# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=46

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 47

---

## [Auto-logistics hotkey](https://discourse.cataclysmdda.org/t/auto-logistics-hotkey/13617)

<div class="topic-metadata">

**Author:** [@Atelerd](https://discourse.cataclysmdda.org/u/Atelerd)\
**Replies:** 3\
**Last updated:** [April 15, 2017, 6:32am UTC](https://discourse.cataclysmdda.org/t/auto-logistics-hotkey/13617 "2017-04-15T06:32:41Z")

</div>

One of the most boring things in DDA is inventory management. How many actions it takes to just fill your hydration pack or load your mags? Why the game cannot make it for me? There can be different approaches. The most…

---

## [Mod Request: MORE MARTIAL ARTS](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601)

<div class="topic-metadata">

**Author:** [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Replies:** 5\
**Last updated:** [April 14, 2017, 11:39am UTC](https://discourse.cataclysmdda.org/t/mod-request-more-martial-arts/13601 "2017-04-14T11:39:43Z")

</div>

I don’t know exactly how hard it is to make a martial art from scratch, but I’ll probably fiddle with the idea soon(as my first mod, maybe), because it’s just something that I feel it’s missing. Many melee weapons doesn’…

---

## [Call for: basements and caves](https://discourse.cataclysmdda.org/t/call-for-basements-and-caves/13519)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 27\
**Last updated:** [April 13, 2017, 10:32pm UTC](https://discourse.cataclysmdda.org/t/call-for-basements-and-caves/13519 "2017-04-13T22:32:10Z")

</div>

this is me asking who would be willing to make some. we have the json technology. we don’t need perfection or awesome; we need variety. we can make these worth exploring. id be willing to try to match people, 1 for 1…

---

## [Suggestion: Tools for mod developers](https://discourse.cataclysmdda.org/t/suggestion-tools-for-mod-developers/13598)

<div class="topic-metadata">

**Author:** [@kimesik](https://discourse.cataclysmdda.org/u/kimesik)\
**Replies:** 2\
**Last updated:** [April 12, 2017, 2:16am UTC](https://discourse.cataclysmdda.org/t/suggestion-tools-for-mod-developers/13598 "2017-04-12T02:16:36Z")

</div>

If you ever modded, you know that feel when you mess parenthesis. So, I want to suggest various tools for troubleshooting and managming. For example, tool to seek mistakes (at least most obvious) in parenthesis. Pros M…

---

## [Radiation Blocking Clothing](https://discourse.cataclysmdda.org/t/radiation-blocking-clothing/13596)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 3\
**Last updated:** [April 10, 2017, 4:16pm UTC](https://discourse.cataclysmdda.org/t/radiation-blocking-clothing/13596 "2017-04-10T16:16:06Z")

</div>

In my own mod radiation is a real enough threat, if you let it build and dont keen its sources. with a tail mutation, most common rad blocking suits are out the window. are the plausible RL examples of partial rad prot…

---

## [Simple nesting containers system](https://discourse.cataclysmdda.org/t/simple-nesting-containers-system/13539)

<div class="topic-metadata">

**Author:** [@Inconspicuous](https://discourse.cataclysmdda.org/u/Inconspicuous)\
**Replies:** 18\
**Last updated:** [April 8, 2017, 3:57pm UTC](https://discourse.cataclysmdda.org/t/simple-nesting-containers-system/13539 "2017-04-08T15:57:03Z")

</div>

What the title says. I came up with an idea for a simple way to add this, without the player having to manage their inventory a whole lot. So, here’s what it might look like: Storage item || (Worn, durability is shown)…

---

## [Mod Request! Working Out!](https://discourse.cataclysmdda.org/t/mod-request-working-out/13566)

<div class="topic-metadata">

**Author:** [@lordhelixmlg](https://discourse.cataclysmdda.org/u/lordhelixmlg)\
**Replies:** 11\
**Last updated:** [April 5, 2017, 3:35pm UTC](https://discourse.cataclysmdda.org/t/mod-request-working-out/13566 "2017-04-05T15:35:22Z")

</div>

Oftentimes I’ll find myself not tired before I’m ready to retire for the night, I was thinking why not apply some extra realism and add an option to do some light strength training, Working out pushups, situps, jackknive…

---

## [Food morale stacking fix](https://discourse.cataclysmdda.org/t/food-morale-stacking-fix/13556)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 5\
**Last updated:** [April 5, 2017, 1:05pm UTC](https://discourse.cataclysmdda.org/t/food-morale-stacking-fix/13556 "2017-04-05T13:05:10Z")

