# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=45

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**Page:** 46

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## [Optional automation of game play elements](https://discourse.cataclysmdda.org/t/optional-automation-of-game-play-elements/13666)

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**Author:** [@wad67](https://discourse.cataclysmdda.org/u/wad67)\
**Replies:** 15\
**Last updated:** [May 27, 2017, 6:56pm UTC](https://discourse.cataclysmdda.org/t/optional-automation-of-game-play-elements/13666 "2017-05-27T18:56:40Z")

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There are a number of variables one has to keep track of and then press a series of buttons in order to adjust them. Hunger, Thirst, Pain, etc Normally this isn’t much of an issue but after a few years it tends to get …

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## [Custom names for crafting recepies](https://discourse.cataclysmdda.org/t/custom-names-for-crafting-recepies/13784)

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**Author:** [@Maddremor](https://discourse.cataclysmdda.org/u/Maddremor)\
**Replies:** 1\
**Last updated:** [May 26, 2017, 4:16pm UTC](https://discourse.cataclysmdda.org/t/custom-names-for-crafting-recepies/13784 "2017-05-26T16:16:28Z")

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Currently, recepies are listed in the crafting menu by the end product. If multiple recepies have the same result, they also get the same name. We have the tag "id\_suffix” as to not have variant recepies overwrite each o…

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## [Solar Charger Item Mod](https://discourse.cataclysmdda.org/t/solar-charger-item-mod/13762)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 1\
**Last updated:** [May 22, 2017, 5:44pm UTC](https://discourse.cataclysmdda.org/t/solar-charger-item-mod/13762 "2017-05-22T17:44:26Z")

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A modification to an item so that it no longer accepts batteries but will slowly recharge if left in the sun.

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## [Quick Craft Menu](https://discourse.cataclysmdda.org/t/quick-craft-menu/13771)

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**Author:** [@Leetnoobhax](https://discourse.cataclysmdda.org/u/Leetnoobhax)\
**Replies:** 0\
**Last updated:** [May 22, 2017, 3:11am UTC](https://discourse.cataclysmdda.org/t/quick-craft-menu/13771 "2017-05-22T03:11:45Z")

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Just a simple menu with just your most used/common recipes instead of having to open the crafting menu and search. Something like the Autopickup and Safe Mode menus.

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## [Construction recipe: Build utility light](https://discourse.cataclysmdda.org/t/construction-recipe-build-utility-light/13751)

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**Author:** [@justfortest](https://discourse.cataclysmdda.org/u/justfortest)\
**Replies:** 4\
**Last updated:** [May 19, 2017, 12:05am UTC](https://discourse.cataclysmdda.org/t/construction-recipe-build-utility-light/13751 "2017-05-19T00:05:29Z")

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Finally, I was tired being replace battery for the lamp… and this for liveing in LMOE. :smiley: Put it on cataclysmdda-0.C-6424\\data\\json construction.json { "type" : "construction", "description" : …

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## [Remove diesel from Grenade recipe](https://discourse.cataclysmdda.org/t/remove-diesel-from-grenade-recipe/13748)

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**Author:** [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Replies:** 1\
**Last updated:** [May 16, 2017, 5:08am UTC](https://discourse.cataclysmdda.org/t/remove-diesel-from-grenade-recipe/13748 "2017-05-16T05:08:15Z")

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\[image\] Why is it even here to begin with, actually? Diesel doesn’t explode, normally, it’s not even flammable. You won’t “explode it”, not unless you got it being compressed in an engine block, per se, or set off anoth…

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## [I was thinking about self-destruct CBM](https://discourse.cataclysmdda.org/t/i-was-thinking-about-self-destruct-cbm/13747)

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**Author:** [@justfortest](https://discourse.cataclysmdda.org/u/justfortest)\
**Replies:** 2\
**Last updated:** [May 15, 2017, 11:24pm UTC](https://discourse.cataclysmdda.org/t/i-was-thinking-about-self-destruct-cbm/13747 "2017-05-15T23:24:18Z")

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Ok, it was from a quite weird topic ( on a other forum ). the day, a unlucky guy, his “@” sank on few dozen zombie and die on it. anyway, I suggest this guy make something like “suicide attack vest” for his @, wear on …

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## [New mode suggestion: New game ++](https://discourse.cataclysmdda.org/t/new-mode-suggestion-new-game/13731)

