# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=12

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**Page:** 13

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## [Add a warning to help make sure you don’t pierce a follower with a reach attack](https://discourse.cataclysmdda.org/t/add-a-warning-to-help-make-sure-you-don-t-pierce-a-follower-with-a-reach-attack/24693)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 4\
**Last updated:** [September 10, 2020, 10:19pm UTC](https://discourse.cataclysmdda.org/t/add-a-warning-to-help-make-sure-you-don-t-pierce-a-follower-with-a-reach-attack/24693 "2020-09-10T22:19:17Z")

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I’ve had way too many times where I’ve tried to stab an enemy with a reach attack, and in doing so almost murder my follower to death. Sometimes it feels like I’m more of a threat to my followers than the zombies. Even …

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## [Adding relevant books to some starting professions](https://discourse.cataclysmdda.org/t/adding-relevant-books-to-some-starting-professions/24704)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 5\
**Last updated:** [September 10, 2020, 12:31pm UTC](https://discourse.cataclysmdda.org/t/adding-relevant-books-to-some-starting-professions/24704 "2020-09-10T12:31:48Z")

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With a few things going on with crafting as of late (proficiencies being added, some of the more “abstracted” recipes being made obsolete, recipes in general being added, etc), I have a feeling it’s probably a good time …

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## [What are the lore spicifics on blob healing?](https://discourse.cataclysmdda.org/t/what-are-the-lore-spicifics-on-blob-healing/24702)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 1\
**Last updated:** [September 10, 2020, 5:59am UTC](https://discourse.cataclysmdda.org/t/what-are-the-lore-spicifics-on-blob-healing/24702 "2020-09-10T05:59:22Z")

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So, I’m a little confused about how blob healing is supposed to work lore wise. I know that it is supposed speed up the healing process by a few magnitudes as well as blood regeneration (not just in zombies and humans bu…

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## [Airless environments?](https://discourse.cataclysmdda.org/t/airless-environments/24102)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 20\
**Last updated:** [September 9, 2020, 9:18pm UTC](https://discourse.cataclysmdda.org/t/airless-environments/24102 "2020-09-09T21:18:44Z")

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Apart from the possibility of water being its own z-level and having explorable/divable depths and various things to do, what’s the chances of the game having airless/oxygenless dry environments in which we need some sor…

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## [Let us put a gun in our waistbands](https://discourse.cataclysmdda.org/t/let-us-put-a-gun-in-our-waistbands/24689)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 4\
**Last updated:** [September 9, 2020, 8:54pm UTC](https://discourse.cataclysmdda.org/t/let-us-put-a-gun-in-our-waistbands/24689 "2020-09-09T20:54:54Z")

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It’s possible IRL, so it should be possible in game, right? As long as you are wearing pants, you should be able to put a gun in your waistband. Maybe have some minor encumbrance penalty.

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## [Bomb disposal suits/mobs?](https://discourse.cataclysmdda.org/t/bomb-disposal-suits-mobs/24683)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 8\
**Last updated:** [September 8, 2020, 8:51pm UTC](https://discourse.cataclysmdda.org/t/bomb-disposal-suits-mobs/24683 "2020-09-08T20:51:53Z")

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A nice addition to the game would be the type of suit bomb squads use during removal of UEO, IEDs, or minefields, since gathering explosives in minefields or looting trapped buildings is still very risky. Of course the …

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## [I want to set the size of the tileset rather than scaling it](https://discourse.cataclysmdda.org/t/i-want-to-set-the-size-of-the-tileset-rather-than-scaling-it/24671)

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**Author:** [@qxq18080](https://discourse.cataclysmdda.org/u/qxq18080)\
**Replies:** 4\
**Last updated:** [September 7, 2020, 4:52pm UTC](https://discourse.cataclysmdda.org/t/i-want-to-set-the-size-of-the-tileset-rather-than-scaling-it/24671 "2020-09-07T16:52:29Z")

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## [Items that should be ingame](https://discourse.cataclysmdda.org/t/items-that-should-be-ingame/24644)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 5\
**Last updated:** [September 6, 2020, 5:03am UTC](https://discourse.cataclysmdda.org/t/items-that-should-be-ingame/24644 "2020-09-06T05:03:30Z")

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What are some of the items that by all accounts should be in game but currently aren’t. One example that i can think of is the fact that there are no plate boots or gauntlets for the plate armour and ornamental plate ar…

