# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=34

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 35

---

## [Hav-A-Heart Traps and animal breeding/husbandry?](https://discourse.cataclysmdda.org/t/hav-a-heart-traps-and-animal-breeding-husbandry/13368)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 18\
**Last updated:** [August 18, 2018, 5:54pm UTC](https://discourse.cataclysmdda.org/t/hav-a-heart-traps-and-animal-breeding-husbandry/13368 "2018-08-18T17:54:22Z")

</div>

I know that in many a preppers research and preparations, rabbit farms, chicken farms, fish farms, etc are considered as a very reliable method of meat sourcing, fur, bones, etc. I feel like like if animals breeding is…

---

## [New Weapon mods or weapons not in the game that should be (i.e. Slingbow)](https://discourse.cataclysmdda.org/t/new-weapon-mods-or-weapons-not-in-the-game-that-should-be-i-e-slingbow/16249)

<div class="topic-metadata">

**Author:** [@TJKing293](https://discourse.cataclysmdda.org/u/TJKing293)\
**Replies:** 9\
**Last updated:** [August 18, 2018, 1:01am UTC](https://discourse.cataclysmdda.org/t/new-weapon-mods-or-weapons-not-in-the-game-that-should-be-i-e-slingbow/16249 "2018-08-18T01:01:43Z")

</div>

Weapon ideas/modifications or new weapon suggestions

---

## [Should wearing armor cause issues when sleeping?](https://discourse.cataclysmdda.org/t/should-wearing-armor-cause-issues-when-sleeping/16230)

<div class="topic-metadata">

**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 42\
**Last updated:** [August 17, 2018, 10:25pm UTC](https://discourse.cataclysmdda.org/t/should-wearing-armor-cause-issues-when-sleeping/16230 "2018-08-17T22:25:36Z")

</div>

Should wearing lots of clothing or armor cause issues when you sleep. Like its harder to get to sleep or its lest restful? Or alternatively should you get a bonus for going to sleep in lighter clothing or no armor? Its …

---

## [NPCs Don't know how to archery well](https://discourse.cataclysmdda.org/t/npcs-dont-know-how-to-archery-well/16232)

<div class="topic-metadata">

**Author:** [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Replies:** 7\
**Last updated:** [August 17, 2018, 4:36pm UTC](https://discourse.cataclysmdda.org/t/npcs-dont-know-how-to-archery-well/16232 "2018-08-17T16:36:01Z")

</div>

Apparently NPCs Don’t reload their quiver ever. Also I’ve been seeing problems with their behaviours as they’ll shoot once then move in to engage, and I’m not sure what to do about it. If they stay put, they often Don’t …

---

## [Player status window recomposition](https://discourse.cataclysmdda.org/t/player-status-window-recomposition/15068)

<div class="topic-metadata">

**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 8\
**Last updated:** [August 17, 2018, 12:19pm UTC](https://discourse.cataclysmdda.org/t/player-status-window-recomposition/15068 "2018-08-17T12:19:34Z")

</div>

\[%D0%B8%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5\] STATS and ENCUMBRANCE AND WARMTH panels have fixed height and are located at the top because they don’t have any other information that might require …

---

## [A few problem and idea about the gun fight stystem](https://discourse.cataclysmdda.org/t/a-few-problem-and-idea-about-the-gun-fight-stystem/16233)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 3\
**Last updated:** [August 17, 2018, 5:39am UTC](https://discourse.cataclysmdda.org/t/a-few-problem-and-idea-about-the-gun-fight-stystem/16233 "2018-08-17T05:39:37Z")

</div>

So, people should know, I used to complain about the old version how bad the aim stystem it is, but it makes no point and getting people annoying, but now, I tried to make a few idea about the gun fighting stystem, beca…

---

## [The concept of a Scrap Broker](https://discourse.cataclysmdda.org/t/the-concept-of-a-scrap-broker/15172)

<div class="topic-metadata">

**Author:** [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)\
**Replies:** 9\
**Last updated:** [August 16, 2018, 2:59am UTC](https://discourse.cataclysmdda.org/t/the-concept-of-a-scrap-broker/15172 "2018-08-16T02:59:27Z")

</div>

Continuing the discussion from My thoughts if that's ok: Essentially, the idea is that this NPC buys materials that’d be considered valuable scrap and gives you money in return for it. Essentially another way for people…

---

## [Diversify Melee Weapon Skills Discussion](https://discourse.cataclysmdda.org/t/diversify-melee-weapon-skills-discussion/15758)

<div class="topic-metadata">

**Author:** [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Replies:** 32\
**Last updated:** [August 15, 2018, 3:26pm UTC](https://discourse.cataclysmdda.org/t/diversify-melee-weapon-skills-discussion/15758 "2018-08-15T15:26:51Z")

