# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=42

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**Page:** 43

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## [Combine Survival and Trapping skills?](https://discourse.cataclysmdda.org/t/combine-survival-and-trapping-skills/14226)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 6\
**Last updated:** [September 14, 2017, 10:04am UTC](https://discourse.cataclysmdda.org/t/combine-survival-and-trapping-skills/14226 "2017-09-14T10:04:14Z")

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I’ve been considering the idea, and I’m beginning to agree with it. Merging Survival and Trapping into greater Survival skill. Do you want to start coding it?

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## [Towns having names is friggin awesome!](https://discourse.cataclysmdda.org/t/towns-having-names-is-friggin-awesome/14196)

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**Author:** [@SpadeDraco](https://discourse.cataclysmdda.org/u/SpadeDraco)\
**Replies:** 18\
**Last updated:** [September 14, 2017, 6:26am UTC](https://discourse.cataclysmdda.org/t/towns-having-names-is-friggin-awesome/14196 "2017-09-14T06:26:56Z")

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Just thought it needed to be said. flies off into the sunset

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## [Change Soldering Iron to use Fabrication rather than Mechanics](https://discourse.cataclysmdda.org/t/change-soldering-iron-to-use-fabrication-rather-than-mechanics/14105)

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**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 10\
**Last updated:** [September 14, 2017, 4:46am UTC](https://discourse.cataclysmdda.org/t/change-soldering-iron-to-use-fabrication-rather-than-mechanics/14105 "2017-09-14T04:46:46Z")

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Currently, the Soldering iron, as far as I’m aware, relies purely on Mechanics skill when it comes to repairing/reinforcing metal objects. This is pretty weird and inconvenient, given that the majority of metal objects t…

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## [Opinions in trying to add Gun- fu?](https://discourse.cataclysmdda.org/t/opinions-in-trying-to-add-gun-fu/14145)

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**Author:** [@Logistic\_Tangent](https://discourse.cataclysmdda.org/u/Logistic_Tangent)\
**Replies:** 33\
**Last updated:** [September 11, 2017, 3:12pm UTC](https://discourse.cataclysmdda.org/t/opinions-in-trying-to-add-gun-fu/14145 "2017-09-11T15:12:07Z")

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I think that I have been watching too many movies.(and all the forum discussions about rebalancing/balancing/nerfing/USW. Weapon skills (typically guns)) But it started me thinking… What are the communities thoughts on…

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## [Inventory tetris](https://discourse.cataclysmdda.org/t/inventory-tetris/14144)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 7\
**Last updated:** [September 11, 2017, 11:26am UTC](https://discourse.cataclysmdda.org/t/inventory-tetris/14144 "2017-09-11T11:26:29Z")

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Why not add a version of the UFO: Alien Invasion tile-based inventory system to Cataclysm? There seems to be some silent campaigning for such in the form of “how I sorted my base into these piles”-type posts. https://uf…

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## [Breaking the "more accurate weapons are always better" disfunction](https://discourse.cataclysmdda.org/t/breaking-the-more-accurate-weapons-are-always-better-disfunction/14067)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 57\
**Last updated:** [September 10, 2017, 8:21pm UTC](https://discourse.cataclysmdda.org/t/breaking-the-more-accurate-weapons-are-always-better-disfunction/14067 "2017-09-10T20:21:04Z")

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Been looking into fixing ranged balance for good, see https://github.com/CleverRaven/Cataclysm-DDA/pull/21468 Had what I think is a good idea for addressing the problem we have where rifles are unatturally good at very …

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## [Play Last Used Character Option](https://discourse.cataclysmdda.org/t/play-last-used-character-option/14215)

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**Author:** [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Replies:** 0\
**Last updated:** [September 10, 2017, 2:26am UTC](https://discourse.cataclysmdda.org/t/play-last-used-character-option/14215 "2017-09-10T02:26:32Z")

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When you start a new game you get the options of \[Custom Character\],\[Preset Character\],\[Random Character\] and \[Play Now!\] how hard would it be to add a \[Play Last Character\] option? It seems every time I say “I wanna tr…

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## [Please add some tips to help me remind of my last world](https://discourse.cataclysmdda.org/t/please-add-some-tips-to-help-me-remind-of-my-last-world/14195)

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**Author:** [@Silentdavi](https://discourse.cataclysmdda.org/u/Silentdavi)\
**Replies:** 4\
**Last updated:** [September 7, 2017, 12:29am UTC](https://discourse.cataclysmdda.org/t/please-add-some-tips-to-help-me-remind-of-my-last-world/14195 "2017-09-07T00:29:03Z")

