# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

---

## [About the The Drawing Board category](https://discourse.cataclysmdda.org/t/about-the-the-drawing-board-category/16)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 0\
**Last updated:** [November 11, 2017, 1:04pm UTC](https://discourse.cataclysmdda.org/t/about-the-the-drawing-board-category/16 "2017-11-11T13:04:02Z")

</div>

This is the category to use to tell everyone about your awesome new idea for features or development direction, and to elicit feedback about the same. The Lab is a closely related category, but is more focused on featur…

---

## [Fencing pipe weapon](https://discourse.cataclysmdda.org/t/fencing-pipe-weapon/29932)

<div class="topic-metadata">

**Author:** [@roobee](https://discourse.cataclysmdda.org/u/roobee)\
**Replies:** 0\
**Last updated:** [July 12, 2026, 6:39pm UTC](https://discourse.cataclysmdda.org/t/fencing-pipe-weapon/29932 "2026-07-12T18:39:01Z")

</div>

Under the latest stable Ito. The pipe is an allowed weapon for the fencing martial art despite being blunt. A sharpened pipe is not an allowed weapon despite being piercing, and despite being an option to train the fen…

---

## [Too many zombies](https://discourse.cataclysmdda.org/t/too-many-zombies/29898)

<div class="topic-metadata">

**Author:** [@SleepyJoeAZ](https://discourse.cataclysmdda.org/u/SleepyJoeAZ)\
**Replies:** 3\
**Last updated:** [May 22, 2026, 4:14am UTC](https://discourse.cataclysmdda.org/t/too-many-zombies/29898 "2026-05-22T04:14:17Z")

</div>

Driving around any city in the game especially with the new vehicle changes makes it nearly impossible to traverse during the daytime, and thats okay but there is literally no way to lower the zombie amount in the game a…

---

## [Has anyone thought of making a Book of Revelation mod?](https://discourse.cataclysmdda.org/t/has-anyone-thought-of-making-a-book-of-revelation-mod/29887)

<div class="topic-metadata">

**Author:** [@Zompenguin](https://discourse.cataclysmdda.org/u/Zompenguin)\
**Replies:** 1\
**Last updated:** [April 25, 2026, 6:48pm UTC](https://discourse.cataclysmdda.org/t/has-anyone-thought-of-making-a-book-of-revelation-mod/29887 "2026-04-25T18:48:33Z")

</div>

Disclaimer: While I am personally Christian, I’m not trying to Bible-thump here. It’s just something that I think would make a genuinely interesting premise for a mod. What it says on the tin. Something like an overha…

---

## [Off-Hand Utility](https://discourse.cataclysmdda.org/t/off-hand-utility/29879)

<div class="topic-metadata">

**Author:** [@Khach\_Dieu](https://discourse.cataclysmdda.org/u/Khach_Dieu)\
**Replies:** 1\
**Last updated:** [April 8, 2026, 2:23pm UTC](https://discourse.cataclysmdda.org/t/off-hand-utility/29879 "2026-04-08T14:23:04Z")

</div>

This game is like top tier at simulating complex systems like metabolism, pocket volume and footwear friction, but I feel like its currently treating the player character as if their off-hand is paralyzed or non existent…

---

## [Safe mode equivalent for items, furniture, vehicle parts etc](https://discourse.cataclysmdda.org/t/safe-mode-equivalent-for-items-furniture-vehicle-parts-etc/29850)

<div class="topic-metadata">

**Author:** [@Pupker](https://discourse.cataclysmdda.org/u/Pupker)\
**Replies:** 2\
**Last updated:** [January 25, 2026, 9:24am UTC](https://discourse.cataclysmdda.org/t/safe-mode-equivalent-for-items-furniture-vehicle-parts-etc/29850 "2026-01-25T09:24:36Z")

</div>

I’d add to this thread but its locked: I’d like to be able to be notified by the game when my character notices stuff on the ground that I’m looking for. For example, I want to fix my car and need a particular wheel, …

---

## [Drawing on The Drawing Board](https://discourse.cataclysmdda.org/t/drawing-on-the-drawing-board/29828)

<div class="topic-metadata">

**Author:** [@Egorma](https://discourse.cataclysmdda.org/u/Egorma)\
**Replies:** 1\
**Last updated:** [January 3, 2026, 9:19am UTC](https://discourse.cataclysmdda.org/t/drawing-on-the-drawing-board/29828 "2026-01-03T09:19:38Z")