</div>

Food morale stacking is an old problem. A single food item means nothing (+5 morale is nothing), a whole stack of those is like +15 which is less than music, but you can drink 10 different alcohols for +300 morale. The …

---

## [Convertible Fingerless Mittens](https://discourse.cataclysmdda.org/t/convertible-fingerless-mittens/13573)

<div class="topic-metadata">

**Author:** [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)\
**Replies:** 1\
**Last updated:** [April 5, 2017, 8:15am UTC](https://discourse.cataclysmdda.org/t/convertible-fingerless-mittens/13573 "2017-04-05T08:15:12Z")

</div>

Same way the scarves now have a (loose) mode, these exist: https://youtu.be/0S3mWVSxa7I \[spoiler\]\[image\] \[/spoiler\] I don’t suppose we could make/find them in-game in the future?

---

## [Plausible Multiplayer mode (1-8 players per area)](https://discourse.cataclysmdda.org/t/plausible-multiplayer-mode-1-8-players-per-area/13507)

<div class="topic-metadata">

**Author:** [@Zacksmiths](https://discourse.cataclysmdda.org/u/Zacksmiths)\
**Replies:** 11\
**Last updated:** [April 4, 2017, 1:05am UTC](https://discourse.cataclysmdda.org/t/plausible-multiplayer-mode-1-8-players-per-area/13507 "2017-04-04T01:05:56Z")

</div>

I know there has been a lot of talk about this and I have read 15+ pages about this but I have not seen anything close to this suggested so please take the time to consider it… So, I am upset right now… I stayed up till…

---

## [How does someone stay current on what changes mean](https://discourse.cataclysmdda.org/t/how-does-someone-stay-current-on-what-changes-mean/13567)

<div class="topic-metadata">

**Author:** [@Phillosopherp](https://discourse.cataclysmdda.org/u/Phillosopherp)\
**Replies:** 0\
**Last updated:** [April 3, 2017, 12:59am UTC](https://discourse.cataclysmdda.org/t/how-does-someone-stay-current-on-what-changes-mean/13567 "2017-04-03T00:59:47Z")

</div>

NM…it seems that I don’t read so well. As most of the stuff is scattered around in this forum, just not the main one

---

## [Mutation system rework: point-value-balanced mutations](https://discourse.cataclysmdda.org/t/mutation-system-rework-point-value-balanced-mutations/13430)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 15\
**Last updated:** [April 1, 2017, 12:51am UTC](https://discourse.cataclysmdda.org/t/mutation-system-rework-point-value-balanced-mutations/13430 "2017-04-01T00:51:59Z")

</div>

The current mutation system: is grindy, is only really accessible in the “endgame” (except for genetic chaos mutants), breaks the balance of traits vs stats (not THAT important in multi-pool, but still), and ignores the …

---

## [Magic, Monsters, a new you, and stuff!](https://discourse.cataclysmdda.org/t/magic-monsters-a-new-you-and-stuff/13533)

<div class="topic-metadata">

**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 25\
**Last updated:** [March 28, 2017, 11:22pm UTC](https://discourse.cataclysmdda.org/t/magic-monsters-a-new-you-and-stuff/13533 "2017-03-28T23:22:51Z")

</div>

I do love that whole future apocalypse stuff. Guns and power armor and stuff. But I also love magic! Yes you have necromancy, but from what I can tell it is not PROPER necromancy. We need to have the ability to posses y…

---

## [Want to contribute but don't know what is needed?](https://discourse.cataclysmdda.org/t/want-to-contribute-but-dont-know-what-is-needed/13543)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 3\
**Last updated:** [March 25, 2017, 3:01pm UTC](https://discourse.cataclysmdda.org/t/want-to-contribute-but-dont-know-what-is-needed/13543 "2017-03-25T15:01:51Z")

</div>

I compiled a list of easy tasks that need doing: https://github.com/CleverRaven/Cataclysm-DDA/wiki/Want-to-help-with-development%3F-List-of-easy-jobs Mostly json stuff, no compilation required.

