# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=24

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 25

---

## [Should some one add more World war Z references?](https://discourse.cataclysmdda.org/t/should-some-one-add-more-world-war-z-references/19541)

<div class="topic-metadata">

**Author:** [@Turtleoverlord](https://discourse.cataclysmdda.org/u/Turtleoverlord)\
**Replies:** 9\
**Last updated:** [April 5, 2019, 9:48am UTC](https://discourse.cataclysmdda.org/t/should-some-one-add-more-world-war-z-references/19541 "2019-04-05T09:48:30Z")

</div>

Well, recently I’ve read world war Z and then discovered that the lobotomizer is actually in CDDA and I had a brilliant idea “why we don’t add more references because YES!” We have several references to POP culture or o…

---

## [Reasoning behind keybindings](https://discourse.cataclysmdda.org/t/reasoning-behind-keybindings/17362)

<div class="topic-metadata">

**Author:** [@joxer](https://discourse.cataclysmdda.org/u/joxer)\
**Replies:** 2\
**Last updated:** [April 4, 2019, 9:24pm UTC](https://discourse.cataclysmdda.org/t/reasoning-behind-keybindings/17362 "2019-04-04T21:24:38Z")

</div>

This has been on my mind since i’ve first gotten accustomed to the game all these years ago, infact i recall i only got accustomed after making these changes. By default, these keybindings do not make sense to me: craf…

---

## [Putting the "character" back in "non player character"](https://discourse.cataclysmdda.org/t/putting-the-character-back-in-non-player-character/17315)

<div class="topic-metadata">

**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 55\
**Last updated:** [April 4, 2019, 8:19pm UTC](https://discourse.cataclysmdda.org/t/putting-the-character-back-in-non-player-character/17315 "2019-04-04T20:19:32Z")

</div>

I started working on some NPC dialogue. The end goal is to have some basic generated backstories for NPCs in the game. If that goes well I have some long term ideas, but for now this is just flavour. I can’t program much…

---

## [The Art & Science of Chemical Warfare for Survivors: Chlorine Gas, Phosgene, & Sulfur Mustard](https://discourse.cataclysmdda.org/t/the-art-science-of-chemical-warfare-for-survivors-chlorine-gas-phosgene-sulfur-mustard/17876)

<div class="topic-metadata">

**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 38\
**Last updated:** [April 4, 2019, 4:28pm UTC](https://discourse.cataclysmdda.org/t/the-art-science-of-chemical-warfare-for-survivors-chlorine-gas-phosgene-sulfur-mustard/17876 "2019-04-04T16:28:20Z")

</div>

If faced with trying to kill a large number of mutants or alien abominations, like a horde of giant ants, bees, or a swarm of Mi-go, indirect warfare methods would be preferable to direct engagement. For example, it wou…

---

## [NPC Yells at me When I do stuff](https://discourse.cataclysmdda.org/t/npc-yells-at-me-when-i-do-stuff/19471)

<div class="topic-metadata">

**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 4\
**Last updated:** [April 3, 2019, 6:52pm UTC](https://discourse.cataclysmdda.org/t/npc-yells-at-me-when-i-do-stuff/19471 "2019-04-03T18:52:52Z")

</div>

So I have a building I’ve based myself out of, and I have an NPC I’d convinced to follow me, and I left them in it to guard it. I’m trying to fortify it, but when I did around it they start yelling at me, and it wants m…

---

## [Yelling Commands and Using Military Hand Signals](https://discourse.cataclysmdda.org/t/yelling-commands-and-using-military-hand-signals/19487)

<div class="topic-metadata">

**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 7\
**Last updated:** [April 3, 2019, 4:52pm UTC](https://discourse.cataclysmdda.org/t/yelling-commands-and-using-military-hand-signals/19487 "2019-04-03T16:52:34Z")

</div>

I propose adding the ability to issue some simple commands to your followers by using the YELL command, or using military hand signals to communicate en mass to all followers who can see or hear you. This would be nice f…

---

## [Appearance option](https://discourse.cataclysmdda.org/t/appearance-option/16937)

<div class="topic-metadata">

**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 6\
**Last updated:** [April 2, 2019, 4:35pm UTC](https://discourse.cataclysmdda.org/t/appearance-option/16937 "2019-04-02T16:35:10Z")

</div>

i think a text only option to say the appearance of the character would be nice even if it just for rp reasons. i say text only so no changes to the game.