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**Author:** [@nickspaceman](https://discourse.cataclysmdda.org/u/nickspaceman)\
**Replies:** 6\
**Last updated:** [May 15, 2017, 6:48pm UTC](https://discourse.cataclysmdda.org/t/new-mode-suggestion-new-game/13731 "2017-05-15T18:48:31Z")

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Hello all! I’m fairly sure no one remembers me. I lurked a lot and haven’t been on for like…. Two years? But that’s not why I’m here. I haven’t played the game in about a year. But as I was wandering about the net. I ha…

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## [Rock boiling?](https://discourse.cataclysmdda.org/t/rock-boiling/13547)

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**Author:** [@Gaelstrom](https://discourse.cataclysmdda.org/u/Gaelstrom)\
**Replies:** 5\
**Last updated:** [May 11, 2017, 6:49pm UTC](https://discourse.cataclysmdda.org/t/rock-boiling/13547 "2017-05-11T18:49:39Z")

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The wilderness life is a hard one… But you shouldn’t technically need a pot to survive. https://www.youtube.com/watch?time\_continue=214&v=JEawdGbv0xg

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## [Suggestion: Digging Wells in Winter](https://discourse.cataclysmdda.org/t/suggestion-digging-wells-in-winter/13720)

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**Author:** [@SBombay](https://discourse.cataclysmdda.org/u/SBombay)\
**Replies:** 5\
**Last updated:** [May 11, 2017, 1:48pm UTC](https://discourse.cataclysmdda.org/t/suggestion-digging-wells-in-winter/13720 "2017-05-11T13:48:57Z")

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I suggest only allowing wells to be dug in the Spring, Summer and Fall. Living in the NorthEast I can tell you than digging a hole, especially a well, during the winter would be very hard to do.

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## [Renaming NPCs, mission enhancements, muzzle flashes, special injuries, +more](https://discourse.cataclysmdda.org/t/renaming-npcs-mission-enhancements-muzzle-flashes-special-injuries-more/13391)

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**Author:** [@Taberone](https://discourse.cataclysmdda.org/u/Taberone)\
**Replies:** 9\
**Last updated:** [May 9, 2017, 11:48pm UTC](https://discourse.cataclysmdda.org/t/renaming-npcs-mission-enhancements-muzzle-flashes-special-injuries-more/13391 "2017-05-09T23:48:43Z")

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NPC Renaming I should be able to rename my companion NPCs or at least give them a nickname. NPCs have random names, but I still occasionally run into (and recruit) several people named TonZa or Alphai or even Dusk Gao. …

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## [Sound effect flags](https://discourse.cataclysmdda.org/t/sound-effect-flags/13727)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 0\
**Last updated:** [May 9, 2017, 1:56pm UTC](https://discourse.cataclysmdda.org/t/sound-effect-flags/13727 "2017-05-09T13:56:34Z")

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As some of you know, the flamethrower lost its “fwoosh!” sound effect. This is because its sound effect was pointing to the gasoline ammo\_type instead of both the flammable and gasoline ammotypes. Could they be attached …

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## [The Airport Jacket](https://discourse.cataclysmdda.org/t/the-airport-jacket/13427)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 3\
**Last updated:** [April 30, 2017, 12:49pm UTC](https://discourse.cataclysmdda.org/t/the-airport-jacket/13427 "2017-04-30T12:49:08Z")

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Uuuuuhhhhhhh… https://www.youtube.com/watch?v=Giq7Gsbzk08

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## [A "campaign" mod](https://discourse.cataclysmdda.org/t/a-campaign-mod/13470)

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**Author:** [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Replies:** 3\
**Last updated:** [April 30, 2017, 11:41am UTC](https://discourse.cataclysmdda.org/t/a-campaign-mod/13470 "2017-04-30T11:41:47Z")

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I wish I had the patience to do this… Create an actual campaign/plot. The lone survivor, needs to find the cure to the zombie virus, close the gates, whatever. Building a base will be imperative to the plot,something t…

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## [Revised the military bunkers](https://discourse.cataclysmdda.org/t/revised-the-military-bunkers/13632)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [April 30, 2017, 11:24am UTC](https://discourse.cataclysmdda.org/t/revised-the-military-bunkers/13632 "2017-04-30T11:24:15Z")

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I gave the mil bunkers some love. Let me know what you think. Is there too much loot? Are the changes acceptable? FYI: These changes were done on version 0.C-6380 added shelves (loot should appear only on them, and no…

