# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=4

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**Page:** 5

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## [Add a "harvest" butchering option](https://discourse.cataclysmdda.org/t/add-a-harvest-butchering-option/28198)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 3\
**Last updated:** [October 5, 2022, 4:25pm UTC](https://discourse.cataclysmdda.org/t/add-a-harvest-butchering-option/28198 "2022-10-05T16:25:54Z")

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Add a new “harvest” butchering option. This is for when you are butchering and just trying to aquire materials not edible food. This would make sense for things like zombies. Your survivor probably wouldn’t focus on the …

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## [Rework Solar backpack to make it charge smartphones, not only CBMs](https://discourse.cataclysmdda.org/t/rework-solar-backpack-to-make-it-charge-smartphones-not-only-cbms/28227)

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**Author:** [@Victor](https://discourse.cataclysmdda.org/u/Victor)\
**Replies:** 5\
**Last updated:** [October 5, 2022, 3:53pm UTC](https://discourse.cataclysmdda.org/t/rework-solar-backpack-to-make-it-charge-smartphones-not-only-cbms/28227 "2022-10-05T15:53:40Z")

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I would like to discuss possible Solar backpack rework. There was a discussion recently in discord. Solar backpack doesn’t do any big harm now. It doesn’t break the lore. People say it is a bit outdated game item, but …

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## [Alterations to MCA (and welding in general)](https://discourse.cataclysmdda.org/t/alterations-to-mca-and-welding-in-general/28211)

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**Author:** [@TheRedBaron](https://discourse.cataclysmdda.org/u/TheRedBaron)\
**Replies:** 4\
**Last updated:** [October 4, 2022, 5:15pm UTC](https://discourse.cataclysmdda.org/t/alterations-to-mca-and-welding-in-general/28211 "2022-10-04T17:15:51Z")

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Disclaimer: I base this only on what I’ve experienced playing the latest Experimental build. So basically, the changes to Military Composite Armor, and the changes to welding in general, seem well intentioned but poorly…

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## [New Head CBM - Full Immersion VR Training Simulator](https://discourse.cataclysmdda.org/t/new-head-cbm-full-immersion-vr-training-simulator/28220)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 0\
**Last updated:** [October 3, 2022, 5:14am UTC](https://discourse.cataclysmdda.org/t/new-head-cbm-full-immersion-vr-training-simulator/28220 "2022-10-03T05:14:42Z")

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When used the player would lose all physical sensations from their body leaving them extremely vulnerable to attacks, Hunger, Thirst and environmental hazards. The player has to choose how many hours to ‘study’ when the…

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## [More Mutated Plants](https://discourse.cataclysmdda.org/t/more-mutated-plants/27865)

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**Author:** [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Replies:** 13\
**Last updated:** [September 28, 2022, 9:36am UTC](https://discourse.cataclysmdda.org/t/more-mutated-plants/27865 "2022-09-28T09:36:09Z")

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Similar to the way there are more and more mutant animals as time progresses, potentially more and more plants can mutate as well. Both being reflective of the gradual alienation of the environment and further pushing th…

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## [First time modder, I want to make](https://discourse.cataclysmdda.org/t/first-time-modder-i-want-to-make/28195)

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**Author:** [@Zompenguin](https://discourse.cataclysmdda.org/u/Zompenguin)\
**Replies:** 7\
**Last updated:** [September 19, 2022, 7:39pm UTC](https://discourse.cataclysmdda.org/t/first-time-modder-i-want-to-make/28195 "2022-09-19T19:39:13Z")

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The M4 Survival Rifle was a gun utilized by the US Armed Forces in WWII, issued to airmen to shoot small game if they were shot down behind enemy lines. It utilized .22 Hornet ammunition in a 4-round box magazine, but f…

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## [New Flying Ship Dungeon?](https://discourse.cataclysmdda.org/t/new-flying-ship-dungeon/28187)

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**Author:** [@Zompenguin](https://discourse.cataclysmdda.org/u/Zompenguin)\
**Replies:** 2\
**Last updated:** [September 19, 2022, 12:10pm UTC](https://discourse.cataclysmdda.org/t/new-flying-ship-dungeon/28187 "2022-09-19T12:10:54Z")

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It’s an endgame dungeon that I first got an idea for when I was writing a DND campaign. Basically, it’s a US Navy aircraft carrier suspended high off the ground, permanently altered and divorced from the laws of physics…

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## [International Airport?](https://discourse.cataclysmdda.org/t/international-airport/28188)

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**Author:** [@Zompenguin](https://discourse.cataclysmdda.org/u/Zompenguin)\
**Replies:** 3\
**Last updated:** [September 18, 2022, 8:32pm UTC](https://discourse.cataclysmdda.org/t/international-airport/28188 "2022-09-18T20:32:11Z")

