# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=19

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**Page:** 20

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## [Mutation Idea (Probably OP)](https://discourse.cataclysmdda.org/t/mutation-idea-probably-op/21374)

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**Author:** [@KoRv](https://discourse.cataclysmdda.org/u/KoRv)\
**Replies:** 11\
**Last updated:** [September 18, 2019, 9:16pm UTC](https://discourse.cataclysmdda.org/t/mutation-idea-probably-op/21374 "2019-09-18T21:16:11Z")

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Unfortunately not a modder myself, but I wanted to pose the idea. Upgraded version of Robust Genetics: Genetic Memory when your character is about to undergo a mutation, they are given a list of options: Allow, the …

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## [Small idea for metal cutting / wood cutting tools](https://discourse.cataclysmdda.org/t/small-idea-for-metal-cutting-wood-cutting-tools/21385)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 3\
**Last updated:** [September 18, 2019, 11:00am UTC](https://discourse.cataclysmdda.org/t/small-idea-for-metal-cutting-wood-cutting-tools/21385 "2019-09-18T11:00:58Z")

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Quite a few weapons, tools and items can’t be disassembled or cut up with knives (any tools with CUTTING ability). I would like to suggest that tools with METAL CUTTING and WOOD CUTTING could be used to cut up these item…

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## [Predators should smell blood](https://discourse.cataclysmdda.org/t/predators-should-smell-blood/20342)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 3\
**Last updated:** [September 17, 2019, 11:27pm UTC](https://discourse.cataclysmdda.org/t/predators-should-smell-blood/20342 "2019-09-17T23:27:46Z")

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As the title says, some predators such as wolves, bears etc should be able to smell fresh blood. This feature would be crucial if it comes to hunting and butchering as well when we are wounded and losing blood. Predators…

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## ["quit without saving" option](https://discourse.cataclysmdda.org/t/quit-without-saving-option/20777)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 10\
**Last updated:** [September 15, 2019, 11:29pm UTC](https://discourse.cataclysmdda.org/t/quit-without-saving-option/20777 "2019-09-15T23:29:37Z")

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It can be a real nuisance sometimes when I start a new character just to bug test some things I think might not be working, then have to close the game and re-open it so I didn’t screw up the map or give an unfair advant…

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## [Sponge being non-craftable is intended?](https://discourse.cataclysmdda.org/t/sponge-being-non-craftable-is-intended/21331)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 9\
**Last updated:** [September 15, 2019, 7:23am UTC](https://discourse.cataclysmdda.org/t/sponge-being-non-craftable-is-intended/21331 "2019-09-15T07:23:06Z")

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I really enjoy playing with low item spawn rates worlds where you have to rely on crafting heavily. However, ever since you need a sponge to wash most items, crafting metagame became really weird. Am I missing some way…

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## [Removing the Large Mutation Threshold](https://discourse.cataclysmdda.org/t/removing-the-large-mutation-threshold/21298)

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**Author:** [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Replies:** 25\
**Last updated:** [September 12, 2019, 4:23am UTC](https://discourse.cataclysmdda.org/t/removing-the-large-mutation-threshold/21298 "2019-09-12T04:23:49Z")

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Opening this post to debate about the Large Mutation and wether is should be set as a threshold mutation or an open mutation to other branches. To sum it up, you got four different types of this mutation chain. Inconve…

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## [PRESSURE for pneumatic weapons](https://discourse.cataclysmdda.org/t/pressure-for-pneumatic-weapons/21289)

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**Author:** [@Simmael](https://discourse.cataclysmdda.org/u/Simmael)\
**Replies:** 15\
**Last updated:** [September 11, 2019, 4:51pm UTC](https://discourse.cataclysmdda.org/t/pressure-for-pneumatic-weapons/21289 "2019-09-11T16:51:24Z")

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Hello, Just got a question/idea. How hard it would be to code PRESSURE device working similarly to UPS? For air guns, like when you have some gun which use UPS\_drain, to give air guns AIR\_drain? So you just give your pn…

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## [Removal and changes to item spawns and scenarios](https://discourse.cataclysmdda.org/t/removal-and-changes-to-item-spawns-and-scenarios/21300)

