# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=37

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**Page:** 38

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## [Shouldn't you not see anything while sleeping?](https://discourse.cataclysmdda.org/t/shouldnt-you-not-see-anything-while-sleeping/15183)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 3\
**Last updated:** [March 27, 2018, 12:12pm UTC](https://discourse.cataclysmdda.org/t/shouldnt-you-not-see-anything-while-sleeping/15183 "2018-03-27T12:12:35Z")

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While is it that I can still see things while my character sleeps? While the player is technically an outside controller, it still make sense to me. After all, you vision is limited when you have heavy eye encumbrance, s…

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## [Disconnecting vehicle batteries](https://discourse.cataclysmdda.org/t/disconnecting-vehicle-batteries/15174)

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**Author:** [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Replies:** 4\
**Last updated:** [March 25, 2018, 9:47pm UTC](https://discourse.cataclysmdda.org/t/disconnecting-vehicle-batteries/15174 "2018-03-25T21:47:09Z")

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Short story first: Today I found an electric car. It was in good shape, had multiple working panels, two batteries with plenty of charge and engine in perfect shape. But the car doesn’t recharge the batteries at all. I…

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## [My thoughts if that's ok](https://discourse.cataclysmdda.org/t/my-thoughts-if-thats-ok/15166)

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**Author:** [@walkabout](https://discourse.cataclysmdda.org/u/walkabout)\
**Replies:** 11\
**Last updated:** [March 24, 2018, 6:13pm UTC](https://discourse.cataclysmdda.org/t/my-thoughts-if-thats-ok/15166 "2018-03-24T18:13:53Z")

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Been playing and reading this forum and the reddit for the past few weeks. I guess I was hooked. I have some thoughts about the game and though they may only apply to me and my preference, I thought I would share them he…

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## [Guns and gun-critters with "weird" damage types (in context of acid ant spit)](https://discourse.cataclysmdda.org/t/guns-and-gun-critters-with-weird-damage-types-in-context-of-acid-ant-spit/15168)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 6\
**Last updated:** [March 24, 2018, 10:00am UTC](https://discourse.cataclysmdda.org/t/guns-and-gun-critters-with-weird-damage-types-in-context-of-acid-ant-spit/15168 "2018-03-24T10:00:22Z")

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Discussion related: tl;dr Acid ants spit like spitter, but this is neither good mechanically nor very “realistic”. I’d do it like this: Ants use the “gun” actor, like turrets A fake gun and ammo is created for ant…

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## [Variable seaon lengths and other season variables](https://discourse.cataclysmdda.org/t/variable-seaon-lengths-and-other-season-variables/15146)

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**Author:** [@hobophobe](https://discourse.cataclysmdda.org/u/hobophobe)\
**Replies:** 9\
**Last updated:** [March 23, 2018, 11:09pm UTC](https://discourse.cataclysmdda.org/t/variable-seaon-lengths-and-other-season-variables/15146 "2018-03-23T23:09:34Z")

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Would be very cool to be able to change the length and intensity of each individual season, so you can basically simulate any temperate climate or just make up your own.

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## [Removal of impossible gun mods](https://discourse.cataclysmdda.org/t/removal-of-impossible-gun-mods/15153)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 9\
**Last updated:** [March 21, 2018, 5:22am UTC](https://discourse.cataclysmdda.org/t/removal-of-impossible-gun-mods/15153 "2018-03-21T05:22:50Z")

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You’re not at a level where you can make equivalent guns, that’s specifically disallowed. You’re totally right that it’s a similar case to a belt-feed adaptor mechanism, that mod will be going away. Any other examples…

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## [Thermoelectric Exchange CBM](https://discourse.cataclysmdda.org/t/thermoelectric-exchange-cbm/15148)

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**Author:** [@Oxidas](https://discourse.cataclysmdda.org/u/Oxidas)\
**Replies:** 21\
**Last updated:** [March 21, 2018, 2:40am UTC](https://discourse.cataclysmdda.org/t/thermoelectric-exchange-cbm/15148 "2018-03-21T02:40:38Z")

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Update It turns out this is a lot simpler than I thought, most of the relevant warmth/wet/wind values this bio needs seem to be consolidated in player.cpp, I was just looking in the wrong place this whole time. Edited …