---

## [More trees that can be tapped?](https://discourse.cataclysmdda.org/t/more-trees-that-can-be-tapped/18627)

<div class="topic-metadata">

**Author:** [@Admiral-Wily](https://discourse.cataclysmdda.org/u/Admiral-Wily)\
**Replies:** 15\
**Last updated:** [April 2, 2019, 3:48pm UTC](https://discourse.cataclysmdda.org/t/more-trees-that-can-be-tapped/18627 "2019-04-02T15:48:11Z")

</div>

Maple is not the only tree that you can get useful sap from for example here is a quote: “Although sugar maples are the tree of choice for commercial sugaring due to their high ratio of sugar to water in their sap, many…

---

## [Is it possible to add GunSwords?](https://discourse.cataclysmdda.org/t/is-it-possible-to-add-gunswords/19484)

<div class="topic-metadata">

**Author:** [@estevao6](https://discourse.cataclysmdda.org/u/estevao6)\
**Replies:** 11\
**Last updated:** [April 2, 2019, 3:10pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-add-gunswords/19484 "2019-04-02T15:10:14Z")

</div>

do you guys think it’s possible to add gunswords, i mean using json and stuff.

---

## [CDDA Command Center - concept and feature request thread](https://discourse.cataclysmdda.org/t/cdda-command-center-concept-and-feature-request-thread/19447)

<div class="topic-metadata">

**Author:** [@Warlander](https://discourse.cataclysmdda.org/u/Warlander)\
**Replies:** 14\
**Last updated:** [April 1, 2019, 11:15pm UTC](https://discourse.cataclysmdda.org/t/cdda-command-center-concept-and-feature-request-thread/19447 "2019-04-01T23:15:19Z")

</div>

CDDA Command Center - concept and feature request thread (early development version screenshot) Hello everyone! As there is no cross-platform launcher for CDDA yet and current Windows one is very basic when it comes …

---

## [Oh God Its Him!: Reputation/Fame/Infamy with Factions](https://discourse.cataclysmdda.org/t/oh-god-its-him-reputation-fame-infamy-with-factions/19452)

<div class="topic-metadata">

**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 4\
**Last updated:** [March 29, 2019, 6:55pm UTC](https://discourse.cataclysmdda.org/t/oh-god-its-him-reputation-fame-infamy-with-factions/19452 "2019-03-29T18:55:49Z")

</div>

Video beginning very much related: Right now, everyone in a faction treats you one of two ways: Neutral/Friendly or Hostile/kill on sight. This is perfect for the start of the game, because you are NOT SPECIAL. Nobody…

---

## [Madness & Eldritch mutations](https://discourse.cataclysmdda.org/t/madness-eldritch-mutations/19446)

<div class="topic-metadata">

**Author:** [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Replies:** 5\
**Last updated:** [March 29, 2019, 6:43am UTC](https://discourse.cataclysmdda.org/t/madness-eldritch-mutations/19446 "2019-03-29T06:43:54Z")

</div>

I feel encountering Eldritch horrors should be more terrifying and more dangerous. Just by looking at or being too close to an Eldritch monster or portal should slowly inflict a madness debuff. The longer you have one in…

---

## [I was wonder if there will have walkie-talkie on the game? and how about riot shield?](https://discourse.cataclysmdda.org/t/i-was-wonder-if-there-will-have-walkie-talkie-on-the-game-and-how-about-riot-shield/16434)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 12\
**Last updated:** [March 28, 2019, 10:44pm UTC](https://discourse.cataclysmdda.org/t/i-was-wonder-if-there-will-have-walkie-talkie-on-the-game-and-how-about-riot-shield/16434 "2019-03-28T22:44:39Z")

</div>

Since we can make a camp, build a little community for now, I start thinking that we may also make a communication system on the game, I was think about walkie-talkie, you can found on the police station,dead military sq…

---

## [EOD suit and bomb defusal robot](https://discourse.cataclysmdda.org/t/eod-suit-and-bomb-defusal-robot/19435)

<div class="topic-metadata">

**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 1\
**Last updated:** [March 28, 2019, 1:41pm UTC](https://discourse.cataclysmdda.org/t/eod-suit-and-bomb-defusal-robot/19435 "2019-03-28T13:41:56Z")

</div>

This has probably been suggested before, but it’s not in the game (surprisingly.) An EOD suit would be a nice earlier game substitute for power armor, and a bomb defusing robot would make clearing minefields much safer. …

---

## [Healing and time scale](https://discourse.cataclysmdda.org/t/healing-and-time-scale/19388)

<div class="topic-metadata">

**Author:** [@crazykiddeath](https://discourse.cataclysmdda.org/u/crazykiddeath)\
**Replies:** 23\
**Last updated:** [March 27, 2019, 2:20am UTC](https://discourse.cataclysmdda.org/t/healing-and-time-scale/19388 "2019-03-27T02:20:01Z")

</div>

I’ve seen a lot of people talk about the healing speed of survivors and how it is too fast and I can’t help but find myself agreeing with them. In the past when the game had 14day seasons it kind of made sense, the heali…

