# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=11

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**Page:** 12

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## [Cdda Vs. The World](https://discourse.cataclysmdda.org/t/cdda-vs-the-world/25287)

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**Author:** [@grayeco](https://discourse.cataclysmdda.org/u/grayeco)\
**Replies:** 2\
**Last updated:** [November 16, 2020, 10:54am UTC](https://discourse.cataclysmdda.org/t/cdda-vs-the-world/25287 "2020-11-16T10:54:17Z")

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I don’t know if some people have already talked about a topic similar to this. Or have talked about this exact topic. But, i felt that this is an interesting topic to talk about regardless. For awhile now i have thought…

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## [Comfy chair happiness bonus?](https://discourse.cataclysmdda.org/t/comfy-chair-happiness-bonus/25270)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 2\
**Last updated:** [November 14, 2020, 3:05pm UTC](https://discourse.cataclysmdda.org/t/comfy-chair-happiness-bonus/25270 "2020-11-14T15:05:14Z")

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Is there room for ‘rest’ or ‘do nothing’ command, for when you don’t want to sleep but your focus is low and you hate everything? Or if you just want to pass some time without burning calories. I know you can just hold …

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## [Minor Map suggestion(s)](https://discourse.cataclysmdda.org/t/minor-map-suggestion-s/25261)

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**Author:** [@kuros](https://discourse.cataclysmdda.org/u/kuros)\
**Replies:** 2\
**Last updated:** [November 14, 2020, 1:58pm UTC](https://discourse.cataclysmdda.org/t/minor-map-suggestion-s/25261 "2020-11-14T13:58:14Z")

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I tend to use the (N)ote function after I explore a tile, to list any resources that I’ve left behind. It would be useful to be able to tag locations on the map as interesting or worth checking out, in a manner distinct…

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## [The Future: Playstyles](https://discourse.cataclysmdda.org/t/the-future-playstyles/25246)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 6\
**Last updated:** [November 14, 2020, 12:30pm UTC](https://discourse.cataclysmdda.org/t/the-future-playstyles/25246 "2020-11-14T12:30:03Z")

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I’d like to have a discussion about some of the different playstyles. What people are enjoying doing (not just what’s optimal, but what’s fun), and what we’d like to support And to both support different styles and to e…

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## [Multi floor vehicles](https://discourse.cataclysmdda.org/t/multi-floor-vehicles/25241)

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**Author:** [@Verence](https://discourse.cataclysmdda.org/u/Verence)\
**Replies:** 12\
**Last updated:** [November 13, 2020, 8:39pm UTC](https://discourse.cataclysmdda.org/t/multi-floor-vehicles/25241 "2020-11-13T20:39:33Z")

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This has been suggested a while ago but I didn’t want to necro the 3.5 year old topic, so I’m starting a new one with more details. Also, with new vehicle Z level transitions this has probably become even closer to being…

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## [The Future: Creating value in both Static Bases and Exploration, and balancing the tension between them](https://discourse.cataclysmdda.org/t/the-future-creating-value-in-both-static-bases-and-exploration-and-balancing-the-tension-between-them/25245)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 2\
**Last updated:** [November 13, 2020, 4:49pm UTC](https://discourse.cataclysmdda.org/t/the-future-creating-value-in-both-static-bases-and-exploration-and-balancing-the-tension-between-them/25245 "2020-11-13T16:49:39Z")

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I think there’s value in creating an tension between having (desire/need) for a home base you return to and (desire/need) to get out there and see the world. My underlying philosophy here is that true vitality comes fro…

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## [Indoor Plumbing](https://discourse.cataclysmdda.org/t/indoor-plumbing/17945)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 32\
**Last updated:** [November 13, 2020, 3:02pm UTC](https://discourse.cataclysmdda.org/t/indoor-plumbing/17945 "2020-11-13T15:02:34Z")

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Basic amenities like clean running water are something people often take for granted, and after the cataclysm access to them would be a luxury. I was thinking at some point after @mlangsdorf 's heroic overhaul of the fac…

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## [Construction and Expanding Existing Structures](https://discourse.cataclysmdda.org/t/construction-and-expanding-existing-structures/25229)

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**Author:** [@Ashes](https://discourse.cataclysmdda.org/u/Ashes)\
**Replies:** 9\
**Last updated:** [November 13, 2020, 2:53pm UTC](https://discourse.cataclysmdda.org/t/construction-and-expanding-existing-structures/25229 "2020-11-13T14:53:10Z")

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I wanted to build a base on a radio tower, and I’ve run into frustration with the construction system’s limitations. The way the tower, and many other structures, are built a player could not use the construction menu to…

