# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=51

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**Page:** 52

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## [Spider Silk Armor](https://discourse.cataclysmdda.org/t/spider-silk-armor/13006)

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**Author:** [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Replies:** 17\
**Last updated:** [November 27, 2016, 7:02am UTC](https://discourse.cataclysmdda.org/t/spider-silk-armor/13006 "2016-11-27T07:02:49Z")

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I was foraging through the forests earlier and saw a large spider nest. And I wondered. “Why can’t I harvest this and make something useful?” Then it hit me. We should be able to harvest the webs of spiders and make th…

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## [The disconnect between vehicle part names](https://discourse.cataclysmdda.org/t/the-disconnect-between-vehicle-part-names/12989)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [November 27, 2016, 4:01am UTC](https://discourse.cataclysmdda.org/t/the-disconnect-between-vehicle-part-names/12989 "2016-11-27T04:01:54Z")

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This is just me trying to brainstorm a tricky issue… Don’t take these suggestions too seriously. There’s a difference between a sheet metal and a quarterpanel… except there isn’t. But they still carry different names. T…

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## [Bleeding, blood types, blood recovery and scars](https://discourse.cataclysmdda.org/t/bleeding-blood-types-blood-recovery-and-scars/12901)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 7\
**Last updated:** [November 27, 2016, 1:55am UTC](https://discourse.cataclysmdda.org/t/bleeding-blood-types-blood-recovery-and-scars/12901 "2016-11-27T01:55:51Z")

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I just read the “passive regen” thread and that got me thinking. There are several flaws and omissions in the current injury system. One such IMO is bleeding. You can on a rare occasion sustain a severe bleeding wound bu…

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## [Mr Cell & Engines](https://discourse.cataclysmdda.org/t/mr-cell-engines/13005)

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**Author:** [@Nick\_O](https://discourse.cataclysmdda.org/u/Nick_O)\
**Replies:** 0\
**Last updated:** [November 25, 2016, 1:19pm UTC](https://discourse.cataclysmdda.org/t/mr-cell-engines/13005 "2016-11-25T13:19:51Z")

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Greetings. 2 suggestions here. First is about Mr Cell. I don’t know if i am missing something, but can we use it to heal an NPC companion? How about putting a menu “heal npc” in Mr Cell console, or put an option to an …

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## [Re-coloring of the receipt in the receipt-book](https://discourse.cataclysmdda.org/t/re-coloring-of-the-receipt-in-the-receipt-book/12984)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [November 22, 2016, 10:53am UTC](https://discourse.cataclysmdda.org/t/re-coloring-of-the-receipt-in-the-receipt-book/12984 "2016-11-22T10:53:05Z")

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let’s say i found new book. book contain new receipts. in the receipt-book need somehow color new entries - and all the entries need to be coloured dark-grey - in the our memory but not may be build bright-white - in o…

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## [Construction Menu Tabs](https://discourse.cataclysmdda.org/t/construction-menu-tabs/12937)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 4\
**Last updated:** [November 21, 2016, 11:38am UTC](https://discourse.cataclysmdda.org/t/construction-menu-tabs/12937 "2016-11-21T11:38:21Z")

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How hard would it be to start moving things in the Construction Menu into Tabs? Would it be possible to borrow code from the crafting menu? Or maybe move construction into a new tab in the crafting menus with sub tabs? …

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## [Shut down friendly robots via notebook subroutine](https://discourse.cataclysmdda.org/t/shut-down-friendly-robots-via-notebook-subroutine/12971)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 1\
**Last updated:** [November 20, 2016, 1:36pm UTC](https://discourse.cataclysmdda.org/t/shut-down-friendly-robots-via-notebook-subroutine/12971 "2016-11-20T13:36:56Z")

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i have friendly security robot whis is friendlysed via hacking notebook. but he is slightly damaged and need to repair. and i whsh to make robot harder to broke. how to shutdown robot for repair?

