# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=44

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**Page:** 45

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## [Mentalist Mutation Tree](https://discourse.cataclysmdda.org/t/mentalist-mutation-tree/13913)

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**Author:** [@MorCel\_374](https://discourse.cataclysmdda.org/u/MorCel_374)\
**Replies:** 0\
**Last updated:** [June 25, 2017, 3:47pm UTC](https://discourse.cataclysmdda.org/t/mentalist-mutation-tree/13913 "2017-06-25T15:47:48Z")

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Right now all mutations are focused on physical aspects of the being the blob interacts with. What if it could tamper with the mind but, instead of atrophying critical thinking (Predator mutation line) or increasing INT,…

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## [Migrating all battery tools to magazine batteries](https://discourse.cataclysmdda.org/t/migrating-all-battery-tools-to-magazine-batteries/13909)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 9\
**Last updated:** [June 25, 2017, 5:00am UTC](https://discourse.cataclysmdda.org/t/migrating-all-battery-tools-to-magazine-batteries/13909 "2017-06-25T05:00:22Z")

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In this post I’ll call old batteries, the ones that can be divided and merged freely, “pool batteries” (as in, “battery pool”), and the discrete batteries that have a charge (for example, vehicle batteries) “magazine bat…

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## [Ability to lock vehicle doors?](https://discourse.cataclysmdda.org/t/ability-to-lock-vehicle-doors/13868)

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**Author:** [@zombiechow](https://discourse.cataclysmdda.org/u/zombiechow)\
**Replies:** 11\
**Last updated:** [June 24, 2017, 7:58pm UTC](https://discourse.cataclysmdda.org/t/ability-to-lock-vehicle-doors/13868 "2017-06-24T19:58:04Z")

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I was surprised when an NPC paid me a little visit while I was sleeping in my armored car, opened the car door and then helped himself to whatever he wanted right under my sleeping body. This doesn’t seem exactly right -…

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## [Non Drive Train Engines](https://discourse.cataclysmdda.org/t/non-drive-train-engines/13888)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 23\
**Last updated:** [June 24, 2017, 7:46pm UTC](https://discourse.cataclysmdda.org/t/non-drive-train-engines/13888 "2017-06-24T19:46:06Z")

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How about adding a way to add engines that are not attached to the drive train. Aka, pure power generators. Is this possible without a lot of additional coding?

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## [Save RNG seeds?](https://discourse.cataclysmdda.org/t/save-rng-seeds/13900)

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**Author:** [@leebash](https://discourse.cataclysmdda.org/u/leebash)\
**Replies:** 4\
**Last updated:** [June 22, 2017, 7:42pm UTC](https://discourse.cataclysmdda.org/t/save-rng-seeds/13900 "2017-06-22T19:42:41Z")

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I wonder if it is a good idea to save the seeds (or whatever used to generate the seeds) in save files, to prevent me from using alt+F4 every time I fail a check? :stuck\_out\_tongue:

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## [Make Firearms Repair Kit Disasembleable](https://discourse.cataclysmdda.org/t/make-firearms-repair-kit-disasembleable/13901)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 0\
**Last updated:** [June 22, 2017, 3:11pm UTC](https://discourse.cataclysmdda.org/t/make-firearms-repair-kit-disasembleable/13901 "2017-06-22T15:11:15Z")

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The title says it all.

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## [Sort wish menu by item catagory](https://discourse.cataclysmdda.org/t/sort-wish-menu-by-item-catagory/13897)

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**Author:** [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Replies:** 0\
**Last updated:** [June 21, 2017, 5:50pm UTC](https://discourse.cataclysmdda.org/t/sort-wish-menu-by-item-catagory/13897 "2017-06-21T17:50:52Z")

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Not sure how hard this would be on account of there being so many items. Just a quality of life thing for debugging purposes.

