# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=40

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**Page:** 41

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## [Post-Apocalyptic Stardew Valley](https://discourse.cataclysmdda.org/t/post-apocalyptic-stardew-valley/14513)

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**Author:** [@mouseturd](https://discourse.cataclysmdda.org/u/mouseturd)\
**Replies:** 13\
**Last updated:** [December 1, 2017, 6:48am UTC](https://discourse.cataclysmdda.org/t/post-apocalyptic-stardew-valley/14513 "2017-12-01T06:48:03Z")

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Every time I play StarDew valley, I start thinking about Catacalsym DDA, and vice versa. Any thoughts / ideas on how to improve your post-apocalyptic farm? One thing I’d like to be able to do is to grab/drag animals. Al…

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## [Fire helmet is under-weight](https://discourse.cataclysmdda.org/t/fire-helmet-is-under-weight/14559)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 2\
**Last updated:** [November 30, 2017, 6:44pm UTC](https://discourse.cataclysmdda.org/t/fire-helmet-is-under-weight/14559 "2017-11-30T18:44:45Z")

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Firefighter helmet in the game wieghs 1.81 lbs. A lightweight fire helmet in real life weighs a little over 3 lbs.

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## [Re: Hordes - Tracking Tech](https://discourse.cataclysmdda.org/t/re-hordes-tracking-tech/14554)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 9\
**Last updated:** [November 30, 2017, 3:41pm UTC](https://discourse.cataclysmdda.org/t/re-hordes-tracking-tech/14554 "2017-11-30T15:41:27Z")

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Since at some point giant hordes will be a thing, hopefully, it would be neat to be able to track them and know where they are. And electronics could use some usefulness too, no? It would be even more neat if it was up …

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## [Super AI Faction Suggestion](https://discourse.cataclysmdda.org/t/super-ai-faction-suggestion/14550)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 11\
**Last updated:** [November 30, 2017, 3:20am UTC](https://discourse.cataclysmdda.org/t/super-ai-faction-suggestion/14550 "2017-11-30T03:20:13Z")

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There’s already pretty much everything that’s needed to make a Super AI faction, so why not? :wink: I suggest a special type of lab or bunker that has the AI core at the bottom, heavily protected by robots and turrets. …

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## [Point-blank guns as melee Style rather than a shooting action?](https://discourse.cataclysmdda.org/t/point-blank-guns-as-melee-style-rather-than-a-shooting-action/14537)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 15\
**Last updated:** [November 27, 2017, 8:38pm UTC](https://discourse.cataclysmdda.org/t/point-blank-guns-as-melee-style-rather-than-a-shooting-action/14537 "2017-11-27T20:38:09Z")

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Thinking of ways to do close-up gun combat, where the gun is less an aiming ballistic weapon and more a sort of contact-distance bullet injector. For visual reference, try John Wick 1 and 2, or Netflix’ The Punisher. I …

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## [Suggestion: Autodrop for easier item sorting in base](https://discourse.cataclysmdda.org/t/suggestion-autodrop-for-easier-item-sorting-in-base/14492)

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**Author:** [@jirow](https://discourse.cataclysmdda.org/u/jirow)\
**Replies:** 10\
**Last updated:** [November 24, 2017, 11:38am UTC](https://discourse.cataclysmdda.org/t/suggestion-autodrop-for-easier-item-sorting-in-base/14492 "2017-11-24T11:38:08Z")

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So, my suggestion would be an autodropping feature, I think it would increase QoL exponentially. Most of my bases nowadays are just a huge mess of stuff on the floor, I don’t even bother splitting them up among furnitur…

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## [BRAINSTORMING: Chemistry recipes](https://discourse.cataclysmdda.org/t/brainstorming-chemistry-recipes/14527)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 2\
**Last updated:** [November 23, 2017, 11:28am UTC](https://discourse.cataclysmdda.org/t/brainstorming-chemistry-recipes/14527 "2017-11-23T11:28:43Z")

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Yes, yes. Cooking is like chemistry… except NOT. Sure, chemistry can help a bit with cooking, but you don’t need to pass high-school chemistry to be an amazing cook and likewise you can sustain yourself on a diet of burn…

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## [Suggestion: Quality of Life changes (Favorites tab for crafting menu)](https://discourse.cataclysmdda.org/t/suggestion-quality-of-life-changes-favorites-tab-for-crafting-menu/14526)