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## [Coffee (and meth) vs sleep](https://discourse.cataclysmdda.org/t/coffee-and-meth-vs-sleep/15152)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 4\
**Last updated:** [March 21, 2018, 1:23am UTC](https://discourse.cataclysmdda.org/t/coffee-and-meth-vs-sleep/15152 "2018-03-21T01:23:53Z")

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Coffee and meth currently decrease fatigue, just like that. If you have a big enough stash, you can stay awake indefinitely. Atomic coffee is especially effective for this. My idea of fix: Effective fatigue is scaled …

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## [Suggestion: Move the old future era lore into Icecoon's Arsenal](https://discourse.cataclysmdda.org/t/suggestion-move-the-old-future-era-lore-into-icecoons-arsenal/15129)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 5\
**Last updated:** [March 18, 2018, 1:59am UTC](https://discourse.cataclysmdda.org/t/suggestion-move-the-old-future-era-lore-into-icecoons-arsenal/15129 "2018-03-18T01:59:22Z")

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Instead of removing all the lore referencing the old early DDA/Whale’s Cataclysm setting, why not convert Icecoon’s Arsenal into an era mod?

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## [Are Islands Possible?](https://discourse.cataclysmdda.org/t/are-islands-possible/15125)

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**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 4\
**Last updated:** [March 16, 2018, 1:30pm UTC](https://discourse.cataclysmdda.org/t/are-islands-possible/15125 "2018-03-16T13:30:59Z")

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Is it possible to make lakes/rivers big enough that there could be islands in the middle of them? And corresponding docks/ferries or whatever on the mainland that have boats you could drive there? I guess you would have…

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## [Expanding tile outline system (ie blue for multiple items)](https://discourse.cataclysmdda.org/t/expanding-tile-outline-system-ie-blue-for-multiple-items/15122)

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**Author:** [@hobophobe](https://discourse.cataclysmdda.org/u/hobophobe)\
**Replies:** 4\
**Last updated:** [March 15, 2018, 9:57pm UTC](https://discourse.cataclysmdda.org/t/expanding-tile-outline-system-ie-blue-for-multiple-items/15122 "2018-03-15T21:57:58Z")

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So what I’m thinking here is the blue tile outline which designates multiple items on one tile is very useful and could be expanded to denote a wide variety of other useful information. For example, you can’t currently t…

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## ['Nether' Mutations](https://discourse.cataclysmdda.org/t/nether-mutations/15124)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 0\
**Last updated:** [March 15, 2018, 7:15pm UTC](https://discourse.cataclysmdda.org/t/nether-mutations/15124 "2018-03-15T19:15:30Z")

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We saw it, the End. Before it was thought even possible. Masters found us, they show us the future of mankind. They show our errors, and how weak we are. Others do not believe in us, they call us fools and throw us out. …

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## [Wild animals aren't aggressive like this](https://discourse.cataclysmdda.org/t/wild-animals-arent-aggressive-like-this/15100)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 11\
**Last updated:** [March 15, 2018, 6:47am UTC](https://discourse.cataclysmdda.org/t/wild-animals-arent-aggressive-like-this/15100 "2018-03-15T06:47:49Z")

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–IRL, bears won’t attack you unless you get close to either them or their cub(s). They eat much more than simply meat, such as berries and honey. You really don’t need to worry much about them at all if you ever see one,…

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## [Suggestion: Dog improvements](https://discourse.cataclysmdda.org/t/suggestion-dog-improvements/15110)

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**Author:** [@Pyrite](https://discourse.cataclysmdda.org/u/Pyrite)\
**Replies:** 1\
**Last updated:** [March 14, 2018, 4:58pm UTC](https://discourse.cataclysmdda.org/t/suggestion-dog-improvements/15110 "2018-03-14T16:58:48Z")

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Basically, this is what I’d like to see for dogs: Adapt the NPC dialogue code to treat pet dogs as NPCs. Through this dialogue menu, you could: -Give the dog a harness. We should be able to armor our doggos to give th…

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## [Snow ideas (and more)](https://discourse.cataclysmdda.org/t/snow-ideas-and-more/15083)

