# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=1

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 2

---

## [Bad Artifacts and what to do with them](https://discourse.cataclysmdda.org/t/bad-artifacts-and-what-to-do-with-them/28743)

<div class="topic-metadata">

**Author:** [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Replies:** 14\
**Last updated:** [July 2, 2024, 6:31am UTC](https://discourse.cataclysmdda.org/t/bad-artifacts-and-what-to-do-with-them/28743 "2024-07-02T06:31:13Z")

</div>

So I’m sure there’s those of you who have stumbled across a few bad Artifacts. So bad that they’re nuclear, literaly. Radiation, Lighting, fire and straight up excrucuating pain. Is there a secret benifit to them? Nope.…

---

## [iOs Version - Licensing ok?](https://discourse.cataclysmdda.org/t/ios-version-licensing-ok/29288)

<div class="topic-metadata">

**Author:** [@Arche\_Zwei](https://discourse.cataclysmdda.org/u/Arche_Zwei)\
**Replies:** 1\
**Last updated:** [June 16, 2024, 3:06am UTC](https://discourse.cataclysmdda.org/t/ios-version-licensing-ok/29288 "2024-06-16T03:06:48Z")

</div>

Hello there, so I have contacted Yury Appollov, the Developer of the Current iOS version. I had a look at the app, found it passable. When I reached out for support, he responded instantly. What I am unsure is, if hi…

---

## [Moving vehicles up/down stairs](https://discourse.cataclysmdda.org/t/moving-vehicles-up-down-stairs/24253)

<div class="topic-metadata">

**Author:** [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Replies:** 3\
**Last updated:** [June 12, 2024, 1:21am UTC](https://discourse.cataclysmdda.org/t/moving-vehicles-up-down-stairs/24253 "2024-06-12T01:21:41Z")

</div>

Now that vehicle moving through z-levels is possible maybe it is time to implement moving grabbed vehicles up/down stairs? At least single-tile ones like shopping carts. Would be quite a time-saver, both in-and out of ga…

---

## [\[lore\] Rationalizing why there are too many zombies](https://discourse.cataclysmdda.org/t/lore-rationalizing-why-there-are-too-many-zombies/29245)

<div class="topic-metadata">

**Author:** [@hexagon-recursion](https://discourse.cataclysmdda.org/u/hexagon-recursion)\
**Replies:** 13\
**Last updated:** [June 6, 2024, 10:51pm UTC](https://discourse.cataclysmdda.org/t/lore-rationalizing-why-there-are-too-many-zombies/29245 "2024-06-06T22:51:15Z")

</div>

I have seen people complaining before that there are unrealistically many zombies. Every zombie had to have been a living person before the cataclysm, but every city has way more zombies than bedrooms - where did all thi…

---

## [Late-Game Lab feature: 3-D/Advanced Printing Equipment](https://discourse.cataclysmdda.org/t/late-game-lab-feature-3-d-advanced-printing-equipment/29189)

<div class="topic-metadata">

**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 2\
**Last updated:** [March 20, 2024, 6:34pm UTC](https://discourse.cataclysmdda.org/t/late-game-lab-feature-3-d-advanced-printing-equipment/29189 "2024-03-20T18:34:26Z")

</div>

Essentially in certain deeper areas of the lab the player could find a highly advanced 3D printers with a damaged power system. If the player brings some materials and equipment and builds a power source they can build …

---

## [Combination Weapon - Pnumatic Coil Heavy Rifle](https://discourse.cataclysmdda.org/t/combination-weapon-pnumatic-coil-heavy-rifle/29188)

<div class="topic-metadata">

**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 0\
**Last updated:** [March 19, 2024, 8:45pm UTC](https://discourse.cataclysmdda.org/t/combination-weapon-pnumatic-coil-heavy-rifle/29188 "2024-03-19T20:45:23Z")

</div>

So for late game I was thinking of an upgraded coil rifle for Mid-Late to Late game. Essentially uses compressed air for the initial speed gain for the projectile, then an extended upscaled set of Magnetic coils in a lo…