</div>

Continuing the discussion from Throwing debate: I don’t know if this NEEDS to happen, but I’d be interested in a discussion over it. As we know, current implementation is that there are three melee weapon skills based …

---

## [Bartering doesn't need its own skill](https://discourse.cataclysmdda.org/t/bartering-doesnt-need-its-own-skill/15311)

<div class="topic-metadata">

**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 22\
**Last updated:** [August 15, 2018, 2:50pm UTC](https://discourse.cataclysmdda.org/t/bartering-doesnt-need-its-own-skill/15311 "2018-08-15T14:50:25Z")

</div>

For the following reasons, I believe Bartering should be collapsed into Speaking: Linguistically and logically, Bartering is a special case of Speaking. Bartering doesn’t change any real outcomes. At most, it slightly …

---

## [Electric Motor Size Revamp](https://discourse.cataclysmdda.org/t/electric-motor-size-revamp/15932)

<div class="topic-metadata">

**Author:** [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Replies:** 15\
**Last updated:** [August 14, 2018, 4:34pm UTC](https://discourse.cataclysmdda.org/t/electric-motor-size-revamp/15932 "2018-08-14T16:34:06Z")

</div>

So I recently made a PR to add a new size of motor (motor\_tiny) to the electric motors. Discussions revealed that the sizes of electric motors might need a revamp. I proposed this solution : enhanced electric motor …

---

## [Seltbelt Removal Should be Bolt Turning and Makeshift Bolt Turning Tools](https://discourse.cataclysmdda.org/t/seltbelt-removal-should-be-bolt-turning-and-makeshift-bolt-turning-tools/16206)

<div class="topic-metadata">

**Author:** [@Human\_Shield](https://discourse.cataclysmdda.org/u/Human_Shield)\
**Replies:** 1\
**Last updated:** [August 13, 2018, 9:44pm UTC](https://discourse.cataclysmdda.org/t/seltbelt-removal-should-be-bolt-turning-and-makeshift-bolt-turning-tools/16206 "2018-08-13T21:44:36Z")

</div>

Tried to collect seatbelts for ropes and realized cutting tool didn’t cut it. I guess it isn’t good enough to just cut it out for rope. But a makeshift screwdriver relies on finding duct tape. “install”: { “time”: 15000…

---

## [Here are some Ideas that I think would make neat additons to CDDA](https://discourse.cataclysmdda.org/t/here-are-some-ideas-that-i-think-would-make-neat-additons-to-cdda/16199)

<div class="topic-metadata">

**Author:** [@Maverick](https://discourse.cataclysmdda.org/u/Maverick)\
**Replies:** 11\
**Last updated:** [August 13, 2018, 1:58am UTC](https://discourse.cataclysmdda.org/t/here-are-some-ideas-that-i-think-would-make-neat-additons-to-cdda/16199 "2018-08-13T01:58:28Z")

</div>

I’m reasonably new to the discord, and have been playing CDDA for about a year. I’ve thought of a few little things I would like to see in the game. I don’t have any expierence in editing .json files, but would be willin…

---

## [Fix the NPC cloches without undress](https://discourse.cataclysmdda.org/t/fix-the-npc-cloches-without-undress/16190)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 3\
**Last updated:** [August 12, 2018, 5:12pm UTC](https://discourse.cataclysmdda.org/t/fix-the-npc-cloches-without-undress/16190 "2018-08-12T17:12:12Z")

</div>

I found a little annoying about tried to fix the npc clothes up, because anytime you have to undress them first, before you can fix the clothes, can’t we just fix their clothes directly?

---

## [Player character switching?](https://discourse.cataclysmdda.org/t/player-character-switching/16188)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [August 12, 2018, 12:43pm UTC](https://discourse.cataclysmdda.org/t/player-character-switching/16188 "2018-08-12T12:43:22Z")

</div>

Since we can build a camp and recruit a new NPC for now, I’m start thinking mabye we can make a system that switch a different character on the camp, so if you died, you wont need to crate a new character and go back the…

---

## ["Groundhog Day" world setting](https://discourse.cataclysmdda.org/t/groundhog-day-world-setting/16172)

<div class="topic-metadata">

**Author:** [@kuros](https://discourse.cataclysmdda.org/u/kuros)\
**Replies:** 3\
**Last updated:** [August 11, 2018, 2:34am UTC](https://discourse.cataclysmdda.org/t/groundhog-day-world-setting/16172 "2018-08-11T02:34:01Z")

</div>

How hard would it be to set a World option so that instead of keeping it or resetting the entire world, it keeps the locations, a la the save-scumming Vormithrax did on his groundhog day series? Essentially, he saved im…

---

## [Our vehicles vs mud](https://discourse.cataclysmdda.org/t/our-vehicles-vs-mud/16158)

<div class="topic-metadata">

**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 17\
**Last updated:** [August 10, 2018, 7:04pm UTC](https://discourse.cataclysmdda.org/t/our-vehicles-vs-mud/16158 "2018-08-10T19:04:52Z")

