# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=47

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**Page:** 48

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## [Idea on how to truly secure a "base" area with hordes on](https://discourse.cataclysmdda.org/t/idea-on-how-to-truly-secure-a-base-area-with-hordes-on/13452)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 6\
**Last updated:** [February 27, 2017, 4:26pm UTC](https://discourse.cataclysmdda.org/t/idea-on-how-to-truly-secure-a-base-area-with-hordes-on/13452 "2017-02-27T16:26:14Z")

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So, I’ve been looking at Dwarf Fortress again for the first time in several years (this game took me away from it), and one of my kids has gotten back into Minecraft againm and it got me thinking. One of the things peop…

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## [Boats and collisions](https://discourse.cataclysmdda.org/t/boats-and-collisions/13438)

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**Author:** [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Replies:** 2\
**Last updated:** [February 23, 2017, 7:19am UTC](https://discourse.cataclysmdda.org/t/boats-and-collisions/13438 "2017-02-23T07:19:04Z")

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I was looking for something to do, and decided that since my survivor is living next to a river, he should build a boat and go exploring. Unfortunately, exploring by boat is too dangerous. It’s not the zombies, it’s col…

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## [What about making it so you can farm mutated poppies?](https://discourse.cataclysmdda.org/t/what-about-making-it-so-you-can-farm-mutated-poppies/13408)

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**Author:** [@defraggler](https://discourse.cataclysmdda.org/u/defraggler)\
**Replies:** 2\
**Last updated:** [February 21, 2017, 12:48am UTC](https://discourse.cataclysmdda.org/t/what-about-making-it-so-you-can-farm-mutated-poppies/13408 "2017-02-21T00:48:49Z")

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I think I could make it happen, I just would like some input. Should seeds be hard to craft? Personally I don’t think so But it could be made harder for balance reasons. (it would give the PC a renewable source of Pa…

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## [Non-bionic bionic equivalents](https://discourse.cataclysmdda.org/t/non-bionic-bionic-equivalents/13400)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 21\
**Last updated:** [February 18, 2017, 6:27am UTC](https://discourse.cataclysmdda.org/t/non-bionic-bionic-equivalents/13400 "2017-02-18T06:27:27Z")

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So, there’s this nifty little bionic that pulls water out of the air… but no way to do that without the bionic. There’s another one that will pull water out of a corpse… also not available any other way. And there’s th…

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## [New bionics menu... err i mean minor fixes ofcoz :)](https://discourse.cataclysmdda.org/t/new-bionics-menu-err-i-mean-minor-fixes-ofcoz/13406)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 1\
**Last updated:** [February 18, 2017, 4:08am UTC](https://discourse.cataclysmdda.org/t/new-bionics-menu-err-i-mean-minor-fixes-ofcoz/13406 "2017-02-18T04:08:40Z")

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scrolling by bionics list is not fair. why only up-down? why cannot get to the bottom by pressing up in the top? i mean when i in top of the bionics list (on the 1st row) press up and by circle - jump to the down (last …

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## [Ear protection](https://discourse.cataclysmdda.org/t/ear-protection/13414)

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**Author:** [@ribblle](https://discourse.cataclysmdda.org/u/ribblle)\
**Replies:** 1\
**Last updated:** [February 17, 2017, 9:22pm UTC](https://discourse.cataclysmdda.org/t/ear-protection/13414 "2017-02-17T21:22:23Z")

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Nothing like deafness to make gunfights feel real. You could loot em in gun shops.

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## [Too much numbers, bad for gameplay?](https://discourse.cataclysmdda.org/t/too-much-numbers-bad-for-gameplay/4570)

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**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 60\
**Last updated:** [February 17, 2017, 9:03pm UTC](https://discourse.cataclysmdda.org/t/too-much-numbers-bad-for-gameplay/4570 "2017-02-17T21:03:00Z")

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I think the gameplay would be considerably improved if we’d have less stats for each item in game. To elaborate : take food for example. It takes x min to cook something that has EXACTLY y nutrition quench, and it taste…

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## [More ways to un-break limbs](https://discourse.cataclysmdda.org/t/more-ways-to-un-break-limbs/13412)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 2\
**Last updated:** [February 17, 2017, 7:31pm UTC](https://discourse.cataclysmdda.org/t/more-ways-to-un-break-limbs/13412 "2017-02-17T19:31:37Z")

