# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=14

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**Page:** 15

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## [Multiplayer question](https://discourse.cataclysmdda.org/t/multiplayer-question/23744)

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**Author:** [@Tyranork](https://discourse.cataclysmdda.org/u/Tyranork)\
**Replies:** 8\
**Last updated:** [May 27, 2020, 4:54am UTC](https://discourse.cataclysmdda.org/t/multiplayer-question/23744 "2020-05-27T04:54:26Z")

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So we havr an option for real time ingame right now where turns happen regardless of your interaction. Can’t we use the to play multiplayer?

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## [Suggestion: when looking at items, show stats of what's contained in them before stats on the container](https://discourse.cataclysmdda.org/t/suggestion-when-looking-at-items-show-stats-of-whats-contained-in-them-before-stats-on-the-container/23755)

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**Author:** [@MarkJerue](https://discourse.cataclysmdda.org/u/MarkJerue)\
**Replies:** 0\
**Last updated:** [May 25, 2020, 9:57pm UTC](https://discourse.cataclysmdda.org/t/suggestion-when-looking-at-items-show-stats-of-whats-contained-in-them-before-stats-on-the-container/23755 "2020-05-25T21:57:45Z")

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Example: if you see a small cardboard box of meat pizzas, show the stats of the meat pizzas, THEN the stats of the small cardboard box. Because the vast majority of the time, players care more about what’s in the box / g…

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## [General Quality of Life / UI Improvement discussion](https://discourse.cataclysmdda.org/t/general-quality-of-life-ui-improvement-discussion/23753)

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**Author:** [@Gadgetpatch](https://discourse.cataclysmdda.org/u/Gadgetpatch)\
**Replies:** 4\
**Last updated:** [May 25, 2020, 7:31pm UTC](https://discourse.cataclysmdda.org/t/general-quality-of-life-ui-improvement-discussion/23753 "2020-05-25T19:31:54Z")

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This thread is a general place to discuss rough edges in the interface, controls, menus, and other common parts of core gameplay. And optionally, a place to propose or discuss Quality of Life fixes for 'em. I get the se…

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## [Once Z levels get fully implemented, could we make multi layer vehicles?](https://discourse.cataclysmdda.org/t/once-z-levels-get-fully-implemented-could-we-make-multi-layer-vehicles/14157)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 23\
**Last updated:** [May 25, 2020, 4:57am UTC](https://discourse.cataclysmdda.org/t/once-z-levels-get-fully-implemented-could-we-make-multi-layer-vehicles/14157 "2020-05-25T04:57:36Z")

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Think of a double decker tourist bus, then imagine adding armor plating and reinforcing the windows. Then add a mounted machine gun on top. This would provide an elevated firing position and, in the case of human enemies…

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## [More widespread helicopter spawns](https://discourse.cataclysmdda.org/t/more-widespread-helicopter-spawns/23614)

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**Author:** [@Rogal\_Dorn](https://discourse.cataclysmdda.org/u/Rogal_Dorn)\
**Replies:** 15\
**Last updated:** [May 20, 2020, 3:34pm UTC](https://discourse.cataclysmdda.org/t/more-widespread-helicopter-spawns/23614 "2020-05-20T15:34:55Z")

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Currently, to my knowledge, intact helicopters spawn in precisely two places; military bases and regional airports. Helicopters are rare. Finding breakdowns immediately relevant (that is, to New England) are difficult, …

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## [Edit NPC age/height with debug](https://discourse.cataclysmdda.org/t/edit-npc-age-height-with-debug/23702)

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**Author:** [@Segertas](https://discourse.cataclysmdda.org/u/Segertas)\
**Replies:** 1\
**Last updated:** [May 20, 2020, 4:03am UTC](https://discourse.cataclysmdda.org/t/edit-npc-age-height-with-debug/23702 "2020-05-20T04:03:07Z")

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With height and age being relatively new additions, I’m guessing someone has to put in the effort of sitting down and giving all premade NPCs appropriate numbers. But until that happens, what about randomizing the varia…

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## [Underwhelming stimulants](https://discourse.cataclysmdda.org/t/underwhelming-stimulants/23695)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 6\
**Last updated:** [May 19, 2020, 9:33am UTC](https://discourse.cataclysmdda.org/t/underwhelming-stimulants/23695 "2020-05-19T09:33:38Z")

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Stimulant effects in cataclysm dda seem kind of underwhelming to me and some of the effects they have in real life don’t seem to be implemented at all. I know from a bit of digging around that they where nerfed becease t…