---

## [For Mind Over Matter- Combination Abilities (MoM Mod)](https://discourse.cataclysmdda.org/t/for-mind-over-matter-combination-abilities-mom-mod/29187)

<div class="topic-metadata">

**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 0\
**Last updated:** [March 19, 2024, 8:06pm UTC](https://discourse.cataclysmdda.org/t/for-mind-over-matter-combination-abilities-mom-mod/29187 "2024-03-19T20:06:09Z")

</div>

I had an idea where someone with high level abilities in separate schools of thought could have access to abilities outside of either school. For example a high level Pyrokinetic and Telekinetic may gain access to a con…

---

## [More sizes for clothin](https://discourse.cataclysmdda.org/t/more-sizes-for-clothin/29130)

<div class="topic-metadata">

**Author:** [@IdleSol](https://discourse.cataclysmdda.org/u/IdleSol)\
**Replies:** 4\
**Last updated:** [January 30, 2024, 8:45am UTC](https://discourse.cataclysmdda.org/t/more-sizes-for-clothin/29130 "2024-01-30T08:45:32Z")

</div>

I apologize for the quality of the text. Deepl translate is used. What do you think about adding more clothing sizes to the game? Besides normal, XL and XS. Some initial data (taken conditionally, for example): chara…

---

## [In the fire menu, switch from aim and fire to just aim](https://discourse.cataclysmdda.org/t/in-the-fire-menu-switch-from-aim-and-fire-to-just-aim/29128)

<div class="topic-metadata">

**Author:** [@Bjo\_Hart](https://discourse.cataclysmdda.org/u/Bjo_Hart)\
**Replies:** 1\
**Last updated:** [January 28, 2024, 4:24pm UTC](https://discourse.cataclysmdda.org/t/in-the-fire-menu-switch-from-aim-and-fire-to-just-aim/29128 "2024-01-28T16:24:50Z")

</div>

Hi folks. I have a suggestion. How would it be if you could not shoot in the fire menu with the three selection options, but only aim. Then you should execute the shot manually. I can’t tell you how many times I’ve pr…

---

## [Predators consume things they kill](https://discourse.cataclysmdda.org/t/predators-consume-things-they-kill/29112)

<div class="topic-metadata">

**Author:** [@L\_D](https://discourse.cataclysmdda.org/u/L_D)\
**Replies:** 2\
**Last updated:** [January 17, 2024, 7:34pm UTC](https://discourse.cataclysmdda.org/t/predators-consume-things-they-kill/29112 "2024-01-17T19:34:13Z")

</div>

I’ve noticed that animals don’t require food to survive - I’ve also noticed that predators/aggressive animals tend to rack up a lot of kills. Like a lot of kills - and since animals can’t ‘eat’ their kills, the wide avai…

---

## [Idea for dog tags and Military characters](https://discourse.cataclysmdda.org/t/idea-for-dog-tags-and-military-characters/29103)

<div class="topic-metadata">

**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 1\
**Last updated:** [December 30, 2023, 3:26pm UTC](https://discourse.cataclysmdda.org/t/idea-for-dog-tags-and-military-characters/29103 "2023-12-30T15:26:44Z")

</div>

It would be neat if characters (and zombies) with a military background spawned with dog tags that have their name/blood type, etc. And give collecting dog tags from fallen soldiers a bit more gameplay-wise with a mood b…

---

## [Important notes on realistically depicting the New England area](https://discourse.cataclysmdda.org/t/important-notes-on-realistically-depicting-the-new-england-area/29101)

<div class="topic-metadata">

**Author:** [@L\_D](https://discourse.cataclysmdda.org/u/L_D)\
**Replies:** 1\
**Last updated:** [December 27, 2023, 2:38pm UTC](https://discourse.cataclysmdda.org/t/important-notes-on-realistically-depicting-the-new-england-area/29101 "2023-12-27T14:38:06Z")

</div>

I have played an unhealthy amount of this game in the last month or so, and have greatly enjoyed its comprehensive simulation of so many environmental factors. However, I have noticed a major flaw that could potentially …