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## [The entire point of hordes existence](https://discourse.cataclysmdda.org/t/the-entire-point-of-hordes-existence/12890)

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**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 32\
**Last updated:** [November 19, 2016, 9:09pm UTC](https://discourse.cataclysmdda.org/t/the-entire-point-of-hordes-existence/12890 "2016-11-19T21:09:42Z")

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I have multiple questions about hordes and their entire point in game. Are horeds supposed to be hard mode by design? Currently enabling hordes give player a lot of trouble. Especially for new player who do not know …

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## [Generic Menu Navigation Sounds](https://discourse.cataclysmdda.org/t/generic-menu-navigation-sounds/12767)

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**Author:** [@harald921](https://discourse.cataclysmdda.org/u/harald921)\
**Replies:** 1\
**Last updated:** [November 18, 2016, 5:13pm UTC](https://discourse.cataclysmdda.org/t/generic-menu-navigation-sounds/12767 "2016-11-18T17:13:24Z")

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So, this is more of a question than a suggestion really. Would it be possible, the way UI is handled right now, to have sounds for navigating the different menus? Like a “tick” for going up or down in the inventory, a “…

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## [Mutation Rebalancing](https://discourse.cataclysmdda.org/t/mutation-rebalancing/12705)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 51\
**Last updated:** [November 18, 2016, 2:32pm UTC](https://discourse.cataclysmdda.org/t/mutation-rebalancing/12705 "2016-11-18T14:32:20Z")

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Even with the new rebalance and subsequent limitations on bionics, mutations simply lack a real incentive to pursue them beyond variety, roleplay, minmaxing specific pathways, or simply passive use. For starters, lockin…

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## [Damn burst fire](https://discourse.cataclysmdda.org/t/damn-burst-fire/12954)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 3\
**Last updated:** [November 18, 2016, 9:46am UTC](https://discourse.cataclysmdda.org/t/damn-burst-fire/12954 "2016-11-18T09:46:03Z")

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I just took out my NPC companion after bursting a hulk point blank with a SCAR-H. Killed a hulk at 9 o’clock, then the remainder of the burst tried to hit a fat zombie at about 12 o’clock. But my NPC was in the way in th…

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## [Cannibalism disabling](https://discourse.cataclysmdda.org/t/cannibalism-disabling/12957)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [November 18, 2016, 4:32am UTC](https://discourse.cataclysmdda.org/t/cannibalism-disabling/12957 "2016-11-18T04:32:33Z")

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Hi! it was very desirable to be able to ban on the display of the menu of crafting recipes “cookbook cannibal.” I agree even to the possibility that the prohibition is registered in the options.json. does not necessaril…

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## [Overmaps, GPS, Maps, Sight, and Positioning](https://discourse.cataclysmdda.org/t/overmaps-gps-maps-sight-and-positioning/12940)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 3\
**Last updated:** [November 17, 2016, 11:25am UTC](https://discourse.cataclysmdda.org/t/overmaps-gps-maps-sight-and-positioning/12940 "2016-11-17T11:25:40Z")

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Yes, I get this idea adds another system that would require coding. But I had the thought and figured I’d suggest it and see if there is any interest in it. I also will want to discuss various levels of complication of…

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## [Imps](https://discourse.cataclysmdda.org/t/imps/12941)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 4\
**Last updated:** [November 16, 2016, 6:42pm UTC](https://discourse.cataclysmdda.org/t/imps/12941 "2016-11-16T18:42:15Z")

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Just to sum it up, they are way too damn loud, with their fireballs just deafening you from literally off screen. i do think that the sound needs to be reduced on that.

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## [Can we add a "range" to safe mode?](https://discourse.cataclysmdda.org/t/can-we-add-a-range-to-safe-mode/12928)

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**Author:** [@jedibob5](https://discourse.cataclysmdda.org/u/jedibob5)\
**Replies:** 2\
**Last updated:** [November 16, 2016, 5:49am UTC](https://discourse.cataclysmdda.org/t/can-we-add-a-range-to-safe-mode/12928 "2016-11-16T05:49:53Z")

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Like, I don’t care that some random zombie two city blocks away from me keeps showing up in my field of view as I’m going about my business, but I would like to know quickly if an enemy appears right next to me from arou…

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## [Display order of worn items](https://discourse.cataclysmdda.org/t/display-order-of-worn-items/12915)

