# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=18

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**Page:** 19

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## [Martial arts weapons crafting](https://discourse.cataclysmdda.org/t/martial-arts-weapons-crafting/21885)

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**Author:** [@Acolyte](https://discourse.cataclysmdda.org/u/Acolyte)\
**Replies:** 70\
**Last updated:** [November 16, 2019, 3:12am UTC](https://discourse.cataclysmdda.org/t/martial-arts-weapons-crafting/21885 "2019-11-16T03:12:43Z")

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So, should people with a martial art that includes weapons not already know the recipe for them? I mean if you know how to swing a medieval sword you’d know what one was and be able to try and craft it. Once your Fabrica…

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## [More crossbow variety](https://discourse.cataclysmdda.org/t/more-crossbow-variety/21943)

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**Author:** [@harison86](https://discourse.cataclysmdda.org/u/harison86)\
**Replies:** 3\
**Last updated:** [November 15, 2019, 2:17am UTC](https://discourse.cataclysmdda.org/t/more-crossbow-variety/21943 "2019-11-15T02:17:10Z")

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I think the player should be able to make or find other types of crossbow such as Composite and compound versions of the heavy and repeating crossbows Unsure of how well composite and compound construction scales up f…

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## [Underground Galore idea](https://discourse.cataclysmdda.org/t/underground-galore-idea/20315)

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**Author:** [@yonsisac](https://discourse.cataclysmdda.org/u/yonsisac)\
**Replies:** 49\
**Last updated:** [November 11, 2019, 3:08pm UTC](https://discourse.cataclysmdda.org/t/underground-galore-idea/20315 "2019-11-11T15:08:42Z")

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Hello all! So for the pass days I started mining and gonna be honest besides the fact you can get coal and lime seems a bit empty in my part. So since I been studying a bit of JSON I was thinking of making a mod that ex…

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## [Aquatic Z-levels?](https://discourse.cataclysmdda.org/t/aquatic-z-levels/21802)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 12\
**Last updated:** [November 8, 2019, 11:48pm UTC](https://discourse.cataclysmdda.org/t/aquatic-z-levels/21802 "2019-11-08T23:48:10Z")

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There seems to be no distinction in height between things that are underwater and things that are swimming on the surface of the water. I don’t know why but my boats are getting randomly damaged and I think that I’m eith…

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## [Re-add craftable arrows?](https://discourse.cataclysmdda.org/t/re-add-craftable-arrows/21809)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 9\
**Last updated:** [October 29, 2019, 8:54pm UTC](https://discourse.cataclysmdda.org/t/re-add-craftable-arrows/21809 "2019-10-29T20:54:15Z")

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Most of the arrow types were removed for some reason. You can’t make anything other than simple fire hardened arrows without a forge now, which isn’t entirely realistic. Bows aren’t as viable as they used to be because o…

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## [Using NPCs as scouts that reveal the map](https://discourse.cataclysmdda.org/t/using-npcs-as-scouts-that-reveal-the-map/21762)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 8\
**Last updated:** [October 26, 2019, 6:35pm UTC](https://discourse.cataclysmdda.org/t/using-npcs-as-scouts-that-reveal-the-map/21762 "2019-10-26T18:35:58Z")

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I am in the process of creating a small nomadic group of NPCs which is based on horses. Currently, I am travelling with only one companion. We have basic tools for cooking, butchering, hunting, constructing improvised sh…

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## [QoL feature suggestion: Better ways to store and access large amounts of loot](https://discourse.cataclysmdda.org/t/qol-feature-suggestion-better-ways-to-store-and-access-large-amounts-of-loot/21774)

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**Author:** [@hostergaard](https://discourse.cataclysmdda.org/u/hostergaard)\
**Replies:** 3\
**Last updated:** [October 25, 2019, 11:17pm UTC](https://discourse.cataclysmdda.org/t/qol-feature-suggestion-better-ways-to-store-and-access-large-amounts-of-loot/21774 "2019-10-25T23:17:16Z")

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So I have been thinking, the shorting of loot is great, just hitting a key and it gets shorted automatically. But after a while if you are a pack rat like me that brings back everything to your base, you start to accumu…

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## [Zoning QoL Suggestions](https://discourse.cataclysmdda.org/t/zoning-qol-suggestions/21743)

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**Author:** [@Merely\_Canned\_Meat](https://discourse.cataclysmdda.org/u/Merely_Canned_Meat)\
**Replies:** 6\
**Last updated:** [October 23, 2019, 12:38pm UTC](https://discourse.cataclysmdda.org/t/zoning-qol-suggestions/21743 "2019-10-23T12:38:36Z")