---

## [Slime procreation](https://discourse.cataclysmdda.org/t/slime-procreation/29086)

<div class="topic-metadata">

**Author:** [@Pupker](https://discourse.cataclysmdda.org/u/Pupker)\
**Replies:** 2\
**Last updated:** [December 3, 2023, 5:44am UTC](https://discourse.cataclysmdda.org/t/slime-procreation/29086 "2023-12-03T05:44:13Z")

</div>

Uncontrolled slime procreation causes performance issues (and github issues e.g. Tone down spawning and splitting of slimes · Issue #69669 · CleverRaven/Cataclysm-DDA · GitHub ). I have two main ideas: What if slime i…

---

## [Portal storms lore](https://discourse.cataclysmdda.org/t/portal-storms-lore/29055)

<div class="topic-metadata">

**Author:** [@Pupker](https://discourse.cataclysmdda.org/u/Pupker)\
**Replies:** 2\
**Last updated:** [November 8, 2023, 2:41am UTC](https://discourse.cataclysmdda.org/t/portal-storms-lore/29055 "2023-11-08T02:41:26Z")

</div>

From what I understand portal storms teleport random things to random places. For plot reasons we tend to see aliens and aircraft carriers as stuff that get teleported around, us, but: -an average place in the vicinity …

---

## [The Problem with Faction Camps and Companions](https://discourse.cataclysmdda.org/t/the-problem-with-faction-camps-and-companions/29050)

<div class="topic-metadata">

**Author:** [@Cakesicle](https://discourse.cataclysmdda.org/u/Cakesicle)\
**Replies:** 4\
**Last updated:** [November 1, 2023, 7:11pm UTC](https://discourse.cataclysmdda.org/t/the-problem-with-faction-camps-and-companions/29050 "2023-11-01T19:11:50Z")

</div>

So, I’ve been trying the latest stable (G) lately and it feels like the development goal is to discourage the godly MC that does everything theirself, or at least make NPCs more competitive. Unfortunately, the greatest h…

---

## [I guess we need something to sheathe staff or stick like weapon?](https://discourse.cataclysmdda.org/t/i-guess-we-need-something-to-sheathe-staff-or-stick-like-weapon/10019)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 11\
**Last updated:** [October 30, 2023, 1:08pm UTC](https://discourse.cataclysmdda.org/t/i-guess-we-need-something-to-sheathe-staff-or-stick-like-weapon/10019 "2023-10-30T13:08:53Z")

</div>

So we have sheath and scabbard to sheathe a sharp weapon like sword and knife, and a holster for the guns. but then I find out there is not item that can sheathe a staff or stick weapon like spear, quarterstaff and sled…

---

## [How long would the Nuclear Power Plant last?](https://discourse.cataclysmdda.org/t/how-long-would-the-nuclear-power-plant-last/28448)

<div class="topic-metadata">

**Author:** [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Replies:** 13\
**Last updated:** [October 20, 2023, 11:42pm UTC](https://discourse.cataclysmdda.org/t/how-long-would-the-nuclear-power-plant-last/28448 "2023-10-20T23:42:03Z")

</div>

We have a nuclear power plant ingame now. Amazing. How long until a catastrophe though? I did some research and apparently NPPs are so safe it isnt funny anymore. However, there is one vulnerability: The coolant. The re…

---

## [Creating/Finding Faraday bags to protect electronics from EMP](https://discourse.cataclysmdda.org/t/creating-finding-faraday-bags-to-protect-electronics-from-emp/28971)

<div class="topic-metadata">

**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 3\
**Last updated:** [October 20, 2023, 8:30am UTC](https://discourse.cataclysmdda.org/t/creating-finding-faraday-bags-to-protect-electronics-from-emp/28971 "2023-10-20T08:30:35Z")

</div>

Would be a nice thing to have, so I don’t have to always leave my bags and electronics behind when I head off to purge the xenos and abominations.