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## [Various Automation Things](https://discourse.cataclysmdda.org/t/various-automation-things/13889)

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**Author:** [@The\_Cat\_Wizard](https://discourse.cataclysmdda.org/u/The_Cat_Wizard)\
**Replies:** 2\
**Last updated:** [June 21, 2017, 3:09pm UTC](https://discourse.cataclysmdda.org/t/various-automation-things/13889 "2017-06-21T15:09:13Z")

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I’d like to preface this huge wall of text by saying that I love this game and frequently use it as an example of why open source projects can be brilliant. I would love to help contribute to this project, but I first ne…

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## [Vehicles as Enemies](https://discourse.cataclysmdda.org/t/vehicles-as-enemies/13854)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 21\
**Last updated:** [June 21, 2017, 5:04am UTC](https://discourse.cataclysmdda.org/t/vehicles-as-enemies/13854 "2017-06-21T05:04:08Z")

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So random thought I had. Could we use vehicles as multiple block enemies? No idea how hard it would be to tie it into an AI. But if we could it’d be awesome to have. Use the vehicle code for biological large scale en…

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## [Ambidextrous, Snoring and Owl Skin Traits](https://discourse.cataclysmdda.org/t/ambidextrous-snoring-and-owl-skin-traits/13882)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 1\
**Last updated:** [June 19, 2017, 11:32pm UTC](https://discourse.cataclysmdda.org/t/ambidextrous-snoring-and-owl-skin-traits/13882 "2017-06-19T23:32:33Z")

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3 traits that could be easy to implement? Ambidextrous: Being allowed to wield 2 items of relative size. Example; nothing that requires two hands. So a pistol and a blade. Maybe a weapon and a tool? The Primary hand a…

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## [Linked Vehicle Curtains](https://discourse.cataclysmdda.org/t/linked-vehicle-curtains/13884)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 0\
**Last updated:** [June 19, 2017, 11:13pm UTC](https://discourse.cataclysmdda.org/t/linked-vehicle-curtains/13884 "2017-06-19T23:13:37Z")

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Can we get linked vehicle curtains added? Basically just like vehicle curtains except when you open one you open all. The way I see this is you have one big long curtain across your windshield and you pull it all the w…

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## [Use of macros in C:DDA code base](https://discourse.cataclysmdda.org/t/use-of-macros-in-c-dda-code-base/13874)

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**Author:** [@MaNv](https://discourse.cataclysmdda.org/u/MaNv)\
**Replies:** 2\
**Last updated:** [June 18, 2017, 8:39pm UTC](https://discourse.cataclysmdda.org/t/use-of-macros-in-c-dda-code-base/13874 "2017-06-18T20:39:16Z")

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There are uses of preprocessor macros in C:DDA code base, (action.cpp, Line no: 557 is one such instance) which can be easily replaced with templates. I was wondering if there was some rationale behind its usage. Its on…

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## [Split up Integrated Toolset into multiple CMBs](https://discourse.cataclysmdda.org/t/split-up-integrated-toolset-into-multiple-cmbs/13775)

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**Author:** [@Maddremor](https://discourse.cataclysmdda.org/u/Maddremor)\
**Replies:** 7\
**Last updated:** [June 16, 2017, 5:14am UTC](https://discourse.cataclysmdda.org/t/split-up-integrated-toolset-into-multiple-cmbs/13775 "2017-06-16T05:14:39Z")

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As it stands, the integrated toolset does pretty much everything crafting related. Almost all relevant tools, welding, and soldering. I propose that the toolset be split up into multiple CMBs so that crafters CMBs are mo…

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## [Area radiation instead of hot tiles?](https://discourse.cataclysmdda.org/t/area-radiation-instead-of-hot-tiles/13800)

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**Author:** [@TooDAMNMuch](https://discourse.cataclysmdda.org/u/TooDAMNMuch)\
**Replies:** 7\
**Last updated:** [June 16, 2017, 1:57am UTC](https://discourse.cataclysmdda.org/t/area-radiation-instead-of-hot-tiles/13800 "2017-06-16T01:57:54Z")

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i’m honestly not sure if the current way radiation typically works is intended or just waiting on more polish, but in my experiences rolling around in nuclear waste in the cataclysm it seems to always be random single ti…

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## [Arms](https://discourse.cataclysmdda.org/t/arms/13849)

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**Author:** [@Eisen](https://discourse.cataclysmdda.org/u/Eisen)\
**Replies:** 1\
**Last updated:** [June 15, 2017, 10:47pm UTC](https://discourse.cataclysmdda.org/t/arms/13849 "2017-06-15T22:47:13Z")

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It’s not a needful, simple thing that would improve the game and it’s more a case for a mod but anyway: In the context of ARMS coming out and having played the demo: I’d love both mutations and bionics to make ARMS tha…

