# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=17

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**Page:** 18

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## [Spitball Ideas For Cbms](https://discourse.cataclysmdda.org/t/spitball-ideas-for-cbms/21355)

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**Author:** [@Matthew\_Rice](https://discourse.cataclysmdda.org/u/Matthew_Rice)\
**Replies:** 35\
**Last updated:** [January 15, 2020, 10:34pm UTC](https://discourse.cataclysmdda.org/t/spitball-ideas-for-cbms/21355 "2020-01-15T22:34:53Z")

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What im Thinking about is stuff like: -More Cbm Melee Choices(spear,Knife,axe,etc.) -Remove All Traces of Humanity and become nothing more than a machine by replacing all of your limbs with cbms. -Bionic Guns(minigun,…

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## [Advanced traps?](https://discourse.cataclysmdda.org/t/advanced-traps/22464)

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**Author:** [@Robert\_Everetti](https://discourse.cataclysmdda.org/u/Robert_Everetti)\
**Replies:** 2\
**Last updated:** [January 13, 2020, 10:16pm UTC](https://discourse.cataclysmdda.org/t/advanced-traps/22464 "2020-01-13T22:16:08Z")

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I think that having a new way of making traps would be neat, and increase the use of traps by making the process more fun. I was thinking of having a separate menu a lot like the one used for vehicles, where you can lin…

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## [Crafting Wear and Tear](https://discourse.cataclysmdda.org/t/crafting-wear-and-tear/22437)

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**Author:** [@Shadowdweller01](https://discourse.cataclysmdda.org/u/Shadowdweller01)\
**Replies:** 2\
**Last updated:** [January 11, 2020, 9:03am UTC](https://discourse.cataclysmdda.org/t/crafting-wear-and-tear/22437 "2020-01-11T09:03:17Z")

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IRL we have a host of garments like aprons and lab coats that are at least partially designed to protect clothing worn underneath (as well as one’s body of course) from mess or damage. It occurs to me that one way to si…

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## [Sonic weaponry?](https://discourse.cataclysmdda.org/t/sonic-weaponry/22363)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 2\
**Last updated:** [January 10, 2020, 7:52pm UTC](https://discourse.cataclysmdda.org/t/sonic-weaponry/22363 "2020-01-10T19:52:15Z")

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Has sonic weaponry ever been discussed as a possible implementation? You’d run the risk of attracting more enemies like with guns but you probably wouldn’t even need to be all that accurate or even see your enemy for th…

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## [Add margaritas!](https://discourse.cataclysmdda.org/t/add-margaritas/22420)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 4\
**Last updated:** [January 10, 2020, 2:31am UTC](https://discourse.cataclysmdda.org/t/add-margaritas/22420 "2020-01-10T02:31:25Z")

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I just noticed that there were no margaritas in game. I have triple sec, tequila, and some limes, but it is not possible to combine them into a delicious beverage! Frankly, this is an injustice. What good is the zombie a…

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## [Translucency of obstacles based on material](https://discourse.cataclysmdda.org/t/translucency-of-obstacles-based-on-material/22412)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 0\
**Last updated:** [January 7, 2020, 2:12pm UTC](https://discourse.cataclysmdda.org/t/translucency-of-obstacles-based-on-material/22412 "2020-01-07T14:12:39Z")

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This is mostly about curtains than anything else but it is a non-critical factor that is a lacking when realism is concerned. Currently curtains completely block light and make it a hassle for players who would like to …

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## [A Cure Mod - Turn those pesky Zed's into helpful NPC's (Maybe?)](https://discourse.cataclysmdda.org/t/a-cure-mod-turn-those-pesky-zeds-into-helpful-npcs-maybe/22328)

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**Author:** [@GlassCannon\_Gaming](https://discourse.cataclysmdda.org/u/GlassCannon_Gaming)\
**Replies:** 23\
**Last updated:** [January 4, 2020, 10:57am UTC](https://discourse.cataclysmdda.org/t/a-cure-mod-turn-those-pesky-zeds-into-helpful-npcs-maybe/22328 "2020-01-04T10:57:23Z")

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Hey Everyone, I had an idea for a mod that would cure captured Zed’s into NPC’s that you can have join your group or preform menial tasks. I had a quick look around on the webs and couldn’t see anything pertaining to a …

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## [Blanket Environmental Changes in New World Settings](https://discourse.cataclysmdda.org/t/blanket-environmental-changes-in-new-world-settings/22352)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 4\
**Last updated:** [January 3, 2020, 8:47am UTC](https://discourse.cataclysmdda.org/t/blanket-environmental-changes-in-new-world-settings/22352 "2020-01-03T08:47:42Z")

