DDA/issues/16924 As far as I can tell, not only is body temperature broken on a mechanical level (Feeling only Chilly in 31 F weather with 29 mph winds while completely naked…

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## [Oceans; or deeper deep water](https://discourse.cataclysmdda.org/t/oceans-or-deeper-deep-water/11932)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 5\
**Last updated:** [May 28, 2016, 3:45pm UTC](https://discourse.cataclysmdda.org/t/oceans-or-deeper-deep-water/11932 "2016-05-28T15:45:23Z")

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with 3D coming, and experimental 3D vison here, whats stopping is from having deep water stacked onto deep water? Water is likely the least used and seen area of the game, and its evident to me of that because zharks ar…

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## [NPC overhaul](https://discourse.cataclysmdda.org/t/npc-overhaul/11943)

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**Author:** [@TBCoW](https://discourse.cataclysmdda.org/u/TBCoW)\
**Replies:** 0\
**Last updated:** [May 28, 2016, 3:16pm UTC](https://discourse.cataclysmdda.org/t/npc-overhaul/11943 "2016-05-28T15:16:13Z")

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As it currently is NPCs are improved in experimental releases but they are still lacking some things that could make them more interesting and slightly reduce micromanagement. NPCs spawn should work a bit different th…

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## [Scavenger gear and cowl stats](https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936)

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**Author:** [@survivornaginata](https://discourse.cataclysmdda.org/u/survivornaginata)\
**Replies:** 4\
**Last updated:** [May 28, 2016, 12:16pm UTC](https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936 "2016-05-28T12:16:23Z")

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This is up for discussion and is my opinion whcih can be challenged As i use nomad gear very frequently i was atracted to scavenger gear but even though its basically end game item considering tailoring requirments i…

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## [Ranged accuracy](https://discourse.cataclysmdda.org/t/ranged-accuracy/11934)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 3\
**Last updated:** [May 27, 2016, 7:39pm UTC](https://discourse.cataclysmdda.org/t/ranged-accuracy/11934 "2016-05-27T19:39:15Z")

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Ranged accuracy has the following problems: \[ol\]\[li\]Shooting at point blank is almost always the best choice\[/li\] \[li\]“Sniping” at range comparable to car’s length requires very low encumbrance and high skill to work\[/…

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## ["Tip of the day" system](https://discourse.cataclysmdda.org/t/tip-of-the-day-system/11921)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 8\
**Last updated:** [May 27, 2016, 6:29am UTC](https://discourse.cataclysmdda.org/t/tip-of-the-day-system/11921 "2016-05-27T06:29:23Z")

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Many games offer random helpful info about the game mechanics in loading screens. Perhaps same could be done with Cata but on main menu. Possibly add a button for “Next tip” so that some of us don’t have to restart the g…

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## [Telepresence and drones](https://discourse.cataclysmdda.org/t/telepresence-and-drones/11890)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 2\
**Last updated:** [May 26, 2016, 8:05am UTC](https://discourse.cataclysmdda.org/t/telepresence-and-drones/11890 "2016-05-26T08:05:48Z")

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After fiddling with our current state of vehicles, I realized there might be some potential there that hasn’t been realized yet. The first aspect: we can remotely drive vehicles around, but why not telepresence? Two ve…

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## [Some chemistry recipe tweaks and additions](https://discourse.cataclysmdda.org/t/some-chemistry-recipe-tweaks-and-additions/11850)

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**Author:** [@unglued\_bracelet](https://discourse.cataclysmdda.org/u/unglued_bracelet)\
**Replies:** 6\
**Last updated:** [May 25, 2016, 2:42pm UTC](https://discourse.cataclysmdda.org/t/some-chemistry-recipe-tweaks-and-additions/11850 "2016-05-25T14:42:35Z")

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I noticed that some chemistry ingredients didn’t seem to be getting much use. Here are a few additions and changes that I thought might be useful. Hexamine is currently in the game but only used to make explosives. In r…

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## [Infos about holster-like items](https://discourse.cataclysmdda.org/t/infos-about-holster-like-items/11904)

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**Author:** [@DooMJake](https://discourse.cataclysmdda.org/u/DooMJake)\
**Replies:** 2\
**Last updated:** [May 25, 2016, 10:59am UTC](https://discourse.cataclysmdda.org/t/infos-about-holster-like-items/11904 "2016-05-25T10:59:06Z")

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Can we please have ingame information on holster-like items about how much they can hold? Usually it is trial and error to check if your gun/sword/knife will fit. An info like “can hold swords from volume x to y” would…

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## [Amigara balancing?](https://discourse.cataclysmdda.org/t/amigara-balancing/11907)

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**Author:** [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)\
**Replies:** 9\
**Last updated:** [May 24, 2016, 6:45am UTC](https://discourse.cataclysmdda.org/t/amigara-balancing/11907 "2016-05-24T06:45:59Z")

