# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=39

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**Page:** 40

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## [Atmospherics/World Gen: Why Earth?](https://discourse.cataclysmdda.org/t/atmospherics-world-gen-why-earth/14669)

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**Author:** [@Mal](https://discourse.cataclysmdda.org/u/Mal)\
**Replies:** 5\
**Last updated:** [December 25, 2017, 12:47am UTC](https://discourse.cataclysmdda.org/t/atmospherics-world-gen-why-earth/14669 "2017-12-25T00:47:32Z")

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Where do we stand on atmospherics? I have noticed that weather is rather robust and that we have at least a rudimentary gas system because of fire/smokers/gas zombies. As I play this game, I can’t help but think it’s un…

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## [Bring back dynamic spawns](https://discourse.cataclysmdda.org/t/bring-back-dynamic-spawns/14631)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 12\
**Last updated:** [December 24, 2017, 3:08pm UTC](https://discourse.cataclysmdda.org/t/bring-back-dynamic-spawns/14631 "2017-12-24T15:08:35Z")

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I’m boooooored. I want a challenge. I cleared a town out (is there an easier thing than that?) and I feel like nuking the place because it has no reason to exist anymore. I’ve set up a base. Hauled tons of loot. I mea…

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## [A mess of ideas I'm planning to put into a Cataclysm++ style megamod](https://discourse.cataclysmdda.org/t/a-mess-of-ideas-im-planning-to-put-into-a-cataclysm-style-megamod/14694)

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**Author:** [@harison86](https://discourse.cataclysmdda.org/u/harison86)\
**Replies:** 18\
**Last updated:** [December 24, 2017, 1:21pm UTC](https://discourse.cataclysmdda.org/t/a-mess-of-ideas-im-planning-to-put-into-a-cataclysm-style-megamod/14694 "2017-12-24T13:21:03Z")

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Feedback and even more ideas appreciated. New mutations: Dense Bones - cancels Light/Hollow bones; increases bash defense, carry weight, and strength; part of Chimera and Cattle categories Weak Genetics - cancels Ro…

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## [Seilorks' Brewing mod](https://discourse.cataclysmdda.org/t/seilorks-brewing-mod/14698)

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**Author:** [@Seilorks](https://discourse.cataclysmdda.org/u/Seilorks)\
**Replies:** 5\
**Last updated:** [December 24, 2017, 3:55am UTC](https://discourse.cataclysmdda.org/t/seilorks-brewing-mod/14698 "2017-12-24T03:55:06Z")

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Hello! this is my (wip) mod. My mods goal is to make brewing a bigger part of the game. I have a lot to learn from making this mod and I have big plans for it. However, it is a wip so it might not be as big as I hope for…

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## [We make bad suggestions and come up with horrible ideas](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101)

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**Author:** [@bubbadoo14](https://discourse.cataclysmdda.org/u/bubbadoo14)\
**Replies:** 3917\
**Last updated:** [December 23, 2017, 1:15am UTC](https://discourse.cataclysmdda.org/t/we-make-bad-suggestions-and-come-up-with-horrible-ideas/3101 "2017-12-23T01:15:14Z")

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Just porting over a gem from the original forum, whales dev. (came from http://whalesdev.com/forums/index.php?topic=1584.0) Go ahead and post a terrible idea or bad suggestion!

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## [Making photos of somewhere, not JUST the object](https://discourse.cataclysmdda.org/t/making-photos-of-somewhere-not-just-the-object/14687)

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**Author:** [@kapacek](https://discourse.cataclysmdda.org/u/kapacek)\
**Replies:** 1\
**Last updated:** [December 21, 2017, 4:56am UTC](https://discourse.cataclysmdda.org/t/making-photos-of-somewhere-not-just-the-object/14687 "2017-12-21T04:56:41Z")

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It would be nice if photocamera could make photos of what you see in specific area around your sight, not just took photos (descriptions) of the object, so you could remember the place in-game. Of course you can screensh…

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## [Crafting engines from scratch (tl;dr, no)](https://discourse.cataclysmdda.org/t/crafting-engines-from-scratch-tl-dr-no/14678)

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**Author:** [@druidniam](https://discourse.cataclysmdda.org/u/druidniam)\
**Replies:** 32\
**Last updated:** [December 20, 2017, 5:35pm UTC](https://discourse.cataclysmdda.org/t/crafting-engines-from-scratch-tl-dr-no/14678 "2017-12-20T17:35:47Z")

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## [Is this game going to have some sort of paper doll?](https://discourse.cataclysmdda.org/t/is-this-game-going-to-have-some-sort-of-paper-doll/14662)

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**Author:** [@Sneaky\_Potato](https://discourse.cataclysmdda.org/u/Sneaky_Potato)\
**Replies:** 2\
**Last updated:** [December 16, 2017, 2:25am UTC](https://discourse.cataclysmdda.org/t/is-this-game-going-to-have-some-sort-of-paper-doll/14662 "2017-12-16T02:25:25Z")

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I tought it would be pretty good to see this ingame, i don’t like to compare games but i like so much this feature.

