# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=54

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**Page:** 55

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## [Integrated mod removal](https://discourse.cataclysmdda.org/t/integrated-mod-removal/12497)

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**Author:** [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Replies:** 0\
**Last updated:** [September 5, 2016, 5:22am UTC](https://discourse.cataclysmdda.org/t/integrated-mod-removal/12497 "2016-09-05T05:22:18Z")

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–It would be nice, on weapons with integrated mods - which are IRREMOVABLE - if there was the option to remove them anyway, even if it meant the mod is then made UNRECOVERABLE - even if failure meant that the firearm its…

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## [Mutagens acting 'over time'](https://discourse.cataclysmdda.org/t/mutagens-acting-over-time/12477)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 11\
**Last updated:** [September 3, 2016, 8:15am UTC](https://discourse.cataclysmdda.org/t/mutagens-acting-over-time/12477 "2016-09-03T08:15:40Z")

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Im proposing that consuming mutagens will cause you to mutate over time, as in a single injection will cause future mutations and that taking more mutagens will cause the process of mutating to speed up. Purifier would …

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## [More realistic survival](https://discourse.cataclysmdda.org/t/more-realistic-survival/12384)

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**Author:** [@lordmatiz](https://discourse.cataclysmdda.org/u/lordmatiz)\
**Replies:** 21\
**Last updated:** [September 3, 2016, 7:50am UTC](https://discourse.cataclysmdda.org/t/more-realistic-survival/12384 "2016-09-03T07:50:42Z")

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Hey! I’m playing “survival in the wild” and I’ve noticed its very very hard to sustain yourself without scavenging… I’ve caught 5kg fish, and after buthering I get 3x 0,2kg fillet and 3x 0,2kg bones… Where is the rest…

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## [Create your own NPCs!](https://discourse.cataclysmdda.org/t/create-your-own-npcs/12385)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 7\
**Last updated:** [September 3, 2016, 5:11am UTC](https://discourse.cataclysmdda.org/t/create-your-own-npcs/12385 "2016-09-03T05:11:41Z")

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So i was checking out this game the other day, “Death Road To Canada”. In this game you usually end up finding NPCs a lot, because they are critical to how the game works and stuff. But what’s fun about it is that you ca…

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## [Pathing out Mutants and Mutating Wildlife Arcs](https://discourse.cataclysmdda.org/t/pathing-out-mutants-and-mutating-wildlife-arcs/11613)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 31\
**Last updated:** [September 2, 2016, 5:43pm UTC](https://discourse.cataclysmdda.org/t/pathing-out-mutants-and-mutating-wildlife-arcs/11613 "2016-09-02T17:43:43Z")

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As Zday falls into the past, the future of the Earth is in a balance. Not much we can do about it on the grand scale, and factions of both monster and NPC are in the future, but mutating wildlife is going start appearin…

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## [Color-coded NPCs for Retrodays tileset based on hostility/friendliness](https://discourse.cataclysmdda.org/t/color-coded-npcs-for-retrodays-tileset-based-on-hostility-friendliness/12472)

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**Author:** [@Taberone](https://discourse.cataclysmdda.org/u/Taberone)\
**Replies:** 4\
**Last updated:** [September 1, 2016, 6:31pm UTC](https://discourse.cataclysmdda.org/t/color-coded-npcs-for-retrodays-tileset-based-on-hostility-friendliness/12472 "2016-09-01T18:31:06Z")

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\[image\] Quick representation done in paint.net of what it could look like. Green NPCs are followers, Blue NPCs are neutral, red NPCS are hostile and trying to kill you Could the Retrodays tileset get color-coded NPCs(B…

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## [Vehicles/NPC suggestion: no more musical chairs!](https://discourse.cataclysmdda.org/t/vehicles-npc-suggestion-no-more-musical-chairs/12480)

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**Author:** [@Deez\_Nutz](https://discourse.cataclysmdda.org/u/Deez_Nutz)\
**Replies:** 0\
**Last updated:** [September 1, 2016, 6:23am UTC](https://discourse.cataclysmdda.org/t/vehicles-npc-suggestion-no-more-musical-chairs/12480 "2016-09-01T06:23:18Z")

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At long last, NPCs are polished enough to actually bother with! Only one problem:if you have a vehicle with multiple seats, and you have multiple slaves loyal followers they will waste a lot of time playing musical chai…

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## [Wrong firearm ammo](https://discourse.cataclysmdda.org/t/wrong-firearm-ammo/12474)