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I was thinking it’d be interesting to do something like a Nuclear Winter challenge or such. This would probably be part of the world as opposed to the character. How hard would it be to implement a feature like allowin…

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## [Amphibious Monsters (And Vehicles, Perhaps?)](https://discourse.cataclysmdda.org/t/amphibious-monsters-and-vehicles-perhaps/22361)

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**Author:** [@Eggelstein](https://discourse.cataclysmdda.org/u/Eggelstein)\
**Replies:** 7\
**Last updated:** [January 2, 2020, 2:23am UTC](https://discourse.cataclysmdda.org/t/amphibious-monsters-and-vehicles-perhaps/22361 "2020-01-02T02:23:06Z")

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So, in my many playthroughs, the ones which have lasted the longest are most frequently ones where I’ve found an island shelter. I find I’ve always grown complacent in hanging around these (for all practical purposes) in…

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## [Light Amp Gas Masks?](https://discourse.cataclysmdda.org/t/light-amp-gas-masks/22304)

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**Author:** [@Tyranork](https://discourse.cataclysmdda.org/u/Tyranork)\
**Replies:** 6\
**Last updated:** [December 31, 2019, 9:07pm UTC](https://discourse.cataclysmdda.org/t/light-amp-gas-masks/22304 "2019-12-31T21:07:15Z")

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craftable/lootable night vision gas masks, like only in military bunkers or you need a gas mask+light amp goggles and say fab 7+ and tailoring 7+. I think it’d be really helpful for players like me who sometimes like to …

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## [Zombie AI needs work to prevent them from going into a feedback loop when attacking vehicles/furniture](https://discourse.cataclysmdda.org/t/zombie-ai-needs-work-to-prevent-them-from-going-into-a-feedback-loop-when-attacking-vehicles-furniture/20714)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 6\
**Last updated:** [December 30, 2019, 9:39pm UTC](https://discourse.cataclysmdda.org/t/zombie-ai-needs-work-to-prevent-them-from-going-into-a-feedback-loop-when-attacking-vehicles-furniture/20714 "2019-12-30T21:39:23Z")

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One irritating habit i’ve noticed of zombies is that if one zombie hits a vehicle it will then respond to the noise it made and keep on hitting the vechile until 90% of the entire thing is completely scrapped, right down…

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## [Combat power tools?](https://discourse.cataclysmdda.org/t/combat-power-tools/22348)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 1\
**Last updated:** [December 30, 2019, 8:24pm UTC](https://discourse.cataclysmdda.org/t/combat-power-tools/22348 "2019-12-30T20:24:00Z")

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Am I the only one wishing for more power tools we can use on enemies while they’re activated like the chainsaws? Just imagine it. A jackhammer making bloody swiss cheese out of anything you use it on. It’s not just for …

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## [Add NPCs which can overhaul your items](https://discourse.cataclysmdda.org/t/add-npcs-which-can-overhaul-your-items/22338)

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**Author:** [@North](https://discourse.cataclysmdda.org/u/North)\
**Replies:** 3\
**Last updated:** [December 30, 2019, 6:43am UTC](https://discourse.cataclysmdda.org/t/add-npcs-which-can-overhaul-your-items/22338 "2019-12-30T06:43:00Z")

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Inspired by the STALKER franchise. I’ve come to inform about the following idea, which should spice up the game: Implement NPCs scattered around the world with mechanic/tailoring knowledge. The idea is that the specia…

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## [Hexagonal Tiles](https://discourse.cataclysmdda.org/t/hexagonal-tiles/22302)

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**Author:** [@Tyranork](https://discourse.cataclysmdda.org/u/Tyranork)\
**Replies:** 5\
**Last updated:** [December 27, 2019, 6:10am UTC](https://discourse.cataclysmdda.org/t/hexagonal-tiles/22302 "2019-12-27T06:10:16Z")

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Had this weird idea just a few minutes ago while I was hiding in my steel reinforced apocalypse toilet. How hard would it be to make a hexagonal cdda tileset? Compounding on this weird idea how difficult would it be to r…

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## [~The Flesh Forest~](https://discourse.cataclysmdda.org/t/the-flesh-forest/18801)

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**Author:** [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Replies:** 69\
**Last updated:** [December 27, 2019, 3:20am UTC](https://discourse.cataclysmdda.org/t/the-flesh-forest/18801 "2019-12-27T03:20:42Z")

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In this topic the ideas are to be a frame work for a living forest similar to the myconoid creatures we have in the game. With some differences…of course. Open discussion and additions are welcome. As usual in my threads…

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## [Improve trading mechanic](https://discourse.cataclysmdda.org/t/improve-trading-mechanic/22299)