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**Author:** [@Brony\_RainBoom](https://discourse.cataclysmdda.org/u/Brony_RainBoom)\
**Replies:** 13\
**Last updated:** [March 13, 2018, 9:42am UTC](https://discourse.cataclysmdda.org/t/snow-ideas-and-more/15083 "2018-03-13T09:42:15Z")

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As a player who somehow is better at wilderness survival then city (Idk how) I noticed that you can’t build stuff from snow… And I think I have some suggestions 1)melt snow and ice 2)build… The oval snow thing that esc…

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## [Temperature insulation](https://discourse.cataclysmdda.org/t/temperature-insulation/15086)

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**Author:** [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Replies:** 18\
**Last updated:** [March 12, 2018, 11:58pm UTC](https://discourse.cataclysmdda.org/t/temperature-insulation/15086 "2018-03-12T23:58:05Z")

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So clothes warm the player, this is fine, but some like turbans, maybe a craftable cape, ect, should also insulate the player from the heat? The current method of wearing as little as possible during summer irks me, a s…

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## [Brains: A useful thing](https://discourse.cataclysmdda.org/t/brains-a-useful-thing/14745)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 19\
**Last updated:** [March 12, 2018, 2:47pm UTC](https://discourse.cataclysmdda.org/t/brains-a-useful-thing/14745 "2018-03-12T14:47:12Z")

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This is just a random somewhat goofy idea I thought of one time. What if all those dead things had a prober use for their brain? IRL people will eat monkey brains, so that’s one example. (Unless offals count as that then…

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## [Suggestion: Tanned hide alternative for building a door curtain](https://discourse.cataclysmdda.org/t/suggestion-tanned-hide-alternative-for-building-a-door-curtain/15004)

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**Author:** [@Rook275](https://discourse.cataclysmdda.org/u/Rook275)\
**Replies:** 3\
**Last updated:** [February 20, 2018, 6:38pm UTC](https://discourse.cataclysmdda.org/t/suggestion-tanned-hide-alternative-for-building-a-door-curtain/15004 "2018-02-20T18:38:46Z")

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So playing wild man style is my preferred way to Cataclysm. and I have a suggestion for the “door curtain” construction. currently, the door curtain requires two sheets to be made, but I was hoping we could add somethin…

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## [You dead... but not RIP](https://discourse.cataclysmdda.org/t/you-dead-but-not-rip/14918)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 7\
**Last updated:** [February 18, 2018, 1:18pm UTC](https://discourse.cataclysmdda.org/t/you-dead-but-not-rip/14918 "2018-02-18T13:18:29Z")

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what if you are been yet infected with goo - well you eat zombie-meat, for example. and you… died… in the principle you may resurrect as zombie. why other humans resurrected as zombies but you only died? well - it ma…

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## [Random encounter NPC group](https://discourse.cataclysmdda.org/t/random-encounter-npc-group/14958)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 6\
**Last updated:** [February 17, 2018, 8:58pm UTC](https://discourse.cataclysmdda.org/t/random-encounter-npc-group/14958 "2018-02-17T20:58:55Z")

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I start thinking about you can encounter with a NPC group instead of only a single one, but unlike the random NPC, the one you’re found, has it’s own rules to running the group, such as a travel merchants with it’s own …

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## [Expand the mod discription window](https://discourse.cataclysmdda.org/t/expand-the-mod-discription-window/14987)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 0\
**Last updated:** [February 16, 2018, 9:22am UTC](https://discourse.cataclysmdda.org/t/expand-the-mod-discription-window/14987 "2018-02-16T09:22:59Z")

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The mod blurb window doesn’t have enough room to adequately explain the features of the more complex mods, or list contributors.

