# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=49

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**Page:** 50

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## [General ideas](https://discourse.cataclysmdda.org/t/general-ideas/12329)

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**Author:** [@cuckold](https://discourse.cataclysmdda.org/u/cuckold)\
**Replies:** 17\
**Last updated:** [January 11, 2017, 6:33am UTC](https://discourse.cataclysmdda.org/t/general-ideas/12329 "2017-01-11T06:33:25Z")

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sorry if i make a suggestion someone else already made/suggest something already planned General Ideas Custom radio station/music ala GTA have in-game CDs link to a folder/folders where you can put your own music …

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## [Suggestion: Card Games, Board Games, Dice & More!](https://discourse.cataclysmdda.org/t/suggestion-card-games-board-games-dice-more/12866)

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**Author:** [@MarkJerue](https://discourse.cataclysmdda.org/u/MarkJerue)\
**Replies:** 5\
**Last updated:** [January 11, 2017, 6:07am UTC](https://discourse.cataclysmdda.org/t/suggestion-card-games-board-games-dice-more/12866 "2017-01-11T06:07:59Z")

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How about a deck of cards for long-term, non-battery entertainment? Perhaps even a few games of poker with NPCs while gambling up your excess cash cards and lighters. Even better, a few board games! Trade wood for sheep…

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## [Overmap Wall That Stops Horde](https://discourse.cataclysmdda.org/t/overmap-wall-that-stops-horde/13257)

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**Author:** [@\_k1](https://discourse.cataclysmdda.org/u/_k1)\
**Replies:** 11\
**Last updated:** [January 11, 2017, 4:34am UTC](https://discourse.cataclysmdda.org/t/overmap-wall-that-stops-horde/13257 "2017-01-11T04:34:29Z")

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I suggest that one can build a chunk of rock wall that takes up a whole map tile which zombie horde can neither spawn on nor pass through. Of course, this majestic construction will take 24x24x24=13824rocks, and 6x24x24=…

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## [Zombie Evolution: Suggestions/Ideas thread](https://discourse.cataclysmdda.org/t/zombie-evolution-suggestions-ideas-thread/9544)

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**Author:** [@PropaneSoup](https://discourse.cataclysmdda.org/u/PropaneSoup)\
**Replies:** 70\
**Last updated:** [January 10, 2017, 11:35pm UTC](https://discourse.cataclysmdda.org/t/zombie-evolution-suggestions-ideas-thread/9544 "2017-01-10T23:35:44Z")

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I’ve been working on giving some content to our new zombie evolution feature, coming up with the types of enemies that the blob may mutate their host into becoming, and I’m looking for some feedback/ideas for the kinds o…

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## [I think that houses with gardens would be a great way to buff farming](https://discourse.cataclysmdda.org/t/i-think-that-houses-with-gardens-would-be-a-great-way-to-buff-farming/13256)

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**Author:** [@Llamageddon](https://discourse.cataclysmdda.org/u/Llamageddon)\
**Replies:** 8\
**Last updated:** [January 10, 2017, 4:10am UTC](https://discourse.cataclysmdda.org/t/i-think-that-houses-with-gardens-would-be-a-great-way-to-buff-farming/13256 "2017-01-10T04:10:47Z")

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Since tbh, farms aren’t that common, and gardening stores might well be ignored by the player most of the time. Also, maybe lower the amount of time it takes to till a tile from 30m to 10m?

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## [Safe mode equivalent for items?](https://discourse.cataclysmdda.org/t/safe-mode-equivalent-for-items/13101)

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**Author:** [@NFossil](https://discourse.cataclysmdda.org/u/NFossil)\
**Replies:** 16\
**Last updated:** [January 9, 2017, 1:40pm UTC](https://discourse.cataclysmdda.org/t/safe-mode-equivalent-for-items/13101 "2017-01-09T13:40:17Z")

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Sorry if this has been decided to not work or if it’s already in but I don’t know how to use it - I think the safe mode is one of the best innovations in this game. Would something similar for items work? For example, w…

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## ['Kick' attack to knockback an enemy](https://discourse.cataclysmdda.org/t/kick-attack-to-knockback-an-enemy/13185)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 32\
**Last updated:** [January 7, 2017, 10:10pm UTC](https://discourse.cataclysmdda.org/t/kick-attack-to-knockback-an-enemy/13185 "2017-01-07T22:10:28Z")

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I can tell you how many times I have been looting a house/running for my life/ etc and I wanted to close a door to buy myself at least a few turns to regroup/reload/smash a window/etc, and I couldnt do it because the doo…