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## [Hotfixes and stability vs cutting-edge functionality](https://discourse.cataclysmdda.org/t/hotfixes-and-stability-vs-cutting-edge-functionality/23662)

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**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 21\
**Last updated:** [May 16, 2020, 9:00am UTC](https://discourse.cataclysmdda.org/t/hotfixes-and-stability-vs-cutting-edge-functionality/23662 "2020-05-16T09:00:02Z")

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Currently there is stable version and Experimental. Looks like a lot of people prefer Experimental for new features and (surprise!) bug fixing. Frankly I don’t even sure if anyone reports bugs for stable version. At th…

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## [Where are the mutant zombies?](https://discourse.cataclysmdda.org/t/where-are-the-mutant-zombies/23663)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 4\
**Last updated:** [May 15, 2020, 9:38pm UTC](https://discourse.cataclysmdda.org/t/where-are-the-mutant-zombies/23663 "2020-05-15T21:38:06Z")

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I was wondering about whether mutant could get zombified and after realizing that there isn’t any lore reason that they wouldn’t i thought that they would make a great new line of enemies. Escpecially in the early game. …

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## [Skill Merges: Trapping, Survival and Launchers](https://discourse.cataclysmdda.org/t/skill-merges-trapping-survival-and-launchers/23032)

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**Author:** [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Replies:** 21\
**Last updated:** [May 15, 2020, 5:32pm UTC](https://discourse.cataclysmdda.org/t/skill-merges-trapping-survival-and-launchers/23032 "2020-05-15T17:32:24Z")

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I was looking for ways to level up trapping and it seems there’s neither a way nor a reason to do so. There are very few traps in the game to begin with and this underwhelming problem can hardly be solved by adding more …

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## [Zombie powered treadmill and more](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651)

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**Author:** [@Hdstaskr](https://discourse.cataclysmdda.org/u/Hdstaskr)\
**Replies:** 5\
**Last updated:** [May 14, 2020, 9:04pm UTC](https://discourse.cataclysmdda.org/t/zombie-powered-treadmill-and-more/23651 "2020-05-14T21:04:20Z")

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zombies don’t rot zombies always move toward you Zombie powered treadmills for infinite energy. Lightning generator found an annoying broken generator that shoots electricity in the lab harness this free energy with…

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## [Dimensional storage](https://discourse.cataclysmdda.org/t/dimensional-storage/23048)

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**Author:** [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Replies:** 3\
**Last updated:** [May 14, 2020, 7:41pm UTC](https://discourse.cataclysmdda.org/t/dimensional-storage/23048 "2020-05-14T19:41:14Z")

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Request for add to official experimental releases: A dimensional storage, can be found in labs, need energy to open, a lot of energy, like autoclave. Better work in vehicles because weight a lot. But not sure how hard …

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## [Making rail vehicles?](https://discourse.cataclysmdda.org/t/making-rail-vehicles/23617)

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**Author:** [@YourCompanionCube](https://discourse.cataclysmdda.org/u/YourCompanionCube)\
**Replies:** 3\
**Last updated:** [May 11, 2020, 9:17pm UTC](https://discourse.cataclysmdda.org/t/making-rail-vehicles/23617 "2020-05-11T21:17:07Z")

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currently i can’t figure out how we’re supposed to quickly move through lab railways (aside from the very rare rail car that spawns there already) since i can’t build a vehicle onto a rail or drive a vehicle over them

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## [Mr Roboto - A DIY Robot idea](https://discourse.cataclysmdda.org/t/mr-roboto-a-diy-robot-idea/22446)

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**Author:** [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Replies:** 19\
**Last updated:** [May 11, 2020, 9:51am UTC](https://discourse.cataclysmdda.org/t/mr-roboto-a-diy-robot-idea/22446 "2020-05-11T09:51:10Z")

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As always in my threads. All are welcome to discuss and even make the idea a reality. …-Mr Roboto -… So the basic frame work for this idea is thus: Custom humanoid size robots. The system for this would be similar to …

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## [Gaining/Losing Traits Over Time](https://discourse.cataclysmdda.org/t/gaining-losing-traits-over-time/22723)

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**Author:** [@Jackie\_Tearie](https://discourse.cataclysmdda.org/u/Jackie_Tearie)\
**Replies:** 1\
**Last updated:** [May 10, 2020, 7:11am UTC](https://discourse.cataclysmdda.org/t/gaining-losing-traits-over-time/22723 "2020-05-10T07:11:10Z")

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Traits have been something I’ve liked a lot over this past year I’ve been playing the game, but I felt like something was missing. Like mental breaks over a certain period completely tearing apart someone’s mind, or too …