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I build so many worlds---------it is hard for me to remember what is the detail of my last world Can author add a function to briefly introduce what my provious world like?----what mods do I use, what is the density of …

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## [Power Armor Degradation/Repair](https://discourse.cataclysmdda.org/t/power-armor-degradation-repair/14199)

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**Author:** [@endders2](https://discourse.cataclysmdda.org/u/endders2)\
**Replies:** 4\
**Last updated:** [September 5, 2017, 4:01am UTC](https://discourse.cataclysmdda.org/t/power-armor-degradation-repair/14199 "2017-09-05T04:01:12Z")

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Dear lord power armor. Power. Armor. This at a glance seems like a nonchalant way of making a character invincible. I understand it is top of the ribbon material. But I mean come on nothing damages it. You can legitimat…

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## [Degradation](https://discourse.cataclysmdda.org/t/degradation/14183)

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**Author:** [@caffeineisgood](https://discourse.cataclysmdda.org/u/caffeineisgood)\
**Replies:** 12\
**Last updated:** [August 30, 2017, 10:09am UTC](https://discourse.cataclysmdda.org/t/degradation/14183 "2017-08-30T10:09:15Z")

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Hi Recently my brother moved out, he’s been getting into cooking, so I got him a nice damascus knife, the knife needs to be oiled to keep from rusting, and it needs to be sharpened after a while. Acidic foods can munch…

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## [Is it feasible to add an "overmap special density" option to worldgen?](https://discourse.cataclysmdda.org/t/is-it-feasible-to-add-an-overmap-special-density-option-to-worldgen/14177)

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**Author:** [@Squaggly\_Maggleton](https://discourse.cataclysmdda.org/u/Squaggly_Maggleton)\
**Replies:** 2\
**Last updated:** [August 26, 2017, 1:33pm UTC](https://discourse.cataclysmdda.org/t/is-it-feasible-to-add-an-overmap-special-density-option-to-worldgen/14177 "2017-08-26T13:33:36Z")

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I know you can edit OMDATA\_FREQ to increase or decrease how far apart specials spawn in the overmap, but is there a reason it’s not a configurable worldgen option? You can already adjust quite a few other variables such …

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## [Improving ranged skill handling. was: Getting rid of some of the ranged skills](https://discourse.cataclysmdda.org/t/improving-ranged-skill-handling-was-getting-rid-of-some-of-the-ranged-skills/14160)

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**Author:** [@jcd](https://discourse.cataclysmdda.org/u/jcd)\
**Replies:** 8\
**Last updated:** [August 24, 2017, 8:35pm UTC](https://discourse.cataclysmdda.org/t/improving-ranged-skill-handling-was-getting-rid-of-some-of-the-ranged-skills/14160 "2017-08-24T20:35:25Z")

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Very late to the party, and maybe i should leave it alone… But still… Regarding the current system: \[ul\]\[li\]To my understanding, the markmanship is the generic ranged skill, while the others are weapontype-specific. Gu…

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## [My Thoughts on Guns, Balance, Zombies, Pain, and Machines](https://discourse.cataclysmdda.org/t/my-thoughts-on-guns-balance-zombies-pain-and-machines/14154)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 1\
**Last updated:** [August 21, 2017, 12:35am UTC](https://discourse.cataclysmdda.org/t/my-thoughts-on-guns-balance-zombies-pain-and-machines/14154 "2017-08-21T00:35:22Z")

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A pre-note: I’m not saying any of this should be reflected in the game. It’s just me thinking about things. If afterwards I feel like something might be especially good in game I’ll comment on it at the end. This is m…

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## [Give barns roofs](https://discourse.cataclysmdda.org/t/give-barns-roofs/14106)

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**Author:** [@hdggDalton](https://discourse.cataclysmdda.org/u/hdggDalton)\
**Replies:** 4\
**Last updated:** [August 20, 2017, 9:55pm UTC](https://discourse.cataclysmdda.org/t/give-barns-roofs/14106 "2017-08-20T21:55:27Z")

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Barns have roofs so the animals inside do not get shined on by the sun too much. But when I go inside the barn and close all the metal doors and leave the boarded up windows intact at daytime, I find the lighting is brig…

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## [Fantasy overhaul mod?](https://discourse.cataclysmdda.org/t/fantasy-overhaul-mod/14140)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 3\
**Last updated:** [August 18, 2017, 11:42pm UTC](https://discourse.cataclysmdda.org/t/fantasy-overhaul-mod/14140 "2017-08-18T23:42:20Z")

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Talkin’ 'bout skeletons and goblins, dwarves and magic. We have most of the tools to do so. Not explicitly offering to make, one, but prefer to talk about it and see what happens from this.

