# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=22

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**Page:** 23

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## [On the topic of the Heavy Ordinance Project/U.S. Firearms and Weapons](https://discourse.cataclysmdda.org/t/on-the-topic-of-the-heavy-ordinance-project-u-s-firearms-and-weapons/20485)

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**Author:** [@nerosshadow](https://discourse.cataclysmdda.org/u/nerosshadow)\
**Replies:** 2\
**Last updated:** [June 22, 2019, 2:47am UTC](https://discourse.cataclysmdda.org/t/on-the-topic-of-the-heavy-ordinance-project-u-s-firearms-and-weapons/20485 "2019-06-22T02:47:54Z")

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\*ahem A bit more comprehensive than Gary’s page. Also a little more to sift through, but as a member of the U.S. Army I can testify it’s accuracy.

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## [Cars should have heaters/air conditioning](https://discourse.cataclysmdda.org/t/cars-should-have-heaters-air-conditioning/20463)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 2\
**Last updated:** [June 21, 2019, 5:37pm UTC](https://discourse.cataclysmdda.org/t/cars-should-have-heaters-air-conditioning/20463 "2019-06-21T17:37:25Z")

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while cars do count as being indoors (I think) and can provide some protection from the elements, a heater or air conditioner would be really nice. obviously it would require battery power

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## [Settlements - a living world](https://discourse.cataclysmdda.org/t/settlements-a-living-world/19960)

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**Author:** [@Strangelove](https://discourse.cataclysmdda.org/u/Strangelove)\
**Replies:** 6\
**Last updated:** [June 21, 2019, 11:01am UTC](https://discourse.cataclysmdda.org/t/settlements-a-living-world/19960 "2019-06-21T11:01:16Z")

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I have played for two virtual months now and I see no sign of human habitation except for my camp and the refugee centre. There are scattered NPCs around who seem to be entering various buildings as if scavenging but the…

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## [Gases, rechargeable gas cylinders/tanks, refrigerator compressor, high pressure compressor, gas liquifier, large dewar storage tank](https://discourse.cataclysmdda.org/t/gases-rechargeable-gas-cylinders-tanks-refrigerator-compressor-high-pressure-compressor-gas-liquifier-large-dewar-storage-tank/20450)

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**Author:** [@Alex-Folts](https://discourse.cataclysmdda.org/u/Alex-Folts)\
**Replies:** 0\
**Last updated:** [June 19, 2019, 8:03pm UTC](https://discourse.cataclysmdda.org/t/gases-rechargeable-gas-cylinders-tanks-refrigerator-compressor-high-pressure-compressor-gas-liquifier-large-dewar-storage-tank/20450 "2019-06-19T20:03:17Z")

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Suggestion about bunch of stuff related to each other. -Disassembling fridge/refrigerator/AC give you refrigerator compressor, recipe: small 1-cylinder engine + 2-liter metal tank + small electric motor + metal pipe (IC…

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## [Help me name this martial art! Please!](https://discourse.cataclysmdda.org/t/help-me-name-this-martial-art-please/20440)

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**Author:** [@DemAvalon](https://discourse.cataclysmdda.org/u/DemAvalon)\
**Replies:** 7\
**Last updated:** [June 19, 2019, 5:04pm UTC](https://discourse.cataclysmdda.org/t/help-me-name-this-martial-art-please/20440 "2019-06-19T17:04:21Z")

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I’m trying to make a martial art based on historical medieval polearm combat the problem is that the name is awful! its Medieval Polearm Fighting (ugh…) please if somebody knows of a more interesting name that also fits …

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## [Craftable power armor, factions and balance issues](https://discourse.cataclysmdda.org/t/craftable-power-armor-factions-and-balance-issues/8609)

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**Author:** [@Stretop](https://discourse.cataclysmdda.org/u/Stretop)\
**Replies:** 65\
**Last updated:** [June 19, 2019, 3:27pm UTC](https://discourse.cataclysmdda.org/t/craftable-power-armor-factions-and-balance-issues/8609 "2019-06-19T15:27:47Z")

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Several times already I heard argument “You cannot craft PA because it requires machining” and “game is too easy as it is”. I have done my research and here I am going to address both those considerations. 1. Crafting a…

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## [Why invading a triffid grove is so useless?](https://discourse.cataclysmdda.org/t/why-invading-a-triffid-grove-is-so-useless/20167)

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**Author:** [@Joaquim\_brito](https://discourse.cataclysmdda.org/u/Joaquim_brito)\
**Replies:** 19\
**Last updated:** [June 17, 2019, 10:42pm UTC](https://discourse.cataclysmdda.org/t/why-invading-a-triffid-grove-is-so-useless/20167 "2019-06-17T22:42:22Z")

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One day, I invaded a triffid grove and killed the triffid heart, is to realize that she did not drop anything too much, I would suggest an idea that she could drop some kind of weapon / trifid armor.