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What if there was a bigger airport than the private airstrip in the game? I find it kind of weird that Boston Logan International, one of the top 20 busiest airports in the entire country, isn’t represented in any way, …

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## [Expand buildable frame shapes to include those found on pregen vehicles](https://discourse.cataclysmdda.org/t/expand-buildable-frame-shapes-to-include-those-found-on-pregen-vehicles/28180)

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**Author:** [@MattLok](https://discourse.cataclysmdda.org/u/MattLok)\
**Replies:** 0\
**Last updated:** [September 15, 2022, 10:03pm UTC](https://discourse.cataclysmdda.org/t/expand-buildable-frame-shapes-to-include-those-found-on-pregen-vehicles/28180 "2022-09-15T22:03:18Z")

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There are a couple of different part shapes for fames that can only exist on a generated vehicle and as far as I have found can not be created by the player. The image above comes from Frank-3 stable release.

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## [Contradictions in triffid lore](https://discourse.cataclysmdda.org/t/contradictions-in-triffid-lore/28147)

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**Author:** [@phoeo](https://discourse.cataclysmdda.org/u/phoeo)\
**Replies:** 2\
**Last updated:** [September 8, 2022, 4:58pm UTC](https://discourse.cataclysmdda.org/t/contradictions-in-triffid-lore/28147 "2022-09-08T16:58:38Z")

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I was reading the factions document trying to understand how rogue triffinds work and found several contradicting lines. Here they are: Initially, after severing the connection to the Heart, triffids are functionally o…

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## [Living World - Mutating Flora](https://discourse.cataclysmdda.org/t/living-world-mutating-flora/28121)

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**Author:** [@sadenar](https://discourse.cataclysmdda.org/u/sadenar)\
**Replies:** 0\
**Last updated:** [September 4, 2022, 12:14am UTC](https://discourse.cataclysmdda.org/t/living-world-mutating-flora/28121 "2022-09-04T00:14:57Z")

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As a disclaimer, I am writing this mainly in relation with the newly added Living World project for the next experimental, which right now is geared towards further expanding on how the blob will do flesh factories and h…

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## [Clothing for mutants past the threshold?](https://discourse.cataclysmdda.org/t/clothing-for-mutants-past-the-threshold/28101)

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**Author:** [@Crimson\_R](https://discourse.cataclysmdda.org/u/Crimson_R)\
**Replies:** 3\
**Last updated:** [August 31, 2022, 7:01pm UTC](https://discourse.cataclysmdda.org/t/clothing-for-mutants-past-the-threshold/28101 "2022-08-31T19:01:05Z")

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First, I understand that mutants with their weird bodies not being able to wear clothing is a balance trade off for all the perks you are getting. Be it gas masks or armoured pants. But has anyone tried making a mod or a…

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## [Gaint bugs should be attracted to light](https://discourse.cataclysmdda.org/t/gaint-bugs-should-be-attracted-to-light/28070)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 2\
**Last updated:** [August 15, 2022, 10:48am UTC](https://discourse.cataclysmdda.org/t/gaint-bugs-should-be-attracted-to-light/28070 "2022-08-15T10:48:24Z")

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Bugs thend to be attracted to things like lamps and other bright sources of light in the dark. For us this might be a annoyence to have so many bugs attracted to your sources of light but in the cataclysm it could be rat…

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## [Ammo spawn tweaks in gun stores?](https://discourse.cataclysmdda.org/t/ammo-spawn-tweaks-in-gun-stores/28040)

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**Author:** [@Labsenjoyer](https://discourse.cataclysmdda.org/u/Labsenjoyer)\
**Replies:** 5\
**Last updated:** [August 10, 2022, 8:00pm UTC](https://discourse.cataclysmdda.org/t/ammo-spawn-tweaks-in-gun-stores/28040 "2022-08-10T20:00:18Z")

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I’ve noticed that most gun stores have no ammunition in them, and if they do it’s a mix of the same few calibers (.308, 9mm, and .22 being the most noticeable offenders). In reality, you’d probably see a bit more variety…

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## [A proposal for a new AI faction](https://discourse.cataclysmdda.org/t/a-proposal-for-a-new-ai-faction/27996)

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**Author:** [@SomeGuy57](https://discourse.cataclysmdda.org/u/SomeGuy57)\
**Replies:** 6\
**Last updated:** [August 6, 2022, 9:48pm UTC](https://discourse.cataclysmdda.org/t/a-proposal-for-a-new-ai-faction/27996 "2022-08-06T21:48:38Z")