---

## [Dishes, tableware, cutlery](https://discourse.cataclysmdda.org/t/dishes-tableware-cutlery/11489)

<div class="topic-metadata">

**Author:** [@Malaxxor](https://discourse.cataclysmdda.org/u/Malaxxor)\
**Replies:** 8\
**Last updated:** [October 19, 2023, 12:23pm UTC](https://discourse.cataclysmdda.org/t/dishes-tableware-cutlery/11489 "2023-10-19T12:23:42Z")

</div>

Let’s talk about cutlery and plates. Simply put, as of now most of those common household items are pretty much useless. In general, there is now use for them, with only a few notable expections: plastic bowls (but now …

---

## [Isometric Help and solutions](https://discourse.cataclysmdda.org/t/isometric-help-and-solutions/29032)

<div class="topic-metadata">

**Author:** [@TJPM](https://discourse.cataclysmdda.org/u/TJPM)\
**Replies:** 3\
**Last updated:** [October 4, 2023, 11:47pm UTC](https://discourse.cataclysmdda.org/t/isometric-help-and-solutions/29032 "2023-10-04T23:47:39Z")

</div>

Is their anyway we can get a way to make walls invisible. (A toggleable button that lwts us see our character and other items through walls blocking view.) Isometric tileset is amazing. Up until you enter a house. Then i…

---

## [Non player faction things to do with npcs](https://discourse.cataclysmdda.org/t/non-player-faction-things-to-do-with-npcs/28861)

<div class="topic-metadata">

**Author:** [@Nexira](https://discourse.cataclysmdda.org/u/Nexira)\
**Replies:** 1\
**Last updated:** [September 16, 2023, 4:19pm UTC](https://discourse.cataclysmdda.org/t/non-player-faction-things-to-do-with-npcs/28861 "2023-09-16T16:19:41Z")

</div>

preface: I am a programmer by trade, and i utterly abhor touching anything programing related in my free time as what was once a job of love is now one of hate. so my motivation to upkeep this is going to be 0 if i make …

---

## [Boiling water should work like fermenting eggs or yeast](https://discourse.cataclysmdda.org/t/boiling-water-should-work-like-fermenting-eggs-or-yeast/28996)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 3\
**Last updated:** [September 11, 2023, 5:10pm UTC](https://discourse.cataclysmdda.org/t/boiling-water-should-work-like-fermenting-eggs-or-yeast/28996 "2023-09-11T17:10:32Z")

</div>

Considering how crucial boiling water in the game is and how often you’ll be doing it, I feel like a huge quality of life improvement would be not having to spend time actually boiling the water. I think about 80% of the…

---

## [Posca item for cdda (Code included)](https://discourse.cataclysmdda.org/t/posca-item-for-cdda-code-included/28979)

<div class="topic-metadata">

**Author:** [@Miami](https://discourse.cataclysmdda.org/u/Miami)\
**Replies:** 2\
**Last updated:** [August 27, 2023, 7:50am UTC](https://discourse.cataclysmdda.org/t/posca-item-for-cdda-code-included/28979 "2023-08-27T07:50:05Z")

</div>

so im really new to coding but i wanted to add posca, as a simple entry level excrise how does it look (item json) { “type”: “COMESTIBLE”, “id”: “posca”, “looks\_like”: “cola”, “name”: { “str\_sp”: “posca” }, “weig…

---

## [The Void in Ravines](https://discourse.cataclysmdda.org/t/the-void-in-ravines/28751)

<div class="topic-metadata">

**Author:** [@milky](https://discourse.cataclysmdda.org/u/milky)\
**Replies:** 2\
**Last updated:** [August 26, 2023, 5:31am UTC](https://discourse.cataclysmdda.org/t/the-void-in-ravines/28751 "2023-08-26T05:31:17Z")

</div>

Ravines are cool, I like having them turned on in worldgen. They complicate things in an organic way. When you get all the way to the bottom of them though, there is nothing. Does anyone know if there’s current JSON fu…

---

## [Will it be possible to redesign or customize equipment so it can fit a mutated person?](https://discourse.cataclysmdda.org/t/will-it-be-possible-to-redesign-or-customize-equipment-so-it-can-fit-a-mutated-person/28784)