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I’m thinking: \[ul\]\[li\]Grafts - NPC doc action only. Not sure about effects.\[/li\] \[li\]Mutagen sci-fi magic - acquire mutations (weighted slightly towards negative) but also unbreak limbs. Good for early game characters …

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## [Cooking/Crafting improvements](https://discourse.cataclysmdda.org/t/cooking-crafting-improvements/13401)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 3\
**Last updated:** [February 15, 2017, 7:13am UTC](https://discourse.cataclysmdda.org/t/cooking-crafting-improvements/13401 "2017-02-15T07:13:12Z")

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As an amateur chef myself, I don’t often follow a specific recipe, especially when it’s any kind of soup, stew, casserole or stir-fry. I think cooking should be more “open ended,” allowing players to cook without a spec…

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## [Add sounds -\> write actions to output stream](https://discourse.cataclysmdda.org/t/add-sounds-write-actions-to-output-stream/2592)

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**Author:** [@goblolo](https://discourse.cataclysmdda.org/u/goblolo)\
**Replies:** 10\
**Last updated:** [February 15, 2017, 5:01am UTC](https://discourse.cataclysmdda.org/t/add-sounds-write-actions-to-output-stream/2592 "2017-02-15T05:01:35Z")

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I was thinking about improving the Cataclysm experience and my thoughts got to the point where I wannt to add sounds to the game. Because the tiles are on their way (I believe they are). It will be too much for develope…

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## [It's...gone. It's all gone](https://discourse.cataclysmdda.org/t/its-gone-its-all-gone/7530)

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**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 6\
**Last updated:** [February 15, 2017, 12:14am UTC](https://discourse.cataclysmdda.org/t/its-gone-its-all-gone/7530 "2017-02-15T00:14:39Z")

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Just a simple idea I think could be cool. Basically, add a negative starting trait that gives you a major morale penalty at the start of the game that gradually diminishes over the course of a week or two, representing a…

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## [Vehicle components](https://discourse.cataclysmdda.org/t/vehicle-components/13393)

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**Author:** [@Echolex](https://discourse.cataclysmdda.org/u/Echolex)\
**Replies:** 1\
**Last updated:** [February 14, 2017, 6:24pm UTC](https://discourse.cataclysmdda.org/t/vehicle-components/13393 "2017-02-14T18:24:27Z")

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Fully gassed and fixed up my first ever car, was disappointed that I couldn’t replace the missing part of the windscreen with barbed wire. Definitely gotta be something that isn’t opaque that can prevent things from easi…

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## [UV grow lights and growing indoors to protect plants from harm](https://discourse.cataclysmdda.org/t/uv-grow-lights-and-growing-indoors-to-protect-plants-from-harm/13362)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 5\
**Last updated:** [February 14, 2017, 5:08pm UTC](https://discourse.cataclysmdda.org/t/uv-grow-lights-and-growing-indoors-to-protect-plants-from-harm/13362 "2017-02-14T17:08:59Z")

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Im thinking that some kind of constructable/assembleable growing station( or a pot basement) could be used to grow food, medications, etc in a safe place. You could find growlights at gardening supply, pot basements, meg…

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## [A way to \[E\]at or \[a\]pply multiple (#) items at once](https://discourse.cataclysmdda.org/t/a-way-to-e-at-or-a-pply-multiple-items-at-once/13351)

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**Author:** [@hobophobic](https://discourse.cataclysmdda.org/u/hobophobic)\
**Replies:** 11\
**Last updated:** [February 13, 2017, 1:55pm UTC](https://discourse.cataclysmdda.org/t/a-way-to-e-at-or-a-pply-multiple-items-at-once/13351 "2017-02-13T13:55:29Z")

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Just as already exists for picking up and dropping multiple items. This one small feature would streamline many aspects of gameplay. For examples; (E)\>(#)\>(2 or more)\>(food) to eat two of one food or drink and get the m…

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## [How hasn't this been implemented? Wielding items from ground](https://discourse.cataclysmdda.org/t/how-hasnt-this-been-implemented-wielding-items-from-ground/13376)

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**Author:** [@404PageNotFound404](https://discourse.cataclysmdda.org/u/404PageNotFound404)\
**Replies:** 6\
**Last updated:** [February 12, 2017, 10:43pm UTC](https://discourse.cataclysmdda.org/t/how-hasnt-this-been-implemented-wielding-items-from-ground/13376 "2017-02-12T22:43:58Z")