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**Author:** [@North](https://discourse.cataclysmdda.org/u/North)\
**Replies:** 3\
**Last updated:** [December 26, 2019, 12:43am UTC](https://discourse.cataclysmdda.org/t/improve-trading-mechanic/22299 "2019-12-26T00:43:43Z")

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The trading in-game is broken in terms of what you can sell to merchants. (no shit) I suggest we add a mechanic where the merchant is more picky about what items the trader is interested in, what he/she doesn’t need. N…

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## [What are some bionics you've always wanted to see?](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101)

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**Author:** [@Esther](https://discourse.cataclysmdda.org/u/Esther)\
**Replies:** 87\
**Last updated:** [December 25, 2019, 7:47pm UTC](https://discourse.cataclysmdda.org/t/what-are-some-bionics-youve-always-wanted-to-see/19101 "2019-12-25T19:47:45Z")

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The title says all. I was brainstorming lately for ideas for a mod I work, and I was curious what the community thought as well. I’ve personally wanted a bionic that enhanced your natural night sight with built-in light…

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## [Elevator should transport every item/creature that is inside of it](https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219)

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**Author:** [@LameDuck](https://discourse.cataclysmdda.org/u/LameDuck)\
**Replies:** 4\
**Last updated:** [December 17, 2019, 10:56am UTC](https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219 "2019-12-17T10:56:23Z")

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Elevators should transport everything inside, possibly even not working due to weight limit. I just escaped from a lab (a mod added one? blue L) by an elevator with few zombies inside of it with me, and only I came out a…

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## [Faction Camp under siege? - A tiny idea](https://discourse.cataclysmdda.org/t/faction-camp-under-siege-a-tiny-idea/18764)

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**Author:** [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Replies:** 10\
**Last updated:** [December 17, 2019, 2:57am UTC](https://discourse.cataclysmdda.org/t/faction-camp-under-siege-a-tiny-idea/18764 "2019-12-17T02:57:43Z")

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Faction camps are great for various reasons like storage and productivity, but when I’ve already done the core objectives, it’s just plain as ever (forever). To spice up the whole thing, building a large faction camp wi…

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## [After learning game strategies, forgetting to turn off running is a common and frustrating way to die. Could we get a hard to miss indicator?](https://discourse.cataclysmdda.org/t/after-learning-game-strategies-forgetting-to-turn-off-running-is-a-common-and-frustrating-way-to-die-could-we-get-a-hard-to-miss-indicator/22201)

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**Author:** [@trogdorburnin](https://discourse.cataclysmdda.org/u/trogdorburnin)\
**Replies:** 3\
**Last updated:** [December 13, 2019, 9:13am UTC](https://discourse.cataclysmdda.org/t/after-learning-game-strategies-forgetting-to-turn-off-running-is-a-common-and-frustrating-way-to-die-could-we-get-a-hard-to-miss-indicator/22201 "2019-12-13T09:13:17Z")

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It’s only a dozen key presses for a guaranteed game-over. By the time the fatigue bar indicates your stamina is draining too fast (If you even notice in time), the speed penalties are certain death. I keep having to OCD…

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## [In case anyone encounter problem with PK Rebalancing mod](https://discourse.cataclysmdda.org/t/in-case-anyone-encounter-problem-with-pk-rebalancing-mod/22179)

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**Author:** [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Replies:** 0\
**Last updated:** [December 8, 2019, 3:43pm UTC](https://discourse.cataclysmdda.org/t/in-case-anyone-encounter-problem-with-pk-rebalancing-mod/22179 "2019-12-08T15:43:09Z")

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so few minutes ago, the fix for crash at starting game has been merged and ready to go (it was Aftershock’s item group bug) but i found the same problem for PK’s Rebalancing mod. the fix is to go to pk\_itemlist\_edit loc…

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## [Vehicle Inventory Search](https://discourse.cataclysmdda.org/t/vehicle-inventory-search/22159)

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**Author:** [@Scipio\_Merc](https://discourse.cataclysmdda.org/u/Scipio_Merc)\
**Replies:** 12\
**Last updated:** [December 8, 2019, 2:09am UTC](https://discourse.cataclysmdda.org/t/vehicle-inventory-search/22159 "2019-12-08T02:09:46Z")

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So, let’s be honest with ourselves here, we use our Doom-Rigs, our Mega-Rigs, our Cataclysm Transports, and so forth for storage. Let’s say you have… say… 12 Trunks. That’s a lot of storage! I’m sure you keep yourself …

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## [Chain Crafting \[Concept(s)\]](https://discourse.cataclysmdda.org/t/chain-crafting-concept-s/22148)