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This is my vehicle zone setup: https://i.imgur.com/j4Yhak8.png It is a chaotic mess. Here are some suggestions that I believe would help alleviate this mess: Zone list sorting. Currently, it is based on distance and …

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## [Primitive Metalworking](https://discourse.cataclysmdda.org/t/primitive-metalworking/21710)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 4\
**Last updated:** [October 20, 2019, 6:09pm UTC](https://discourse.cataclysmdda.org/t/primitive-metalworking/21710 "2019-10-20T18:09:56Z")

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I was thinking it would be nice to be able to do mining and metalworking without rare tools. Humans have been working with metal for thousands of years and there are plenty of methods that don’t require complex machinery…

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## [Wireless power transfer?](https://discourse.cataclysmdda.org/t/wireless-power-transfer/21665)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 6\
**Last updated:** [October 17, 2019, 7:01pm UTC](https://discourse.cataclysmdda.org/t/wireless-power-transfer/21665 "2019-10-17T19:01:47Z")

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Would it be possible to add a vehicle part that automatically shares the electric systems of other vehicles around it within a defined radius? I don’t know if it is in the realm if realism or sci-fi but it would be a gre…

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## [Computers, Consoles, Movies and Games](https://discourse.cataclysmdda.org/t/computers-consoles-movies-and-games/17802)

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**Author:** [@AlmostHuman](https://discourse.cataclysmdda.org/u/AlmostHuman)\
**Replies:** 24\
**Last updated:** [October 16, 2019, 2:57pm UTC](https://discourse.cataclysmdda.org/t/computers-consoles-movies-and-games/17802 "2019-10-16T14:57:47Z")

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I think the Cataclysm could use with some more entertainment. These are some of the ideas I think would be neat to be added. More Games: I get that games are limited because creating more complicated player playable ga…

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## [Making turrets manually controlled](https://discourse.cataclysmdda.org/t/making-turrets-manually-controlled/21641)

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**Author:** [@hobo\_troglodyte](https://discourse.cataclysmdda.org/u/hobo_troglodyte)\
**Replies:** 1\
**Last updated:** [October 10, 2019, 4:35pm UTC](https://discourse.cataclysmdda.org/t/making-turrets-manually-controlled/21641 "2019-10-10T16:35:57Z")

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Currently, all turrets are able to be used in manual or automatic mode from the controls in the driver’s seat. They have perfect accuracy, their kills don’t seem to count as your own even when you manually shoot with the…

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## [Enhance Construction Menu with UI elements seen in Crafting menu](https://discourse.cataclysmdda.org/t/enhance-construction-menu-with-ui-elements-seen-in-crafting-menu/21647)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 1\
**Last updated:** [October 10, 2019, 4:07pm UTC](https://discourse.cataclysmdda.org/t/enhance-construction-menu-with-ui-elements-seen-in-crafting-menu/21647 "2019-10-10T16:07:39Z")

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The crafting menu has a few features that, when you notice and learn to use them, can be very handy. I think a lot of them could equally well be put to use in the construction menu. Put possible constructions on the to…

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## [The road to success is practice, perservere, perfect! (Tiny mod idea)](https://discourse.cataclysmdda.org/t/the-road-to-success-is-practice-perservere-perfect-tiny-mod-idea/21632)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 0\
**Last updated:** [October 8, 2019, 7:38pm UTC](https://discourse.cataclysmdda.org/t/the-road-to-success-is-practice-perservere-perfect-tiny-mod-idea/21632 "2019-10-08T19:38:35Z")

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Mechanics 12 is when you can add your third engine to your car. With no mods the recipes with the highest difficulty for mechanics are drive by wire controls suppressor muzzle brake pneumatic bolt driver mininuke launc…

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## [Winter-proof vehicle tank](https://discourse.cataclysmdda.org/t/winter-proof-vehicle-tank/21592)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 15\
**Last updated:** [October 8, 2019, 11:00am UTC](https://discourse.cataclysmdda.org/t/winter-proof-vehicle-tank/21592 "2019-10-08T11:00:29Z")

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Simple idea, I don’t know how simple it would be to implement. Vehicle part “Winter-proof tank 60L”. Recipe: Vehicle tank 60L + Electric blanket x 2 + Blanket x 4 + Copper wire x 4 + Electronic Scraps x 5. When installe…