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## [DEBUG option to see NPC locations on the overmap](https://discourse.cataclysmdda.org/t/debug-option-to-see-npc-locations-on-the-overmap/24670)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 3\
**Last updated:** [September 6, 2020, 2:31am UTC](https://discourse.cataclysmdda.org/t/debug-option-to-see-npc-locations-on-the-overmap/24670 "2020-09-06T02:31:56Z")

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I am 13 days in, have explored a whole town, half of another a decent bit of a third, with Random NPC spawn time at 0.5 and I’ve only found two NPCs, both of which Static spawns. I haven’t just explored towns either, var…

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## [Scared Zombies?](https://discourse.cataclysmdda.org/t/scared-zombies/24591)

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**Author:** [@RGD3](https://discourse.cataclysmdda.org/u/RGD3)\
**Replies:** 10\
**Last updated:** [August 30, 2020, 12:06pm UTC](https://discourse.cataclysmdda.org/t/scared-zombies/24591 "2020-08-30T12:06:18Z")

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So I had an idea for a new feral. One that would run away from you like bolters in “Dying light” they could have some kind of reward like pustules filled with blob antibodies that could be turned into gas that could be u…

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## [Dead end zombies](https://discourse.cataclysmdda.org/t/dead-end-zombies/24584)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 3\
**Last updated:** [August 28, 2020, 9:13pm UTC](https://discourse.cataclysmdda.org/t/dead-end-zombies/24584 "2020-08-28T21:13:18Z")

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I was looking on GitHub on what people where implementing and saw that someone wants to implement zombies where the mutations had gone so far that they became debilitating to the zombies. I like the idea and thought i mi…

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## [Children of the cataclysm](https://discourse.cataclysmdda.org/t/children-of-the-cataclysm/24534)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 17\
**Last updated:** [August 28, 2020, 9:05pm UTC](https://discourse.cataclysmdda.org/t/children-of-the-cataclysm/24534 "2020-08-28T21:05:23Z")

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So should children be implemented (or not for ethical and controversy reasons) as possible NPC’s or for player characters. And if we do: How should this effect gameplay and the capabilities of your characters. What…

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## [How about some slick terrain or slick effects?](https://discourse.cataclysmdda.org/t/how-about-some-slick-terrain-or-slick-effects/23518)

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**Author:** [@Zodd](https://discourse.cataclysmdda.org/u/Zodd)\
**Replies:** 1\
**Last updated:** [August 28, 2020, 5:40pm UTC](https://discourse.cataclysmdda.org/t/how-about-some-slick-terrain-or-slick-effects/23518 "2020-08-28T17:40:00Z")

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Like oily floors and other such. I think it would be cool if creatures or the player could slip on slick terrain and have the ‘downed’ effect on them. Bile could be slick too, making boomers a bit more annoying. What do …

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## [Overriding Autonotes styles without touching data/json/](https://discourse.cataclysmdda.org/t/overriding-autonotes-styles-without-touching-data-json/24524)

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**Author:** [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Replies:** 2\
**Last updated:** [August 27, 2020, 3:45am UTC](https://discourse.cataclysmdda.org/t/overriding-autonotes-styles-without-touching-data-json/24524 "2020-08-27T03:45:56Z")

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By the time autonotes were created anyone developed their own style of overmap notes. And autonotes is a really useful feature but I disagree with imposing one style on everyone. I’d like my descriptions to be much more …

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## [Should healing take calories and generate body heat?](https://discourse.cataclysmdda.org/t/should-healing-take-calories-and-generate-body-heat/24512)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 14\
**Last updated:** [August 22, 2020, 7:54pm UTC](https://discourse.cataclysmdda.org/t/should-healing-take-calories-and-generate-body-heat/24512 "2020-08-22T19:54:32Z")

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So your character can heal very quickly in game form wounds when compared to real life healing. If someone really had the ability to heal this quickly in the real world wouldn’t this take a lot of calories for the body …

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## [Showing overmap features you may be missing at world creation screen](https://discourse.cataclysmdda.org/t/showing-overmap-features-you-may-be-missing-at-world-creation-screen/24525)

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**Author:** [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Replies:** 0\
**Last updated:** [August 21, 2020, 9:10pm UTC](https://discourse.cataclysmdda.org/t/showing-overmap-features-you-may-be-missing-at-world-creation-screen/24525 "2020-08-21T21:10:48Z")

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Full lists seem unreasonable but showing one random special that can appear if you increase city size by one and one that can if you decrease it sounds good enough. P.S. overmap specials data can be viewed as a table by…