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**Author:** [@plazma\_rush](https://discourse.cataclysmdda.org/u/plazma_rush)\
**Replies:** 1\
**Last updated:** [November 13, 2016, 10:14am UTC](https://discourse.cataclysmdda.org/t/display-order-of-worn-items/12915 "2016-11-13T10:14:03Z")

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In older versions it used to be that the order of items in the layering menu would be the order they would be displayed in the “worn items” section of your inventory. Now, as of latest experimental, this is not the case…

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## [Hotkey for repairing vehicles](https://discourse.cataclysmdda.org/t/hotkey-for-repairing-vehicles/12916)

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**Author:** [@plazma\_rush](https://discourse.cataclysmdda.org/u/plazma_rush)\
**Replies:** 1\
**Last updated:** [November 13, 2016, 10:06am UTC](https://discourse.cataclysmdda.org/t/hotkey-for-repairing-vehicles/12916 "2016-11-13T10:06:09Z")

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I recall that in older experimentals, you could hold down the r key to automatically keep repairing your vehicle. Instead of having to hit r and then select 1, 2, etc to pick out a certain tool to use, the 1 option woul…

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## [Door signs](https://discourse.cataclysmdda.org/t/door-signs/12917)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 1\
**Last updated:** [November 13, 2016, 2:37am UTC](https://discourse.cataclysmdda.org/t/door-signs/12917 "2016-11-13T02:37:26Z")

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Hi. What do you think about door signs? For example ,restroom" or ,dressing room". I often die because of the trap=room with one door only. I don’t know if the doors are lead to the restroom or just to another corridor

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## [Mi-Go Dungeon](https://discourse.cataclysmdda.org/t/mi-go-dungeon/12905)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 1\
**Last updated:** [November 12, 2016, 12:54pm UTC](https://discourse.cataclysmdda.org/t/mi-go-dungeon/12905 "2016-11-12T12:54:56Z")

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You’ll have to forgive me for some time until my lovecraftian fever wears down, but for now I’m so up for this. So in the Whisperer In The Darkness, the story where the MiGos appear (if you haven’t read it and are inter…

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## [Now-to reindex craft menu?](https://discourse.cataclysmdda.org/t/now-to-reindex-craft-menu/12909)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [November 12, 2016, 8:36am UTC](https://discourse.cataclysmdda.org/t/now-to-reindex-craft-menu/12909 "2016-11-12T08:36:05Z")

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let’s say i need FOOD as a first item in the craft menu because of most frequency of foodcraftimg. can i do this? maybe via edit some JSON - i think. if yes - then which exactly JSON i need to edit?

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## [Something like the vehicle building system but for guns](https://discourse.cataclysmdda.org/t/something-like-the-vehicle-building-system-but-for-guns/12682)

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**Author:** [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Replies:** 11\
**Last updated:** [November 10, 2016, 3:39pm UTC](https://discourse.cataclysmdda.org/t/something-like-the-vehicle-building-system-but-for-guns/12682 "2016-11-10T15:39:42Z")

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so this is just a thought , but i wonder if we can overhaul the modification system for firearms and replace it with something like the vehicle building system , not that this one is bad , i actually love it , but as i s…

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## [Car+died battery = crankshaft need](https://discourse.cataclysmdda.org/t/car-died-battery-crankshaft-need/12899)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [November 9, 2016, 5:43pm UTC](https://discourse.cataclysmdda.org/t/car-died-battery-crankshaft-need/12899 "2016-11-09T17:43:38Z")

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Hi means such a thing - let’s say I found the car. ok? ind i need to fast escape from horde of err… let’s say it be triffids… ok? and our new-founded car with discharged battery installed-in. (motor…gppd alternator…goo…

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## [Ammonia and bleach should create chlorine gas](https://discourse.cataclysmdda.org/t/ammonia-and-bleach-should-create-chlorine-gas/12833)

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**Author:** [@Subhazard](https://discourse.cataclysmdda.org/u/Subhazard)\
**Replies:** 8\
**Last updated:** [November 8, 2016, 10:40pm UTC](https://discourse.cataclysmdda.org/t/ammonia-and-bleach-should-create-chlorine-gas/12833 "2016-11-08T22:40:19Z")