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## [Equine Mutation Tree Concept](https://discourse.cataclysmdda.org/t/equine-mutation-tree-concept/23569)

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**Author:** [@Darwinning](https://discourse.cataclysmdda.org/u/Darwinning)\
**Replies:** 5\
**Last updated:** [May 8, 2020, 9:38pm UTC](https://discourse.cataclysmdda.org/t/equine-mutation-tree-concept/23569 "2020-05-08T21:38:08Z")

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Looking at the current mutation categories, I feel like there’s an opportunity to fill a currently empty niche: utility focused, mostly-noncombat mutations. I believe that a new category called Equine could be a potenti…

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## [Corpses as item containers](https://discourse.cataclysmdda.org/t/corpses-as-item-containers/23563)

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**Author:** [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Replies:** 4\
**Last updated:** [May 7, 2020, 11:22pm UTC](https://discourse.cataclysmdda.org/t/corpses-as-item-containers/23563 "2020-05-07T23:22:41Z")

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When a zombie dies it drops a corpse and bunch of items on the ground. Now that the nested container is in the game I got an idea. With the nested containers it should be possible to give the corpse some volume and pla…

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## [\[Storytime/Suggestion\] The Crater and The Mist](https://discourse.cataclysmdda.org/t/storytime-suggestion-the-crater-and-the-mist/23390)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 2\
**Last updated:** [May 6, 2020, 4:43pm UTC](https://discourse.cataclysmdda.org/t/storytime-suggestion-the-crater-and-the-mist/23390 "2020-05-06T16:43:20Z")

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Odd story found in rural area. Handwritten notes and xeroxed paper tied together into a crude codex read as follows. Day -3. “Quick summary. We’ve confirmed that the calls for help weren’t pranks. Satellite imaging…

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## [Add "sanity checks" for clothing on zombies](https://discourse.cataclysmdda.org/t/add-sanity-checks-for-clothing-on-zombies/22419)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 18\
**Last updated:** [May 5, 2020, 10:59am UTC](https://discourse.cataclysmdda.org/t/add-sanity-checks-for-clothing-on-zombies/22419 "2020-05-05T10:59:05Z")

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I’ve been seeing Orthodox priests dressed in cassocks wearing leather cat tails and platinum grills. I’ve seen zombies wearing tuxedos and cargo pants. It’s a madhouse. It would be nice to have some basic “outfit pools” …

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## [Types of flying Vehicles](https://discourse.cataclysmdda.org/t/types-of-flying-vehicles/23487)

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**Author:** [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Replies:** 23\
**Last updated:** [May 3, 2020, 4:53am UTC](https://discourse.cataclysmdda.org/t/types-of-flying-vehicles/23487 "2020-05-03T04:53:45Z")

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Hey people. Thought about setting this up to start discussing on the types of modern flying devices that may come with their inclusion into the game. From Helicopters, Propeller planes, jets, air balloons and Blimps. A…

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## [Could an RV slide-out system be made?](https://discourse.cataclysmdda.org/t/could-an-rv-slide-out-system-be-made/23483)

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**Author:** [@tarburst98](https://discourse.cataclysmdda.org/u/tarburst98)\
**Replies:** 3\
**Last updated:** [May 1, 2020, 9:43pm UTC](https://discourse.cataclysmdda.org/t/could-an-rv-slide-out-system-be-made/23483 "2020-05-01T21:43:04Z")

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So, I was watching TV when I came across a show called “extreme RVs” and something they often had was a part called a “slide-out” where when the vehicle is parked it can extend so it becomes bigger on the inside. I was w…

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## [Simple knife sheaths made of jeans and some thoughts about knives' grinds and shapes](https://discourse.cataclysmdda.org/t/simple-knife-sheaths-made-of-jeans-and-some-thoughts-about-knives-grinds-and-shapes/22492)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 20\
**Last updated:** [May 1, 2020, 12:14pm UTC](https://discourse.cataclysmdda.org/t/simple-knife-sheaths-made-of-jeans-and-some-thoughts-about-knives-grinds-and-shapes/22492 "2020-05-01T12:14:07Z")

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To start with, I want to suggest that leather is not necessary to make a simple knife sheath. What is more, tailoring skill of 3 is not needed to make such sheath. These sheaths are mine. They are very simple, althou…

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## [Anti fungal zombies](https://discourse.cataclysmdda.org/t/anti-fungal-zombies/22146)

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**Author:** [@Necrosian](https://discourse.cataclysmdda.org/u/Necrosian)\
**Replies:** 6\
**Last updated:** [April 30, 2020, 7:15am UTC](https://discourse.cataclysmdda.org/t/anti-fungal-zombies/22146 "2020-04-30T07:15:54Z")