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**Author:** [@nerosshadow](https://discourse.cataclysmdda.org/u/nerosshadow)\
**Replies:** 4\
**Last updated:** [September 10, 2019, 5:10pm UTC](https://discourse.cataclysmdda.org/t/removal-and-changes-to-item-spawns-and-scenarios/21300 "2019-09-10T17:10:31Z")

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This is minor griping it is not a huge deal to me I have been noticing many scenarios getting moved around or removed entirely in experimental. Is there a reason behind it or is it an attempt to remove clutter? Specif…

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## [Are there any mods to significantly nerf (not remove) fungal propagation?](https://discourse.cataclysmdda.org/t/are-there-any-mods-to-significantly-nerf-not-remove-fungal-propagation/20728)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 9\
**Last updated:** [September 10, 2019, 4:02am UTC](https://discourse.cataclysmdda.org/t/are-there-any-mods-to-significantly-nerf-not-remove-fungal-propagation/20728 "2019-09-10T04:02:04Z")

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I’ve noticed that fungal infestations can explode rather quickly if I enter their reality bubble. They can take over an entire street block in just one night and increase exponentially from there, to the point where I ab…

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## [Bionics pacing, crafting and installation](https://discourse.cataclysmdda.org/t/bionics-pacing-crafting-and-installation/21272)

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**Author:** [@Zepher79](https://discourse.cataclysmdda.org/u/Zepher79)\
**Replies:** 9\
**Last updated:** [September 9, 2019, 2:42pm UTC](https://discourse.cataclysmdda.org/t/bionics-pacing-crafting-and-installation/21272 "2019-09-09T14:42:52Z")

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First time posting, so please forgive me if this topic is done to death or incorrectly posted. Playing through a longer game of CDDA I finally cleared out the bottom layers of a lab and was setting up shop to start inst…

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## [More specialized types of labs?](https://discourse.cataclysmdda.org/t/more-specialized-types-of-labs/21089)

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**Author:** [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Replies:** 1\
**Last updated:** [September 7, 2019, 10:29am UTC](https://discourse.cataclysmdda.org/t/more-specialized-types-of-labs/21089 "2019-09-07T10:29:42Z")

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I like the recent revamps to the in-game laboratories. They’re gradually getting more interesting over time, which is great given their importance to the mid-end game. They do however sprawl rather immensely, and a sing…

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## [Q. About Modding](https://discourse.cataclysmdda.org/t/q-about-modding/21256)

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**Author:** [@mscottveach](https://discourse.cataclysmdda.org/u/mscottveach)\
**Replies:** 4\
**Last updated:** [September 5, 2019, 8:24pm UTC](https://discourse.cataclysmdda.org/t/q-about-modding/21256 "2019-09-05T20:24:41Z")

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I have this idea for a small mechanic to add… do I need to get permission from someone to implement it? Basically, I have a fair amount of programming experience but I’ve never helped out with anything open source so I …

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## [Camping Backpack](https://discourse.cataclysmdda.org/t/camping-backpack/21245)

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**Author:** [@Entity](https://discourse.cataclysmdda.org/u/Entity)\
**Replies:** 0\
**Last updated:** [September 3, 2019, 9:06am UTC](https://discourse.cataclysmdda.org/t/camping-backpack/21245 "2019-09-03T09:06:10Z")

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I started a wilderness play through as a camper and realized something major was missing. Continuing the discussion from Wearable corpses: It’s interesting to look back to a time when current valuable features were not…

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## [CDda accessability for blind](https://discourse.cataclysmdda.org/t/cdda-accessability-for-blind/21231)

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**Author:** [@alex19EP](https://discourse.cataclysmdda.org/u/alex19EP)\
**Replies:** 3\
**Last updated:** [September 1, 2019, 10:45pm UTC](https://discourse.cataclysmdda.org/t/cdda-accessability-for-blind/21231 "2019-09-01T22:45:47Z")

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hello i interested in this game. I know that changes have been made to support blind players. I would like to know what has been done. and are there any blind players who play cdda successfully? I am also starting to l…

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## [Ideas about monsters' adjustments in options](https://discourse.cataclysmdda.org/t/ideas-about-monsters-adjustments-in-options/21168)

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**Author:** [@Silencess](https://discourse.cataclysmdda.org/u/Silencess)\
**Replies:** 5\
**Last updated:** [August 29, 2019, 5:41pm UTC](https://discourse.cataclysmdda.org/t/ideas-about-monsters-adjustments-in-options/21168 "2019-08-29T17:41:27Z")