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**Author:** [@Scipio\_Merc](https://discourse.cataclysmdda.org/u/Scipio_Merc)\
**Replies:** 3\
**Last updated:** [December 6, 2019, 9:17am UTC](https://discourse.cataclysmdda.org/t/chain-crafting-concept-s/22148 "2019-12-06T09:17:00Z")

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The crafting system in Cataclysm is absolutely excellent with how intuitive it can be. Granted, I can only imagine how much of a spiderweb of code exists to have such a MASSIVE crafting system with the basic tools alread…

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## [XL Armor Suits & Armors](https://discourse.cataclysmdda.org/t/xl-armor-suits-armors/22149)

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**Author:** [@Scipio\_Merc](https://discourse.cataclysmdda.org/u/Scipio_Merc)\
**Replies:** 9\
**Last updated:** [December 5, 2019, 6:27am UTC](https://discourse.cataclysmdda.org/t/xl-armor-suits-armors/22149 "2019-12-05T06:27:40Z")

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Recently, I discovered that many suits of armor like the Leather Body Armor, Chitin Armors, and Metal Armor categories don’t have an XL armor category for them which uses up more ingredients. Since I discovered there is…

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## [\[B\]atch craft for turning logs into planks](https://discourse.cataclysmdda.org/t/b-atch-craft-for-turning-logs-into-planks/22150)

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**Author:** [@Scipio\_Merc](https://discourse.cataclysmdda.org/u/Scipio_Merc)\
**Replies:** 5\
**Last updated:** [December 5, 2019, 6:24am UTC](https://discourse.cataclysmdda.org/t/b-atch-craft-for-turning-logs-into-planks/22150 "2019-12-05T06:24:20Z")

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Turning Logs into planks through the use of a \[b\]atch hotkey in the crafting window using a cutting tool would be amazing for having to mass-turn logs into planks in the crafting system. It’d probably also help streamli…

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## [Re- establishing comms?](https://discourse.cataclysmdda.org/t/re-establishing-comms/21983)

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**Author:** [@Casio](https://discourse.cataclysmdda.org/u/Casio)\
**Replies:** 5\
**Last updated:** [December 5, 2019, 5:47am UTC](https://discourse.cataclysmdda.org/t/re-establishing-comms/21983 "2019-12-05T05:47:45Z")

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You know, something that would most likely be MASSIVELY code intensive but incredibly fun and immersive along with being a potential mid to late game goal would be establishing communication networks again in some way. M…

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## [Improved Weather Penalties](https://discourse.cataclysmdda.org/t/improved-weather-penalties/22127)

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**Author:** [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Replies:** 3\
**Last updated:** [December 3, 2019, 3:04pm UTC](https://discourse.cataclysmdda.org/t/improved-weather-penalties/22127 "2019-12-03T15:04:17Z")

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It’s been brought up over the years, but wanted an update on how the current weather penalties are working, as well to add in some suggestions. After getting hit by a snowstorm in new england last night, here’s some some…

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## [More staff sling ammo](https://discourse.cataclysmdda.org/t/more-staff-sling-ammo/22126)

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**Author:** [@harison86](https://discourse.cataclysmdda.org/u/harison86)\
**Replies:** 1\
**Last updated:** [December 2, 2019, 11:14pm UTC](https://discourse.cataclysmdda.org/t/more-staff-sling-ammo/22126 "2019-12-02T23:14:24Z")

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Relatively straight-forward suggestion I think. More craftable ammo for the staff sling, similar to the ammo for the normal sling (clay, glass, steel, and lead). It should also be feasible to throw acid bombs and grenad…

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## [Tools sharpening](https://discourse.cataclysmdda.org/t/tools-sharpening/21958)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 12\
**Last updated:** [November 25, 2019, 12:26am UTC](https://discourse.cataclysmdda.org/t/tools-sharpening/21958 "2019-11-25T00:26:17Z")

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I live in a village. I own an axe, a hatchet, a chisel, a chainsaw and many other tools. I have two main knives, Mora Basic 511 and Opinel No. 7. I know that it is almost impossible to work with blunt tools. It is also d…

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## [Adding DVDs and functional televisions](https://discourse.cataclysmdda.org/t/adding-dvds-and-functional-televisions/21954)

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**Author:** [@Zodd](https://discourse.cataclysmdda.org/u/Zodd)\
**Replies:** 6\
**Last updated:** [November 16, 2019, 2:21pm UTC](https://discourse.cataclysmdda.org/t/adding-dvds-and-functional-televisions/21954 "2019-11-16T14:21:02Z")

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Pretty much just a morale boosting thing, like having it on within 3 tiles of you for a bonus while you’re crafting. I was thinking it could run off vehicle power. As for dvds, they could provide a huge morale bonus for …

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