# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=13

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**Page:** 14

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## [Let's discuss drugs](https://discourse.cataclysmdda.org/t/lets-discuss-drugs/24246)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 2\
**Last updated:** [July 24, 2020, 3:04pm UTC](https://discourse.cataclysmdda.org/t/lets-discuss-drugs/24246 "2020-07-24T15:04:59Z")

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So, a while ago drugs where nerfed be cease they were unbalanced. However, this resulted in them becoming very underwhelming and something pretty worthless. The developers have said that this is not the intended end goal…

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## [Questions is this what you get for your arm?](https://discourse.cataclysmdda.org/t/questions-is-this-what-you-get-for-your-arm/24223)

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**Author:** [@Mogel](https://discourse.cataclysmdda.org/u/Mogel)\
**Replies:** 3\
**Last updated:** [July 24, 2020, 4:39am UTC](https://discourse.cataclysmdda.org/t/questions-is-this-what-you-get-for-your-arm/24223 "2020-07-24T04:39:57Z")

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I was thinking about the fusion blaster arm know it feels even more like a handicap no pun intended to use more than a powerful weapon that comes with a powerful sacrifice It doesn’t feel as impactful as it did before wi…

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## [Is it possible to create a horde that can chase the player to adjacent overmaps?](https://discourse.cataclysmdda.org/t/is-it-possible-to-create-a-horde-that-can-chase-the-player-to-adjacent-overmaps/24232)

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**Author:** [@ericlimer](https://discourse.cataclysmdda.org/u/ericlimer)\
**Replies:** 3\
**Last updated:** [July 23, 2020, 4:27pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-create-a-horde-that-can-chase-the-player-to-adjacent-overmaps/24232 "2020-07-23T16:27:47Z")

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Hello! I’m working on a mod/feature where a player with the trait “hunted” is pursued relentlessly by a special “nemesis” horde that follows the player’s exact location using the existing horde movement mechanics. Is thi…

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## [Proposal: New atmospheric creatures (mid-low threat level)](https://discourse.cataclysmdda.org/t/proposal-new-atmospheric-creatures-mid-low-threat-level/24191)

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**Author:** [@Fload](https://discourse.cataclysmdda.org/u/Fload)\
**Replies:** 5\
**Last updated:** [July 22, 2020, 10:18pm UTC](https://discourse.cataclysmdda.org/t/proposal-new-atmospheric-creatures-mid-low-threat-level/24191 "2020-07-22T22:18:32Z")

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I am interested in contributing to this project. I’m fairly confident with C++, though I’m not sure that’ll be necessary for the following. I’d like to see some additional “ambient” creatures, if that makes sense. Early …

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## [Tails and their strange incompatibilities with torso gear](https://discourse.cataclysmdda.org/t/tails-and-their-strange-incompatibilities-with-torso-gear/24217)

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**Author:** [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Replies:** 0\
**Last updated:** [July 22, 2020, 2:30pm UTC](https://discourse.cataclysmdda.org/t/tails-and-their-strange-incompatibilities-with-torso-gear/24217 "2020-07-22T14:30:24Z")

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So, tails end up being a common enough result when doing around of mutating. But the things out there that are incompatible with tails, especially since the tool tip says it prevents some pants, is odd. A rather amusi…

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## [Your ideas for new achievements and conducts](https://discourse.cataclysmdda.org/t/your-ideas-for-new-achievements-and-conducts/24008)

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**Author:** [@mr\_sep](https://discourse.cataclysmdda.org/u/mr_sep)\
**Replies:** 37\
**Last updated:** [July 22, 2020, 4:42am UTC](https://discourse.cataclysmdda.org/t/your-ideas-for-new-achievements-and-conducts/24008 "2020-07-22T04:42:28Z")

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Since the addition of infrastructure for achievements and conducts, I’d like to open discussion on what potential achievements and conducts you would like to see in the game. I may even add some to the game personally, …

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## [Guns with fixed mags can have their capacity modded now](https://discourse.cataclysmdda.org/t/guns-with-fixed-mags-can-have-their-capacity-modded-now/24193)

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**Author:** [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Replies:** 5\
**Last updated:** [July 21, 2020, 10:19am UTC](https://discourse.cataclysmdda.org/t/guns-with-fixed-mags-can-have-their-capacity-modded-now/24193 "2020-07-21T10:19:35Z")

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This is more of an FYI for anyone who wants to make gun mods that modify the capacity of fixed mag guns. The main notes is that this feature is in the game from experimental build #10833 onward. An example based on an e…