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## [Game Features for Player Created Content](https://discourse.cataclysmdda.org/t/game-features-for-player-created-content/24091)

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**Author:** [@pstrap](https://discourse.cataclysmdda.org/u/pstrap)\
**Replies:** 19\
**Last updated:** [August 18, 2020, 8:21pm UTC](https://discourse.cataclysmdda.org/t/game-features-for-player-created-content/24091 "2020-08-18T20:21:05Z")

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I’ve been thinking how cool it would be if there was a feature in the game that let players design a starting quest line for their character. Like an enhaced version of the Starting Scenarios. The way I imagine this wo…

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## [Make creatures with the leap ability able to jump up one Z-level](https://discourse.cataclysmdda.org/t/make-creatures-with-the-leap-ability-able-to-jump-up-one-z-level/24404)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 7\
**Last updated:** [August 17, 2020, 9:20am UTC](https://discourse.cataclysmdda.org/t/make-creatures-with-the-leap-ability-able-to-jump-up-one-z-level/24404 "2020-08-17T09:20:16Z")

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In the game right now roofs are very safe places because we lack enemies that spawn there or can get up there. I think that creatures with the leap ability should be able to jump up one Z-level to follow the player onto …

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## [In-Depth Animals](https://discourse.cataclysmdda.org/t/in-depth-animals/22802)

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**Author:** [@WeaverReaver42](https://discourse.cataclysmdda.org/u/WeaverReaver42)\
**Replies:** 8\
**Last updated:** [August 17, 2020, 4:49am UTC](https://discourse.cataclysmdda.org/t/in-depth-animals/22802 "2020-08-17T04:49:13Z")

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I think animals in general need a revamp. Having the zookeeper job feels mostly useless, since animal empathy only makes them not run away. If you wanted an animal farm or a helpful companion you’re out of luck. Unless t…

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## [Premium tier lead feeder or XM214 Microgun](https://discourse.cataclysmdda.org/t/premium-tier-lead-feeder-or-xm214-microgun/24399)

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**Author:** [@Bruhman](https://discourse.cataclysmdda.org/u/Bruhman)\
**Replies:** 6\
**Last updated:** [August 11, 2020, 9:56am UTC](https://discourse.cataclysmdda.org/t/premium-tier-lead-feeder-or-xm214-microgun/24399 "2020-08-11T09:56:50Z")

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Will be great to have an ability to convert M134s to 5.56 as those CROWS are literally bleeding with .223 and there’s always undead flesh to gladly consume it all.

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## [Why do the cluster of gas sacs harvested from giant waps weigh anything?](https://discourse.cataclysmdda.org/t/why-do-the-cluster-of-gas-sacs-harvested-from-giant-waps-weigh-anything/24419)

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**Author:** [@placeybordeaux](https://discourse.cataclysmdda.org/u/placeybordeaux)\
**Replies:** 0\
**Last updated:** [August 11, 2020, 12:03am UTC](https://discourse.cataclysmdda.org/t/why-do-the-cluster-of-gas-sacs-harvested-from-giant-waps-weigh-anything/24419 "2020-08-11T00:03:14Z")

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In the description it says that they are what keeps the giant wasps afloat, but they appear to have positive weight. It seems like they should potentially have a negative weight it’d be amusing to give them slightly nega…

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## [Need help developing ideas to improve welding mechanics](https://discourse.cataclysmdda.org/t/need-help-developing-ideas-to-improve-welding-mechanics/19401)

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**Author:** [@aprhys](https://discourse.cataclysmdda.org/u/aprhys)\
**Replies:** 10\
**Last updated:** [August 9, 2020, 10:54pm UTC](https://discourse.cataclysmdda.org/t/need-help-developing-ideas-to-improve-welding-mechanics/19401 "2020-08-09T22:54:36Z")

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Hello, I am a trained welder and I am looking to help provide information (and help develop if I can) improvements to the welding mechanics in CDDA. I only know some basic programming and do not understand the complexi…

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## [Expanding black gunpowder](https://discourse.cataclysmdda.org/t/expanding-black-gunpowder/24390)

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**Author:** [@Sabsagala](https://discourse.cataclysmdda.org/u/Sabsagala)\
**Replies:** 0\
**Last updated:** [August 9, 2020, 12:39am UTC](https://discourse.cataclysmdda.org/t/expanding-black-gunpowder/24390 "2020-08-09T00:39:00Z")