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## [Emp Vs Robots](https://discourse.cataclysmdda.org/t/emp-vs-robots/13673)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 7\
**Last updated:** [April 29, 2017, 10:10pm UTC](https://discourse.cataclysmdda.org/t/emp-vs-robots/13673 "2017-04-29T22:10:15Z")

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Robots and the such like those really should not detonate when killed by an emp blast. it not only makes directional emp kinda worthless, but it also doesn’t make too much sense, wherein your just frying the electronics.…

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## [Re:Deadpool sludge crawler's?](https://discourse.cataclysmdda.org/t/re-deadpool-sludge-crawlers/13687)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 8\
**Last updated:** [April 29, 2017, 9:36pm UTC](https://discourse.cataclysmdda.org/t/re-deadpool-sludge-crawlers/13687 "2017-04-29T21:36:17Z")

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Just want a larger opinion on this than one person I posted this on the issue’s board given the fact that I was weirded out by the invincible sludge Lyca0n: \[i\]Unfortunately the sludge crawler appears to have the hitpo…

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## [Horses and cows! Rare spawns! Make farms not fully plant based!](https://discourse.cataclysmdda.org/t/horses-and-cows-rare-spawns-make-farms-not-fully-plant-based/13674)

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**Author:** [@Jinxed44](https://discourse.cataclysmdda.org/u/Jinxed44)\
**Replies:** 15\
**Last updated:** [April 28, 2017, 5:00am UTC](https://discourse.cataclysmdda.org/t/horses-and-cows-rare-spawns-make-farms-not-fully-plant-based/13674 "2017-04-28T05:00:37Z")

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So its mostly RP, but the outpost has a LOT of space (I’m still in love with it btw adds a lot) Some animals to raise on it would fill it up and aid RP. Doesn’t have to be cows and horses, but any domesticated (or poss…

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## [Are there any plans to have powered furniture in the near future?](https://discourse.cataclysmdda.org/t/are-there-any-plans-to-have-powered-furniture-in-the-near-future/13681)

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**Author:** [@Alec\_White](https://discourse.cataclysmdda.org/u/Alec_White)\
**Replies:** 1\
**Last updated:** [April 27, 2017, 4:29pm UTC](https://discourse.cataclysmdda.org/t/are-there-any-plans-to-have-powered-furniture-in-the-near-future/13681 "2017-04-27T16:29:07Z")

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I was discussing earlier how to make a bigger fridge and I thought that I never have read anything regarding powered furniture. And searching on the forum only found a post from last year saying that it will be done eve…

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## [Looking for a mod that builds pressure over time, and never truly depletes!](https://discourse.cataclysmdda.org/t/looking-for-a-mod-that-builds-pressure-over-time-and-never-truly-depletes/13654)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 4\
**Last updated:** [April 24, 2017, 5:09pm UTC](https://discourse.cataclysmdda.org/t/looking-for-a-mod-that-builds-pressure-over-time-and-never-truly-depletes/13654 "2017-04-24T17:09:41Z")

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Hey not sure if there is a mod like this out there, thought I should ask here (Mod requests are usually moved here?) Does anyone know a mod that: -Turns back on dynamic spawn? I heard (And it seems) for zombies that st…

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## [Mo' Sound is needed!](https://discourse.cataclysmdda.org/t/mo-sound-is-needed/13665)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 3\
**Last updated:** [April 24, 2017, 12:38am UTC](https://discourse.cataclysmdda.org/t/mo-sound-is-needed/13665 "2017-04-24T00:38:30Z")

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I feel like when I shoot a gun there should be some sort of noise with that, which the player ACTUALLY hears. Also, I don't know how 'loud' something is for it to be 'bad.' Also, Why is there an option for music that is…

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## [Laser weapons ammo](https://discourse.cataclysmdda.org/t/laser-weapons-ammo/13633)

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**Author:** [@Atelerd](https://discourse.cataclysmdda.org/u/Atelerd)\
**Replies:** 1\
**Last updated:** [April 23, 2017, 10:03pm UTC](https://discourse.cataclysmdda.org/t/laser-weapons-ammo/13633 "2017-04-23T22:03:28Z")

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I remember times when laspistols used fusion packs as ammo. Maybe it was not fun to look for it, but it was seeming logical for hi-tech weapon to use hi-tech ammo. Now it’s just weird to imagine hi-tech laser weapon to …