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## [Book genres and literary preferences](https://discourse.cataclysmdda.org/t/book-genres-and-literary-preferences/24183)

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**Author:** [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Replies:** 3\
**Last updated:** [July 20, 2020, 9:24pm UTC](https://discourse.cataclysmdda.org/t/book-genres-and-literary-preferences/24183 "2020-07-20T21:24:53Z")

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Recently I see new books added - instead of generic “thriller novel” we now have actual titles. But the problem with them is it is basically the same system as old books - whatever character you roll, you will always rea…

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## [Yet another digresion about precious metals as currency](https://discourse.cataclysmdda.org/t/yet-another-digresion-about-precious-metals-as-currency/23446)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 59\
**Last updated:** [July 17, 2020, 10:57pm UTC](https://discourse.cataclysmdda.org/t/yet-another-digresion-about-precious-metals-as-currency/23446 "2020-07-17T22:57:44Z")

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## [PC should be able to push and drag some cars](https://discourse.cataclysmdda.org/t/pc-should-be-able-to-push-and-drag-some-cars/24122)

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**Author:** [@Dlight\_full](https://discourse.cataclysmdda.org/u/Dlight_full)\
**Replies:** 16\
**Last updated:** [July 9, 2020, 10:44pm UTC](https://discourse.cataclysmdda.org/t/pc-should-be-able-to-push-and-drag-some-cars/24122 "2020-07-09T22:44:16Z")

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IRL a car that’s on a flat surface can be pushed and/or dragged with a bit of effort. After the initial impulse, there’s even not much force needed to slowly push or drag the car for a while. Now i understand that in-ga…

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## [Z-levels and water levels](https://discourse.cataclysmdda.org/t/z-levels-and-water-levels/24106)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 5\
**Last updated:** [July 7, 2020, 5:02am UTC](https://discourse.cataclysmdda.org/t/z-levels-and-water-levels/24106 "2020-07-07T05:02:24Z")

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So I’ve been thinking now that bridges have ramps to go up a z level over water… Should the majority of ground be a z-level above the water level where most river banks/beaches would have a ramp that goes up or down to t…

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## [Tool List Screen](https://discourse.cataclysmdda.org/t/tool-list-screen/24094)

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**Author:** [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Replies:** 2\
**Last updated:** [July 6, 2020, 12:59pm UTC](https://discourse.cataclysmdda.org/t/tool-list-screen/24094 "2020-07-06T12:59:59Z")

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There should be a box, say on the character screen, that gives you a list of all the took functions you have available. It could have the numbers where : Wood sawing: 1 (2) where the normal number is what i have in my…

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## [Butchering should be it's own skill](https://discourse.cataclysmdda.org/t/butchering-should-be-its-own-skill/24086)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 21\
**Last updated:** [July 6, 2020, 1:49am UTC](https://discourse.cataclysmdda.org/t/butchering-should-be-its-own-skill/24086 "2020-07-06T01:49:52Z")

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I don’t see why this isn’t a skill on its own already but is part of the survival skill. This doesn’t make much sense since survival also encompasses thing such as looking around in bushes, knowing how to make pine needl…

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## [Will where ever come a trap update?](https://discourse.cataclysmdda.org/t/will-where-ever-come-a-trap-update/24038)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 12\
**Last updated:** [July 6, 2020, 1:12am UTC](https://discourse.cataclysmdda.org/t/will-where-ever-come-a-trap-update/24038 "2020-07-06T01:12:41Z")

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So I was wondering we have been hearing about all sorts of cool ideas and features for the game but you never seem to hear anything about new traps. So are there any plans in the future to do anything new with traps or a…

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## [Anyone considered a utility program to consolidate modded items/monsters/etc?](https://discourse.cataclysmdda.org/t/anyone-considered-a-utility-program-to-consolidate-modded-items-monsters-etc/24036)

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**Author:** [@Nonesuch](https://discourse.cataclysmdda.org/u/Nonesuch)\
**Replies:** 8\
**Last updated:** [July 3, 2020, 3:11pm UTC](https://discourse.cataclysmdda.org/t/anyone-considered-a-utility-program-to-consolidate-modded-items-monsters-etc/24036 "2020-07-03T15:11:43Z")

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Most of my modding experience is with Skyrim (and as a user, not a mod maker), and there’s a utility or two that allows you to combine things like spawn lists and items from disparate mods. For those who aren’t familiar …