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## [Fur is murder suggestion](https://discourse.cataclysmdda.org/t/fur-is-murder-suggestion/21618)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 15\
**Last updated:** [October 8, 2019, 4:07am UTC](https://discourse.cataclysmdda.org/t/fur-is-murder-suggestion/21618 "2019-10-08T04:07:55Z")

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For the ethical(?) post apocalyptic survivor - more recipes allowing faux fur pelts. Particularly the ‘winter survivor’ series of items. Feel morally superior as you luxuriate in your Winter Survivor Suit while eating y…

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## [Inflexible martial art teachings](https://discourse.cataclysmdda.org/t/inflexible-martial-art-teachings/21606)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 10\
**Last updated:** [October 7, 2019, 12:34am UTC](https://discourse.cataclysmdda.org/t/inflexible-martial-art-teachings/21606 "2019-10-07T00:34:16Z")

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Martial arts as they’re now are great. Unfortunately they are immensly inflexible and don’t lend each other’s teachings to your character in a meaningful way except for the one you’re currently using. Realistically speak…

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## [Mutating vehicle part on activation](https://discourse.cataclysmdda.org/t/mutating-vehicle-part-on-activation/21587)

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**Author:** [@Abraham\_Limpo](https://discourse.cataclysmdda.org/u/Abraham_Limpo)\
**Replies:** 5\
**Last updated:** [October 4, 2019, 8:25pm UTC](https://discourse.cataclysmdda.org/t/mutating-vehicle-part-on-activation/21587 "2019-10-04T20:25:35Z")

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I was thinking of making dual purpose parts (ex: a table that can be folded into the floor - real life counterpart folds into the wall, but gamewise it makes more sense) but I’ve been unable to find any example so… Is t…

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## [(JSON help) making a single-shot anti-material rifle](https://discourse.cataclysmdda.org/t/json-help-making-a-single-shot-anti-material-rifle/21546)

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**Author:** [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Replies:** 4\
**Last updated:** [September 30, 2019, 10:26am UTC](https://discourse.cataclysmdda.org/t/json-help-making-a-single-shot-anti-material-rifle/21546 "2019-09-30T10:26:58Z")

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so my new PR (which opened 3 days ago) will add 2 more anti-material rifle to the game. which is Mcmillan TAC-50 and Serbu BFG-50. but the problem i got now is that BFG-50 is a single-shot anti-material rifle, which mea…

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## [Ramping Difficulty](https://discourse.cataclysmdda.org/t/ramping-difficulty/21508)

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**Author:** [@Zepher79](https://discourse.cataclysmdda.org/u/Zepher79)\
**Replies:** 7\
**Last updated:** [September 30, 2019, 12:16am UTC](https://discourse.cataclysmdda.org/t/ramping-difficulty/21508 "2019-09-30T00:16:33Z")

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So the evolution system for zombies is quite a lot of fun, to be sure, but the recent thread about making the world have easy settings got me thinking. Right now we can globally increase or decrease both monster speed an…

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## [ASCIICKER - The 3D ASCII Game](https://discourse.cataclysmdda.org/t/asciicker-the-3d-ascii-game/21315)

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**Author:** [@Entity](https://discourse.cataclysmdda.org/u/Entity)\
**Replies:** 14\
**Last updated:** [September 29, 2019, 5:51pm UTC](https://discourse.cataclysmdda.org/t/asciicker-the-3d-ascii-game/21315 "2019-09-29T17:51:31Z")

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This video popped up in my youtube feed and it made me think about how Cataclysm would be with this kind of upgrade to it’s engine. How difficult would something like this be to pull off, would tiles translate over well?…

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## [Skill grinding tweak](https://discourse.cataclysmdda.org/t/skill-grinding-tweak/21507)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 6\
**Last updated:** [September 27, 2019, 2:03pm UTC](https://discourse.cataclysmdda.org/t/skill-grinding-tweak/21507 "2019-09-27T14:03:28Z")

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So this is a small enough change that I could probably fix it for my own copy - but I can’t find where the skill grinding code is kept. I used grepWin to look for “This task is too simple to train your” but didn’t find a…

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## [Anti-fungal towers](https://discourse.cataclysmdda.org/t/anti-fungal-towers/21494)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 0\
**Last updated:** [September 26, 2019, 5:22pm UTC](https://discourse.cataclysmdda.org/t/anti-fungal-towers/21494 "2019-09-26T17:22:52Z")

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I’m not certain if posting a mod goes to the drawing board but if it does go somewhere else I apologize. On to the mod! This is a mod that, if added to your world or a new one, will allow you to make and attach a vehicl…