---

## [Anti Acid defenses and a new way to handle fire?](https://discourse.cataclysmdda.org/t/anti-acid-defenses-and-a-new-way-to-handle-fire/13528)

<div class="topic-metadata">

**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 3\
**Last updated:** [March 25, 2017, 2:21pm UTC](https://discourse.cataclysmdda.org/t/anti-acid-defenses-and-a-new-way-to-handle-fire/13528 "2017-03-25T14:21:05Z")

</div>

Hey while the forums were down I had a few Ideas (Hopefully it isn’t a problem to make them both in one topic) 1st: Anti-Acid Defense I thought of a few things while I was talking to a user on Reddit and thought I woul…

---

## [New Nether Critters](https://discourse.cataclysmdda.org/t/new-nether-critters/12271)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 71\
**Last updated:** [March 22, 2017, 4:01pm UTC](https://discourse.cataclysmdda.org/t/new-nether-critters/12271 "2017-03-22T16:01:46Z")

</div>

Nether wildlife, nonaligned or loosely aligned critters, are more or less lacking in umph. They stand out as bizzare, but arent exactly common, exceptionally deadly, or havestable for anything. Mi-Gos are a new players…

---

## [Pigs](https://discourse.cataclysmdda.org/t/pigs/13532)

<div class="topic-metadata">

**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 0\
**Last updated:** [March 21, 2017, 6:32am UTC](https://discourse.cataclysmdda.org/t/pigs/13532 "2017-03-21T06:32:53Z")

</div>

We need pigs. Because bacon. Also friendship. Pet pigs too. And bionic pet pigs, with fedoras. You can name pigs too. And breed them for more pigs. So that we can have more fedora-wearing, bionic pig friends who may-or…

---

## [Twisted firestarting](https://discourse.cataclysmdda.org/t/twisted-firestarting/13513)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 4\
**Last updated:** [March 12, 2017, 9:41pm UTC](https://discourse.cataclysmdda.org/t/twisted-firestarting/13513 "2017-03-12T21:41:42Z")

</div>

Any plans on improving the firestarting system ? Like the requirement of both tinder and kindling to get a fire started, the lighter atm feels like a mini flamethrower.

---

## [Docks](https://discourse.cataclysmdda.org/t/docks/13480)

<div class="topic-metadata">

**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 1\
**Last updated:** [March 12, 2017, 3:40am UTC](https://discourse.cataclysmdda.org/t/docks/13480 "2017-03-12T03:40:07Z")

</div>

Hi. Is is possible to add a small public or private docks near cities? Boats/ships can provide good place for small mobile base. I don’t know if there are many docks in New England but for me it would be interesting. Wha…

---

## [Preset cookie cutter difficulty's ie easy options](https://discourse.cataclysmdda.org/t/preset-cookie-cutter-difficultys-ie-easy-options/13511)

<div class="topic-metadata">

**Author:** [@pictusgale](https://discourse.cataclysmdda.org/u/pictusgale)\
**Replies:** 2\
**Last updated:** [March 10, 2017, 10:40pm UTC](https://discourse.cataclysmdda.org/t/preset-cookie-cutter-difficultys-ie-easy-options/13511 "2017-03-10T22:40:47Z")

</div>

When I first started playing this game along time ago because my friend showed me it and said how great it was I actually stopped playing it even tho I loved games of this type. The main reason I stopped playing was the…

---

## [Auto spare-parts shop](https://discourse.cataclysmdda.org/t/auto-spare-parts-shop/13434)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 2\
**Last updated:** [March 10, 2017, 2:18pm UTC](https://discourse.cataclysmdda.org/t/auto-spare-parts-shop/13434 "2017-03-10T14:18:40Z")

</div>

i found a truck. his motor need fix for fix i need spark plugs. by the logic - for get plugs i need auto spare part shop. in game there is gun shop, any food\\drinks shops\\restaurants, also electronic shop, agricultur…

---

## [Evolution for buildings](https://discourse.cataclysmdda.org/t/evolution-for-buildings/13478)

<div class="topic-metadata">

**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 18\
**Last updated:** [March 9, 2017, 1:49pm UTC](https://discourse.cataclysmdda.org/t/evolution-for-buildings/13478 "2017-03-09T13:49:32Z")

</div>

Right now, at the start of a new game the overmap is generated, but the actual maptiles aren’t created outside the player’s reality bubble. Those only get created when you move close to them. Using the .json method, each…

---

## [Tilesets for the map, and different Note types](https://discourse.cataclysmdda.org/t/tilesets-for-the-map-and-different-note-types/13481)

<div class="topic-metadata">

**Author:** [@Orca](https://discourse.cataclysmdda.org/u/Orca)\
**Replies:** 7\
**Last updated:** [March 7, 2017, 5:36pm UTC](https://discourse.cataclysmdda.org/t/tilesets-for-the-map-and-different-note-types/13481 "2017-03-07T17:36:59Z")