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When ammonia and bleach occupy the same tile (when in liquid puddle form) they should create one square of chlorine gas for every liter of mixed liquid. Chlorine gas should be incredibly deadly, 5 chest damage per secon…

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## [Proposed change to unfun Skeleton Zombies and Dogs](https://discourse.cataclysmdda.org/t/proposed-change-to-unfun-skeleton-zombies-and-dogs/12871)

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**Author:** [@Subhazard](https://discourse.cataclysmdda.org/u/Subhazard)\
**Replies:** 7\
**Last updated:** [November 8, 2016, 10:29pm UTC](https://discourse.cataclysmdda.org/t/proposed-change-to-unfun-skeleton-zombies-and-dogs/12871 "2016-11-08T22:29:26Z")

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Skeletons suck, as a monster. Really. To early game characters they’re nigh impossible to shoot, and nigh impossible to hit, and without armor, you quickly pain spiral into death. To mid game and above characters, they…

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## [Dirt roads](https://discourse.cataclysmdda.org/t/dirt-roads/12856)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 4\
**Last updated:** [November 8, 2016, 10:25pm UTC](https://discourse.cataclysmdda.org/t/dirt-roads/12856 "2016-11-08T22:25:29Z")

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I was reading the Overlap Rebalancing mod’s thread and he was saying some buildings shouldn’t really have paved roads leading to them, because they were secret or weren’t there before the apocalypse started, and that if …

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## [Palisade walls](https://discourse.cataclysmdda.org/t/palisade-walls/12863)

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**Author:** [@Deez\_Nutz](https://discourse.cataclysmdda.org/u/Deez_Nutz)\
**Replies:** 6\
**Last updated:** [November 8, 2016, 10:19pm UTC](https://discourse.cataclysmdda.org/t/palisade-walls/12863 "2016-11-08T22:19:11Z")

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I have noticed recently that palisade walls now block not just movement but line of sight as well. Doesn’t this kinda defeat the purpose of building them? Shouldn’t there at least be a structure you can build(I.e. “pal…

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## [New Reading Screen](https://discourse.cataclysmdda.org/t/new-reading-screen/12891)

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**Author:** [@Voqar](https://discourse.cataclysmdda.org/u/Voqar)\
**Replies:** 2\
**Last updated:** [November 8, 2016, 10:16pm UTC](https://discourse.cataclysmdda.org/t/new-reading-screen/12891 "2016-11-08T22:16:46Z")

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I like the screen for reading with the info on it but I’d like to request a few things: Show info about the book even when it’s too dark to read (show the info and add it’s too dark to read). If our character knows a…

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## [Water quality and global water quality change over time](https://discourse.cataclysmdda.org/t/water-quality-and-global-water-quality-change-over-time/12882)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 6\
**Last updated:** [November 8, 2016, 10:11pm UTC](https://discourse.cataclysmdda.org/t/water-quality-and-global-water-quality-change-over-time/12882 "2016-11-08T22:11:00Z")

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Disclaimer: I’m not sure if this parallels the lore. This is basically a two-part suggestion. First we introduce a thing called water quality (WQ), just as tools have qualities, e.g. butchering quality. Water quality …

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## [More sensible farms plus greenhouses](https://discourse.cataclysmdda.org/t/more-sensible-farms-plus-greenhouses/12883)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 4\
**Last updated:** [November 7, 2016, 10:11am UTC](https://discourse.cataclysmdda.org/t/more-sensible-farms-plus-greenhouses/12883 "2016-11-07T10:11:42Z")

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Farms have this curious feature of including all the various fruits and veggies that grow all over the world. I say we put an end to that and have each farm contain only 1-7 possible crops, chosen from a pool. We separat…

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## [Ursine serum bug](https://discourse.cataclysmdda.org/t/ursine-serum-bug/12873)

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**Author:** [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Replies:** 0\
**Last updated:** [November 4, 2016, 8:06pm UTC](https://discourse.cataclysmdda.org/t/ursine-serum-bug/12873 "2016-11-04T20:06:14Z")

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Ursine serum can be crafted with two ursine mutagen OR two blob globs.

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