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## [Trait Rebalancing Thoughts](https://discourse.cataclysmdda.org/t/trait-rebalancing-thoughts/20331)

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**Author:** [@Eric\_Liebl](https://discourse.cataclysmdda.org/u/Eric_Liebl)\
**Replies:** 10\
**Last updated:** [June 12, 2019, 12:12am UTC](https://discourse.cataclysmdda.org/t/trait-rebalancing-thoughts/20331 "2019-06-12T00:12:58Z")

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So I have been considering making a simple mod/PR and thought a good starting place would be trait balancing. There seem like a number of traits that are quite out of balance in terms of points. Here are my thoughts on…

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## [Cooking overhaul](https://discourse.cataclysmdda.org/t/cooking-overhaul/20319)

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**Author:** [@Turtleoverlord](https://discourse.cataclysmdda.org/u/Turtleoverlord)\
**Replies:** 4\
**Last updated:** [June 11, 2019, 5:57am UTC](https://discourse.cataclysmdda.org/t/cooking-overhaul/20319 "2019-06-11T05:57:56Z")

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Recently I was thinking about how cooking is treated in game basically this are the ideas for the overhaul: 1 Step: addition of new qualities,modifications of existing tools and recipes examples:Baking quality, Frying q…

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## [Crop planters for vehicles](https://discourse.cataclysmdda.org/t/crop-planters-for-vehicles/20298)

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**Author:** [@Bobdole44](https://discourse.cataclysmdda.org/u/Bobdole44)\
**Replies:** 2\
**Last updated:** [June 9, 2019, 1:15pm UTC](https://discourse.cataclysmdda.org/t/crop-planters-for-vehicles/20298 "2019-06-09T13:15:49Z")

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: “We can store cows in cars now, can we not? But why not grow, say, tomato plants next to your cooking station? One could also build a mobile greenhouse or hydroponics lab. With enough persistence and the proper ed…

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## [Improved Skill Rust System](https://discourse.cataclysmdda.org/t/improved-skill-rust-system/20189)

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**Author:** [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Replies:** 7\
**Last updated:** [June 9, 2019, 11:20am UTC](https://discourse.cataclysmdda.org/t/improved-skill-rust-system/20189 "2019-06-09T11:20:07Z")

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I want to go over the concept of the “skill rust” system within the game and see if it could be improved upon. Now I’m unsure how many of you use the current skill rust system in the game but for most of you who do, it …

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## [Sort Zone Grouping](https://discourse.cataclysmdda.org/t/sort-zone-grouping/20291)

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**Author:** [@Kyti](https://discourse.cataclysmdda.org/u/Kyti)\
**Replies:** 2\
**Last updated:** [June 8, 2019, 4:28pm UTC](https://discourse.cataclysmdda.org/t/sort-zone-grouping/20291 "2019-06-08T16:28:35Z")

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I recently started using a system of sorting out all my loot when I get back to base of parking my car in an Unsorted zone, then I have a motorcycle with a cargo space with loot zones of all loot types attached to that c…

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## [Food DUDE! (what DON'T we have?)](https://discourse.cataclysmdda.org/t/food-dude-what-dont-we-have/19641)

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**Author:** [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Replies:** 74\
**Last updated:** [May 30, 2019, 5:37pm UTC](https://discourse.cataclysmdda.org/t/food-dude-what-dont-we-have/19641 "2019-05-30T17:37:32Z")

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So While pondering can openers and pull tab can products I thought…Gee, don’t have a variety of food in game. I thought for the grins we can add whatever don’t have in game, here and collect that shlock for anyone wantin…

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## [Bows, Crossbows and Their Balance](https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067)

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**Author:** [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Replies:** 310\
**Last updated:** [May 27, 2019, 9:07am UTC](https://discourse.cataclysmdda.org/t/bows-crossbows-and-their-balance/17067 "2019-05-27T09:07:44Z")

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In the interests of balance and furthering the game, I’ve decided to put together a little thread/poll here about bows and crossbows, specifically looking at their balance. To be clear, I’m the one responsible for most o…

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## [Some changes to bite infection mechanics suggestion](https://discourse.cataclysmdda.org/t/some-changes-to-bite-infection-mechanics-suggestion/439)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 23\
**Last updated:** [May 26, 2019, 10:45am UTC](https://discourse.cataclysmdda.org/t/some-changes-to-bite-infection-mechanics-suggestion/439 "2019-05-26T10:45:57Z")