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## [Freezing bodies?](https://discourse.cataclysmdda.org/t/freezing-bodies/24072)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 6\
**Last updated:** [July 1, 2020, 4:52pm UTC](https://discourse.cataclysmdda.org/t/freezing-bodies/24072 "2020-07-01T16:52:23Z")

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Are freezing bodies going to be a thing? If not I think it’d be neat to store carcasses in a sub-zero room for later butchering, or to keep unpulped cyber-zoms for dissection in your base without worry they’ll revive at …

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## [Risky manually removing bionics without a autodoc and/or kits](https://discourse.cataclysmdda.org/t/risky-manually-removing-bionics-without-a-autodoc-and-or-kits/23142)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 12\
**Last updated:** [June 29, 2020, 2:35pm UTC](https://discourse.cataclysmdda.org/t/risky-manually-removing-bionics-without-a-autodoc-and-or-kits/23142 "2020-06-29T14:35:27Z")

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I really wish there was a way to remove faulty bionics without having to look all over the place for an autodoc. Plus anesthetic is really expensive, both in resources and time searching for/building it. Therefore there…

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## [Hills/vision range](https://discourse.cataclysmdda.org/t/hills-vision-range/24020)

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**Author:** [@Tyranork](https://discourse.cataclysmdda.org/u/Tyranork)\
**Replies:** 2\
**Last updated:** [June 25, 2020, 7:35am UTC](https://discourse.cataclysmdda.org/t/hills-vision-range/24020 "2020-06-25T07:35:25Z")

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So like we have ‘working’ z-levels, are we ever going to be getting hilling(elevation changing) in-game? we already have stuff that’s similar like the LMOE shelter entrance. Also, max/minimum view/draw distance of the g…

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## ["Warning: You're about to dump out all of your water by mistake!"](https://discourse.cataclysmdda.org/t/warning-youre-about-to-dump-out-all-of-your-water-by-mistake/23990)

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**Author:** [@kwahn](https://discourse.cataclysmdda.org/u/kwahn)\
**Replies:** 2\
**Last updated:** [June 21, 2020, 1:44am UTC](https://discourse.cataclysmdda.org/t/warning-youre-about-to-dump-out-all-of-your-water-by-mistake/23990 "2020-06-21T01:44:55Z")

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Ever since nested containers were added to the game, I can’t tell you how many times I’ve gone to put a bunch of stuff down, only to dump out multiple bottles of liquids by mistake. It would be really nice if the game w…

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## [Shrooms, magic or otherwise](https://discourse.cataclysmdda.org/t/shrooms-magic-or-otherwise/23876)

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**Author:** [@fallstern](https://discourse.cataclysmdda.org/u/fallstern)\
**Replies:** 11\
**Last updated:** [June 20, 2020, 10:52am UTC](https://discourse.cataclysmdda.org/t/shrooms-magic-or-otherwise/23876 "2020-06-20T10:52:33Z")

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Hello everyone, so, I was foraging for all kinds of edibles in the local forest the other day, and while returning home with a pack full of miscellaneous berries, I thought to myself: if this were real, I would be carry…

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## [C:DDA Development Blog June 17th, 2020](https://discourse.cataclysmdda.org/t/c-dda-development-blog-june-17th-2020/23967)

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**Author:** [@KorGgenT](https://discourse.cataclysmdda.org/u/KorGgenT)\
**Replies:** 3\
**Last updated:** [June 17, 2020, 3:11pm UTC](https://discourse.cataclysmdda.org/t/c-dda-development-blog-june-17th-2020/23967 "2020-06-17T15:11:43Z")

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I have created another blog, for those of you who want a little more in-depth explanation of the dev process.

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## [Cutlery, Condition; Blades and Sharpening](https://discourse.cataclysmdda.org/t/cutlery-condition-blades-and-sharpening/23945)

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**Author:** [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Replies:** 4\
**Last updated:** [June 17, 2020, 10:55am UTC](https://discourse.cataclysmdda.org/t/cutlery-condition-blades-and-sharpening/23945 "2020-06-17T10:55:18Z")

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Firearms have repair kits for dry and oiled that each has an effect on condition and function. This had me thinking about sharp objects. As usual, discussion is open and adding your thoughts on the topic is welcome. Sin…

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## [Monster Hunter International](https://discourse.cataclysmdda.org/t/monster-hunter-international/23872)

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**Author:** [@Deez\_Nutz](https://discourse.cataclysmdda.org/u/Deez_Nutz)\
**Replies:** 7\
**Last updated:** [June 5, 2020, 6:00pm UTC](https://discourse.cataclysmdda.org/t/monster-hunter-international/23872 "2020-06-05T18:00:00Z")