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**Author:** [@Ragnarist](https://discourse.cataclysmdda.org/u/Ragnarist)\
**Replies:** 4\
**Last updated:** [November 23, 2017, 2:03am UTC](https://discourse.cataclysmdda.org/t/suggestion-quality-of-life-changes-favorites-tab-for-crafting-menu/14526 "2017-11-23T02:03:27Z")

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I’m sure some of you seen my name on Discord…some anyways. But moving onto the suggestions. Now, I’m sure you all know about the crafting menu…you know, the thing that you always use whenever you start the game by pressi…

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## [Encouraging player specialization](https://discourse.cataclysmdda.org/t/encouraging-player-specialization/14444)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 36\
**Last updated:** [November 21, 2017, 8:38pm UTC](https://discourse.cataclysmdda.org/t/encouraging-player-specialization/14444 "2017-11-21T20:38:53Z")

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Continuing the discussion from On risk, reward, goals and purpose: A typical approach to this in RPGs is to make character progression zero-sum, i.e. progression in one direction either prevents progression in another d…

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## [Things to add into debug mode](https://discourse.cataclysmdda.org/t/things-to-add-into-debug-mode/14510)

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**Author:** [@EpicTyphlosion](https://discourse.cataclysmdda.org/u/EpicTyphlosion)\
**Replies:** 5\
**Last updated:** [November 21, 2017, 6:51pm UTC](https://discourse.cataclysmdda.org/t/things-to-add-into-debug-mode/14510 "2017-11-21T18:51:02Z")

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I’ve been playing the iOS version of C:DDA, and man, does it never cease to amaze! Although, some of the enjoyment is hindered due to the fact that I can’t get the keyboard addon thanks to Apple making their phones as in…

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## [Multiplayer?](https://discourse.cataclysmdda.org/t/multiplayer/13981)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 9\
**Last updated:** [November 21, 2017, 4:42am UTC](https://discourse.cataclysmdda.org/t/multiplayer/13981 "2017-11-21T04:42:57Z")

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Let’s just cut to the chase, I don’t expect multiplayer to be easy or fast to program in, but it would be amazing:)

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## [Suggestion: Snowmen, snow angels and snowballs+](https://discourse.cataclysmdda.org/t/suggestion-snowmen-snow-angels-and-snowballs/14496)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 2\
**Last updated:** [November 20, 2017, 3:12am UTC](https://discourse.cataclysmdda.org/t/suggestion-snowmen-snow-angels-and-snowballs/14496 "2017-11-20T03:12:02Z")

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Add an %action menu action of making snow angels and snowmen for a little joy increase. Add snowballs and make throwing them either at zombies or anything at all joyful. Also, icicles as piercing weapons! And also, spe…

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## [Suggestions: Pollution and radiation+](https://discourse.cataclysmdda.org/t/suggestions-pollution-and-radiation/14493)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 5\
**Last updated:** [November 18, 2017, 4:58pm UTC](https://discourse.cataclysmdda.org/t/suggestions-pollution-and-radiation/14493 "2017-11-18T16:58:54Z")

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CDDA is supposed to be post-nuclear, alien-dimension-mutant-zombie invasion survival game. But I’m not sure what does a Geiger counter do in the game. Or gas masks and hazmat suits. And water is so abundant it’s almost…

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## [Suggestion: Auto-refuel adjecent fire](https://discourse.cataclysmdda.org/t/suggestion-auto-refuel-adjecent-fire/14495)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 0\
**Last updated:** [November 18, 2017, 9:36am UTC](https://discourse.cataclysmdda.org/t/suggestion-auto-refuel-adjecent-fire/14495 "2017-11-18T09:36:26Z")

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Either specifically during a cooking/crafting process to fix the ‘one burning paper bag let’s me cook or see for crafting for 8 hours’ exploit or as en option to always automatically add available fuel to an adjacent fir…

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## [Suggestion: Multi-step cooking/charcoal-making mechanic for cooking](https://discourse.cataclysmdda.org/t/suggestion-multi-step-cooking-charcoal-making-mechanic-for-cooking/14494)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 0\
**Last updated:** [November 18, 2017, 9:22am UTC](https://discourse.cataclysmdda.org/t/suggestion-multi-step-cooking-charcoal-making-mechanic-for-cooking/14494 "2017-11-18T09:22:06Z")

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How it works: Spend 20 minutes shelling, cutting and rinsing 4 acorns times a batch of 20 for total of 8 hours. How it could work: Spend 2 hours shelling, cutting and rinsing 100 acorns. Put all of them inside an oven f…