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**Author:** [@TaigaR](https://discourse.cataclysmdda.org/u/TaigaR)\
**Replies:** 9\
**Last updated:** [September 1, 2016, 6:18am UTC](https://discourse.cataclysmdda.org/t/wrong-firearm-ammo/12474 "2016-09-01T06:18:39Z")

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Hey! Just look one of these videos: https://www.youtube.com/watch?v=sZaK7D4XVo8 https://www.youtube.com/watch?v=lkJuu7rwNEc I know it is tedious to implement, but in a life or death situation one could load the ammo t…

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## [Routine automatisation](https://discourse.cataclysmdda.org/t/routine-automatisation/12476)

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**Author:** [@passerby](https://discourse.cataclysmdda.org/u/passerby)\
**Replies:** 1\
**Last updated:** [August 31, 2016, 4:18pm UTC](https://discourse.cataclysmdda.org/t/routine-automatisation/12476 "2016-08-31T16:18:15Z")

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I’m probably playing it wrong, but for me cataclysm turns into a set of chores at some point where I am developing my character at a snail’s pace. I usually clean up a city from zombies, then collect all the loot, starti…

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## [Refugee Center Suffers Unintentional Arson](https://discourse.cataclysmdda.org/t/refugee-center-suffers-unintentional-arson/12378)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 2\
**Last updated:** [August 30, 2016, 2:33pm UTC](https://discourse.cataclysmdda.org/t/refugee-center-suffers-unintentional-arson/12378 "2016-08-30T14:33:43Z")

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So after some zombies broke a window, our friendly local dog-eared arsonist decides to do the only sensible thing and light it on fire. Unfortunately, she decided to do so within a building that, despite having solid br…

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## [Hammering quality rework and hammer variety](https://discourse.cataclysmdda.org/t/hammering-quality-rework-and-hammer-variety/12463)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 1\
**Last updated:** [August 27, 2016, 4:21pm UTC](https://discourse.cataclysmdda.org/t/hammering-quality-rework-and-hammer-variety/12463 "2016-08-27T16:21:50Z")

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Remove existing stone hammer entirely. Make sure several of the tough chunk type items have a hammering quality 1, such as stones or metal chunks. (probably already OK) Tough stone hammer: Hammering quality 2 Average d…

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## [CBM "Capacity" Category Suggestion](https://discourse.cataclysmdda.org/t/cbm-capacity-category-suggestion/12381)

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**Author:** [@Pantalion](https://discourse.cataclysmdda.org/u/Pantalion)\
**Replies:** 7\
**Last updated:** [August 27, 2016, 12:50am UTC](https://discourse.cataclysmdda.org/t/cbm-capacity-category-suggestion/12381 "2016-08-27T00:50:16Z")

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So, while idly filling my meatsuit with every type of available cyberware and seeing how the numbers added up, it occurred to me that it didn’t make much sense for a character with, say, Head Alloy Plating to be unable t…

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## [Optiwands and ranged tasers](https://discourse.cataclysmdda.org/t/optiwands-and-ranged-tasers/12339)

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**Author:** [@Taberone](https://discourse.cataclysmdda.org/u/Taberone)\
**Replies:** 5\
**Last updated:** [August 22, 2016, 8:43pm UTC](https://discourse.cataclysmdda.org/t/optiwands-and-ranged-tasers/12339 "2016-08-22T20:43:19Z")

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SWAT Optiwand/Fiberwire Camera/Camera On A Stick/Etc A simple tool that allows you to peek around corners without having to expose yourself. Activating it works much like peeking around corners, except that you DON’T ha…

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## [Morale Overhaul](https://discourse.cataclysmdda.org/t/morale-overhaul/12309)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 20\
**Last updated:** [August 21, 2016, 11:52pm UTC](https://discourse.cataclysmdda.org/t/morale-overhaul/12309 "2016-08-21T23:52:25Z")

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Ive been giving it some thought for morale and its use and proper effects on the gameplay. For most people it seems to be something you can disregard, and perhaps it shouldnt be something we ignore except for studying/g…

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## [Refugee Center: Seeking Shelter](https://discourse.cataclysmdda.org/t/refugee-center-seeking-shelter/12375)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 0\
**Last updated:** [August 21, 2016, 7:04pm UTC](https://discourse.cataclysmdda.org/t/refugee-center-seeking-shelter/12375 "2016-08-21T19:04:39Z")