<div class="topic-metadata">

**Author:** [@Bonercat](https://discourse.cataclysmdda.org/u/Bonercat)\
**Replies:** 5\
**Last updated:** [August 8, 2023, 3:40am UTC](https://discourse.cataclysmdda.org/t/will-it-be-possible-to-redesign-or-customize-equipment-so-it-can-fit-a-mutated-person/28784 "2023-08-08T03:40:04Z")

</div>

as the title said i wonder is it possible? since realistically its not like the armor cant be redesign or customize to fit the character new form so they can wear it, something similar to refitting clothes option, so if …

---

## [Will we can have family or couple in the future? or are we destine to be forever alone?](https://discourse.cataclysmdda.org/t/will-we-can-have-family-or-couple-in-the-future-or-are-we-destine-to-be-forever-alone/28785)

<div class="topic-metadata">

**Author:** [@Bonercat](https://discourse.cataclysmdda.org/u/Bonercat)\
**Replies:** 12\
**Last updated:** [August 7, 2023, 11:56pm UTC](https://discourse.cataclysmdda.org/t/will-we-can-have-family-or-couple-in-the-future-or-are-we-destine-to-be-forever-alone/28785 "2023-08-07T23:56:46Z")

</div>

as the title said can we someday get a family? having romantic relationship and such, including having kid, not sure for heavily augmented cyborg but the mutant may can have kid with similar mutation type.

---

## [Finding books on remnants of the internet and in computers](https://discourse.cataclysmdda.org/t/finding-books-on-remnants-of-the-internet-and-in-computers/28692)

<div class="topic-metadata">

**Author:** [@Pupker](https://discourse.cataclysmdda.org/u/Pupker)\
**Replies:** 8\
**Last updated:** [August 7, 2023, 11:04pm UTC](https://discourse.cataclysmdda.org/t/finding-books-on-remnants-of-the-internet-and-in-computers/28692 "2023-08-07T23:04:44Z")

</div>

Regarding books, there should be perhaps some way of accessing the what remains of the internet, perhaps building some sort of sattelite dish that can access the remnants of the Starlink network or something of the sort …

---

## [Selling vehicles?](https://discourse.cataclysmdda.org/t/selling-vehicles/28961)

<div class="topic-metadata">

**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 7\
**Last updated:** [August 7, 2023, 10:32pm UTC](https://discourse.cataclysmdda.org/t/selling-vehicles/28961 "2023-08-07T22:32:08Z")

</div>

Would make sense some factions would want usable vehicles. Could provide a massive source of income if you can manage to get a player camp with a bunch of skilled mechanics.

---

## [Insect Farming in The Cataclysm](https://discourse.cataclysmdda.org/t/insect-farming-in-the-cataclysm/28877)

<div class="topic-metadata">

**Author:** [@Cintaxic](https://discourse.cataclysmdda.org/u/Cintaxic)\
**Replies:** 16\
**Last updated:** [July 28, 2023, 10:17pm UTC](https://discourse.cataclysmdda.org/t/insect-farming-in-the-cataclysm/28877 "2023-07-28T22:17:26Z")

</div>

So I’ve had this idea for awhile now. Crickets, Mealworms, Roaches even are very farmable, many individuals even do it for the purpose of feeding pets. Crickets in particular have made their way into near mainstream foo…

---

## [Quality of life suggestion: priotize putting food in fridges instead of placing on tables](https://discourse.cataclysmdda.org/t/quality-of-life-suggestion-priotize-putting-food-in-fridges-instead-of-placing-on-tables/28928)

<div class="topic-metadata">

**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 3\
**Last updated:** [July 26, 2023, 4:14pm UTC](https://discourse.cataclysmdda.org/t/quality-of-life-suggestion-priotize-putting-food-in-fridges-instead-of-placing-on-tables/28928 "2023-07-26T16:14:51Z")

</div>

I find it pretty annoying how the game automatically puts crafted food on a table to spoil, instead of just putting it in the fridge or even your inventory. It would be nice if the game could recognize food/other refrige…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=2)