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## [Some ideas on bionics slot system](https://discourse.cataclysmdda.org/t/some-ideas-on-bionics-slot-system/21454)

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**Author:** [@bobchaos](https://discourse.cataclysmdda.org/u/bobchaos)\
**Replies:** 25\
**Last updated:** [September 25, 2019, 7:08pm UTC](https://discourse.cataclysmdda.org/t/some-ideas-on-bionics-slot-system/21454 "2019-09-25T19:08:46Z")

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Returning to the game after some time I couldn’t help but notice that the bionic slots system is now disabled by default. Looks like the drop rates were nerfed instead and 2nd-hand bionics were made more difficult to acq…

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## [Limbs should be removed if they pass a certain damage threshold](https://discourse.cataclysmdda.org/t/limbs-should-be-removed-if-they-pass-a-certain-damage-threshold/20459)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [September 25, 2019, 3:11pm UTC](https://discourse.cataclysmdda.org/t/limbs-should-be-removed-if-they-pass-a-certain-damage-threshold/20459 "2019-09-25T15:11:42Z")

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it seems kind of odd that using cutting weapons doesn’t outright amputate limbs instead of simply just breaking them. I know certain weapons can pulp enemies but that still just doesn’t feel the same. Plus stepping on a …

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## [Tiny suggestion for map generation (farms)](https://discourse.cataclysmdda.org/t/tiny-suggestion-for-map-generation-farms/21434)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 1\
**Last updated:** [September 21, 2019, 2:02pm UTC](https://discourse.cataclysmdda.org/t/tiny-suggestion-for-map-generation-farms/21434 "2019-09-21T14:02:46Z")

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So this is the thing, the lines plowed in the fields you find are actually pretty tricky to follow. At the edge, that is. Tractors aren’t great for turning circles and you see this reflected in the way real life tractors…

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## [Martial Arts Ideas, and adding MMA](https://discourse.cataclysmdda.org/t/martial-arts-ideas-and-adding-mma/21420)

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**Author:** [@MaskedObscenity](https://discourse.cataclysmdda.org/u/MaskedObscenity)\
**Replies:** 2\
**Last updated:** [September 21, 2019, 2:18am UTC](https://discourse.cataclysmdda.org/t/martial-arts-ideas-and-adding-mma/21420 "2019-09-21T02:18:24Z")

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So I’ve been playing and save scum in the game for about 9 months. I finally invested enough time in a character that I’ve actually started to find martial arts manuals and decided to put make a few suggestions to the ma…

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## [Fix pelts already!](https://discourse.cataclysmdda.org/t/fix-pelts-already/21400)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 6\
**Last updated:** [September 20, 2019, 10:44am UTC](https://discourse.cataclysmdda.org/t/fix-pelts-already/21400 "2019-09-20T10:44:10Z")

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Ever since they made that change to how pelts work, each animal giving a bunch of tiny scraps of fur, and needing 50 of them to make a single unit of cured hide, making anything with fur is near impossible. You have to k…

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## [Is it just me, or has the game come a really long way, while the mods available haven't?](https://discourse.cataclysmdda.org/t/is-it-just-me-or-has-the-game-come-a-really-long-way-while-the-mods-available-havent/21377)

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**Author:** [@Barbreaker](https://discourse.cataclysmdda.org/u/Barbreaker)\
**Replies:** 7\
**Last updated:** [September 20, 2019, 4:23am UTC](https://discourse.cataclysmdda.org/t/is-it-just-me-or-has-the-game-come-a-really-long-way-while-the-mods-available-havent/21377 "2019-09-20T04:23:02Z")

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Just to clarify, I don’t mean to say ‘old mods good, new mods bad’ The newer mods have me super hyped up, like the distributed inventory mod/game build that lets you drop a backpack without dumping all the stuff in it, a…

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## [Expand human anatomy](https://discourse.cataclysmdda.org/t/expand-human-anatomy/21397)

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**Author:** [@figonaya](https://discourse.cataclysmdda.org/u/figonaya)\
**Replies:** 10\
**Last updated:** [September 19, 2019, 6:30pm UTC](https://discourse.cataclysmdda.org/t/expand-human-anatomy/21397 "2019-09-19T18:30:24Z")

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Can we expand character’s and NPC anatomy for more combat realism? Now combat with bandits is to long on my weapons level (bows, crossbows, AR-15 with 2 mags). I thought it’ll be fast enough to kill 5 bandits with longbo…

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