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## [The power level curve really needs to be flattened a bit](https://discourse.cataclysmdda.org/t/the-power-level-curve-really-needs-to-be-flattened-a-bit/13239)

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**Author:** [@Llamageddon](https://discourse.cataclysmdda.org/u/Llamageddon)\
**Replies:** 15\
**Last updated:** [January 7, 2017, 9:19am UTC](https://discourse.cataclysmdda.org/t/the-power-level-curve-really-needs-to-be-flattened-a-bit/13239 "2017-01-07T09:19:32Z")

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Because right now there is such a disparity between lower level and higher level content, that even mid-level characters will shrug off ordinary zombies 100%, high level characters become demigods, and certain things are…

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## [Linked Critters!](https://discourse.cataclysmdda.org/t/linked-critters/13248)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 4\
**Last updated:** [January 6, 2017, 4:37pm UTC](https://discourse.cataclysmdda.org/t/linked-critters/13248 "2017-01-06T16:37:18Z")

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Pretty much the idea is this: Similar to vehicle creation. Allow for creatures to be HUGE ala indie film Monsters. Nothing more than 8 tiles for sanity and reality bubble reasons. But seriously. Blobs that link up! Fles…

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## [Common cold lasts really damn long (build 6085)](https://discourse.cataclysmdda.org/t/common-cold-lasts-really-damn-long-build-6085/13202)

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**Author:** [@EnDSchultz](https://discourse.cataclysmdda.org/u/EnDSchultz)\
**Replies:** 20\
**Last updated:** [January 5, 2017, 8:49pm UTC](https://discourse.cataclysmdda.org/t/common-cold-lasts-really-damn-long-build-6085/13202 "2017-01-05T20:49:44Z")

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First and foremost, this game is a true gem. Seems like every survivor discovers something new that his or her unlucky predecessors didn’t know! Such as the fact ordinary illnesses still exist. My sincere thanks to all t…

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## [Drones/quadcopters](https://discourse.cataclysmdda.org/t/drones-quadcopters/13247)

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**Author:** [@gakm4](https://discourse.cataclysmdda.org/u/gakm4)\
**Replies:** 1\
**Last updated:** [January 5, 2017, 8:45pm UTC](https://discourse.cataclysmdda.org/t/drones-quadcopters/13247 "2017-01-05T20:45:11Z")

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I would like if there were drones added into the game. There could be multiple sizes of drones with varying amounts of battery capacity therefore changing their flight time. Having a drone with like 400 batteries could g…

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## [New Npc Ideas](https://discourse.cataclysmdda.org/t/new-npc-ideas/13246)

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**Author:** [@temphawk](https://discourse.cataclysmdda.org/u/temphawk)\
**Replies:** 1\
**Last updated:** [January 5, 2017, 12:00pm UTC](https://discourse.cataclysmdda.org/t/new-npc-ideas/13246 "2017-01-05T12:00:52Z")

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I was thinking about several ways to improves npcs use. 1.the abilty to assin task to npcs folowers using bulitin board 2. allow npcs to be assigned to player made zones in base in there zones they can help player craf…

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## [Enemy idea - Void Stalker](https://discourse.cataclysmdda.org/t/enemy-idea-void-stalker/13243)

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**Author:** [@gakm4](https://discourse.cataclysmdda.org/u/gakm4)\
**Replies:** 4\
**Last updated:** [January 4, 2017, 7:29pm UTC](https://discourse.cataclysmdda.org/t/enemy-idea-void-stalker/13243 "2017-01-04T19:29:08Z")

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All that remains of this once human firgure is a skull riding upon a mass of writhing tentacles who’s eyes seem to absorb all light around it. This creature would create darkness around its form and reduces night vision…

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## [Can the craft menu be re-indexed?](https://discourse.cataclysmdda.org/t/can-the-craft-menu-be-re-indexed/12963)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 2\
**Last updated:** [January 2, 2017, 10:30pm UTC](https://discourse.cataclysmdda.org/t/can-the-craft-menu-be-re-indexed/12963 "2017-01-02T22:30:10Z")

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i need - FOOD at first place. i more craft FOOD then craft WEAPONS and WEAPONS craft many rarely then INSTRUMENTS but AMMO craft slighly rarely then FOOD. can it be or menu index is hardcoded and can’t be modifyed?