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(Yeah, I know CDDA already has quite a number of factions, but this one can provide a number of interesting mission hooks, and besides, it rounds out the Three Wise Men! If Balthasar is a knock-off Skynet, Caspar might …

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## [CDDA 3d Ballistics (throwing, bows, long range shooting, artillery)](https://discourse.cataclysmdda.org/t/cdda-3d-ballistics-throwing-bows-long-range-shooting-artillery/27971)

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**Author:** [@OlderMoldberg](https://discourse.cataclysmdda.org/u/OlderMoldberg)\
**Replies:** 8\
**Last updated:** [August 6, 2022, 2:22pm UTC](https://discourse.cataclysmdda.org/t/cdda-3d-ballistics-throwing-bows-long-range-shooting-artillery/27971 "2022-08-06T14:22:40Z")

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Introduction Greetings CDDA! I am a long-time lurker and player and a big fan of the project. I am not an experienced enough programmer to tackle 3d ballistics project myself, but I think it is worthwhile for the core de…

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## [Should movement have a direction heading?](https://discourse.cataclysmdda.org/t/should-movement-have-a-direction-heading/28015)

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**Author:** [@NeatRam](https://discourse.cataclysmdda.org/u/NeatRam)\
**Replies:** 8\
**Last updated:** [August 3, 2022, 8:17pm UTC](https://discourse.cataclysmdda.org/t/should-movement-have-a-direction-heading/28015 "2022-08-03T20:17:55Z")

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Right now kiting with long reach weapons dominates the meta. I think this is because there is no penalty for backwards movement. Should we take a hint from Unreal World and implements its directional heading as an option…

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## [Allow us to flag certain item types to cause an alert when they come into view](https://discourse.cataclysmdda.org/t/allow-us-to-flag-certain-item-types-to-cause-an-alert-when-they-come-into-view/27632)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 4\
**Last updated:** [July 29, 2022, 1:05am UTC](https://discourse.cataclysmdda.org/t/allow-us-to-flag-certain-item-types-to-cause-an-alert-when-they-come-into-view/27632 "2022-07-29T01:05:51Z")

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For example, flagging animal corpses so you can find that deer you shot in the dense forest easier. There could be a message saying how far away it is like in the look menu. Could also set it to alert you to any specific…

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## [NPC quest rewards don't make sense](https://discourse.cataclysmdda.org/t/npc-quest-rewards-dont-make-sense/27906)

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**Author:** [@dragon57](https://discourse.cataclysmdda.org/u/dragon57)\
**Replies:** 3\
**Last updated:** [July 24, 2022, 6:33pm UTC](https://discourse.cataclysmdda.org/t/npc-quest-rewards-dont-make-sense/27906 "2022-07-24T18:33:53Z")

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is it possible that quest rewards (except from the merchant from the refugee center) can make more sense? Instead of getting a small amount of training or whatever items the person has on him or her at the time you could…

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## [Are the ants too weak?](https://discourse.cataclysmdda.org/t/are-the-ants-too-weak/27891)

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**Author:** [@DCHY](https://discourse.cataclysmdda.org/u/DCHY)\
**Replies:** 3\
**Last updated:** [July 24, 2022, 2:00am UTC](https://discourse.cataclysmdda.org/t/are-the-ants-too-weak/27891 "2022-07-24T02:00:21Z")

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I know that ants have always been creatures that crush numbers (except acid ants. they are all dangerous), but they cant fight vs zombies, because they xant see they… (also why do ants lose to mycus… IS it THAT easy? 1 a…

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## [Is Chunk Loading Possible?](https://discourse.cataclysmdda.org/t/is-chunk-loading-possible/28000)

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**Author:** [@Squaggly\_Maggleton](https://discourse.cataclysmdda.org/u/Squaggly_Maggleton)\
**Replies:** 2\
**Last updated:** [July 18, 2022, 5:39pm UTC](https://discourse.cataclysmdda.org/t/is-chunk-loading-possible/28000 "2022-07-18T17:39:30Z")

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What the title says. CDDA works on a “reality bubble” system where anything outside of your bubble does not have time pass until you get there. This makes Wander Spawns trash, because any time you’re away from your base,…

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## [Making fossile fuels out of plastic](https://discourse.cataclysmdda.org/t/making-fossile-fuels-out-of-plastic/27990)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 4\
**Last updated:** [July 7, 2022, 5:30pm UTC](https://discourse.cataclysmdda.org/t/making-fossile-fuels-out-of-plastic/27990 "2022-07-07T17:30:12Z")

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Apperently you can make your own crude oil and fossile fuels via catalytic cracking (the same process they use to turn oil into fuels). Only instead of needing high tech industial equipment you can make your own catalyti…