</div>

I have an idea about mud at fields. We all know that rainy weather in Cata can last for a very long time. I live in a small village and almost every year I see how a long period of a rainy weather ends. Fields are real t…

---

## [NPC behavior changes](https://discourse.cataclysmdda.org/t/npc-behavior-changes/16088)

<div class="topic-metadata">

**Author:** [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Replies:** 12\
**Last updated:** [August 9, 2018, 6:29am UTC](https://discourse.cataclysmdda.org/t/npc-behavior-changes/16088 "2018-08-09T06:29:14Z")

</div>

I’m sure many of these have been implemented or are being worked on already, but I’m going to go ahead and brainstorm possible changes, practicality, etc. Recognizing player property: this is a difficult one. One might…

---

## [New use for all that wood ash?](https://discourse.cataclysmdda.org/t/new-use-for-all-that-wood-ash/16142)

<div class="topic-metadata">

**Author:** [@stekolla](https://discourse.cataclysmdda.org/u/stekolla)\
**Replies:** 1\
**Last updated:** [August 9, 2018, 6:23am UTC](https://discourse.cataclysmdda.org/t/new-use-for-all-that-wood-ash/16142 "2018-08-09T06:23:49Z")

</div>

Converting wood ash into calcium oxide (quicklime) via saturation, drying, then forge/kiln firing.

---

## [Allow mods to change hard-coded stuff!](https://discourse.cataclysmdda.org/t/allow-mods-to-change-hard-coded-stuff/16143)

<div class="topic-metadata">

**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 3\
**Last updated:** [December 13, 2018, 12:25am UTC](https://discourse.cataclysmdda.org/t/allow-mods-to-change-hard-coded-stuff/16143 "2018-12-13T00:25:50Z")

</div>

\-I don’t have anywhere near the knowledge to mess around with this sort of programming stuff myself, I can only really do some json stuff. However, it would probably be very useful for some modders if this was possible, …

---

## [Crafting enhancement idea](https://discourse.cataclysmdda.org/t/crafting-enhancement-idea/16119)

<div class="topic-metadata">

**Author:** [@a1studmuffin](https://discourse.cataclysmdda.org/u/a1studmuffin)\
**Replies:** 20\
**Last updated:** [August 8, 2018, 3:04am UTC](https://discourse.cataclysmdda.org/t/crafting-enhancement-idea/16119 "2018-08-08T03:04:07Z")

</div>

I had a thought while playing the other day. It would be cool if the crafting menu gave recipes 3 states instead of 2 based on your ingredients on-hand: craftable (white), not craftable (grey), indirectly craftable (yell…

---

## [Несколько предложений.](https://discourse.cataclysmdda.org/t/topic/16107)

<div class="topic-metadata">

**Author:** [@Alex\_TM](https://discourse.cataclysmdda.org/u/Alex_TM)\
**Replies:** 2\
**Last updated:** [August 6, 2018, 3:00pm UTC](https://discourse.cataclysmdda.org/t/topic/16107 "2018-08-06T15:00:16Z")

</div>

Раз уж аптечку сделали набором то не плохо бы положить туда хотя бы 1 антибтотик. А то их почти не найти. Дружественных NPCs жалко. Еще хочется, чтоб NPCs жаловались, что их укусили как можно чаще. А то мои статы видно…

---

## [Park Ranger, an additional start idea, and proffession option suggestion](https://discourse.cataclysmdda.org/t/park-ranger-an-additional-start-idea-and-proffession-option-suggestion/16055)

<div class="topic-metadata">

**Author:** [@DragonBuddy6669](https://discourse.cataclysmdda.org/u/DragonBuddy6669)\
**Replies:** 9\
**Last updated:** [August 6, 2018, 1:04am UTC](https://discourse.cataclysmdda.org/t/park-ranger-an-additional-start-idea-and-proffession-option-suggestion/16055 "2018-08-06T01:04:27Z")

</div>

Imagine, The Apocalypse comes, and for weeks you don’t realize as you continue minding your state park, Obeying national laws, and cleaning litter, then one day, some rude park guests break your shacks door in and try ma…

---

## [Pain IMMUNE trait](https://discourse.cataclysmdda.org/t/pain-immune-trait/15969)

<div class="topic-metadata">

**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 14\
**Last updated:** [August 5, 2018, 10:45pm UTC](https://discourse.cataclysmdda.org/t/pain-immune-trait/15969 "2018-08-05T22:45:17Z")

</div>

–This is something that actually happens in real life. It’s called Congenital Insensitivity to Pain (CIP). These people literally never (and have never) felt pain. Of course, this trait would be rather expensive, since y…

