# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=53

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**Page:** 54

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## [(Suggestion/Rebalance) Implement Substitution](https://discourse.cataclysmdda.org/t/suggestion-rebalance-implement-substitution/12675)

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**Author:** [@DaliTimelord](https://discourse.cataclysmdda.org/u/DaliTimelord)\
**Replies:** 2\
**Last updated:** [October 12, 2016, 2:44am UTC](https://discourse.cataclysmdda.org/t/suggestion-rebalance-implement-substitution/12675 "2016-10-12T02:44:42Z")

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Copy-pasting from my entry on Github for more brains, any feedback is welcome. Edit: Added more stuff to In Action. \[center\]Status and Uncertainty of the Future\[/center\] A mechanic is usually limited by his tools. Too…

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## [Grime and punishment (...for vehicles)](https://discourse.cataclysmdda.org/t/grime-and-punishment-for-vehicles/12530)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 24\
**Last updated:** [October 11, 2016, 9:37pm UTC](https://discourse.cataclysmdda.org/t/grime-and-punishment-for-vehicles/12530 "2016-10-11T21:37:41Z")

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All the talk about filth the other day got me thinking about cars. I just think having your car come in contact with zombies should not be a clean affair, but a messy one. Possibly very messy. Zombies pounding a car shou…

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## [Drunk driving?](https://discourse.cataclysmdda.org/t/drunk-driving/12710)

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**Author:** [@man-teiv](https://discourse.cataclysmdda.org/u/man-teiv)\
**Replies:** 1\
**Last updated:** [October 11, 2016, 9:54am UTC](https://discourse.cataclysmdda.org/t/drunk-driving/12710 "2016-10-11T09:54:39Z")

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Sorry if this has already been suggested, I still haven’t figured out how to use the search feature (the results are absolutely random). I was thinking it’d be cool to add a drunk driving feature. Absolutely annoying, y…

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## [Permadeath-be-gone. Let's talk about enabling respawning](https://discourse.cataclysmdda.org/t/permadeath-be-gone-lets-talk-about-enabling-respawning/12503)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 29\
**Last updated:** [October 10, 2016, 11:41pm UTC](https://discourse.cataclysmdda.org/t/permadeath-be-gone-lets-talk-about-enabling-respawning/12503 "2016-10-10T23:41:21Z")

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Fallout Tactics had this fun thing called Tough Guy mode. You could save only between missions, as opposed to being able to save at any time, but you gained double XP(!). Sounds like a balancebreaker but it really wasn’t…

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## [Mixed Ammo Mags?](https://discourse.cataclysmdda.org/t/mixed-ammo-mags/12665)

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**Author:** [@PlasmaChroma](https://discourse.cataclysmdda.org/u/PlasmaChroma)\
**Replies:** 7\
**Last updated:** [October 10, 2016, 9:13am UTC](https://discourse.cataclysmdda.org/t/mixed-ammo-mags/12665 "2016-10-10T09:13:18Z")

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If this has already been discussed I’m sorry, I don’t know the history behind the debate on adding ammo magazines to the game. Has there been any thoughts on adding mixed ammo capability to magazines? Meaning I can loa…

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## [Wetness and consequences](https://discourse.cataclysmdda.org/t/wetness-and-consequences/12688)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 10\
**Last updated:** [October 9, 2016, 7:49pm UTC](https://discourse.cataclysmdda.org/t/wetness-and-consequences/12688 "2016-10-09T19:49:38Z")

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Wet clothes could either slow down the character, OR cause more fatigue while the character runs or fights. Tie drying speed (wetness reduction) to air humidity. Slower reduction of wetness when the humidity is high, fa…

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## [Fish in classic zombie mode](https://discourse.cataclysmdda.org/t/fish-in-classic-zombie-mode/12686)

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**Author:** [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Replies:** 2\
**Last updated:** [October 9, 2016, 6:44pm UTC](https://discourse.cataclysmdda.org/t/fish-in-classic-zombie-mode/12686 "2016-10-09T18:44:00Z")

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Sorry if this is in the wrong section. Currently, I’ve noticed over the generation of many worlds that the “classic zombies” setting in options actually turns off the spawn of fish in bodies of water, meaning they don’t …

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## [Is There Macro in The Game?](https://discourse.cataclysmdda.org/t/is-there-macro-in-the-game/12632)

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**Author:** [@\_k1](https://discourse.cataclysmdda.org/u/_k1)\
**Replies:** 5\
**Last updated:** [October 4, 2016, 3:39pm UTC](https://discourse.cataclysmdda.org/t/is-there-macro-in-the-game/12632 "2016-10-04T15:39:00Z")

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So far I haven’t found any. Either the Angband macro, or DF macro, can help with the extensive item interaction.