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I just noticed that there’s absolutely no way to ask about taking shelter in the refugee center. I know they won’t let you join, but the building is pretty sturdy and also very large and surrounded by armed guards at all…

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## [Simplified food mod](https://discourse.cataclysmdda.org/t/simplified-food-mod/12368)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 4\
**Last updated:** [August 21, 2016, 1:00am UTC](https://discourse.cataclysmdda.org/t/simplified-food-mod/12368 "2016-08-21T01:00:55Z")

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I would like to explore the possibility of doing away with all the various food items and replacing them with a single generic food item called ‘food ration’. As for drinks, there would only be dirty water, clean water a…

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## [Long-Term NPC and Player Actions and Events](https://discourse.cataclysmdda.org/t/long-term-npc-and-player-actions-and-events/12360)

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**Author:** [@Definition\_of\_Insani](https://discourse.cataclysmdda.org/u/Definition_of_Insani)\
**Replies:** 11\
**Last updated:** [August 18, 2016, 9:21pm UTC](https://discourse.cataclysmdda.org/t/long-term-npc-and-player-actions-and-events/12360 "2016-08-18T21:21:40Z")

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I am curious if it would be possible to implement certain events that have a long (eg in-game week/months) runtime. I was thinking: (after reading a Hardcore Injuries suggestion) Broken bones and appropriate heal times …

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## [Integrated Toolset is useless for butchering](https://discourse.cataclysmdda.org/t/integrated-toolset-is-useless-for-butchering/12349)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 2\
**Last updated:** [August 17, 2016, 10:48pm UTC](https://discourse.cataclysmdda.org/t/integrated-toolset-is-useless-for-butchering/12349 "2016-08-17T22:48:00Z")

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Integrated Toolset has such bad butchering quality can we just remove it’s butchering quality entirely? I feel like it’s safe to say that anyone who accidentally uses -100 butchering quality is going to regret it. {…

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## [Suggestion: Have NPCs want to learn?](https://discourse.cataclysmdda.org/t/suggestion-have-npcs-want-to-learn/12358)

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**Author:** [@DaliTimelord](https://discourse.cataclysmdda.org/u/DaliTimelord)\
**Replies:** 0\
**Last updated:** [August 15, 2016, 8:34pm UTC](https://discourse.cataclysmdda.org/t/suggestion-have-npcs-want-to-learn/12358 "2016-08-15T20:34:11Z")

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Right now you can teach your NPCs about anything you can manage out of a book, but I was wondering if there could be NPCs that desire knowledge? NPCs could have quests where they want to learn about X until they reach l…

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## [Lab. Monkeys](https://discourse.cataclysmdda.org/t/lab-monkeys/12353)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 4\
**Last updated:** [August 15, 2016, 12:03pm UTC](https://discourse.cataclysmdda.org/t/lab-monkeys/12353 "2016-08-15T12:03:23Z")

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How come there are no test monkeys caged or running loose in the labs! Add some chimpanzees, macaques… and whathaveyous. Loose monkeys should travel about in the lab and occasionally activate or relocate loose items, fi…

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## [Seasoning](https://discourse.cataclysmdda.org/t/seasoning/12154)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 19\
**Last updated:** [August 13, 2016, 1:59pm UTC](https://discourse.cataclysmdda.org/t/seasoning/12154 "2016-08-13T13:59:28Z")

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Basically just the ability to combine certain items together via activation, not eating, with say garlic cloves and chunk of meat. to get a better moral boost.

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## [Unsolicited Lists of Location Ideas](https://discourse.cataclysmdda.org/t/unsolicited-lists-of-location-ideas/12350)

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**Author:** [@MarkJerue](https://discourse.cataclysmdda.org/u/MarkJerue)\
**Replies:** 2\
**Last updated:** [August 13, 2016, 7:31am UTC](https://discourse.cataclysmdda.org/t/unsolicited-lists-of-location-ideas/12350 "2016-08-13T07:31:16Z")

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So many potential locations! Throwin’ a list of them up here. Feel free to add yours to the list, too. Orchards. We got farms and ranches. How about them orchards? Spas. Where your wife spends your paycheeck. We k…

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## [Moving/pushing items between levels](https://discourse.cataclysmdda.org/t/moving-pushing-items-between-levels/12351)

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**Author:** [@Nhatorama](https://discourse.cataclysmdda.org/u/Nhatorama)\
**Replies:** 1\
**Last updated:** [August 12, 2016, 10:32pm UTC](https://discourse.cataclysmdda.org/t/moving-pushing-items-between-levels/12351 "2016-08-12T22:32:16Z")