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## [Grooming](https://discourse.cataclysmdda.org/t/grooming/13229)

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**Author:** [@JackieMarlo](https://discourse.cataclysmdda.org/u/JackieMarlo)\
**Replies:** 9\
**Last updated:** [January 2, 2017, 3:51am UTC](https://discourse.cataclysmdda.org/t/grooming/13229 "2017-01-02T03:51:11Z")

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I apologize if this has been discussed before, did a quick search and couldn’t find a related discussion. Totally new to the game and found a shaving kit and hair trimmer. They both seem kinda worthless for the paltry …

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## [Questions about project governance (was Small Ass Inventory Menus ?)](https://discourse.cataclysmdda.org/t/questions-about-project-governance-was-small-ass-inventory-menus/13146)

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**Author:** [@Wyzack](https://discourse.cataclysmdda.org/u/Wyzack)\
**Replies:** 31\
**Last updated:** [December 29, 2016, 8:52pm UTC](https://discourse.cataclysmdda.org/t/questions-about-project-governance-was-small-ass-inventory-menus/13146 "2016-12-29T20:52:12Z")

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Forgive my ignorance but is CDDA a completely open source code project? I have spent a long long time with a similarly coded game (SS13) and being upset that the dev time of volunteer coders is not funneled in a specific…

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## [Have something doctor-related in doctor's office](https://discourse.cataclysmdda.org/t/have-something-doctor-related-in-doctors-office/13207)

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**Author:** [@pabrams](https://discourse.cataclysmdda.org/u/pabrams)\
**Replies:** 3\
**Last updated:** [December 29, 2016, 2:30pm UTC](https://discourse.cataclysmdda.org/t/have-something-doctor-related-in-doctors-office/13207 "2016-12-29T14:30:00Z")

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The doctor’s office I found near spawn had nothing. No antiseptic, no antibiotics, no aspirin, nothing. What’s the explanation for that? NPCs already looted it?

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## [Vehicle doors should not slow movement](https://discourse.cataclysmdda.org/t/vehicle-doors-should-not-slow-movement/13158)

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**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 10\
**Last updated:** [December 28, 2016, 11:17pm UTC](https://discourse.cataclysmdda.org/t/vehicle-doors-should-not-slow-movement/13158 "2016-12-28T23:17:37Z")

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Just a thing that’s been nagging at me for a while. Opening a car door/hatch should certainly take time, but you are currently penalized for moving through them as if you were walking across a bare frame, taking ~250 ti…

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## [New building; "Dog Park"](https://discourse.cataclysmdda.org/t/new-building-dog-park/13186)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 6\
**Last updated:** [December 28, 2016, 11:11pm UTC](https://discourse.cataclysmdda.org/t/new-building-dog-park/13186 "2016-12-28T23:11:49Z")

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\[i\]You’re wandering through the city, looting, pillaging and stomping on any Zed unlucky enough to cross your path. You had a lucky find when looting a ZCop earlier and claimed his trusty service pistol, though you have …

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## [Could there be a "Refresh Tileset" button?](https://discourse.cataclysmdda.org/t/could-there-be-a-refresh-tileset-button/13199)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 2\
**Last updated:** [December 28, 2016, 11:09pm UTC](https://discourse.cataclysmdda.org/t/could-there-be-a-refresh-tileset-button/13199 "2016-12-28T23:09:37Z")

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It would speed up tileset development by a lot. Having to go to the menu and change it twice to refresh it is actually not that bad, but having a button to do it would be perfect, and changes to the tileset could be seen…

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## [Draggable items](https://discourse.cataclysmdda.org/t/draggable-items/13187)

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**Author:** [@NEANDERTHAL](https://discourse.cataclysmdda.org/u/NEANDERTHAL)\
**Replies:** 10\
**Last updated:** [December 28, 2016, 10:41pm UTC](https://discourse.cataclysmdda.org/t/draggable-items/13187 "2016-12-28T22:41:58Z")

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I think that if items over a certain size were to be draggable, that it would improve the ease of manipulating objects, specifically car parts, significantly. Note that there already is a way to move items w/o enough spa…

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## [Put help in help menu](https://discourse.cataclysmdda.org/t/put-help-in-help-menu/13208)

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**Author:** [@pabrams](https://discourse.cataclysmdda.org/u/pabrams)\
**Replies:** 0\
**Last updated:** [December 28, 2016, 9:34pm UTC](https://discourse.cataclysmdda.org/t/put-help-in-help-menu/13208 "2016-12-28T21:34:22Z")

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I had to ask someone in the gameplay forum where the keybindings menu went. Suggestion: Keep help in help menu. Example: We used to be able to find out what the keybindings were in the help menu. Now, when I visit t…

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## [Shouldnt fire damage be treated like a wound?](https://discourse.cataclysmdda.org/t/shouldnt-fire-damage-be-treated-like-a-wound/13180)