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## [The Future: Making Static Bases desirable](https://discourse.cataclysmdda.org/t/the-future-making-static-bases-desirable/25247)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 2\
**Last updated:** [November 13, 2020, 9:13am UTC](https://discourse.cataclysmdda.org/t/the-future-making-static-bases-desirable/25247 "2020-11-13T09:13:47Z")

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I’d like to have a discussion about things we can do to encourage static bases and make them valuable and interesting And different approaches we can blend together with an eye towards supporting different play styles w…

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## [The Future: Keeping Exploration desirable](https://discourse.cataclysmdda.org/t/the-future-keeping-exploration-desirable/25249)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 3\
**Last updated:** [November 13, 2020, 9:01am UTC](https://discourse.cataclysmdda.org/t/the-future-keeping-exploration-desirable/25249 "2020-11-13T09:01:05Z")

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I’d like to have a discussion about things we can do to maintain the desire to go out and see the world even as static bases become valuable. And different approaches we can blend together with an eye towards supporting…

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## [Rebalance: Tool Qualities](https://discourse.cataclysmdda.org/t/rebalance-tool-qualities/25250)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 3\
**Last updated:** [November 13, 2020, 8:48am UTC](https://discourse.cataclysmdda.org/t/rebalance-tool-qualities/25250 "2020-11-13T08:48:13Z")

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I’d like to discuss a possible rework of the levels of tools to represent not just the quality of the tool itself but whether they’re: improvised, skillfully crafted, or found common, uncommon or rare mobile, temporari…

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## [More mutant clothing and ‘Mutant compatibility design’ proficiency](https://discourse.cataclysmdda.org/t/more-mutant-clothing-and-mutant-compatibility-design-proficiency/25191)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 5\
**Last updated:** [November 10, 2020, 7:13pm UTC](https://discourse.cataclysmdda.org/t/more-mutant-clothing-and-mutant-compatibility-design-proficiency/25191 "2020-11-10T19:13:10Z")

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There’s a lot of things that you can’t wear due to particular mutations, however ultimately it doesn’t make much sense that you can’t just modify clothing to allow it. If you can make holes for your neck, arms, and waist…

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## [Tire Irons, Wrenches and Socket Sets](https://discourse.cataclysmdda.org/t/tire-irons-wrenches-and-socket-sets/25185)

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**Author:** [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Replies:** 3\
**Last updated:** [November 8, 2020, 9:03am UTC](https://discourse.cataclysmdda.org/t/tire-irons-wrenches-and-socket-sets/25185 "2020-11-08T09:03:37Z")

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A lot of cars have a spare tire and a scissor jack. Why? Because the previous car owners worried about getting a flat tire. It’s pretty much the norm - right? What they don’t have is a wrench, a tire iron or a socket wr…

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## [Fertilized/Unfertilized egg](https://discourse.cataclysmdda.org/t/fertilized-unfertilized-egg/25149)

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**Author:** [@SilverWheatgrass](https://discourse.cataclysmdda.org/u/SilverWheatgrass)\
**Replies:** 12\
**Last updated:** [November 6, 2020, 7:48pm UTC](https://discourse.cataclysmdda.org/t/fertilized-unfertilized-egg/25149 "2020-11-06T19:48:59Z")

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A bit of a short topic but holy crap! Couple days into summer and every single house is filled with BIRDS. What can to my mind was random spawns but I later realize that it was just the game’s crude way to handle hatchin…

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## [Rob Gronkowski shot a minigun without mounting it. We should be able to do it as well](https://discourse.cataclysmdda.org/t/rob-gronkowski-shot-a-minigun-without-mounting-it-we-should-be-able-to-do-it-as-well/24743)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 62\
**Last updated:** [November 6, 2020, 1:21am UTC](https://discourse.cataclysmdda.org/t/rob-gronkowski-shot-a-minigun-without-mounting-it-we-should-be-able-to-do-it-as-well/24743 "2020-11-06T01:21:05Z")

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Survivors with high strength should be able to fire a minigun/machine gun without needing to mount it on a bipod or something. It shouldn’t be physically impossible anyway. We’ve all probably seen Terminator. A highly fi…

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## [Allow players to tie off a rope to suitable anchor points](https://discourse.cataclysmdda.org/t/allow-players-to-tie-off-a-rope-to-suitable-anchor-points/25153)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 3\
**Last updated:** [November 5, 2020, 3:10am UTC](https://discourse.cataclysmdda.org/t/allow-players-to-tie-off-a-rope-to-suitable-anchor-points/25153 "2020-11-05T03:10:51Z")