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Suggestion group 1: (modification) Have bite only indicate a chance of infection, not a guarantee. Introduce trait to reduce chance. Allow cleaning wounds with alcohol to prevent infection. Suggestion group 2: (repla…

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## [Survivalist's Furniture](https://discourse.cataclysmdda.org/t/survivalists-furniture/20102)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 23\
**Last updated:** [May 25, 2019, 4:54pm UTC](https://discourse.cataclysmdda.org/t/survivalists-furniture/20102 "2019-05-25T16:54:25Z")

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I have been thinking. would having some more makeshift furniture be a good idea? By that, you have the log walls and log/sod roof and rope and plank doors. some rope and wood furniture would fit and would help with playe…

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## [Roads/walkways and pathways](https://discourse.cataclysmdda.org/t/roads-walkways-and-pathways/20157)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 1\
**Last updated:** [May 25, 2019, 9:45am UTC](https://discourse.cataclysmdda.org/t/roads-walkways-and-pathways/20157 "2019-05-25T09:45:06Z")

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While working on some buildings for a fort. I got to thinking. It would be nice if we could place a kind of flooring that didn’t have a roof. in essence walkways like sidewalks and stuff. they could be fast to move on an…

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## [Allow lab dissectors to be used for dissections with higher yields than doing it yourself](https://discourse.cataclysmdda.org/t/allow-lab-dissectors-to-be-used-for-dissections-with-higher-yields-than-doing-it-yourself/19001)

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**Author:** [@Esther](https://discourse.cataclysmdda.org/u/Esther)\
**Replies:** 14\
**Last updated:** [May 23, 2019, 1:23pm UTC](https://discourse.cataclysmdda.org/t/allow-lab-dissectors-to-be-used-for-dissections-with-higher-yields-than-doing-it-yourself/19001 "2019-05-23T13:23:38Z")

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This idea occurred to me earlier today. Being called “dissectors”, I’ve generally assumed that they function as operating tables with laser machinery for dissecting cadavers, especially because they’re impossible to miss…

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## [Mi-go Raiders, Slavers, etc](https://discourse.cataclysmdda.org/t/mi-go-raiders-slavers-etc/18009)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 16\
**Last updated:** [May 23, 2019, 12:01am UTC](https://discourse.cataclysmdda.org/t/mi-go-raiders-slavers-etc/18009 "2019-05-23T00:01:20Z")

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So I was thinking there aren’t enough ranged enemies in the game, and that might be something we could use more of. One of the more mysterious and dangerous enemies currently present in the game is the Mi-go. As I under…

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## [Robot "NPCS" for bases](https://discourse.cataclysmdda.org/t/robot-npcs-for-bases/20117)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 5\
**Last updated:** [May 22, 2019, 3:22pm UTC](https://discourse.cataclysmdda.org/t/robot-npcs-for-bases/20117 "2019-05-22T15:22:51Z")

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I was thinking and unless you start with an NPC it’s hard to get them to join you half the time. So I got to thinking. Could a robot be a replacement NPC, Players can make? Of course, they would have problems. one no ski…

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## [Building placement](https://discourse.cataclysmdda.org/t/building-placement/20119)

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**Author:** [@faefux](https://discourse.cataclysmdda.org/u/faefux)\
**Replies:** 2\
**Last updated:** [May 21, 2019, 11:50am UTC](https://discourse.cataclysmdda.org/t/building-placement/20119 "2019-05-21T11:50:34Z")

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Hey, didn’t know where really to post this, but how much control do we have over where buildings spawn? I vaguely remember we can make them spawn on different terrtain types such as forests or plains, but say for example…

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## [Science labs, now with actual cloning](https://discourse.cataclysmdda.org/t/science-labs-now-with-actual-cloning/811)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 59\
**Last updated:** [May 21, 2019, 3:44am UTC](https://discourse.cataclysmdda.org/t/science-labs-now-with-actual-cloning/811 "2019-05-21T03:44:06Z")

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Say the occasional cloning room gets a DNA terminal. Say you jury-rig it to work. Say you give it a sample of your current DNA. Add a special “I’ll let the computer know if you die, bro” CBM and you have yourself a chanc…

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## [Mods and "respect\_setting" parameter](https://discourse.cataclysmdda.org/t/mods-and-respect-setting-parameter/20084)