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## [Books, digitized books and digitizing books](https://discourse.cataclysmdda.org/t/books-digitized-books-and-digitizing-books/12651)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 6\
**Last updated:** [October 3, 2016, 1:56pm UTC](https://discourse.cataclysmdda.org/t/books-digitized-books-and-digitizing-books/12651 "2016-10-03T13:56:53Z")

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Books are sometimes bulky and heavy, eventually taking up an entire storage box or two. And the game does not have any electronic books. Books could be copied into electronic form, into E-Ink, with a camera. Or perhaps a…

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## [Profession abilities](https://discourse.cataclysmdda.org/t/profession-abilities/12584)

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**Author:** [@mugling](https://discourse.cataclysmdda.org/u/mugling)\
**Replies:** 16\
**Last updated:** [October 2, 2016, 4:01pm UTC](https://discourse.cataclysmdda.org/t/profession-abilities/12584 "2016-10-02T16:01:45Z")

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I’m wondering about coding support for professions to have unique abilities. We already have this to a limited extent - skaters for example get some bonuses using rollerskates. Are there enough ideas to make this a via…

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## [Making flamethrowers use diesel?](https://discourse.cataclysmdda.org/t/making-flamethrowers-use-diesel/10591)

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**Author:** [@Malaxxor](https://discourse.cataclysmdda.org/u/Malaxxor)\
**Replies:** 38\
**Last updated:** [September 29, 2016, 8:34pm UTC](https://discourse.cataclysmdda.org/t/making-flamethrowers-use-diesel/10591 "2016-09-29T20:34:05Z")

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Hey guys, I just wondered if it would be possible to add diesel as an ammunition to the various flamethrowers? As far as I know, it would be more realistic (as gasoline burns to quickly IRL) and it would allow you to co…

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## [Rename hydrogen to deuterium](https://discourse.cataclysmdda.org/t/rename-hydrogen-to-deuterium/12627)

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**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 5\
**Last updated:** [September 28, 2016, 11:36am UTC](https://discourse.cataclysmdda.org/t/rename-hydrogen-to-deuterium/12627 "2016-09-28T11:36:47Z")

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Currently, hydrogen canisters are used as ammo for fusion weapons and a few other pieces of highly advanced technology. As elemental hydrogen isn’t particularly difficult to acquire IRL, there have been several proposal…

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## [Tone down Chemical Imbalance?](https://discourse.cataclysmdda.org/t/tone-down-chemical-imbalance/12582)

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**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 4\
**Last updated:** [September 25, 2016, 3:42pm UTC](https://discourse.cataclysmdda.org/t/tone-down-chemical-imbalance/12582 "2016-09-25T15:42:31Z")

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For a 2 point flaw, chemical imbalance is currently extremely damaging. While it says it occasionally causes random effects, it manifests them once every few minutes ingame, which is significantly less time than it takes…

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## [Z-level Rendering thought](https://discourse.cataclysmdda.org/t/z-level-rendering-thought/12575)

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**Author:** [@Cat09](https://discourse.cataclysmdda.org/u/Cat09)\
**Replies:** 0\
**Last updated:** [September 23, 2016, 6:00pm UTC](https://discourse.cataclysmdda.org/t/z-level-rendering-thought/12575 "2016-09-23T18:00:32Z")

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I’ve been mulling over an alternative method of Z-level rendering to the Dwarf-fortress style, and thought i’d throw it out there. The goal with Z-levels in time, given cars, should probably be to have some amount of su…

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## [Transcribing Recipes from Books](https://discourse.cataclysmdda.org/t/transcribing-recipes-from-books/12550)

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**Author:** [@plazma\_rush](https://discourse.cataclysmdda.org/u/plazma_rush)\
**Replies:** 15\
**Last updated:** [September 21, 2016, 6:32am UTC](https://discourse.cataclysmdda.org/t/transcribing-recipes-from-books/12550 "2016-09-21T06:32:12Z")