---

## [Item descriptions when installing items on vehicles](https://discourse.cataclysmdda.org/t/item-descriptions-when-installing-items-on-vehicles/15092)

<div class="topic-metadata">

**Author:** [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Replies:** 3\
**Last updated:** [August 5, 2018, 1:41am UTC](https://discourse.cataclysmdda.org/t/item-descriptions-when-installing-items-on-vehicles/15092 "2018-08-05T01:41:42Z")

</div>

When you are installing items on your vehicle the vehicle view leaves you clueless on what anything does. At the bottom you can see few stats for the item you are installing (durability, weight, capacity) but nothing tel…

---

## [Mystery Dungeons for cataclysm](https://discourse.cataclysmdda.org/t/mystery-dungeons-for-cataclysm/15898)

<div class="topic-metadata">

**Author:** [@Jre\_Zetic](https://discourse.cataclysmdda.org/u/Jre_Zetic)\
**Replies:** 44\
**Last updated:** [August 2, 2018, 4:20am UTC](https://discourse.cataclysmdda.org/t/mystery-dungeons-for-cataclysm/15898 "2018-08-02T04:20:19Z")

</div>

Been watching videos on CDDA for a good few months and just got into playing myself a few days ago when an Idea struck me: recreating the mystery dungeon system from Pokemon/Shiren The Wanderer in CDDA. The what’s-what: …

---

## [Fear and Hunger...amongst other stuff!](https://discourse.cataclysmdda.org/t/fear-and-hunger-amongst-other-stuff/16004)

<div class="topic-metadata">

**Author:** [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Replies:** 12\
**Last updated:** [August 2, 2018, 4:05am UTC](https://discourse.cataclysmdda.org/t/fear-and-hunger-amongst-other-stuff/16004 "2018-08-02T04:05:57Z")

</div>

So I was mulling over the idea of hunger and how the amount of random crap our toon eats is somehow synonymous with running around and building up an appetite. Make fear as a game function came to mind. It can be a numb…

---

## [Inventory system 2.0 Imagine](https://discourse.cataclysmdda.org/t/inventory-system-2-0-imagine/15877)

<div class="topic-metadata">

**Author:** [@Runningsky](https://discourse.cataclysmdda.org/u/Runningsky)\
**Replies:** 18\
**Last updated:** [August 2, 2018, 3:50am UTC](https://discourse.cataclysmdda.org/t/inventory-system-2-0-imagine/15877 "2018-08-02T03:50:50Z")

</div>

Cataclysmdda, A great game! This is my whimsical ideas. Inventory system 2.0!! \*When you drop your backpack, the item will still be inside,Will not fall to the ground. \*Fast access slot(¿). \*Operating from items ou…

---

## [An idea for a clothes fitness rework](https://discourse.cataclysmdda.org/t/an-idea-for-a-clothes-fitness-rework/16049)

<div class="topic-metadata">

**Author:** [@Zodroc](https://discourse.cataclysmdda.org/u/Zodroc)\
**Replies:** 3\
**Last updated:** [December 17, 2018, 10:00am UTC](https://discourse.cataclysmdda.org/t/an-idea-for-a-clothes-fitness-rework/16049 "2018-12-17T10:00:56Z")

</div>

My goal was to increase the flexibility of the fitness system, especially in regards to mutations. It seems weird to me that a normal human, a freakishly huge mutant, and a mutant with butterfly wings can all fit perfect…

---

## [The future of cataclysm dda](https://discourse.cataclysmdda.org/t/the-future-of-cataclysm-dda/15861)

<div class="topic-metadata">

**Author:** [@NubNub](https://discourse.cataclysmdda.org/u/NubNub)\
**Replies:** 20\
**Last updated:** [July 30, 2018, 9:18am UTC](https://discourse.cataclysmdda.org/t/the-future-of-cataclysm-dda/15861 "2018-07-30T09:18:03Z")

</div>

I’m curious about the future of cataclysm dda like will this game ever have be “complete” like maybe a house finished after years of hard work with nothing else to add other then the furniture(mods)?

---

## [Spoilable Items Clog Inventory Views \[Github Issue Mirror\]](https://discourse.cataclysmdda.org/t/spoilable-items-clog-inventory-views-github-issue-mirror/16008)

<div class="topic-metadata">

**Author:** [@OrenAudeles](https://discourse.cataclysmdda.org/u/OrenAudeles)\
**Replies:** 4\
**Last updated:** [July 27, 2018, 11:15pm UTC](https://discourse.cataclysmdda.org/t/spoilable-items-clog-inventory-views-github-issue-mirror/16008 "2018-07-27T23:15:18Z")

</div>

Issue: Spoilable items in Cataclysm currently do not stack if they have differing rot timers. This will often lead to situations where batch crafting comestibles such as Pemmican, Fruit Leather, in large amounts will fil…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=33)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=35)