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## [Some Balance Feedback on special spaces (spoilers)](https://discourse.cataclysmdda.org/t/some-balance-feedback-on-special-spaces-spoilers/14648)

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**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 1\
**Last updated:** [December 12, 2017, 10:00pm UTC](https://discourse.cataclysmdda.org/t/some-balance-feedback-on-special-spaces-spoilers/14648 "2017-12-12T22:00:15Z")

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Have a current late-game character stomping about poking into some of the darker corners of the world. Just wanted to provide a bit of feedback on them: The labs are feeling kind of old. Really good loot in them, and a …

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## [Allow us to organize the bionics -and -mutations tab](https://discourse.cataclysmdda.org/t/allow-us-to-organize-the-bionics-and-mutations-tab/14646)

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**Author:** [@Osman](https://discourse.cataclysmdda.org/u/Osman)\
**Replies:** 4\
**Last updated:** [December 12, 2017, 8:25pm UTC](https://discourse.cataclysmdda.org/t/allow-us-to-organize-the-bionics-and-mutations-tab/14646 "2017-12-12T20:25:29Z")

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Title. Allow us to organize the tabs the same way you can in the layering (+) tab. It’s just a small pet-peve of mine that I can’t always have my most used bionic (metabolic interchange) in top of the list of the 20 oth…

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## [Spread of Eternal Fire](https://discourse.cataclysmdda.org/t/spread-of-eternal-fire/14619)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 3\
**Last updated:** [December 12, 2017, 12:57am UTC](https://discourse.cataclysmdda.org/t/spread-of-eternal-fire/14619 "2017-12-12T00:57:42Z")

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Was thinking about the longstanding issue of fire acting oddly when the player isn’t there to interact with it, and realized there’s a solution to the problem of keeping the map data loaded to handle the spread of fire w…

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## [FMS: Frequently Made Suggestions](https://discourse.cataclysmdda.org/t/fms-frequently-made-suggestions/9764)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 7\
**Last updated:** [December 10, 2017, 10:46pm UTC](https://discourse.cataclysmdda.org/t/fms-frequently-made-suggestions/9764 "2017-12-10T22:46:30Z")

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This is a list of frequently made suggestions, and the current stance on how viable they are. Broad categories are “This is already implemented”, “Someone is working on it now”, “This will go in as soon as someone imple…

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## [Balance: machete vs tanto](https://discourse.cataclysmdda.org/t/balance-machete-vs-tanto/14362)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 30\
**Last updated:** [December 10, 2017, 7:20pm UTC](https://discourse.cataclysmdda.org/t/balance-machete-vs-tanto/14362 "2017-12-10T19:20:21Z")

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probably a mod conflict or something but the machete has much better stats than the tanto, despite being much simpler to fabricate. not directly comparable is the machete’s block vs the tanto’s rapid strike. maybe a co…

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## [Craftable Alternators from Motors](https://discourse.cataclysmdda.org/t/craftable-alternators-from-motors/14235)

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**Author:** [@Asor](https://discourse.cataclysmdda.org/u/Asor)\
**Replies:** 1\
**Last updated:** [December 9, 2017, 6:23pm UTC](https://discourse.cataclysmdda.org/t/craftable-alternators-from-motors/14235 "2017-12-09T18:23:05Z")

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There is very little difference between a generator and a motor in real life. In fact, it is easier to get electricity from a motor than it is to get from an alternator. I feel that a player should be able to take a moto…

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## [Make friendly NPC inventory usable with Advanced Inventory Manager?](https://discourse.cataclysmdda.org/t/make-friendly-npc-inventory-usable-with-advanced-inventory-manager/14231)

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**Author:** [@Squaggly\_Maggleton](https://discourse.cataclysmdda.org/u/Squaggly_Maggleton)\
**Replies:** 11\
**Last updated:** [December 8, 2017, 9:02pm UTC](https://discourse.cataclysmdda.org/t/make-friendly-npc-inventory-usable-with-advanced-inventory-manager/14231 "2017-12-08T21:02:47Z")