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So, as it is now, as far as I know, you can no longer learn recipes from reading. In order to learn them you must actually craft them while in the presence of the book before memorizing them. What if we had the option t…

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## [Woodstove has no advantage over brazier](https://discourse.cataclysmdda.org/t/woodstove-has-no-advantage-over-brazier/12549)

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**Author:** [@Arkenstone](https://discourse.cataclysmdda.org/u/Arkenstone)\
**Replies:** 4\
**Last updated:** [September 18, 2016, 5:17pm UTC](https://discourse.cataclysmdda.org/t/woodstove-has-no-advantage-over-brazier/12549 "2016-09-18T17:17:41Z")

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Not sure if bug or not, but after code diving a bit, it seems that the woodstove does not in fact increase the fuel time of fuel put inside as compared to a home oven or a fireplace. Given that it is significantly more c…

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## [Rust and vehicles](https://discourse.cataclysmdda.org/t/rust-and-vehicles/12531)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 10\
**Last updated:** [September 18, 2016, 12:04am UTC](https://discourse.cataclysmdda.org/t/rust-and-vehicles/12531 "2016-09-18T00:04:13Z")

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Well, it’s the cataclysm. No one’s maintaining cars anymore. Quarterpanels and such should rust gradually, just for the novelty, if not for anything else. Rust could manifest in 5 stages. A fresh world could start with s…

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## [Aimed melee attack (à la DF Adventure Mode)](https://discourse.cataclysmdda.org/t/aimed-melee-attack-a-la-df-adventure-mode/12524)

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**Author:** [@pierredavidbelanger](https://discourse.cataclysmdda.org/u/pierredavidbelanger)\
**Replies:** 5\
**Last updated:** [September 17, 2016, 3:33am UTC](https://discourse.cataclysmdda.org/t/aimed-melee-attack-a-la-df-adventure-mode/12524 "2016-09-17T03:33:11Z")

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This is my first post. So hello :slight\_smile: I might not make friends here but I very like Dwarf Fortress. I have played countless of hours. I is probably the best game ever. (Wow, what a horrible first impression I …

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## [Clothing status effects](https://discourse.cataclysmdda.org/t/clothing-status-effects/12541)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [September 17, 2016, 1:07am UTC](https://discourse.cataclysmdda.org/t/clothing-status-effects/12541 "2016-09-17T01:07:25Z")

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I finally realized what’s wrong with clothing. They never get wet, dirty or anything else for that matter. Much less recover from these effects. Here are some of the temporary status effects each piece of clothing could …

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## [Guidelines for moving gameplay features into mods](https://discourse.cataclysmdda.org/t/guidelines-for-moving-gameplay-features-into-mods/12537)

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**Author:** [@Treah](https://discourse.cataclysmdda.org/u/Treah)\
**Replies:** 10\
**Last updated:** [September 16, 2016, 9:16pm UTC](https://discourse.cataclysmdda.org/t/guidelines-for-moving-gameplay-features-into-mods/12537 "2016-09-16T21:16:19Z")

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\[ul\]Discussion what exactly is the requirements to move core gameplay elements into a mod. I did try and post this on the github where it would get more developer exposure but that issue was closed out of hand for being …

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## [Enemy ideas 2.0 New enemy type the Flesh](https://discourse.cataclysmdda.org/t/enemy-ideas-2-0-new-enemy-type-the-flesh/12538)

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**Author:** [@hazerddex](https://discourse.cataclysmdda.org/u/hazerddex)\
**Replies:** 0\
**Last updated:** [September 16, 2016, 12:04am UTC](https://discourse.cataclysmdda.org/t/enemy-ideas-2-0-new-enemy-type-the-flesh/12538 "2016-09-16T00:04:28Z")

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Hi this is just me revamping some ideas from a older post i made in 2014 i will probably add more to this. feel free to suggest things to add to the currently exist ideas . i like constructive comments please give reas…

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## [Undo displaying volume in mL](https://discourse.cataclysmdda.org/t/undo-displaying-volume-in-ml/12517)

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**Author:** [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Replies:** 2\
**Last updated:** [September 13, 2016, 3:34pm UTC](https://discourse.cataclysmdda.org/t/undo-displaying-volume-in-ml/12517 "2016-09-13T15:34:16Z")

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Can we please go back to displaying volume in arbitrary size units of about 250mL? I go to pick up a pile of my stuff and I see volume 10455/16099 and I have no idea how much that is or whether I have enough storage. My …