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## [More scopes. Possibly add 'raise firearm' command](https://discourse.cataclysmdda.org/t/more-scopes-possibly-add-raise-firearm-command/13644)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 4\
**Last updated:** [April 23, 2017, 9:55pm UTC](https://discourse.cataclysmdda.org/t/more-scopes-possibly-add-raise-firearm-command/13644 "2017-04-23T21:55:13Z")

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Might we have more gun scopes and sights in the game / change the existing ones? Sniper scope (rifles) Replaces rifle scope. Doubles as 80% binoculars. This is a high magnification factor scope meant for long-distance…

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## [Fancy Seppuku](https://discourse.cataclysmdda.org/t/fancy-seppuku/13647)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 3\
**Last updated:** [April 23, 2017, 1:33am UTC](https://discourse.cataclysmdda.org/t/fancy-seppuku/13647 "2017-04-23T01:33:37Z")

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Simply the option to commit suicide with items on you. and inflicting a garunteed critical hit. And its pretty hard to commit suicide while wearing power armor. -Guns= they automatically hit your head and headshot -Buc…

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## [Threaten](https://discourse.cataclysmdda.org/t/threaten/13653)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 6\
**Last updated:** [April 22, 2017, 3:19am UTC](https://discourse.cataclysmdda.org/t/threaten/13653 "2017-04-22T03:19:58Z")

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What about a general “Threaten” command? Just generally waving your weapon around and making noise. Would make certain creatures to flee. Waving torches or sticks in front of animals to scare them, or threaten NPCs with…

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## [NPC clothing limitations](https://discourse.cataclysmdda.org/t/npc-clothing-limitations/13657)

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**Author:** [@Jinxed44](https://discourse.cataclysmdda.org/u/Jinxed44)\
**Replies:** 6\
**Last updated:** [April 21, 2017, 5:04am UTC](https://discourse.cataclysmdda.org/t/npc-clothing-limitations/13657 "2017-04-21T05:04:43Z")

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So an Npc cant wear a heavy survival suit and backpack at the same time. Similarly, he or she will straight up strip if you give them an MBR vest (with plates have not tried without), including their backpack again. (G…

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## [Farmin NPCs! And other ways to tolerate them](https://discourse.cataclysmdda.org/t/farmin-npcs-and-other-ways-to-tolerate-them/13625)

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**Author:** [@Jinxed44](https://discourse.cataclysmdda.org/u/Jinxed44)\
**Replies:** 6\
**Last updated:** [April 21, 2017, 5:02am UTC](https://discourse.cataclysmdda.org/t/farmin-npcs-and-other-ways-to-tolerate-them/13625 "2017-04-21T05:02:29Z")

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So! I’m in mid-game! Hooray! My world has static NPC’s so that they are rare and to be valued (might play with spawner set very low later), but what is this? My friend Marcel Huff, while a unique and beautiful individu…

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## [Tailoring item : NYLON](https://discourse.cataclysmdda.org/t/tailoring-item-nylon/13652)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 0\
**Last updated:** [April 18, 2017, 8:56pm UTC](https://discourse.cataclysmdda.org/t/tailoring-item-nylon/13652 "2017-04-18T20:56:57Z")

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So in short: Nylon should be considered for a tailoring option and material. Rare to some degree in tailoring so it would not show up all that often. You can find full garments and materials in only a few locations. S…

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## [Better Robotics (and more useful INT-based characters)](https://discourse.cataclysmdda.org/t/better-robotics-and-more-useful-int-based-characters/13631)

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**Author:** [@MorCel\_374](https://discourse.cataclysmdda.org/u/MorCel_374)\
**Replies:** 6\
**Last updated:** [April 17, 2017, 11:42am UTC](https://discourse.cataclysmdda.org/t/better-robotics-and-more-useful-int-based-characters/13631 "2017-04-17T11:42:16Z")

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Right now, there are quite a few craftable robots, which can be used in indirect combat (for example, deploying a manhack as a weak character. It does work for you, and fits well with RP). I’ll try to implement some simp…

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## [Beam.Pro Intergration](https://discourse.cataclysmdda.org/t/beam-pro-intergration/13623)

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**Author:** [@UUforthewin](https://discourse.cataclysmdda.org/u/UUforthewin)\
**Replies:** 3\
**Last updated:** [April 16, 2017, 6:54pm UTC](https://discourse.cataclysmdda.org/t/beam-pro-intergration/13623 "2017-04-16T18:54:52Z")

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Hey question for the coding people out there any one know how hard it would be to do beam integration for movement or spawning monsters nearby?

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