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Encountered them for the first time today, and have to ask are they entirely WAD atm? I don’t mean WAD in terms of being glitchy (although maybe that also), but just in terms of the whole balancing of them being really w…

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## [Balance Freeze?](https://discourse.cataclysmdda.org/t/balance-freeze/11911)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 2\
**Last updated:** [May 23, 2016, 2:05am UTC](https://discourse.cataclysmdda.org/t/balance-freeze/11911 "2016-05-23T02:05:30Z")

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So I’m not actively playing right now (Fallout 4 and Stellaris are eating up my spare time ATM) but I still like to read what is going on. I seem to have read several people stating that the balance is a bit off atm. I…

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## [Crafting Realism](https://discourse.cataclysmdda.org/t/crafting-realism/11884)

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**Author:** [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Replies:** 5\
**Last updated:** [May 22, 2016, 7:02pm UTC](https://discourse.cataclysmdda.org/t/crafting-realism/11884 "2016-05-22T19:02:51Z")

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One of the prime directives for CDDA from what I understand is some basis on realism. There are some things that strike me as pretty unrealistic: Crafting CBMs. Beyond the necessary PHDs in biology, electronics, and w…

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## [Avoiding NPC](https://discourse.cataclysmdda.org/t/avoiding-npc/11902)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 3\
**Last updated:** [May 22, 2016, 10:07am UTC](https://discourse.cataclysmdda.org/t/avoiding-npc/11902 "2016-05-22T10:07:29Z")

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Hi. I have few suggestions: -NPC shouldn’t be able to see us automatically when we are in his ,AI square". He has sixth sense? He sees us through the wall? Moreover, it is almost impossible to escape from NPC without a …

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## [Trains/Subways](https://discourse.cataclysmdda.org/t/trains-subways/11903)

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**Author:** [@Jarl\_Redskull](https://discourse.cataclysmdda.org/u/Jarl_Redskull)\
**Replies:** 5\
**Last updated:** [May 22, 2016, 9:33am UTC](https://discourse.cataclysmdda.org/t/trains-subways/11903 "2016-05-22T09:33:01Z")

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I think a amazing addition to DDA would be trains and subways, since this game has my favorite vehicle system ever, It would go amazingly if someone made a mod for it or it was added.

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## [Should Revolver casings should go to inventory or the ground?](https://discourse.cataclysmdda.org/t/should-revolver-casings-should-go-to-inventory-or-the-ground/11897)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 4\
**Last updated:** [May 20, 2016, 9:00pm UTC](https://discourse.cataclysmdda.org/t/should-revolver-casings-should-go-to-inventory-or-the-ground/11897 "2016-05-20T21:00:13Z")

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I’m posting here to get feedback before submitting it as an actual issue. Because they are manually removed rather than ejected it seems reasonable to me that revolver casings should go into your inventory rather than t…

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## [Nerfing the Integrated toolset. (Beware of bad grammar and formulations)](https://discourse.cataclysmdda.org/t/nerfing-the-integrated-toolset-beware-of-bad-grammar-and-formulations/11895)

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**Author:** [@Jokke](https://discourse.cataclysmdda.org/u/Jokke)\
**Replies:** 3\
**Last updated:** [May 20, 2016, 7:32pm UTC](https://discourse.cataclysmdda.org/t/nerfing-the-integrated-toolset-beware-of-bad-grammar-and-formulations/11895 "2016-05-20T19:32:28Z")

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when you have aquired the integrated toolset and som easy power source, you are basicially free from all limits. I think it is way to overpowered of a tool. You see, the problem comes to all the tools the integrated tool…

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## [Revamping the Inventory](https://discourse.cataclysmdda.org/t/revamping-the-inventory/11858)

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**Author:** [@sctjkc01](https://discourse.cataclysmdda.org/u/sctjkc01)\
**Replies:** 9\
**Last updated:** [May 20, 2016, 10:59am UTC](https://discourse.cataclysmdda.org/t/revamping-the-inventory/11858 "2016-05-20T10:59:59Z")

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This is something that I’m currently in the middle of developing, however I’d like to hear user feedback before I get too far in this. I look at the Inventory screen, and while it works just fine for the typical 80-char…

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## [Make it so that walking into locked doors will attempt to lockpick/pry them open](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844)

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**Author:** [@Substance](https://discourse.cataclysmdda.org/u/Substance)\
**Replies:** 10\
**Last updated:** [May 19, 2016, 6:43pm UTC](https://discourse.cataclysmdda.org/t/make-it-so-that-walking-into-locked-doors-will-attempt-to-lockpick-pry-them-open/11844 "2016-05-19T18:43:28Z")

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Title says it all. Just a minor quality of live improvement. Trying to open a locked door like you would an unlocked door, should just make you lockpick or pry it. Despite having a halligan bar and a locksmith kit, i’m…

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