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## [Oceans and their problems](https://discourse.cataclysmdda.org/t/oceans-and-their-problems/27994)

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**Author:** [@DCHY](https://discourse.cataclysmdda.org/u/DCHY)\
**Replies:** 1\
**Last updated:** [July 7, 2022, 7:41am UTC](https://discourse.cataclysmdda.org/t/oceans-and-their-problems/27994 "2022-07-07T07:41:21Z")

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hello everyone, I would like to discuss a very strong problem of underwater, the most useless space in the world. currently, all the water in the game is the only cell in the depth of the tile (even oceans), at the bott…

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## [Should we add a heat protection on the clothes?](https://discourse.cataclysmdda.org/t/should-we-add-a-heat-protection-on-the-clothes/27967)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 9\
**Last updated:** [June 29, 2022, 9:38pm UTC](https://discourse.cataclysmdda.org/t/should-we-add-a-heat-protection-on-the-clothes/27967 "2022-06-29T21:38:36Z")

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please don’t getting confuse with fire protection, the things I was about to discuss is that clothes can actually protect you from the place with high temperature, such as mi-go tower or camp something like that, I don’…

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## [Composting rotten food?](https://discourse.cataclysmdda.org/t/composting-rotten-food/27969)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 4\
**Last updated:** [June 28, 2022, 10:58am UTC](https://discourse.cataclysmdda.org/t/composting-rotten-food/27969 "2022-06-28T10:58:48Z")

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Would be nice to have something to do with all that rotten food. Composting would make everything you couldn’t shove down your gullet in the first few days actually useful.

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## [Making the world feel more alive with NPCs and microfactions](https://discourse.cataclysmdda.org/t/making-the-world-feel-more-alive-with-npcs-and-microfactions/27965)

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**Author:** [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Replies:** 3\
**Last updated:** [June 27, 2022, 6:48am UTC](https://discourse.cataclysmdda.org/t/making-the-world-feel-more-alive-with-npcs-and-microfactions/27965 "2022-06-27T06:48:57Z")

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Even though most of the population has become zombified already, I assume at the start of the game there are still some stragglers. These are mostly intended to be zombie fodder, so unless they are getting a really lucky…

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## [A suggestion for the current Counterattack system](https://discourse.cataclysmdda.org/t/a-suggestion-for-the-current-counterattack-system/27956)

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**Author:** [@Eren\_Rager](https://discourse.cataclysmdda.org/u/Eren_Rager)\
**Replies:** 0\
**Last updated:** [June 23, 2022, 7:18am UTC](https://discourse.cataclysmdda.org/t/a-suggestion-for-the-current-counterattack-system/27956 "2022-06-23T07:18:30Z")

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The current counterattack systems enables shenanigans like blocking a zombie child with Aikido to allow you to continually stuand down-lock a much more dangerous enemy like a zombie hulk. I’m pretty sure this is not inte…

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## [Faction Missions You'd Like To See](https://discourse.cataclysmdda.org/t/faction-missions-youd-like-to-see/27942)

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**Author:** [@Gotdamnmiracle](https://discourse.cataclysmdda.org/u/Gotdamnmiracle)\
**Replies:** 5\
**Last updated:** [June 20, 2022, 3:46pm UTC](https://discourse.cataclysmdda.org/t/faction-missions-youd-like-to-see/27942 "2022-06-20T15:46:59Z")

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Exactly what it says on the tin. What would add flavor or be a cool way to introduce an idea? Personally, I’m in love with the Hub 01, especially after I found out that certain loot items found in Lab finales can be br…

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## [How to fix bows](https://discourse.cataclysmdda.org/t/how-to-fix-bows/27912)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 3\
**Last updated:** [June 14, 2022, 12:54pm UTC](https://discourse.cataclysmdda.org/t/how-to-fix-bows/27912 "2022-06-14T12:54:26Z")

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Bows are some of the weakest range weapons in the game. As they should be compared to modern firearms. There are however some ways to make them more powerful than they currently are without simply increasing their base d…

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## [Expanding the gameplay capabilities of the spider web?](https://discourse.cataclysmdda.org/t/expanding-the-gameplay-capabilities-of-the-spider-web/27861)

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**Author:** [@DCHY](https://discourse.cataclysmdda.org/u/DCHY)\
**Replies:** 32\
**Last updated:** [June 2, 2022, 11:52pm UTC](https://discourse.cataclysmdda.org/t/expanding-the-gameplay-capabilities-of-the-spider-web/27861 "2022-06-02T23:52:06Z")

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When I look at a mutant rat that can easily create a bunch of tunnels, chew through any walls and ignore the steel doors of laboratories. When I look at a bear that is capable of missing an entire season. When I look at …

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