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I decided to play something a bit different than I normally do and started on the roof of an apartment complex. I picked the survivalist start for the knife and skills and got a base of operations set up for clearing my …

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## [Dissecting/butchering is a bit ridiculous](https://discourse.cataclysmdda.org/t/dissecting-butchering-is-a-bit-ridiculous/25143)

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**Author:** [@Andy\_Mcdermott](https://discourse.cataclysmdda.org/u/Andy_Mcdermott)\
**Replies:** 7\
**Last updated:** [November 3, 2020, 7:14pm UTC](https://discourse.cataclysmdda.org/t/dissecting-butchering-is-a-bit-ridiculous/25143 "2020-11-03T19:14:25Z")

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Does anyone else find it absurd that if you take a 3 second pause while dissecting a creature to shoot a zombie that shows up you then are forced to put all the organs back in, sew up all your incisions, and start all ov…

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## [Wings offering flight if combined with other mutations](https://discourse.cataclysmdda.org/t/wings-offering-flight-if-combined-with-other-mutations/25120)

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**Author:** [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Replies:** 10\
**Last updated:** [November 3, 2020, 3:35pm UTC](https://discourse.cataclysmdda.org/t/wings-offering-flight-if-combined-with-other-mutations/25120 "2020-11-03T15:35:36Z")

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Now that helicopters are functional as so far as flight is concerned, perhaps we can revist the wings mutations. So, currently, both bird and insect wings don’t offer the ability to actually fly with the reason given th…

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## [Height should affect stomach content and calorie storage](https://discourse.cataclysmdda.org/t/height-should-affect-stomach-content-and-calorie-storage/25078)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 8\
**Last updated:** [October 28, 2020, 4:44pm UTC](https://discourse.cataclysmdda.org/t/height-should-affect-stomach-content-and-calorie-storage/25078 "2020-10-28T16:44:11Z")

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Some things that should be influenced by character height currently aren’t. The most obvious that come to mind are someone’s stomach capacity and the number of calories they can store before becoming overweight. This is …

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## [Booby Traps & Area Denial: Claymores, Bouncing Betty, Spring-gun, Deadfall Traps, Electrified Floor, Motorised Blades, etc](https://discourse.cataclysmdda.org/t/booby-traps-area-denial-claymores-bouncing-betty-spring-gun-deadfall-traps-electrified-floor-motorised-blades-etc/18126)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 57\
**Last updated:** [October 24, 2020, 4:08pm UTC](https://discourse.cataclysmdda.org/t/booby-traps-area-denial-claymores-bouncing-betty-spring-gun-deadfall-traps-electrified-floor-motorised-blades-etc/18126 "2020-10-24T16:08:23Z")

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So, while I have seen a few traps in game, such as the bear trap and landmines, I think we can do better. There are plenty of military munitions you might find laying around, such as the M18 Claymore mine, or the M16 Bou…

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## [Triffid, Blobs, and Fungaloid Expansion](https://discourse.cataclysmdda.org/t/triffid-blobs-and-fungaloid-expansion/5720)

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**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 57\
**Last updated:** [October 24, 2020, 5:29am UTC](https://discourse.cataclysmdda.org/t/triffid-blobs-and-fungaloid-expansion/5720 "2020-10-24T05:29:45Z")

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I think the biggest change that needs to be made is to the wilderness. If you have the required skills (Namely survival and the ability to fend off animals) you’re good to go; the rest of the world can be conquered at yo…

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## [Zombie insect interaction ideas](https://discourse.cataclysmdda.org/t/zombie-insect-interaction-ideas/25037)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 3\
**Last updated:** [October 24, 2020, 12:11am UTC](https://discourse.cataclysmdda.org/t/zombie-insect-interaction-ideas/25037 "2020-10-24T00:11:02Z")

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Apologies if these are already implemented, but as mentioned in #15372 there’s some potential for interesting spider / Wasp interaction with zombies. The core issue most people seem to have is they ignore each other. T…

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## [Individual container health](https://discourse.cataclysmdda.org/t/individual-container-health/24990)

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**Author:** [@H3AV3NF3L](https://discourse.cataclysmdda.org/u/H3AV3NF3L)\
**Replies:** 0\
**Last updated:** [October 19, 2020, 3:16pm UTC](https://discourse.cataclysmdda.org/t/individual-container-health/24990 "2020-10-19T15:16:59Z")

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Individual Container Health Ever since the Ellison update, it made me think. If individual spaces inside containers exist, why do they have a shared health bar? Why will my bag fully function at 60%, when there’s clearl…