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Many old,active players in our social network groups conplain that with the playing time accumulating, the game itself has become much less challenging even when they accelerate the evaluation speed or set monster resili…

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## [Removing repairing as we know it and adding faults and mending to all items](https://discourse.cataclysmdda.org/t/removing-repairing-as-we-know-it-and-adding-faults-and-mending-to-all-items/21176)

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**Author:** [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Replies:** 2\
**Last updated:** [August 27, 2019, 9:59pm UTC](https://discourse.cataclysmdda.org/t/removing-repairing-as-we-know-it-and-adding-faults-and-mending-to-all-items/21176 "2019-08-27T21:59:32Z")

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This would be pretty bit thing to develop. A bit unrealistic idea but I’ll throw it here anyways. You find or make a new and great piece of equipment. Then you use it and the zombies tear on you and your equipment. Th…

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## [They can smell our blood?](https://discourse.cataclysmdda.org/t/they-can-smell-our-blood/21153)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 4\
**Last updated:** [August 26, 2019, 6:39pm UTC](https://discourse.cataclysmdda.org/t/they-can-smell-our-blood/21153 "2019-08-26T18:39:31Z")

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Can bad/killy things track a player by the scent of their blood if they’re bleeding? I was thinking about the added danger of using cocaines by triggering a nose bleed or even the extra noise of sniffing after doing a l…

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## [Progressive traits?](https://discourse.cataclysmdda.org/t/progressive-traits/21141)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 2\
**Last updated:** [August 23, 2019, 12:48pm UTC](https://discourse.cataclysmdda.org/t/progressive-traits/21141 "2019-08-23T12:48:45Z")

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Someone, I can’t remember who, mentioned the negative effect of killing children. I was wondering if it’s possible to become “immune” to nagatives like that? I.e. Kill a child at the start of the game and it affects you…

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## [Brainless and Listener Zombies](https://discourse.cataclysmdda.org/t/brainless-and-listener-zombies/19232)

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**Author:** [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Replies:** 35\
**Last updated:** [August 20, 2019, 4:12pm UTC](https://discourse.cataclysmdda.org/t/brainless-and-listener-zombies/19232 "2019-08-20T16:12:15Z")

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So, a couple of days ago I PRed Brainless zombies, Listener zombies, and Skull zombies into the game. Then I played for a lengthy bit today. In the span of about an hour, in one small town, I came across 4 brainless an…

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## [Fog, toxic fallout and other weather effects](https://discourse.cataclysmdda.org/t/fog-toxic-fallout-and-other-weather-effects/20958)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 8\
**Last updated:** [August 18, 2019, 2:34am UTC](https://discourse.cataclysmdda.org/t/fog-toxic-fallout-and-other-weather-effects/20958 "2019-08-18T02:34:58Z")

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Aside rare acid rare and a slight impact on solar generation, weather and the elements still don’t feel all that impactful. I think a nice addition to the game would be some weather that would actually push players to be…

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## [Group Mechanic - How hard would this be to implement?](https://discourse.cataclysmdda.org/t/group-mechanic-how-hard-would-this-be-to-implement/11622)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 11\
**Last updated:** [August 17, 2019, 3:28pm UTC](https://discourse.cataclysmdda.org/t/group-mechanic-how-hard-would-this-be-to-implement/11622 "2019-08-17T15:28:25Z")

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How hard would it be to implement a mechanic where you create a number of characters and then start to play them. After a day of playing the first character you move over to your second character. Play a day as that ch…

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## [Fuel expiry dates](https://discourse.cataclysmdda.org/t/fuel-expiry-dates/21038)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 27\
**Last updated:** [August 16, 2019, 6:10am UTC](https://discourse.cataclysmdda.org/t/fuel-expiry-dates/21038 "2019-08-16T06:10:48Z")

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kind of self explanatory, fuel goes bad when not taken proper care of IRL. I feel like gasoline should expire like juice if its not properly taken care to add some more realism. This could help further balance out “d…

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## [Winter activities: melting snow for water, snow taffy, building snowmen, throwing snowballs](https://discourse.cataclysmdda.org/t/winter-activities-melting-snow-for-water-snow-taffy-building-snowmen-throwing-snowballs/20579)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 16\
**Last updated:** [August 15, 2019, 1:51pm UTC](https://discourse.cataclysmdda.org/t/winter-activities-melting-snow-for-water-snow-taffy-building-snowmen-throwing-snowballs/20579 "2019-08-15T13:51:11Z")