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**Author:** [@Firebrand](https://discourse.cataclysmdda.org/u/Firebrand)\
**Replies:** 3\
**Last updated:** [May 20, 2019, 2:52pm UTC](https://discourse.cataclysmdda.org/t/mods-and-respect-setting-parameter/20084 "2019-05-20T14:52:56Z")

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The Problem As it stands, some of the balance mods achieve their goals by manually white-/blacklisting entities by their ids. For example, the Mundane Zombies mod blacklists a whole number of zombie types, including zomb…

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## [Adobe Bricks for brick walls?](https://discourse.cataclysmdda.org/t/adobe-bricks-for-brick-walls/20091)

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**Author:** [@LordSunder](https://discourse.cataclysmdda.org/u/LordSunder)\
**Replies:** 2\
**Last updated:** [May 17, 2019, 11:09pm UTC](https://discourse.cataclysmdda.org/t/adobe-bricks-for-brick-walls/20091 "2019-05-17T23:09:58Z")

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Hey, so I made a thing about making walls out of earth that’s currently under review, and the topic of adobe and cob buildings came up. I just wanted to be able to do something with the huge amounts of dirt I’m showered …

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## [Specific attack shows an attack tileset (a PRETTY lame idea)](https://discourse.cataclysmdda.org/t/specific-attack-shows-an-attack-tileset-a-pretty-lame-idea/20082)

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**Author:** [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Replies:** 0\
**Last updated:** [May 17, 2019, 7:01am UTC](https://discourse.cataclysmdda.org/t/specific-attack-shows-an-attack-tileset-a-pretty-lame-idea/20082 "2019-05-17T07:01:09Z")

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Hello and thank you for your time reading this in advance… Well, I just notice that every form of attack shows the same old plain picture so… Please make it doable for people to override a new tileset from a successful …

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## [Trains and train tracks](https://discourse.cataclysmdda.org/t/trains-and-train-tracks/5551)

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**Author:** [@Senrain](https://discourse.cataclysmdda.org/u/Senrain)\
**Replies:** 5\
**Last updated:** [May 14, 2019, 9:13pm UTC](https://discourse.cataclysmdda.org/t/trains-and-train-tracks/5551 "2019-05-14T21:13:18Z")

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I made a bindle for walking along the train tracks, and realized there aren’t any trains, train stations, or tracks! These should be implemented!

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## [Usable makeshift containers (bags & boxes)?](https://discourse.cataclysmdda.org/t/usable-makeshift-containers-bags-boxes/20036)

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**Author:** [@Asteroid](https://discourse.cataclysmdda.org/u/Asteroid)\
**Replies:** 4\
**Last updated:** [May 13, 2019, 6:58pm UTC](https://discourse.cataclysmdda.org/t/usable-makeshift-containers-bags-boxes/20036 "2019-05-13T18:58:51Z")

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Hi! As a fresh CDDA player, I recently got puzzled when my new character ate the contents of a plastic bag, and having little storage space, attempted to then (w)ield the bag to get the listed 6 extra liters. That did no…

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## [Smashing detached car components apart](https://discourse.cataclysmdda.org/t/smashing-detached-car-components-apart/20051)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 0\
**Last updated:** [May 13, 2019, 11:48am UTC](https://discourse.cataclysmdda.org/t/smashing-detached-car-components-apart/20051 "2019-05-13T11:48:07Z")

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So, as I’ve recently found out, there is bit of a strange balance issue: many car components (e. g. a kitchen unit) are easily smashed when still attached to the car, but become virtually indestructible if they happen to…

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## [VZ-58 stripper clip reloading](https://discourse.cataclysmdda.org/t/vz-58-stripper-clip-reloading/20038)

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**Author:** [@Jormungandr](https://discourse.cataclysmdda.org/u/Jormungandr)\
**Replies:** 6\
**Last updated:** [May 13, 2019, 2:09am UTC](https://discourse.cataclysmdda.org/t/vz-58-stripper-clip-reloading/20038 "2019-05-13T02:09:12Z")

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Hello everyone. I have a question involving reloading a weapon that uses detachable magazines with a stripper clip. I plan to add a rifle called the VZ-58 into the game via a mod. It’s a Czech weapon, and is known for i…

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## [NPC relationships/mutations](https://discourse.cataclysmdda.org/t/npc-relationships-mutations/20029)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 0\
**Last updated:** [May 11, 2019, 9:33pm UTC](https://discourse.cataclysmdda.org/t/npc-relationships-mutations/20029 "2019-05-11T21:33:03Z")

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I’m guessing the possibility of relationships with npcs has already been asked, i’ve not played with npcs yet so I don’t know how dep it goes. I was thinking if it would be possible for your partner to react if you sudd…

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