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## [Jury Rigged Lighting](https://discourse.cataclysmdda.org/t/jury-rigged-lighting/13821)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 15\
**Last updated:** [June 15, 2017, 2:01pm UTC](https://discourse.cataclysmdda.org/t/jury-rigged-lighting/13821 "2017-06-15T14:01:11Z")

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It seems that there is constantly an issue without being able to light up even a single decent sized room without needing to use mechanics. How about simply adding in a jury rigged light using a car battery, some head l…

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## [Changing intelligence to... something more](https://discourse.cataclysmdda.org/t/changing-intelligence-to-something-more/13046)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 60\
**Last updated:** [June 15, 2017, 11:26am UTC](https://discourse.cataclysmdda.org/t/changing-intelligence-to-something-more/13046 "2017-06-15T11:26:14Z")

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Perception is useful now - it affects ranged (heavily), night vision and crits. So now intelligence is the weakest stat. Everything you can have with it, you can have without it. It does not affect most scaling, limits …

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## [Wheelchair Hand rims and electric motor](https://discourse.cataclysmdda.org/t/wheelchair-hand-rims-and-electric-motor/13858)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 2\
**Last updated:** [June 14, 2017, 8:47am UTC](https://discourse.cataclysmdda.org/t/wheelchair-hand-rims-and-electric-motor/13858 "2017-06-14T08:47:30Z")

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I request that we be able to put an electric motor and hand rims in the same tile. This would be so that if an electric wheelchair ran out of juice the person could still move. IRL there are things such as electric ass…

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## [Repeating Crossbow is NOT a sub-machine gun](https://discourse.cataclysmdda.org/t/repeating-crossbow-is-not-a-sub-machine-gun/13820)

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**Author:** [@Malaxxor](https://discourse.cataclysmdda.org/u/Malaxxor)\
**Replies:** 3\
**Last updated:** [June 10, 2017, 6:57am UTC](https://discourse.cataclysmdda.org/t/repeating-crossbow-is-not-a-sub-machine-gun/13820 "2017-06-10T06:57:47Z")

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Currently, the repeating crossbow uses and trains the SMG skill. That seems a little ridicilous. Assuming that the repeating crossbow is some sort of pump-action crossbow (like the one depicated in 'From Dusk ‘til Dawn’)…

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## [Claiming an Area](https://discourse.cataclysmdda.org/t/claiming-an-area/13844)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 5\
**Last updated:** [June 9, 2017, 4:37pm UTC](https://discourse.cataclysmdda.org/t/claiming-an-area/13844 "2017-06-09T16:37:31Z")

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How hard would it be to code it so an NPC could claim an area and the items inside of it. You go to pick up an item in an NPCs home and have it prompt you if you want to try and steal that item? Also, we’d need NPCs to…

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## [An end game quest line](https://discourse.cataclysmdda.org/t/an-end-game-quest-line/13835)

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**Author:** [@bananaedmonkey](https://discourse.cataclysmdda.org/u/bananaedmonkey)\
**Replies:** 3\
**Last updated:** [June 8, 2017, 3:41am UTC](https://discourse.cataclysmdda.org/t/an-end-game-quest-line/13835 "2017-06-08T03:41:44Z")

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DISCLAIMER: This is based off my limited understanding of the canon, so some parts might not match up 1 to 1. If that is the case I am hoping we can find a way to change the quest line to fit the canon at an acceptable l…

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## [SDL 2 doesn't work on XP](https://discourse.cataclysmdda.org/t/sdl-2-doesnt-work-on-xp/13836)

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**Author:** [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Replies:** 0\
**Last updated:** [June 6, 2017, 9:29pm UTC](https://discourse.cataclysmdda.org/t/sdl-2-doesnt-work-on-xp/13836 "2017-06-06T21:29:18Z")

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I was contacted by a Russian user who asked if I had a few month old version of the experimental, because apparently it was switched to SDL 2 and xp doesn’t support it. If this is the case, and anyone else needs it, her…

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## [Leftover non-survivors](https://discourse.cataclysmdda.org/t/leftover-non-survivors/13472)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 11\
**Last updated:** [June 6, 2017, 5:52pm UTC](https://discourse.cataclysmdda.org/t/leftover-non-survivors/13472 "2017-06-06T17:52:23Z")