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## [Bionics installation rebalance. Specifically installation failure results](https://discourse.cataclysmdda.org/t/bionics-installation-rebalance-specifically-installation-failure-results/14425)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 6\
**Last updated:** [November 17, 2017, 11:51pm UTC](https://discourse.cataclysmdda.org/t/bionics-installation-rebalance-specifically-installation-failure-results/14425 "2017-11-17T23:51:11Z")

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As of current experimental, bionics installation system suffers from some major peculiarities: you can install all of your bionics at once installation failure below 21% chance carries practically zero consequences (yo…

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## [Sandwiches - adjustment "needed"](https://discourse.cataclysmdda.org/t/sandwiches-adjustment-needed/14340)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 7\
**Last updated:** [November 13, 2017, 9:56pm UTC](https://discourse.cataclysmdda.org/t/sandwiches-adjustment-needed/14340 "2017-11-13T21:56:58Z")

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plain jam sandwiches provide more nutrition, more enjoyability, and require fewer ingredients to produce as compared to PB&J sandwiches. Seems a bit odd. Both sandwiches (realistically) should have their nutrition valu…

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## [Hunting Blinds\\hiding in bushes?](https://discourse.cataclysmdda.org/t/hunting-blinds-hiding-in-bushes/14313)

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**Author:** [@Gwydion](https://discourse.cataclysmdda.org/u/Gwydion)\
**Replies:** 4\
**Last updated:** [November 13, 2017, 9:10pm UTC](https://discourse.cataclysmdda.org/t/hunting-blinds-hiding-in-bushes/14313 "2017-11-13T21:10:40Z")

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Blinds so it would be easier to hunt deer and turkey especially with bows. Maybe allow for a wait for viable target within range action? Allow hiding while in bushes? Once z-levels are good maybe a tree hunting stand? …

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## [Infrared goggles change/new item like it](https://discourse.cataclysmdda.org/t/infrared-goggles-change-new-item-like-it/14426)

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**Author:** [@Bill\_Chompski](https://discourse.cataclysmdda.org/u/Bill_Chompski)\
**Replies:** 0\
**Last updated:** [November 1, 2017, 6:26pm UTC](https://discourse.cataclysmdda.org/t/infrared-goggles-change-new-item-like-it/14426 "2017-11-01T18:26:30Z")

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Infrared goggles are cool. Always have been, great for night raids when you’re trying to be sneaky. But, light amp are good too, because those give actual night vision. Last I checked, infrared doesn’t boost your vision …

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## [Static bases - Returning and excursions](https://discourse.cataclysmdda.org/t/static-bases-returning-and-excursions/14162)

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**Author:** [@Knossos](https://discourse.cataclysmdda.org/u/Knossos)\
**Replies:** 33\
**Last updated:** [November 1, 2017, 6:02pm UTC](https://discourse.cataclysmdda.org/t/static-bases-returning-and-excursions/14162 "2017-11-01T18:02:32Z")

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In the current system, the user has a choice of 3 standard set ups. Vehicle based. The survivor lives and stores everything on their vehicle. Lifting and moving like a nomad. Static bases. The survivor lives in their b…

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## [NPC companions sharing resources](https://discourse.cataclysmdda.org/t/npc-companions-sharing-resources/14415)

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**Author:** [@harison86](https://discourse.cataclysmdda.org/u/harison86)\
**Replies:** 2\
**Last updated:** [October 31, 2017, 10:49pm UTC](https://discourse.cataclysmdda.org/t/npc-companions-sharing-resources/14415 "2017-10-31T22:49:34Z")

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An idea I had, as opposed to every individual NPC handling their own supplies: what if companions (not wandering NPCs, which is a bit different from this) traded/shared resources like food, water, medicine, ammo, etc. am…

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## [Crafted sights/scopes (or lack thereof)](https://discourse.cataclysmdda.org/t/crafted-sights-scopes-or-lack-thereof/14410)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 3\
**Last updated:** [October 30, 2017, 3:22am UTC](https://discourse.cataclysmdda.org/t/crafted-sights-scopes-or-lack-thereof/14410 "2017-10-30T03:22:42Z")

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I find it extremely weird you get auto-learn recipes for rifles and the like, even pretty complicated ones, and you get a low dispersion (compared to default rifle iron sights) BOW sights, but you can only loot (not craf…

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## [Set Starts for Social Interaction and beginers](https://discourse.cataclysmdda.org/t/set-starts-for-social-interaction-and-beginers/14402)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 1\
**Last updated:** [October 28, 2017, 12:09pm UTC](https://discourse.cataclysmdda.org/t/set-starts-for-social-interaction-and-beginers/14402 "2017-10-28T12:09:40Z")