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This one should be fairly simple to implement, right? Players should be able to wield items directly from the ground; instead of putting the item directly inside their backpack, AND THEN taking a metric f\*ckton of time j…

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## [Expanded monster information that fills out during play](https://discourse.cataclysmdda.org/t/expanded-monster-information-that-fills-out-during-play/337)

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**Author:** [@Greiger](https://discourse.cataclysmdda.org/u/Greiger)\
**Replies:** 11\
**Last updated:** [February 12, 2017, 12:27am UTC](https://discourse.cataclysmdda.org/t/expanded-monster-information-that-fills-out-during-play/337 "2017-02-12T00:27:37Z")

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Inspired by thoughts from this thread: http://www.cataclysmdda.com/smf/index.php?topic=339.0 I’ve played hengband for awhile and one of the things I thought was cool about it was how your knowledge of a creature expande…

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## [Artifacts that act as permanent(minor) power-ups to melee weapons/armor](https://discourse.cataclysmdda.org/t/artifacts-that-act-as-permanent-minor-power-ups-to-melee-weapons-armor/13371)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 7\
**Last updated:** [February 10, 2017, 6:09am UTC](https://discourse.cataclysmdda.org/t/artifacts-that-act-as-permanent-minor-power-ups-to-melee-weapons-armor/13371 "2017-02-10T06:09:16Z")

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Artifacts that act as permanent power-ups to melee weapons/ armor could be found as rare loot from nether critters. possibly as a result of butchering and harvesting something from that critters body that then gets … ‘Im…

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## [Reassigning footwear layers](https://discourse.cataclysmdda.org/t/reassigning-footwear-layers/13382)

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**Author:** [@Joe\_The\_Average](https://discourse.cataclysmdda.org/u/Joe_The_Average)\
**Replies:** 1\
**Last updated:** [February 10, 2017, 2:24am UTC](https://discourse.cataclysmdda.org/t/reassigning-footwear-layers/13382 "2017-02-10T02:24:42Z")

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Currently, shoes and boots occupy the ‘Normal’ clothing layer, meaning that you cannot wear , for example, a pair of leather pants and a pair of knee high boots (starting equipment for historical reenactor) without a sig…

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## [Solar tubes to provide natural light indoors without opening curtains](https://discourse.cataclysmdda.org/t/solar-tubes-to-provide-natural-light-indoors-without-opening-curtains/13363)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 6\
**Last updated:** [February 9, 2017, 6:10pm UTC](https://discourse.cataclysmdda.org/t/solar-tubes-to-provide-natural-light-indoors-without-opening-curtains/13363 "2017-02-09T18:10:37Z")

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As stated in title, solar tubes can be installed in a roof to provide natural light to interior rooms of a house. I feel that the same thing should be available as a construction option to allow natural light into your f…

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## [High-Tec 'Clean water' engine](https://discourse.cataclysmdda.org/t/high-tec-clean-water-engine/13369)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 4\
**Last updated:** [February 9, 2017, 12:31am UTC](https://discourse.cataclysmdda.org/t/high-tec-clean-water-engine/13369 "2017-02-09T00:31:26Z")

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in addition to my other thread on a wood-gasifier engine, what it we went the other way and had an engine that ran on water through Hydrolosis? it is after all a future where power armor and energy weapons are a thing. I…

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## [Trained and outfitted dog](https://discourse.cataclysmdda.org/t/trained-and-outfitted-dog/13378)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 0\
**Last updated:** [February 8, 2017, 7:56pm UTC](https://discourse.cataclysmdda.org/t/trained-and-outfitted-dog/13378 "2017-02-08T19:56:19Z")

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\[image\] How gun? Only know carry.