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I would use NPCs as followers more often if it were easier to give them stuff. As it is I end up leaving them as craft bots more often than not because a folding cart is more convenient. I propose that if they’ve already…

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## [Sneaking](https://discourse.cataclysmdda.org/t/sneaking/14360)

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**Author:** [@snow\_dwarf](https://discourse.cataclysmdda.org/u/snow_dwarf)\
**Replies:** 62\
**Last updated:** [November 26, 2017, 2:23am UTC](https://discourse.cataclysmdda.org/t/sneaking/14360 "2017-11-26T02:23:09Z")

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I recently had a playthrough of a pacifist character, who avoided combat and just raided stuff. My longest run was 70 or so days, but I still had around 120 kills and I really think a sneaking skill would be a great game…

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## [Real Year Calendar?](https://discourse.cataclysmdda.org/t/real-year-calendar/14609)

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**Author:** [@ShadowDragon8685](https://discourse.cataclysmdda.org/u/ShadowDragon8685)\
**Replies:** 10\
**Last updated:** [December 8, 2017, 11:07am UTC](https://discourse.cataclysmdda.org/t/real-year-calendar/14609 "2017-12-08T11:07:11Z")

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A cursory search didn’t find anything concrete on this, just a tangenital one relating to respawning. Why not have a real year calendar mode for Cataclysm? Everyone I know looked at “days per season” and immediately cra…

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## [NPC & personal space: no innocent thief anymore](https://discourse.cataclysmdda.org/t/npc-personal-space-no-innocent-thief-anymore/14371)

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**Author:** [@\_k1](https://discourse.cataclysmdda.org/u/_k1)\
**Replies:** 22\
**Last updated:** [December 7, 2017, 11:27pm UTC](https://discourse.cataclysmdda.org/t/npc-personal-space-no-innocent-thief-anymore/14371 "2017-12-07T23:27:53Z")

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Neutral NPC keeps certain distance from you( I suggest 10). When you keep approaching a neutral NPC, they will turn hostile like an angered moose. This solves the problem that neutral NPC steals from your shopping cart…

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## [Mutation ideas to make post-thresh Fish less...bad](https://discourse.cataclysmdda.org/t/mutation-ideas-to-make-post-thresh-fish-less-bad/14615)

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**Author:** [@harison86](https://discourse.cataclysmdda.org/u/harison86)\
**Replies:** 3\
**Last updated:** [December 7, 2017, 4:14pm UTC](https://discourse.cataclysmdda.org/t/mutation-ideas-to-make-post-thresh-fish-less-bad/14615 "2017-12-07T16:14:44Z")

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Just some ideas for post-threshold mutations unique to Fish. Schooling - Grants the player a variety of passive boosts based on the number of nearby allies. For each visible follower within 5 tiles: +0.5 dodge bonus, …

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## [Static Spawn w/drifting zombies/repopulating zombies?](https://discourse.cataclysmdda.org/t/static-spawn-w-drifting-zombies-repopulating-zombies/14606)

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**Author:** [@ShadowDragon8685](https://discourse.cataclysmdda.org/u/ShadowDragon8685)\
**Replies:** 6\
**Last updated:** [December 6, 2017, 9:43pm UTC](https://discourse.cataclysmdda.org/t/static-spawn-w-drifting-zombies-repopulating-zombies/14606 "2017-12-06T21:43:26Z")

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Once you’ve cleared out the area around your homebase in static, conflict can become kind of rare, unless you build a deathmobile and go on the roam. This also means that there’s essentially no value whatever to be found…

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## [Vehicle Teleporters - every scavengers wet dream, but hard and fun](https://discourse.cataclysmdda.org/t/vehicle-teleporters-every-scavengers-wet-dream-but-hard-and-fun/14555)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 16\
**Last updated:** [December 6, 2017, 5:59pm UTC](https://discourse.cataclysmdda.org/t/vehicle-teleporters-every-scavengers-wet-dream-but-hard-and-fun/14555 "2017-12-06T17:59:09Z")

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Inspired by Knossos’s idea. What they solve - Hoarders anxiety and frustration in regards to moving far away from their base with their vehicle. What they add - An exciting end-game feature that plays well with both th…

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## [Should Televisions be LCD instead of Ray Tube?](https://discourse.cataclysmdda.org/t/should-televisions-be-lcd-instead-of-ray-tube/13866)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 6\
**Last updated:** [December 6, 2017, 3:41pm UTC](https://discourse.cataclysmdda.org/t/should-televisions-be-lcd-instead-of-ray-tube/13866 "2017-12-06T15:41:39Z")