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One thing that would be fun at the beginning of the game would be the first few days having a much higher (and rapidly falling) spawn rate for “survivors”, but make all the “extra” (not spawned by the current mechanics) …

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## [Engines as simple generators](https://discourse.cataclysmdda.org/t/engines-as-simple-generators/13831)

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**Author:** [@Szara](https://discourse.cataclysmdda.org/u/Szara)\
**Replies:** 0\
**Last updated:** [June 5, 2017, 9:53pm UTC](https://discourse.cataclysmdda.org/t/engines-as-simple-generators/13831 "2017-06-05T21:53:29Z")

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When installing additional engines it takes a high mechanics skill in order to keep adding them, mostly due to the complexity of linking the drive shafts without complications. Installing a engine and leaving it connecte…

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## [Mutation Tweaks](https://discourse.cataclysmdda.org/t/mutation-tweaks/13828)

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**Author:** [@MorCel\_374](https://discourse.cataclysmdda.org/u/MorCel_374)\
**Replies:** 2\
**Last updated:** [June 5, 2017, 11:23am UTC](https://discourse.cataclysmdda.org/t/mutation-tweaks/13828 "2017-06-05T11:23:41Z")

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Some mutation trees deserve some tweaks and/or new added mutations. Tweaks: -The armor mutations (I’m looking at you, Chitinous Plate) need more armor value. I think that Chitinous Plate should have Chitinous Armor Set…

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## [Less repetitive mansions](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799)

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**Author:** [@dessometrics](https://discourse.cataclysmdda.org/u/dessometrics)\
**Replies:** 4\
**Last updated:** [June 1, 2017, 9:59pm UTC](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799 "2017-06-01T21:59:12Z")

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how hard would it be to overhaul mansions to be way less repetitive. I feel that options for like locked panic rooms, rooms hidden behind book cases, a garage with sports cars, BDSM room/drug room, bowling alley, ironman…

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## [Defining Item Prefixes (Survivor, Makeshift, Primitive Items)](https://discourse.cataclysmdda.org/t/defining-item-prefixes-survivor-makeshift-primitive-items/13813)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 5\
**Last updated:** [June 1, 2017, 3:54pm UTC](https://discourse.cataclysmdda.org/t/defining-item-prefixes-survivor-makeshift-primitive-items/13813 "2017-06-01T15:54:11Z")

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Disclaimer: This will mainly serve for as a reference to the Core content mod that aims to rebalance the game. Posted here for the audience and because it might be something the devs might be interested in making part of…

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## [Improving the situation](https://discourse.cataclysmdda.org/t/improving-the-situation/13712)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 4\
**Last updated:** [June 1, 2017, 7:37am UTC](https://discourse.cataclysmdda.org/t/improving-the-situation/13712 "2017-06-01T07:37:30Z")

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The devs has said that they have no plans to “fix” the broken world in this game, but I think having a mod that allowed some local means of “fighting back” would be cool to try out. The first and easiest (and probably l…

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## [Designate Hauling from NPCs?](https://discourse.cataclysmdda.org/t/designate-hauling-from-npcs/13808)

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**Author:** [@TooDAMNMuch](https://discourse.cataclysmdda.org/u/TooDAMNMuch)\
**Replies:** 0\
**Last updated:** [May 29, 2017, 10:19am UTC](https://discourse.cataclysmdda.org/t/designate-hauling-from-npcs/13808 "2017-05-29T10:19:53Z")

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it would be nice to be able to ask recruited NPC followers to help you haul a large amount of items back to a location, what if there was a command in dialogue that made them pick up everything they can hold while not mo…

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## [Shared World - non-active characters in the same world as NPCs](https://discourse.cataclysmdda.org/t/shared-world-non-active-characters-in-the-same-world-as-npcs/13804)

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**Author:** [@Nijuni](https://discourse.cataclysmdda.org/u/Nijuni)\
**Replies:** 0\
**Last updated:** [May 28, 2017, 10:54pm UTC](https://discourse.cataclysmdda.org/t/shared-world-non-active-characters-in-the-same-world-as-npcs/13804 "2017-05-28T22:54:12Z")

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I would like to suggest a “Shared World (True/False)” option for World Creation. This would make the season/date/time world-dependent, not character-dependent and make the non-active player-made characters in the same wo…

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