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## [New Trait/Mutation, 'Photographic Memory'](https://discourse.cataclysmdda.org/t/new-trait-mutation-photographic-memory/13373)

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**Author:** [@Bill\_Chompski](https://discourse.cataclysmdda.org/u/Bill_Chompski)\
**Replies:** 4\
**Last updated:** [February 8, 2017, 4:18pm UTC](https://discourse.cataclysmdda.org/t/new-trait-mutation-photographic-memory/13373 "2017-02-08T16:18:49Z")

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I got this idea playing a little bit back. Essentially, it’s an upgrade to the good memory perk. Instead of slowing it, the trait completely stops skill rust (or slows it down even more, either or). I’m aware that ther…

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## [The AI should hide](https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923)

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**Author:** [@Bladerock](https://discourse.cataclysmdda.org/u/Bladerock)\
**Replies:** 4\
**Last updated:** [February 7, 2017, 4:19pm UTC](https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923 "2017-02-07T16:19:01Z")

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Would it be possible to make it so the AI tries to break line of sight when attacked with ranged weapons if it would take too many turns to reach the player, then stay put for a couple of hours? Other than extremely min…

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## [Ability to fix Broken Consoles](https://discourse.cataclysmdda.org/t/ability-to-fix-broken-consoles/13346)

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**Author:** [@Kuldar](https://discourse.cataclysmdda.org/u/Kuldar)\
**Replies:** 13\
**Last updated:** [February 7, 2017, 1:53pm UTC](https://discourse.cataclysmdda.org/t/ability-to-fix-broken-consoles/13346 "2017-02-07T13:53:22Z")

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Would be nice to be able to fix broken consoles especially in the labs. For example: Console consists of components (either fixed or random - processor board, ram, etc). If any of the components is fried (be it failed …

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## [Wood Gasifier Engines](https://discourse.cataclysmdda.org/t/wood-gasifier-engines/13366)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 5\
**Last updated:** [February 7, 2017, 8:18am UTC](https://discourse.cataclysmdda.org/t/wood-gasifier-engines/13366 "2017-02-07T08:18:09Z")

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I’m thinking that a Wood Gasifier powered car would not be too terribly difficult to make In-Game. a wood gasifier is basically a sealed metal container filled with wood inside of another UNsealed metal container of woo…

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## [Functional windshield wipers](https://discourse.cataclysmdda.org/t/functional-windshield-wipers/13370)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 0\
**Last updated:** [February 7, 2017, 1:08am UTC](https://discourse.cataclysmdda.org/t/functional-windshield-wipers/13370 "2017-02-07T01:08:47Z")

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I’m thinking that functional windshield wiper blades should be a thing. I imagine someone running over a boomer, or it’s raining, or there’s just simply been a lot of car on zombie violence and there is Gore on the winds…

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## [Solar cooking methods](https://discourse.cataclysmdda.org/t/solar-cooking-methods/13360)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 1\
**Last updated:** [February 6, 2017, 2:06am UTC](https://discourse.cataclysmdda.org/t/solar-cooking-methods/13360 "2017-02-06T02:06:35Z")

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A solar cooker / solar oven could very easily be made out of a cardboard box and aluminum foil and spraypaint and would passively cook simple meals like rice or beans or veggies. Or it could be used to keep already cook…

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## [Abstracting NPCs?](https://discourse.cataclysmdda.org/t/abstracting-npcs/13364)

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**Author:** [@coldnar](https://discourse.cataclysmdda.org/u/coldnar)\
**Replies:** 1\
**Last updated:** [February 6, 2017, 2:04am UTC](https://discourse.cataclysmdda.org/t/abstracting-npcs/13364 "2017-02-06T02:04:31Z")

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Been thinking about this for awhile. Would it be possible to have a conversation option with an npc ally that adds it to a pool (and despawns the NPC), and you could spend that pool like a currency to acquire a set of ra…

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## [New building: pet store](https://discourse.cataclysmdda.org/t/new-building-pet-store/13361)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 0\
**Last updated:** [February 5, 2017, 4:09pm UTC](https://discourse.cataclysmdda.org/t/new-building-pet-store/13361 "2017-02-05T16:09:35Z")

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Like the name says, i picture a pet store that would have a mix of non/zombie animals in them, along wlith appropriate merchandise like antibiotix, dog/cat food, leashes(breakdown into long/short ropes), etc Thoughts?

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## [Changing a tire](https://discourse.cataclysmdda.org/t/changing-a-tire/13299)

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**Author:** [@AZ\_ECHOteam](https://discourse.cataclysmdda.org/u/AZ_ECHOteam)\
**Replies:** 3\
**Last updated:** [February 5, 2017, 2:29am UTC](https://discourse.cataclysmdda.org/t/changing-a-tire/13299 "2017-02-05T02:29:53Z")

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Hey guys, new to the forum. I just wanted to bring up a topic of why changing a tire in the game requires at least Mechanics 2. I understand it might be just for balance, but I think everyone that’s ever owned a car shou…

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