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## [Electricity for buildings a la vehicles](https://discourse.cataclysmdda.org/t/electricity-for-buildings-a-la-vehicles/12540)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 46\
**Last updated:** [October 22, 2020, 12:13pm UTC](https://discourse.cataclysmdda.org/t/electricity-for-buildings-a-la-vehicles/12540 "2020-10-22T12:13:21Z")

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So, like, why can’t buildings have electricity much like vehicles? Default buildings are clearly-defined entities. Each building could be like an individual immobile vehicle. Fuel-operated back-up generators already exi…

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## [(Totally insane roblox 'port' concept) Looking for opinions and 'interest'](https://discourse.cataclysmdda.org/t/totally-insane-roblox-port-concept-looking-for-opinions-and-interest/24969)

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**Author:** [@Tyranork](https://discourse.cataclysmdda.org/u/Tyranork)\
**Replies:** 5\
**Last updated:** [October 22, 2020, 9:25am UTC](https://discourse.cataclysmdda.org/t/totally-insane-roblox-port-concept-looking-for-opinions-and-interest/24969 "2020-10-22T09:25:07Z")

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Hey guys I tried to mod C:DDA like a couple months ago with nil experience and recognized I was in well over my head with the projects I tried to set out for. Now I’m currently learning LUA (specifically in ROBLOX since …

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## [How far to Disney World? (thought experiment)](https://discourse.cataclysmdda.org/t/how-far-to-disney-world-thought-experiment/25010)

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**Author:** [@grenz1](https://discourse.cataclysmdda.org/u/grenz1)\
**Replies:** 8\
**Last updated:** [October 21, 2020, 7:38pm UTC](https://discourse.cataclysmdda.org/t/how-far-to-disney-world-thought-experiment/25010 "2020-10-21T19:38:07Z")

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In one of the Mad Max movies, some of the survivors talked about Tomorrow Land. They had brochures and even old View Masters (an ancient toy from the 1980s that showed 3D scenes from a paper disk with plastic frames for …

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## [\[help wanted\] Pls, point me the right way understanding c++](https://discourse.cataclysmdda.org/t/help-wanted-pls-point-me-the-right-way-understanding-c/24823)

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**Author:** [@Altair](https://discourse.cataclysmdda.org/u/Altair)\
**Replies:** 6\
**Last updated:** [September 28, 2020, 1:58am UTC](https://discourse.cataclysmdda.org/t/help-wanted-pls-point-me-the-right-way-understanding-c/24823 "2020-09-28T01:58:24Z")

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I’m so excited about this game, and played for many years. As a javascript developer, I strongly want to make contributions for this game, well, in code. But there is a huge mountain standing in my way – c++. So I need s…

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## [Minor Forest Suggestions](https://discourse.cataclysmdda.org/t/minor-forest-suggestions/24780)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 11\
**Last updated:** [September 25, 2020, 4:45pm UTC](https://discourse.cataclysmdda.org/t/minor-forest-suggestions/24780 "2020-09-25T16:45:17Z")

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Several things that should be findable in forests but don’t currently exist. Dead Wood: From entire downed trees to simple branches. I do some branches occasionally, but walking through the woods of New Hampshire I’d s…

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## [Make search by proficiencies a thing in crafting menu](https://discourse.cataclysmdda.org/t/make-search-by-proficiencies-a-thing-in-crafting-menu/24797)

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**Author:** [@Dlight\_full](https://discourse.cataclysmdda.org/u/Dlight_full)\
**Replies:** 0\
**Last updated:** [September 24, 2020, 12:58pm UTC](https://discourse.cataclysmdda.org/t/make-search-by-proficiencies-a-thing-in-crafting-menu/24797 "2020-09-24T12:58:01Z")

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Now since we already have so many proficiencies, these should be searchable in the crafting menu like qualities are, or at least like memorized recipes, as a boolean value.

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## [Affecting the State of a Region/ Factions Future](https://discourse.cataclysmdda.org/t/affecting-the-state-of-a-region-factions-future/24710)

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**Author:** [@Mallowdust](https://discourse.cataclysmdda.org/u/Mallowdust)\
**Replies:** 5\
**Last updated:** [September 12, 2020, 4:55pm UTC](https://discourse.cataclysmdda.org/t/affecting-the-state-of-a-region-factions-future/24710 "2020-09-12T16:55:56Z")

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Although CDDA will never head in the direction to suffer from “chosen one syndrome”. Is it possible that a player can interact with factions, npcs, and their environment enough to alter the future of a region or faction…

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