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## [What are the Differences between a duster and trenchcoat?](https://discourse.cataclysmdda.org/t/what-are-the-differences-between-a-duster-and-trenchcoat/12511)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 6\
**Last updated:** [September 11, 2016, 11:44pm UTC](https://discourse.cataclysmdda.org/t/what-are-the-differences-between-a-duster-and-trenchcoat/12511 "2016-09-11T23:44:33Z")

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Functionally, why do we have these two items? And, the only difference I can see is that leather dusters are 2 encumbrance less than trenchcoats. why? Does anybody even use the trenchcoat? Does it even make sense tha…

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## ["connects\_to": "WATER"](https://discourse.cataclysmdda.org/t/connects-to-water/12025)

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**Author:** [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Replies:** 6\
**Last updated:** [September 11, 2016, 8:45am UTC](https://discourse.cataclysmdda.org/t/connects-to-water/12025 "2016-09-11T08:45:37Z")

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Humble suggestion, not really important. Like the “connects\_to”: “WOODFENCE”, so that shallow water could graphically ‘connect’ to deep water (but not really vice versa) using the AUTOWALL\_SYMBOL, or something smiliar…

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## [Chamber one round](https://discourse.cataclysmdda.org/t/chamber-one-round/12496)

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**Author:** [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Replies:** 2\
**Last updated:** [September 8, 2016, 7:46am UTC](https://discourse.cataclysmdda.org/t/chamber-one-round/12496 "2016-09-08T07:46:46Z")

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–This business with bolt action rifles, for example, with external magazines not being able to load an additional single round in its chamber is unrealistic. Adding one additional round to the magazine is not a satisfyin…

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## [4/3 screens?](https://discourse.cataclysmdda.org/t/4-3-screens/12507)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 0\
**Last updated:** [September 8, 2016, 12:52am UTC](https://discourse.cataclysmdda.org/t/4-3-screens/12507 "2016-09-08T00:52:49Z")

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Any chance we could get a fix for the Tiled windows version to fit everything properly using a 4/3 square screen? I know my gear is old. But would be nice not to have the vehicle mechanical screen all messed up. That plu…

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## [Decreasing tedious skill grind](https://discourse.cataclysmdda.org/t/decreasing-tedious-skill-grind/12277)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 72\
**Last updated:** [September 7, 2016, 5:06pm UTC](https://discourse.cataclysmdda.org/t/decreasing-tedious-skill-grind/12277 "2016-09-07T17:06:42Z")

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Discussion started in http://smf.cataclysmdda.com/index.php?topic=12978.15 And few earlier threads. Link if you find those. This thread is for the non-pool-related elements of skill progression. To sum up ideas from t…

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## [Autofire gunmod](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495)

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**Author:** [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Replies:** 8\
**Last updated:** [September 6, 2016, 7:40am UTC](https://discourse.cataclysmdda.org/t/autofire-gunmod/12495 "2016-09-06T07:40:24Z")

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–So, I can add an autofire mod to a revolver(wtf) but not to - for example - an AR-15 ? A flag should be added that determines what guns can be autofire-converted.

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## ["This fire will remain burning for X amount of time"](https://discourse.cataclysmdda.org/t/this-fire-will-remain-burning-for-x-amount-of-time/12500)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 1\
**Last updated:** [September 5, 2016, 9:33pm UTC](https://discourse.cataclysmdda.org/t/this-fire-will-remain-burning-for-x-amount-of-time/12500 "2016-09-05T21:33:58Z")

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So, there’s that whole exploit regarding being able to boil an entire gallon’s worth of water from the flame of a burning chcolate bar wrapper, I propose a solution: You can observe a fire to see how long it will remain…

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## [Doing Damage](https://discourse.cataclysmdda.org/t/doing-damage/12465)

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**Author:** [@Pantalion](https://discourse.cataclysmdda.org/u/Pantalion)\
**Replies:** 51\
**Last updated:** [September 5, 2016, 12:10pm UTC](https://discourse.cataclysmdda.org/t/doing-damage/12465 "2016-09-05T12:10:25Z")

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Reading the “realistic survival” thread made me stop to think about how damage works in the game, and how it might be changed for fun and in a way that makes more sense. Let’s get medical for a second: Blunt Trauma: Cr…

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