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## [Buff Lajatang moves-per-attack](https://discourse.cataclysmdda.org/t/buff-lajatang-moves-per-attack/14135)

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**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 2\
**Last updated:** [August 18, 2017, 12:34am UTC](https://discourse.cataclysmdda.org/t/buff-lajatang-moves-per-attack/14135 "2017-08-18T00:34:34Z")

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CDDA’s Lajatang is simply a quarterstaff with blades duct-taped to each end, making what you’d expect be a reasonably fast and effective mid-tier weapon, despite it’s obvious rule-of-cool leanings. Instead, with a moves-…

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## [Randomised negative traits](https://discourse.cataclysmdda.org/t/randomised-negative-traits/14129)

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**Author:** [@16161d](https://discourse.cataclysmdda.org/u/16161d)\
**Replies:** 2\
**Last updated:** [August 15, 2017, 5:01pm UTC](https://discourse.cataclysmdda.org/t/randomised-negative-traits/14129 "2017-08-15T17:01:04Z")

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When generating random characters they are only ever generated with positive traits (minus bad ones from professions), however what I want more is the bad traits rather than the good ones so that it provides more of a ch…

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## [Enhanced realism/Rusty](https://discourse.cataclysmdda.org/t/enhanced-realism-rusty/14120)

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**Author:** [@TITANDERP](https://discourse.cataclysmdda.org/u/TITANDERP)\
**Replies:** 4\
**Last updated:** [August 14, 2017, 9:34pm UTC](https://discourse.cataclysmdda.org/t/enhanced-realism-rusty/14120 "2017-08-14T21:34:37Z")

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So in my endeavor to find the perfect survival game, alternate to that of rust, but most importantly, low spec, CDDA is all that comes to mind. That being said, and also being a yuge NEO Scavenger fan, this game has impr…

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## [Getting rid of some of the ranged skills](https://discourse.cataclysmdda.org/t/getting-rid-of-some-of-the-ranged-skills/14077)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 56\
**Last updated:** [August 12, 2017, 1:45am UTC](https://discourse.cataclysmdda.org/t/getting-rid-of-some-of-the-ranged-skills/14077 "2017-08-12T01:45:49Z")

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Currently we have the following ranged skills: \[ul\]\[li\]Marksmanship\[/li\] \[li\]Pistol\[/li\] \[li\]SMG\[/li\] \[li\]Rifle\[/li\] \[li\]Shotgun\[/li\] \[li\]Launchers\[/li\] \[li\]Archery\[/li\] \[li\]Throwing (not exactly a ranged weapon …

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## [Firearm maintenance](https://discourse.cataclysmdda.org/t/firearm-maintenance/14100)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 6\
**Last updated:** [August 12, 2017, 1:44am UTC](https://discourse.cataclysmdda.org/t/firearm-maintenance/14100 "2017-08-12T01:44:12Z")

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Hello. What do you think about this idea? Firearm maintenance system may make our guns more “personal”. A few things to think about: Cleaning: The most important part of firearm maintenance. \[spoiler\]The ordinary firin…

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## [Pain and damage decreasing morale](https://discourse.cataclysmdda.org/t/pain-and-damage-decreasing-morale/14072)

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**Author:** [@hdggDalton](https://discourse.cataclysmdda.org/u/hdggDalton)\
**Replies:** 15\
**Last updated:** [August 10, 2017, 7:43pm UTC](https://discourse.cataclysmdda.org/t/pain-and-damage-decreasing-morale/14072 "2017-08-10T19:43:50Z")

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Pain is painful. And it can be very discouraging to see that your arms and legs have been cut up, bitten, shot, crushed, and broken. I have an idea: Every 5 pain = -1 morale (1 pain = -1 morale would be too much in my o…

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## [NPC's](https://discourse.cataclysmdda.org/t/npcs/14089)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 4\
**Last updated:** [August 8, 2017, 2:51am UTC](https://discourse.cataclysmdda.org/t/npcs/14089 "2017-08-08T02:51:53Z")

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One thing that always gets my NPC’s killed is that they don’t retreat with me, I often kite or use fighting retreat methods to take out larger hordes. I like having companions with me it makes the game feel more real bec…