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New poster here, so please correct me if I have posted this in the wrong place. I have enjoyed some historical reenacting in the past, and so there is a special place in my heart for archaic arms and armor. In particul…

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## [What stats will be trainable?](https://discourse.cataclysmdda.org/t/what-stats-will-be-trainable/24372)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 0\
**Last updated:** [August 6, 2020, 7:48am UTC](https://discourse.cataclysmdda.org/t/what-stats-will-be-trainable/24372 "2020-08-06T07:48:45Z")

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So with the option to use exercise equipment being added. There has been talk to add exercise as a mechanic to the game. So my question mainly to the developers is: What things and stats are you planning or should be im…

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## [Limit the books you can learn from based on intelligence](https://discourse.cataclysmdda.org/t/limit-the-books-you-can-learn-from-based-on-intelligence/24353)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 9\
**Last updated:** [August 5, 2020, 5:51am UTC](https://discourse.cataclysmdda.org/t/limit-the-books-you-can-learn-from-based-on-intelligence/24353 "2020-08-05T05:51:42Z")

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Given the current imbalance between the different stats in how important they are (strength is most important followed by dex or int depending followed by perception). I just came up with an idea to make intelligence a m…

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## [Arachnid Mutation Branch Suggestions](https://discourse.cataclysmdda.org/t/arachnid-mutation-branch-suggestions/24356)

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**Author:** [@IronThumb](https://discourse.cataclysmdda.org/u/IronThumb)\
**Replies:** 4\
**Last updated:** [August 5, 2020, 12:11am UTC](https://discourse.cataclysmdda.org/t/arachnid-mutation-branch-suggestions/24356 "2020-08-05T00:11:56Z")

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I’ve been tinkering a bit with the json files and tileset (specifically the UndeadPeople-master tileset) in order to create a modified Spider mutation tree. My goal was to give this mutation branch a makeover that reflec…

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## [(Lore?)A bit confused by the Speed and some Stats lore setting thought](https://discourse.cataclysmdda.org/t/lore-a-bit-confused-by-the-speed-and-some-stats-lore-setting-thought/23004)

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**Author:** [@Tekeli](https://discourse.cataclysmdda.org/u/Tekeli)\
**Replies:** 16\
**Last updated:** [August 4, 2020, 7:13pm UTC](https://discourse.cataclysmdda.org/t/lore-a-bit-confused-by-the-speed-and-some-stats-lore-setting-thought/23004 "2020-08-04T19:13:38Z")

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I’m bit confused by the setting of Speed, from the lore aspect. And some naive random thought. About Speed It seems like the game intentionally don’t want you to have high speed. You can only get speed modified by +1…

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## [Making spells require certain items but not consuming them?](https://discourse.cataclysmdda.org/t/making-spells-require-certain-items-but-not-consuming-them/24321)

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**Author:** [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)\
**Replies:** 0\
**Last updated:** [July 31, 2020, 3:28pm UTC](https://discourse.cataclysmdda.org/t/making-spells-require-certain-items-but-not-consuming-them/24321 "2020-07-31T15:28:52Z")

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Spells can now require components. Which is awesome and opens up new horizons for spells, but it’s a little limited in functionality when it comes to whether the component is consumed by the spell or merely requires the …

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## [Silly zombie dog upgrades](https://discourse.cataclysmdda.org/t/silly-zombie-dog-upgrades/24284)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 1\
**Last updated:** [July 28, 2020, 10:14pm UTC](https://discourse.cataclysmdda.org/t/silly-zombie-dog-upgrades/24284 "2020-07-28T22:14:34Z")

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The upgrades for the zombie dogs seem like they could use a bit of work. The current way that this seems to have been done is by combining types of already existing zombies and making dog versions of them. But this cours…

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## [Annoying Occupational Robots](https://discourse.cataclysmdda.org/t/annoying-occupational-robots/24264)

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**Author:** [@Gotdamnmiracle](https://discourse.cataclysmdda.org/u/Gotdamnmiracle)\
**Replies:** 7\
**Last updated:** [July 28, 2020, 8:09pm UTC](https://discourse.cataclysmdda.org/t/annoying-occupational-robots/24264 "2020-07-28T20:09:39Z")

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"I do like the idea of more “annoying” robots, and it is appropriate given the general lack of infrastructure and maintenance. Familiar with the nurse bots? But yeah bots that try to impound your vehicle could be great.…

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