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So the idea here is two fold. One I think we should create a beginner setup for a game. Call it default or beginner or whatever. I think it’d be a good way to go so new people have something to try. The other thing I…

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## [Basic stance system (offshoot of the stealth thread)](https://discourse.cataclysmdda.org/t/basic-stance-system-offshoot-of-the-stealth-thread/14391)

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**Author:** [@SpadeDraco](https://discourse.cataclysmdda.org/u/SpadeDraco)\
**Replies:** 5\
**Last updated:** [October 26, 2017, 6:10am UTC](https://discourse.cataclysmdda.org/t/basic-stance-system-offshoot-of-the-stealth-thread/14391 "2017-10-26T06:10:43Z")

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Reading through the stealth thread reminded me of an idea I had a while back. Stances. Right now just 3. Standing: Plays just like in current game. Allows running. Crouched: Reduced zombie sight range, Allows hiding be…

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## [Salt and spice - PC helps themselves](https://discourse.cataclysmdda.org/t/salt-and-spice-pc-helps-themselves/14389)

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**Author:** [@\_k1](https://discourse.cataclysmdda.org/u/_k1)\
**Replies:** 9\
**Last updated:** [October 26, 2017, 12:20am UTC](https://discourse.cataclysmdda.org/t/salt-and-spice-pc-helps-themselves/14389 "2017-10-26T00:20:49Z")

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Salt can be ingested with many different kinds of food, improving the taste. Human can survive for quite a while without salt, but that is neither healthy nor enjoyable. The survivor needs salt. Salt gives certain comes…

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## [About writting mods](https://discourse.cataclysmdda.org/t/about-writting-mods/14388)

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**Author:** [@however](https://discourse.cataclysmdda.org/u/however)\
**Replies:** 13\
**Last updated:** [October 25, 2017, 1:14am UTC](https://discourse.cataclysmdda.org/t/about-writting-mods/14388 "2017-10-25T01:14:08Z")

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Hello, I just want to ask about mod writting, from coding im mostly know C but my question is pure curiosity. I saw that mods are mostly written in json files, but i saw lua also and i heard that C also could work. And …

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## [Feature Suggestions & Possible Bug Report](https://discourse.cataclysmdda.org/t/feature-suggestions-possible-bug-report/14377)

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**Author:** [@Kuldar](https://discourse.cataclysmdda.org/u/Kuldar)\
**Replies:** 3\
**Last updated:** [October 18, 2017, 4:21pm UTC](https://discourse.cataclysmdda.org/t/feature-suggestions-possible-bug-report/14377 "2017-10-18T16:21:34Z")

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There are plenty of features that Cataclysm could draw from other roguelikes (Caves of Qud \[free non-steam version\] and Dungeon Crawl Stone Soup \[free\]), such as: Pressing a key followed by a directional key (Caves of…

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## [The Lab](https://discourse.cataclysmdda.org/t/the-lab/14372)

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**Author:** [@Kuldar](https://discourse.cataclysmdda.org/u/Kuldar)\
**Replies:** 2\
**Last updated:** [October 16, 2017, 7:07pm UTC](https://discourse.cataclysmdda.org/t/the-lab/14372 "2017-10-16T19:07:41Z")

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Hey hey hey, I am the guy that shows up every once in a while and moans about the Lab Challenge not being challenging enough. Well ladies, gentlemen and non-gender specific genderfluid non-binary things, I finally manage…

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## [Science labs bionics stockrooms](https://discourse.cataclysmdda.org/t/science-labs-bionics-stockrooms/14369)

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**Author:** [@Dishonored\_Archer](https://discourse.cataclysmdda.org/u/Dishonored_Archer)\
**Replies:** 0\
**Last updated:** [October 13, 2017, 10:17pm UTC](https://discourse.cataclysmdda.org/t/science-labs-bionics-stockrooms/14369 "2017-10-13T22:17:24Z")

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When I mean stockrooms I mean the ones you find in 1-tile structures on a table and not the ones at science lab finales, having playing a long time everytime I see these bionic storehouses there are the same and/or commo…

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## [Bundles](https://discourse.cataclysmdda.org/t/bundles/14361)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 2\
**Last updated:** [October 13, 2017, 2:26am UTC](https://discourse.cataclysmdda.org/t/bundles/14361 "2017-10-13T02:26:59Z")

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Yeah yeah I know it would take some rehashing of the inventory code and it’s one of those things that has been mentioned a number of times but man-oh-man would it be useful to bundle items together, either as items store…

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