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## [Crawl and sight details](https://discourse.cataclysmdda.org/t/crawl-and-sight-details/14064)

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**Author:** [@leebash](https://discourse.cataclysmdda.org/u/leebash)\
**Replies:** 8\
**Last updated:** [August 5, 2017, 5:38pm UTC](https://discourse.cataclysmdda.org/t/crawl-and-sight-details/14064 "2017-08-05T17:38:15Z")

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How about let the player lie on the ground so enemies from a distance have more trouble spotting them? How about omitting some details if the object is far away? (depending on how big the object is) Example 1: yo…

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## [Make Time Dilation Do Cool Stuff](https://discourse.cataclysmdda.org/t/make-time-dilation-do-cool-stuff/14091)

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**Author:** [@Adragis029](https://discourse.cataclysmdda.org/u/Adragis029)\
**Replies:** 8\
**Last updated:** [August 5, 2017, 10:52am UTC](https://discourse.cataclysmdda.org/t/make-time-dilation-do-cool-stuff/14091 "2017-08-05T10:52:27Z")

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You know, like throwing eighty knives and having them all strike once the timestop ends - or at least (given that’d mean calculating simultaneous projectiles, ick), have all the damage done during a timestop suddenly app…

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## [Posh Fallout Shelter](https://discourse.cataclysmdda.org/t/posh-fallout-shelter/14085)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 0\
**Last updated:** [August 3, 2017, 9:41pm UTC](https://discourse.cataclysmdda.org/t/posh-fallout-shelter/14085 "2017-08-03T21:41:29Z")

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Facebook video link: https://www.facebook.com/cnbc/videos/1825759324152224/ This video gave me the idea. A posh fallout shelter that went south or the like. Give you a new starting scenario choice. Lol. Most choices…

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## [A TODO list for Cata](https://discourse.cataclysmdda.org/t/a-todo-list-for-cata/14012)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 3\
**Last updated:** [August 2, 2017, 7:51am UTC](https://discourse.cataclysmdda.org/t/a-todo-list-for-cata/14012 "2017-08-02T07:51:40Z")

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Mostly a place to note areas of potential improvement. I won’t be here to do these. Add new original descriptions to S&W 22A and Sig Mosquito pistols. Add guns\_foo\_rare spawns to mapgen Adjust 6.54x42mm 9N8 damage to …

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## [Requirement ID naming convention](https://discourse.cataclysmdda.org/t/requirement-id-naming-convention/14069)

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**Author:** [@Maddremor](https://discourse.cataclysmdda.org/u/Maddremor)\
**Replies:** 3\
**Last updated:** [August 1, 2017, 9:42am UTC](https://discourse.cataclysmdda.org/t/requirement-id-naming-convention/14069 "2017-08-01T09:42:35Z")

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I’m looking at adding more requirement lists to the game. However, there is no current ID naming convention to differentiate reqs from singular items, and I feel that that could lead to confusion down the road. Would a s…

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## [C:DDA Design Outline](https://discourse.cataclysmdda.org/t/c-dda-design-outline/5276)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 35\
**Last updated:** [July 31, 2017, 5:55pm UTC](https://discourse.cataclysmdda.org/t/c-dda-design-outline/5276 "2017-07-31T17:55:36Z")

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Here’s the shared dev vision for Cataclysm: Dark Days Ahead. It contains spoilers, for what that’s worth, as it’s kinda tough to discuss the world without them. C:DDA Design Outline

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## [Bug Repellant](https://discourse.cataclysmdda.org/t/bug-repellant/14035)

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**Author:** [@Alec\_White](https://discourse.cataclysmdda.org/u/Alec_White)\
**Replies:** 5\
**Last updated:** [July 31, 2017, 7:24am UTC](https://discourse.cataclysmdda.org/t/bug-repellant/14035 "2017-07-31T07:24:25Z")

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Talking about adding more giant insects, specially the assassin bug, which I think looks awesome. And a bug repellent type item came up, something along the lines of this https://bulbapedia.bulbagarden.net/wiki/Repel. Th…

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## [Crafting UI change](https://discourse.cataclysmdda.org/t/crafting-ui-change/14061)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 2\
**Last updated:** [July 30, 2017, 7:46pm UTC](https://discourse.cataclysmdda.org/t/crafting-ui-change/14061 "2017-07-30T19:46:48Z")

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When crafting, it shows components of a recipe with a green tint, for food or other relavant recipes it could show yellow for (old).

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