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**Author:** [@Charlesilv4](https://discourse.cataclysmdda.org/u/Charlesilv4)\
**Replies:** 8\
**Last updated:** [December 23, 2016, 8:30pm UTC](https://discourse.cataclysmdda.org/t/shouldnt-fire-damage-be-treated-like-a-wound/13180 "2016-12-23T20:30:21Z")

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Iam not really a big fan of realism over gameplay but… Fire damage is being treated as a general damage but what I think it should be is something like a disease, as in it will hurt you but in a different way. Like if …

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## [Why reload sound was removed?](https://discourse.cataclysmdda.org/t/why-reload-sound-was-removed/13145)

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**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 2\
**Last updated:** [December 22, 2016, 6:41am UTC](https://discourse.cataclysmdda.org/t/why-reload-sound-was-removed/13145 "2016-12-22T06:41:06Z")

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When you add back a reload sound in the generic gun class, in data\\json\\items\\classes: { “abstract”: “gun\_base”, “type”: “GUN”, “name”: “base gun”, “symbol”: “(”, “color”: “light\_gray”, “reload\_noise\_volume”: …

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## [I Don't Mind the Rain: Modeling likes and dislikes](https://discourse.cataclysmdda.org/t/i-dont-mind-the-rain-modeling-likes-and-dislikes/13165)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 4\
**Last updated:** [December 21, 2016, 11:38pm UTC](https://discourse.cataclysmdda.org/t/i-dont-mind-the-rain-modeling-likes-and-dislikes/13165 "2016-12-21T23:38:13Z")

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I would suggest that at character creation as well as when encountering certain milestones for the first time the players be presented with choices that will determine the characters personality and preferences, enforced…

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## [The Waiting Game: Ways to Improve Base Building](https://discourse.cataclysmdda.org/t/the-waiting-game-ways-to-improve-base-building/13166)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 1\
**Last updated:** [December 20, 2016, 7:11pm UTC](https://discourse.cataclysmdda.org/t/the-waiting-game-ways-to-improve-base-building/13166 "2016-12-20T19:11:31Z")

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Currently exploration, scavenging and otherwise nomadic pursuits are simply several orders of magnitude more fun than fortifying one’s own private slice of sanctuary. I endeavor below to present several suggestions as to…

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## [Blowing your arms off doesn't really slow you down much](https://discourse.cataclysmdda.org/t/blowing-your-arms-off-doesnt-really-slow-you-down-much/13160)

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**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 5\
**Last updated:** [December 19, 2016, 1:30am UTC](https://discourse.cataclysmdda.org/t/blowing-your-arms-off-doesnt-really-slow-you-down-much/13160 "2016-12-19T01:30:25Z")

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So, having both your arms blown off while trying to disarm a mine has… surprisingly little effect on your survivor’s day to day life. You can still pretty much craft all the stuff, fight with melee weapons normally, and …

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## [MOVED: Slight Quality Decline?](https://discourse.cataclysmdda.org/t/moved-slight-quality-decline/13164)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [December 18, 2016, 8:39pm UTC](https://discourse.cataclysmdda.org/t/moved-slight-quality-decline/13164 "2016-12-18T20:39:46Z")

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This topic has been moved to The Garage - Bug Reports and Technical Help. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=13904.0\[/iurl\]

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## [What needs to be done to compete with Cogmind's UI?](https://discourse.cataclysmdda.org/t/what-needs-to-be-done-to-compete-with-cogminds-ui/13081)

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**Author:** [@ribblle](https://discourse.cataclysmdda.org/u/ribblle)\
**Replies:** 18\
**Last updated:** [December 17, 2016, 8:49am UTC](https://discourse.cataclysmdda.org/t/what-needs-to-be-done-to-compete-with-cogminds-ui/13081 "2016-12-17T08:49:16Z")

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What are the coding challenges? Has anyone come up with a better way to lay things out? How’s mouse support looking? For reference, this is Cogmind’s UI: \[image\] \[image\]

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## [CJK support](https://discourse.cataclysmdda.org/t/cjk-support/13150)

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**Author:** [@wastedfate](https://discourse.cataclysmdda.org/u/wastedfate)\
**Replies:** 0\
**Last updated:** [December 17, 2016, 2:19am UTC](https://discourse.cataclysmdda.org/t/cjk-support/13150 "2016-12-17T02:19:03Z")

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Apparently it’s difficult for CJK (Chinese, Japanese, Korean) users to get the game working in their language. Do any of the four fonts packaged with the game support CJK? Is it possible to switch the menu font over to a…

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