---

## [Inverntory Shuffling](https://discourse.cataclysmdda.org/t/inverntory-shuffling/19392)

<div class="topic-metadata">

**Author:** [@Acolyte](https://discourse.cataclysmdda.org/u/Acolyte)\
**Replies:** 6\
**Last updated:** [March 26, 2019, 11:48pm UTC](https://discourse.cataclysmdda.org/t/inverntory-shuffling/19392 "2019-03-26T23:48:48Z")

</div>

When you drop - or have destroyed - your backpack it seems pretty random which of your items go with it. I wonder if there could be a screen like the advanced armor layering screen to shuffle items into specific contain…

---

## [Plunder Around Portals: Exotic Elements](https://discourse.cataclysmdda.org/t/plunder-around-portals-exotic-elements/19403)

<div class="topic-metadata">

**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 4\
**Last updated:** [March 26, 2019, 6:53pm UTC](https://discourse.cataclysmdda.org/t/plunder-around-portals-exotic-elements/19403 "2019-03-26T18:53:31Z")

</div>

Presently, portals and dimensional tears are simply hazards. Simply by loitering near one is quite risky given the numerous awful things that can emerge from them. I propose giving players a reason to venture near them,…

---

## [Needed Changes to body removal](https://discourse.cataclysmdda.org/t/needed-changes-to-body-removal/16865)

<div class="topic-metadata">

**Author:** [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Replies:** 9\
**Last updated:** [March 25, 2019, 9:28pm UTC](https://discourse.cataclysmdda.org/t/needed-changes-to-body-removal/16865 "2019-03-25T21:28:26Z")

</div>

The new pest system is pretty neat, where rotten stuff build invites pests to show up, and begin growing if left attended. I’ve noticed some issues when trying to clean areas up to prevent pests. Moving dead bodies is a …

---

## [Intellegent blobs? ARNT WE ALREADY INFECTED?](https://discourse.cataclysmdda.org/t/intellegent-blobs-arnt-we-already-infected/19386)

<div class="topic-metadata">

**Author:** [@Noob\_Noob](https://discourse.cataclysmdda.org/u/Noob_Noob)\
**Replies:** 2\
**Last updated:** [March 25, 2019, 4:13pm UTC](https://discourse.cataclysmdda.org/t/intellegent-blobs-arnt-we-already-infected/19386 "2019-03-25T16:13:56Z")

</div>

How you guys look on an right ideas of an factions, like… how about make an alien race, really, not a migo surely, but how about make an intellegent blobs race? Hmm… zombies, zombies are moving by a hostile blobs (also t…

---

## [Encumbrance has to affect driving](https://discourse.cataclysmdda.org/t/encumbrance-has-to-affect-driving/19351)

<div class="topic-metadata">

**Author:** [@Dlight\_full](https://discourse.cataclysmdda.org/u/Dlight_full)\
**Replies:** 8\
**Last updated:** [March 25, 2019, 12:58pm UTC](https://discourse.cataclysmdda.org/t/encumbrance-has-to-affect-driving/19351 "2019-03-25T12:58:03Z")

</div>

It seems very unnatural to me that my char with more than 60 torso encumbrance can drive any car unhindered. Torso and other body parts encumbrance should have an effect on driving, maybe even to the extent that above a…

---

## [Thigh Boot arrow quiver](https://discourse.cataclysmdda.org/t/thigh-boot-arrow-quiver/19332)

<div class="topic-metadata">

**Author:** [@Damnit-Jenkins](https://discourse.cataclysmdda.org/u/Damnit-Jenkins)\
**Replies:** 3\
**Last updated:** [March 21, 2019, 11:12am UTC](https://discourse.cataclysmdda.org/t/thigh-boot-arrow-quiver/19332 "2019-03-21T11:12:22Z")

</div>

They say a picture is worth 1000 words. What do you think? \[Album\] If its dumb and it works, it isn't dumb. …

---

## [3D printers, auto fixers or modifiers](https://discourse.cataclysmdda.org/t/3d-printers-auto-fixers-or-modifiers/19284)

<div class="topic-metadata">

**Author:** [@Turtleoverlord](https://discourse.cataclysmdda.org/u/Turtleoverlord)\
**Replies:** 12\
**Last updated:** [March 21, 2019, 6:40am UTC](https://discourse.cataclysmdda.org/t/3d-printers-auto-fixers-or-modifiers/19284 "2019-03-21T06:40:50Z")

</div>

I had in ideia today Because CDDA takes places on a near future and we are seeing more and more Advanced 3D printing technology why RIVTECH never made an 3D printer that prints their Guns/advanced products Basically th…

---

## [Hacked Turret Ammo/Health Check Option For Control Laptop](https://discourse.cataclysmdda.org/t/hacked-turret-ammo-health-check-option-for-control-laptop/18510)