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To day while creating new world i forgot to enable No fungal mod. When i started playing i saw a small war between zombies and fungus. After watching a while zombies lost quite severely and were converted to fungal side. …

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## [Allow the Mill to turn Corn into Cornmeal](https://discourse.cataclysmdda.org/t/allow-the-mill-to-turn-corn-into-cornmeal/23435)

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**Author:** [@Mega\_Glub](https://discourse.cataclysmdda.org/u/Mega_Glub)\
**Replies:** 1\
**Last updated:** [April 29, 2020, 4:23pm UTC](https://discourse.cataclysmdda.org/t/allow-the-mill-to-turn-corn-into-cornmeal/23435 "2020-04-29T16:23:42Z")

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Yesterday, someone posted to the Cataclysm subreddit that they recently came upon 1k+ corn, and needed a way to store it before it spoiled. I suggested that they throw it into a mill (the buildable tile) to turn it into …

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## [Allow us to use exercise equipment](https://discourse.cataclysmdda.org/t/allow-us-to-use-exercise-equipment/23259)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 20\
**Last updated:** [April 28, 2020, 9:18pm UTC](https://discourse.cataclysmdda.org/t/allow-us-to-use-exercise-equipment/23259 "2020-04-28T21:18:55Z")

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It would be nice if we could use weight benched, ellipticals, treadmills, etc. to improve our stats/fatigue. Maybe even allow us to exercise without equipment (pushups, situps, etc.). Would make it possible to level up c…

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## [Micromanaging npc inventory](https://discourse.cataclysmdda.org/t/micromanaging-npc-inventory/15895)

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**Author:** [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Replies:** 69\
**Last updated:** [April 28, 2020, 1:37pm UTC](https://discourse.cataclysmdda.org/t/micromanaging-npc-inventory/15895 "2020-04-28T13:37:34Z")

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## [Do kid gas masks fit in with the tone of the game?](https://discourse.cataclysmdda.org/t/do-kid-gas-masks-fit-in-with-the-tone-of-the-game/23414)

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**Author:** [@Baden\_Baden](https://discourse.cataclysmdda.org/u/Baden_Baden)\
**Replies:** 2\
**Last updated:** [April 26, 2020, 5:58pm UTC](https://discourse.cataclysmdda.org/t/do-kid-gas-masks-fit-in-with-the-tone-of-the-game/23414 "2020-04-26T17:58:26Z")

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I thought a kid gas mask would fit in with the tone of the game. I have trouble with humor though so is this something I should try to contribute to the game?

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## [Allow us to use hot rocks to boil water](https://discourse.cataclysmdda.org/t/allow-us-to-use-hot-rocks-to-boil-water/23409)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 3\
**Last updated:** [April 26, 2020, 3:51am UTC](https://discourse.cataclysmdda.org/t/allow-us-to-use-hot-rocks-to-boil-water/23409 "2020-04-26T03:51:27Z")

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If you don’t have a fireproof container to boil water, you should be able to heat up rocks in a fire then add them to the water to boil it. You can even boil water in a hat with this method, as evidenced by Les Stroud. I…

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## [Flying Mutations + Flying Vehicles](https://discourse.cataclysmdda.org/t/flying-mutations-flying-vehicles/23346)

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**Author:** [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Replies:** 47\
**Last updated:** [April 24, 2020, 12:59pm UTC](https://discourse.cataclysmdda.org/t/flying-mutations-flying-vehicles/23346 "2020-04-24T12:59:06Z")

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With work being done on helicopters and improved Z-level traverse-ability, I want to know if this will also potentially mean changes to flight mutations. Which prior were simple gliding methods preventing you from fallin…

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## [Location Suggestion: Strategic National Stockpile (based on RL, with sources)](https://discourse.cataclysmdda.org/t/location-suggestion-strategic-national-stockpile-based-on-rl-with-sources/22728)

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**Author:** [@MarkJerue](https://discourse.cataclysmdda.org/u/MarkJerue)\
**Replies:** 16\
**Last updated:** [April 19, 2020, 1:13am UTC](https://discourse.cataclysmdda.org/t/location-suggestion-strategic-national-stockpile-based-on-rl-with-sources/22728 "2020-04-19T01:13:57Z")

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tl;dr - It’d be cool, end-game, RL-friendly, and super-rare. Sources, pictures, & videos below. REAL LIFE INFO: Background In America, there’s a program that’s been around since the 90s called the Strategic National St…

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