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I’m a pack rat/hoarder and I find myself wishing there was a way to drag/push items between stair tiles on different levels. Is this in the works? If not please add it to the list. Thanks

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## [Is there anywhere or anyone I could throw basement designs at?](https://discourse.cataclysmdda.org/t/is-there-anywhere-or-anyone-i-could-throw-basement-designs-at/12345)

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**Author:** [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Replies:** 7\
**Last updated:** [August 11, 2016, 7:56am UTC](https://discourse.cataclysmdda.org/t/is-there-anywhere-or-anyone-i-could-throw-basement-designs-at/12345 "2016-08-11T07:56:47Z")

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I’m thinking of designing up a series of generic, low-value basements to allow some variety and sense to what we see underground, using one of the map makers, but I’m unsure how to implement them directly into the game (…

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## [The Courthouse/Town Hall](https://discourse.cataclysmdda.org/t/the-courthouse-town-hall/11910)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 29\
**Last updated:** [August 11, 2016, 12:27am UTC](https://discourse.cataclysmdda.org/t/the-courthouse-town-hall/11910 "2016-08-11T00:27:25Z")

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Plural. As meaning several sizes. Once I get a basic layout set, I can grow or shrink them accordingly. sizes 5x5 ‘close to city’ cemetery that sits outside a city 4x4 ‘woods’ cemetery. These are more reclusive an…

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## [Tails Forbid Wearing Underwear](https://discourse.cataclysmdda.org/t/tails-forbid-wearing-underwear/12264)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 20\
**Last updated:** [August 8, 2016, 10:04pm UTC](https://discourse.cataclysmdda.org/t/tails-forbid-wearing-underwear/12264 "2016-08-08T22:04:16Z")

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I feel like this is a little pointless, and really puts mutants in a tight spot if they don’t have a lot of materials and knowledge of recipes on hand come some unfriendly climate. How am I supposed to stay warm in the w…

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## [Add in Hollow Heels + Vehicle Trailers](https://discourse.cataclysmdda.org/t/add-in-hollow-heels-vehicle-trailers/12319)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 2\
**Last updated:** [August 8, 2016, 9:55pm UTC](https://discourse.cataclysmdda.org/t/add-in-hollow-heels-vehicle-trailers/12319 "2016-08-08T21:55:10Z")

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Hollow Heel foot wear and Trailers! So in short Crafting Hollow Heel footwear or prefabricated versions: Rather self explanatory. But either convert pre-fab footwear into a hollow heel version or craft them. Usage? Sm…

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## [Very small NPC squad commanding](https://discourse.cataclysmdda.org/t/very-small-npc-squad-commanding/12337)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 0\
**Last updated:** [August 8, 2016, 7:28pm UTC](https://discourse.cataclysmdda.org/t/very-small-npc-squad-commanding/12337 "2016-08-08T19:28:14Z")

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Hi! My idea: Special menu for giving simple commands(separately) to our NPC followers. List of commands: ,Stop" ,Follow me" ,Hold fire/fire at will" ,Move there and wait"(pointing given tile with mouse) ,Cover me"(t…

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## [Hallucinate only seen creatures](https://discourse.cataclysmdda.org/t/hallucinate-only-seen-creatures/12331)

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**Author:** [@EnderCrypt](https://discourse.cataclysmdda.org/u/EnderCrypt)\
**Replies:** 4\
**Last updated:** [August 8, 2016, 12:33pm UTC](https://discourse.cataclysmdda.org/t/hallucinate-only-seen-creatures/12331 "2016-08-08T12:33:08Z")

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i was thinking… when you hallucinate, you see… basically ALL types of creatures in the game, wouldn’t it be better if a character would only hallucinate standard animals, and creatures you only seen before, i mean it doe…

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## [Wind related things](https://discourse.cataclysmdda.org/t/wind-related-things/12315)

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**Author:** [@Nhatorama](https://discourse.cataclysmdda.org/u/Nhatorama)\
**Replies:** 9\
**Last updated:** [August 5, 2016, 4:59pm UTC](https://discourse.cataclysmdda.org/t/wind-related-things/12315 "2016-08-05T16:59:14Z")

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\[ul\]\[li\]Windmills Not sure if they exist in-game (a search yielded no results). It could be found or built as a long term project by a group of survivors or maybe as a very long term project by the player. A player/grou…

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