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## [On rebalancing throwing](https://discourse.cataclysmdda.org/t/on-rebalancing-throwing/14970)

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**Author:** [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Replies:** 1\
**Last updated:** [February 15, 2018, 8:13am UTC](https://discourse.cataclysmdda.org/t/on-rebalancing-throwing/14970 "2018-02-15T08:13:44Z")

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So, on throwing rebalancing. Throwing should be the ranged skill most affected by wind and other weather conditions. Make weather have potential to make throwing less accurate, deal less damage, how you’d make this wor…

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## [User Defined Storage Area](https://discourse.cataclysmdda.org/t/user-defined-storage-area/14667)

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**Author:** [@jacob.exe](https://discourse.cataclysmdda.org/u/jacob.exe)\
**Replies:** 7\
**Last updated:** [February 14, 2018, 4:24am UTC](https://discourse.cataclysmdda.org/t/user-defined-storage-area/14667 "2018-02-14T04:24:02Z")

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What if the player could mark a zone as storage and could then have access to everything within via the advanced inventory? I could see balance issues as the player could pick up items across the room as easily as ones …

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## [Transport construction yard - need some addendum](https://discourse.cataclysmdda.org/t/transport-construction-yard-need-some-addendum/14941)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 4\
**Last updated:** [February 11, 2018, 5:10am UTC](https://discourse.cataclysmdda.org/t/transport-construction-yard-need-some-addendum/14941 "2018-02-11T05:10:27Z")

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need to mark on the map which help us to build or disassemble our transport more easy. if you know where you are that you will disassemble a car by the principle “from a distant dish at a table to the neighbor dish”. y…

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## [Volume of noise from Bows](https://discourse.cataclysmdda.org/t/volume-of-noise-from-bows/15822)

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**Author:** [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Replies:** 6\
**Last updated:** [February 10, 2018, 12:30am UTC](https://discourse.cataclysmdda.org/t/volume-of-noise-from-bows/15822 "2018-02-10T00:30:32Z")

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## [Random Suggestion: Suspension, Tires, and Brakes](https://discourse.cataclysmdda.org/t/random-suggestion-suspension-tires-and-brakes/14938)

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**Author:** [@FurryDegenerate](https://discourse.cataclysmdda.org/u/FurryDegenerate)\
**Replies:** 1\
**Last updated:** [February 9, 2018, 8:46pm UTC](https://discourse.cataclysmdda.org/t/random-suggestion-suspension-tires-and-brakes/14938 "2018-02-09T20:46:26Z")

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Just a random idea I came up with. For example, you can lift a cars suspension and change out the tires for more off-road variants to increase off-road speed but decreasing the maximum speed. Different brakes would chang…

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## [Vehicle Rarities don't make sense](https://discourse.cataclysmdda.org/t/vehicle-rarities-dont-make-sense/14932)

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**Author:** [@Human\_Shield](https://discourse.cataclysmdda.org/u/Human_Shield)\
**Replies:** 2\
**Last updated:** [February 7, 2018, 11:57pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rarities-dont-make-sense/14932 "2018-02-07T23:57:12Z")

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Looking at vehicle\_groups and the probability assigned each vehicle, I assume they are picked randomly out of the total of that group. Of city vehicles: 2 out of 1000 cars on the road right now are using mini-nuclear r…

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## [Trump SUCKS!](https://discourse.cataclysmdda.org/t/trump-sucks/12975)

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**Author:** [@DeclanFrost](https://discourse.cataclysmdda.org/u/DeclanFrost)\
**Replies:** 12\
**Last updated:** [November 22, 2016, 4:44pm UTC](https://discourse.cataclysmdda.org/t/trump-sucks/12975 "2016-11-22T16:44:24Z")

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Sorry for the clickbait, but

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## [Solar cars and "isolated sci-fi elements"](https://discourse.cataclysmdda.org/t/solar-cars-and-isolated-sci-fi-elements/14923)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 29\
**Last updated:** [February 7, 2018, 12:18am UTC](https://discourse.cataclysmdda.org/t/solar-cars-and-isolated-sci-fi-elements/14923 "2018-02-07T00:18:29Z")

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Cataclysm is now supposed to be Present Day / Very Near Future with isolated sci-fi elements. Do ubiquitous solar cars violate this design concept? If so, I think we should keep solar cars as a very rare spawn (isolate…

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## [Heating up food](https://discourse.cataclysmdda.org/t/heating-up-food/14903)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 15\
**Last updated:** [February 6, 2018, 6:20am UTC](https://discourse.cataclysmdda.org/t/heating-up-food/14903 "2018-02-06T06:20:19Z")

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why not, for example, heat up with %near\_fire + %long pole&staff weapon or edged woodstick? in the IFB (individual food box, individual rations) heater useable on the one fooditem. but there is more than one fooditem i…

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