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It can get pretty tough sometimes to carry safe water considering how quickly it freezes. It would be nice to be able to simply melt snow instead of having to always stay nearby a water source or risk dying of thirst sin…

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## [Bionics sugestions (balance/development)](https://discourse.cataclysmdda.org/t/bionics-sugestions-balance-development/21084)

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**Author:** [@FrankDoe](https://discourse.cataclysmdda.org/u/FrankDoe)\
**Replies:** 0\
**Last updated:** [August 15, 2019, 11:50am UTC](https://discourse.cataclysmdda.org/t/bionics-sugestions-balance-development/21084 "2019-08-15T11:50:14Z")

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Sup everyone, first time on the boards, so don’t judge. Soo, I have have a small pet peeve of mine and couple suggestions. First, some bionics replace squishy parts and should offset the calorie intake requirements. Th…

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## [Tatoos and war paint](https://discourse.cataclysmdda.org/t/tatoos-and-war-paint/21056)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 6\
**Last updated:** [August 14, 2019, 10:31am UTC](https://discourse.cataclysmdda.org/t/tatoos-and-war-paint/21056 "2019-08-14T10:31:21Z")

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just for fun maybe we could have a tatooing or war paint system. it wouldn’t do much besides maybe give a +1 fear or joy bonus. basically just like how you can use markers to add custom descriptions for vanity purposes. …

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## [Dialogue options for hostile enemies "interrogate, scare off, recruit"](https://discourse.cataclysmdda.org/t/dialogue-options-for-hostile-enemies-interrogate-scare-off-recruit/21054)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [August 13, 2019, 4:32pm UTC](https://discourse.cataclysmdda.org/t/dialogue-options-for-hostile-enemies-interrogate-scare-off-recruit/21054 "2019-08-13T16:32:19Z")

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I sometimes think it seems kind of a waste to just outright kill some of the npcs. I’ve become so much of a bionic monster now that I can easily pin and disarm raiders under certain conditions, but I can’t help but think…

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## [Moose Mutations](https://discourse.cataclysmdda.org/t/moose-mutations/20766)

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**Author:** [@Donlot](https://discourse.cataclysmdda.org/u/Donlot)\
**Replies:** 6\
**Last updated:** [August 13, 2019, 8:03am UTC](https://discourse.cataclysmdda.org/t/moose-mutations/20766 "2019-08-13T08:03:58Z")

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Recently got a wild Idea, we all know the most infamous CDDA Animal: the Moose, how about we add a Mutation Tree based on the Moose. I don’t really know what type of Mutations would fit a Moose, and i can’t really code m…

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## [Shields for the melee timid](https://discourse.cataclysmdda.org/t/shields-for-the-melee-timid/20894)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 5\
**Last updated:** [August 13, 2019, 7:59am UTC](https://discourse.cataclysmdda.org/t/shields-for-the-melee-timid/20894 "2019-08-13T07:59:24Z")

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Its probably already been suggested before but I think shields would be an excellent addition to the game, especially for more “frail” glass cannon builds or those that are nervous about bites or ballistics. Of course y…

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## [Fire type Zombies](https://discourse.cataclysmdda.org/t/fire-type-zombies/19482)

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**Author:** [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Replies:** 30\
**Last updated:** [August 13, 2019, 7:49am UTC](https://discourse.cataclysmdda.org/t/fire-type-zombies/19482 "2019-08-13T07:49:44Z")

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Should there be a couple of fire-type zombies like there are acid ones? I’ve gotten a set of turnout gear in a recent run, and noticed the fire resist value on the set which then occurred to me…when is fire resist useful…

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## [Adding a fear system](https://discourse.cataclysmdda.org/t/adding-a-fear-system/21049)

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**Author:** [@Zodd](https://discourse.cataclysmdda.org/u/Zodd)\
**Replies:** 6\
**Last updated:** [August 12, 2019, 6:47pm UTC](https://discourse.cataclysmdda.org/t/adding-a-fear-system/21049 "2019-08-12T18:47:23Z")

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I feel adding such a system to the game could make it more interesting, having it affect you, NPC’S (Which technically have one I guess) and certain monsters and wildlife. Any ideas on how to implement?

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