</div>

I like the look of the ASCII graphics, but I eventually switched to using a tileset because the rectangular tiles made it harder to work out what buildings were supposed to look like and how far apart things actually wer…

---

## [Zombie cavalry](https://discourse.cataclysmdda.org/t/zombie-cavalry/13487)

<div class="topic-metadata">

**Author:** [@\_k1](https://discourse.cataclysmdda.org/u/_k1)\
**Replies:** 17\
**Last updated:** [March 6, 2017, 1:37pm UTC](https://discourse.cataclysmdda.org/t/zombie-cavalry/13487 "2017-03-06T13:37:31Z")

</div>

Zombie cavalry is a formation of zombies that consists of zombie horseman. Zombie horseman wears plate mail and shield, moves as fast as horse, and charges with reach3 awl-pike. It can leap over walkable obstacle includ…

---

## [Opportunity based melee attack system](https://discourse.cataclysmdda.org/t/opportunity-based-melee-attack-system/13457)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 26\
**Last updated:** [March 6, 2017, 3:17am UTC](https://discourse.cataclysmdda.org/t/opportunity-based-melee-attack-system/13457 "2017-03-06T03:17:17Z")

</div>

Our current melee system is pretty simple: when you attack, you attack with currently wielded weapon. Then you get bonus attacks due to mutations (if you have them). How about this: \[ul\]\[li\]When attacking, game enumera…

---

## [Various minor suggestions](https://discourse.cataclysmdda.org/t/various-minor-suggestions/13492)

<div class="topic-metadata">

**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 0\
**Last updated:** [March 6, 2017, 1:53am UTC](https://discourse.cataclysmdda.org/t/various-minor-suggestions/13492 "2017-03-06T01:53:52Z")

</div>

glowing furniture. There’s no flag for a piece of furniture or terrain to produce light. The ‘utility light’ terrain produces light, but it seems to be hardcoded. Terminals produce light, but they don’t work in a gener…

---

## [Momentum mechanic](https://discourse.cataclysmdda.org/t/momentum-mechanic/13483)

<div class="topic-metadata">

**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 5\
**Last updated:** [March 4, 2017, 6:17am UTC](https://discourse.cataclysmdda.org/t/momentum-mechanic/13483 "2017-03-04T06:17:03Z")

</div>

What about, if you hit an enemy while running and having good speed, it would give a critical or at least buffed attack? So I thought of this, what about, if you have been running for at least four tiles in a direction,…

---

## [Theming zombies: spooky moans, just growls, or silent death?](https://discourse.cataclysmdda.org/t/theming-zombies-spooky-moans-just-growls-or-silent-death/13469)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 7\
**Last updated:** [March 2, 2017, 1:48am UTC](https://discourse.cataclysmdda.org/t/theming-zombies-spooky-moans-just-growls-or-silent-death/13469 "2017-03-02T01:48:37Z")

</div>

Adding something for zombies to say could be a lot of flavor for relatively little work. And it would be easy to contribute more - just json text. The only problems from the code side would be making zombies not aggro a…

---

## [Realistic maps](https://discourse.cataclysmdda.org/t/realistic-maps/13416)

<div class="topic-metadata">

**Author:** [@ribblle](https://discourse.cataclysmdda.org/u/ribblle)\
**Replies:** 35\
**Last updated:** [March 1, 2017, 2:30pm UTC](https://discourse.cataclysmdda.org/t/realistic-maps/13416 "2017-03-01T14:30:05Z")

</div>

It would be nice to have a physical map to check, which contains all the detail you’d expect. The current setup makes no sense.

---

## [Changing "Dry" recipes from active cooking to passive](https://discourse.cataclysmdda.org/t/changing-dry-recipes-from-active-cooking-to-passive/13475)

<div class="topic-metadata">

**Author:** [@TheWumpus](https://discourse.cataclysmdda.org/u/TheWumpus)\
**Replies:** 4\
**Last updated:** [February 28, 2017, 2:06pm UTC](https://discourse.cataclysmdda.org/t/changing-dry-recipes-from-active-cooking-to-passive/13475 "2017-02-28T14:06:25Z")

</div>

As it stands currently “dry” recipes (powdered/dehydrated/jerky) consume an inordinate amount of time on every run. With the need for shelf stable foods so prevalent in a survival situation it’s not uncommon for my chara…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=45)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=47)