<div class="topic-metadata">

**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 5\
**Last updated:** [March 19, 2019, 10:02pm UTC](https://discourse.cataclysmdda.org/t/hacked-turret-ammo-health-check-option-for-control-laptop/18510 "2019-03-19T22:02:16Z")

</div>

So, I’d like to recommend adding in three VERY useful features for the control laptop: 1.The ability to check the ammo supply of hacked turrets or robots. 2.The ability to check the condition (health) of the hacked tur…

---

## [NPC command hotkeys](https://discourse.cataclysmdda.org/t/npc-command-hotkeys/18777)

<div class="topic-metadata">

**Author:** [@hobophobe](https://discourse.cataclysmdda.org/u/hobophobe)\
**Replies:** 3\
**Last updated:** [March 19, 2019, 4:11pm UTC](https://discourse.cataclysmdda.org/t/npc-command-hotkeys/18777 "2019-03-19T16:11:13Z")

</div>

This is a very simple suggestion to increase the user-friendliness of NPC companions. I feel this would be most beneficial to combat commands (attack, retreat) but could be used in day to day life too (pulp/don’t pulp, e…

---

## [A small idea about manual church bells](https://discourse.cataclysmdda.org/t/a-small-idea-about-manual-church-bells/19243)

<div class="topic-metadata">

**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 3\
**Last updated:** [March 17, 2019, 4:58am UTC](https://discourse.cataclysmdda.org/t/a-small-idea-about-manual-church-bells/19243 "2019-03-17T04:58:18Z")

</div>

What do you think about the idea of manual church bells? I don’t know if those bells are still in use but it would be great to use them as a zombie bait. Just pull the rope for a minute, run outside and hide. Zombies are…

---

## [A wreak Idea/ Starting senario](https://discourse.cataclysmdda.org/t/a-wreak-idea-starting-senario/19253)

<div class="topic-metadata">

**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 3\
**Last updated:** [March 17, 2019, 2:44am UTC](https://discourse.cataclysmdda.org/t/a-wreak-idea-starting-senario/19253 "2019-03-17T02:44:01Z")

</div>

So one Idea I just had. so far i have only seen helicopter crashes. I think having some plane crashes would being cool. Ranging from small personal planes to fighter jets. to full one cargo/commercial planes. the senario…

---

## [Why don't guns do piercing damage instead of cutting damage?](https://discourse.cataclysmdda.org/t/why-dont-guns-do-piercing-damage-instead-of-cutting-damage/19245)

<div class="topic-metadata">

**Author:** [@Krisu](https://discourse.cataclysmdda.org/u/Krisu)\
**Replies:** 3\
**Last updated:** [March 16, 2019, 12:39pm UTC](https://discourse.cataclysmdda.org/t/why-dont-guns-do-piercing-damage-instead-of-cutting-damage/19245 "2019-03-16T12:39:19Z")

</div>

I’m just wondering. Could piercing armor be coded in? Or maybe a new armor type(projectile)? Bullets and arrows will still have some of the other damage types but less of it, and higher projectile damage. Maybe this coul…

---

## [Claymore mines?](https://discourse.cataclysmdda.org/t/claymore-mines/19247)

<div class="topic-metadata">

**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 2\
**Last updated:** [March 16, 2019, 9:48am UTC](https://discourse.cataclysmdda.org/t/claymore-mines/19247 "2019-03-16T09:48:06Z")

</div>

So now that we have a more detailed and realistic explosives and shrapnel mechanics, I was thinking Claymore mine should be a thing. You could place it and then point the direction of shrapnel to be bursted, the same way…

---

## [Skill Progression (Practice makes perfect, redux)](https://discourse.cataclysmdda.org/t/skill-progression-practice-makes-perfect-redux/19212)

<div class="topic-metadata">

**Author:** [@RickySandbox](https://discourse.cataclysmdda.org/u/RickySandbox)\
**Replies:** 7\
**Last updated:** [March 16, 2019, 7:58am UTC](https://discourse.cataclysmdda.org/t/skill-progression-practice-makes-perfect-redux/19212 "2019-03-16T07:58:27Z")

</div>

Update: The discussion continues! I’ve updated the Issue on GitHub for those interested. While learning more about skill progression systems I discovered an article about a real world system used in military training …

---

## [Randomized Overmaps?](https://discourse.cataclysmdda.org/t/randomized-overmaps/19237)

<div class="topic-metadata">

**Author:** [@Deadrick](https://discourse.cataclysmdda.org/u/Deadrick)\
**Replies:** 6\
**Last updated:** [March 16, 2019, 6:19am UTC](https://discourse.cataclysmdda.org/t/randomized-overmaps/19237 "2019-03-16T06:19:42Z")

</div>

I am not much of a programmer so I have no idea if this is possible to do in the game engine or not. I was just thinking how a feature to randomize the overmaps would be nice. If you travel you can go through sparsely p…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=23)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=25)