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Given the prevalence of solar cars and nuclear powered bionic implants it seems odd that televisions would still be CRTs, as even present day I don’t know of anyone who still owns one. But living near silicon valley I’m…

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## [Internal Furnace CBM Overhaul](https://discourse.cataclysmdda.org/t/internal-furnace-cbm-overhaul/14576)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 14\
**Last updated:** [December 6, 2017, 1:08pm UTC](https://discourse.cataclysmdda.org/t/internal-furnace-cbm-overhaul/14576 "2017-12-06T13:08:25Z")

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Either move it to the CrazyCataclysm mod like was talked about years ago OR… Make it less silly. Either just limit the volume of items that can be consumed (No munching TVs for full batteries) and introduce an over-t…

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## [Chopped Downed Tree](https://discourse.cataclysmdda.org/t/chopped-downed-tree/14534)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 12\
**Last updated:** [December 6, 2017, 10:06am UTC](https://discourse.cataclysmdda.org/t/chopped-downed-tree/14534 "2017-12-06T10:06:06Z")

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Can we make chopped down trees something like furniture instead of what they currently are? Taht way you should be able to "G"rab them and drag them around.

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## [Modular Power Armor/CBMs/Mutation/Anatomy based on vehicle system](https://discourse.cataclysmdda.org/t/modular-power-armor-cbms-mutation-anatomy-based-on-vehicle-system/14570)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 9\
**Last updated:** [December 6, 2017, 5:55am UTC](https://discourse.cataclysmdda.org/t/modular-power-armor-cbms-mutation-anatomy-based-on-vehicle-system/14570 "2017-12-06T05:55:07Z")

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Preface; Yes, this idea is ridiculous and will never be done. It’s just a description of an ideal system I’d like to see in some game, some day. Additional disclaimer: Yes, this would require a re-write of many other sy…

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## [Disinfectant, surgical tools and filthy bionics](https://discourse.cataclysmdda.org/t/disinfectant-surgical-tools-and-filthy-bionics/14584)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 6\
**Last updated:** [December 5, 2017, 9:59pm UTC](https://discourse.cataclysmdda.org/t/disinfectant-surgical-tools-and-filthy-bionics/14584 "2017-12-05T21:59:59Z")

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Another step on top of requirement for painkillers; consumption of disinfectant during the procedure. tools with ‘surgical’ quality. This should be rather simple to add and make acquiring bionics a bit more invo…

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## [Psychological disorders and compulsions](https://discourse.cataclysmdda.org/t/psychological-disorders-and-compulsions/14587)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 7\
**Last updated:** [December 4, 2017, 11:53pm UTC](https://discourse.cataclysmdda.org/t/psychological-disorders-and-compulsions/14587 "2017-12-04T23:53:49Z")

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Psychological disorders, at least in my mind, play a crucial role in an apocalyptic fantasy like CDDA and play a huge role in survival that stands at the core of the game. They also give a tremendous opportunity for char…

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## [The Future of NPCs](https://discourse.cataclysmdda.org/t/the-future-of-npcs/14532)

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**Author:** [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)\
**Replies:** 35\
**Last updated:** [December 4, 2017, 8:44am UTC](https://discourse.cataclysmdda.org/t/the-future-of-npcs/14532 "2017-12-04T08:44:39Z")

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I like NPCs. I really do. As one person once said: “What is the point of surviving if you are the only person left?” That’s why I want to see more content added onto them. First is mutant/cyborg NPCs. From what I could …

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## [Automated Car Salon, Casinos & Auto-Clinics](https://discourse.cataclysmdda.org/t/automated-car-salon-casinos-auto-clinics/14575)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 3\
**Last updated:** [December 2, 2017, 5:47am UTC](https://discourse.cataclysmdda.org/t/automated-car-salon-casinos-auto-clinics/14575 "2017-12-02T05:47:39Z")

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To give the cashcards (and hacking?) some purpose I suggest that these locations be added: Automated Car Salon where the player can buy pristine vehicles for exorbitant amounts of cash. Casinos where the player can…

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## [Mega Hordes Suggestion](https://discourse.cataclysmdda.org/t/mega-hordes-suggestion/14549)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 12\
**Last updated:** [December 1, 2017, 2:06pm UTC](https://discourse.cataclysmdda.org/t/mega-hordes-suggestion/14549 "2017-12-01T14:06:30Z")

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Pretty much what it says on the tin. A horde. But mega. Made up of several overmap tile hordes traveling together. I think it would add a lot to the game. Currently the world feels very dead and sandboxy. It lays dor…

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