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Have any of you heard of Monster Hunter International by Larry Coreia? Any chance a Monster Hunter profession could be added to the game? It’d be awesome to play as a character from one of the best sci-fi/fantasy series …

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## [Firearm Durability](https://discourse.cataclysmdda.org/t/firearm-durability/23582)

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**Author:** [@MeanRat](https://discourse.cataclysmdda.org/u/MeanRat)\
**Replies:** 26\
**Last updated:** [June 5, 2020, 2:30am UTC](https://discourse.cataclysmdda.org/t/firearm-durability/23582 "2020-06-05T02:30:25Z")

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This game wants to stretch toward realism? Is that a singular goal? Or will that fall by the wayside to ‘nerf gameplay’ if something seems too easy? I ask this because I can offer a simple data point on firearm mainte…

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## [Non-aggressive movement and animals](https://discourse.cataclysmdda.org/t/non-aggressive-movement-and-animals/23600)

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**Author:** [@kwahn](https://discourse.cataclysmdda.org/u/kwahn)\
**Replies:** 6\
**Last updated:** [June 3, 2020, 7:31pm UTC](https://discourse.cataclysmdda.org/t/non-aggressive-movement-and-animals/23600 "2020-06-03T19:31:29Z")

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So… today, in my newest Cataclysm game, I ran into an interesting issue. See, my world has been suddenly overrun by brown chicks. I assume that the water fowl are breeding, which is neat, but the issue is that these thin…

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## [May we raise animals in CDDA?](https://discourse.cataclysmdda.org/t/may-we-raise-animals-in-cdda/23822)

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**Author:** [@Marvinnnn](https://discourse.cataclysmdda.org/u/Marvinnnn)\
**Replies:** 5\
**Last updated:** [June 3, 2020, 12:17am UTC](https://discourse.cataclysmdda.org/t/may-we-raise-animals-in-cdda/23822 "2020-06-03T00:17:51Z")

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Can we raise animals? We can get meat and leather,and the world will be more living. P.S. Is there a formal instrction for making mods?

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## [Adding more and new realistic primitive ranged weapons](https://discourse.cataclysmdda.org/t/adding-more-and-new-realistic-primitive-ranged-weapons/23818)

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**Author:** [@Darkdragon](https://discourse.cataclysmdda.org/u/Darkdragon)\
**Replies:** 4\
**Last updated:** [June 1, 2020, 3:03pm UTC](https://discourse.cataclysmdda.org/t/adding-more-and-new-realistic-primitive-ranged-weapons/23818 "2020-06-01T15:03:01Z")

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After playing around in experimental for the last weeks with the new way arrows and bows work and watching some videos in the slingshot channel (A youtube channel) I thought that more primitive ranged weapons could be pu…

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## [SHIFT+G to PUSH zombies!](https://discourse.cataclysmdda.org/t/shift-g-to-push-zombies/10419)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 16\
**Last updated:** [May 31, 2020, 1:25pm UTC](https://discourse.cataclysmdda.org/t/shift-g-to-push-zombies/10419 "2020-05-31T13:25:04Z")

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This would be an awesome little feature, that I very much could use at this very moment. Different zombies have different mass right? So depending on your strength you could at least push a child zombie out of the way s…

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## [Thoughts about game option and interface defaults](https://discourse.cataclysmdda.org/t/thoughts-about-game-option-and-interface-defaults/23817)

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**Author:** [@JENTHULHU](https://discourse.cataclysmdda.org/u/JENTHULHU)\
**Replies:** 4\
**Last updated:** [May 31, 2020, 1:05pm UTC](https://discourse.cataclysmdda.org/t/thoughts-about-game-option-and-interface-defaults/23817 "2020-05-31T13:05:07Z")

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Now, I know this is a much more minor issue than all the issues currently going on in the experimental but, a few of the game and interface defaults puzzle me: Snap-to-target: this is by default Off, and that puzzles me…

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## [Where mutagens used as weapons during the cataclysm?](https://discourse.cataclysmdda.org/t/where-mutagens-used-as-weapons-during-the-cataclysm/23780)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 4\
**Last updated:** [May 28, 2020, 11:04pm UTC](https://discourse.cataclysmdda.org/t/where-mutagens-used-as-weapons-during-the-cataclysm/23780 "2020-05-28T23:04:17Z")

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So, I was wondering given that the government had access to mutants and mutagens before the cataclysm. Where these ever used as weapons to fight the zombies? More specifically, didn’t they just create a bunch of possibl…

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