</div>

I don’t know the right place to post this, just wanted to draw ascii art of random weapons, and decided to draw a rotary-magazine shotgun, and drew SRM 1216 … Yeah… I need to practice doing something like this… Maybe I’l…

---

## [Problems with construction](https://discourse.cataclysmdda.org/t/problems-with-construction/29839)

<div class="topic-metadata">

**Author:** [@Execute](https://discourse.cataclysmdda.org/u/Execute)\
**Replies:** 2\
**Last updated:** [November 23, 2025, 4:55pm UTC](https://discourse.cataclysmdda.org/t/problems-with-construction/29839 "2025-11-23T16:55:13Z")

</div>

in the game, u can use \* to construct things, I’ve made a lotta things and I have a couple of suggestions to make because construction in this game is an absolute pain to do on any scale other than barricading windows/do…

---

## [I like psychic knacks (force shove) and use it ....a lot............but](https://discourse.cataclysmdda.org/t/i-like-psychic-knacks-force-shove-and-use-it-a-lot-but/29810)

<div class="topic-metadata">

**Author:** [@Dabbler](https://discourse.cataclysmdda.org/u/Dabbler)\
**Replies:** 2\
**Last updated:** [September 15, 2025, 8:32pm UTC](https://discourse.cataclysmdda.org/t/i-like-psychic-knacks-force-shove-and-use-it-a-lot-but/29810 "2025-09-15T20:32:24Z")

</div>

The amount of keystrokes necessary to evoke an action is … questionable. Now I understand the required keystrokes for target acquisition and the choice of desired action (shove or pull) are standard gameplay mechanics,…

---

## [Remove the debuff for killing zombie children!](https://discourse.cataclysmdda.org/t/remove-the-debuff-for-killing-zombie-children/17885)

<div class="topic-metadata">

**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 115\
**Last updated:** [August 15, 2025, 9:29pm UTC](https://discourse.cataclysmdda.org/t/remove-the-debuff-for-killing-zombie-children/17885 "2025-08-15T21:29:44Z")

</div>

Due to complaints from misunderstandings I have removed what was originally posted right here. Perspective is powerful, and evidently most people don’t understand/believe what I say. Sadly, text tends to be read the wron…

---

## [Why did they delete Killer Drive?](https://discourse.cataclysmdda.org/t/why-did-they-delete-killer-drive/29775)

<div class="topic-metadata">

**Author:** [@Bear](https://discourse.cataclysmdda.org/u/Bear)\
**Replies:** 1\
**Last updated:** [August 11, 2025, 2:29am UTC](https://discourse.cataclysmdda.org/t/why-did-they-delete-killer-drive/29775 "2025-08-11T02:29:21Z")

</div>

It was one of my favourite traits in the game. I really enjoyed the overly edgy lines from the trait. And killing zombies and other abominations like a badass post-apocalyptic warrior is just fun and getting a morale bo…

---

## [Will it possible to have cavalry martial arts?](https://discourse.cataclysmdda.org/t/will-it-possible-to-have-cavalry-martial-arts/28778)

<div class="topic-metadata">

**Author:** [@Bonercat](https://discourse.cataclysmdda.org/u/Bonercat)\
**Replies:** 11\
**Last updated:** [August 7, 2025, 11:27am UTC](https://discourse.cataclysmdda.org/t/will-it-possible-to-have-cavalry-martial-arts/28778 "2025-08-07T11:27:20Z")

</div>

as the title, i wonder is it possible to have special martial arts that include a mounted combat maybe bicycle or motorcycle can work too. such as lance jousting or the one that using sword/saber or glaive type one examp…

---

## [Make Lucerne Hammer into a Great Hammer!](https://discourse.cataclysmdda.org/t/make-lucerne-hammer-into-a-great-hammer/29769)

<div class="topic-metadata">

**Author:** [@Bear](https://discourse.cataclysmdda.org/u/Bear)\
**Replies:** 0\
**Last updated:** [August 6, 2025, 9:56am UTC](https://discourse.cataclysmdda.org/t/make-lucerne-hammer-into-a-great-hammer/29769 "2025-08-06T09:56:35Z")

</div>

Now I know that you can technically use it as a spear and the hammer head even works as “wings” to stop the spear from penetrating too deeply and getting stuck, but let’s face it, most people who go trough the effort of …

---

## [Question about Dark Days of Dead](https://discourse.cataclysmdda.org/t/question-about-dark-days-of-dead/29745)

<div class="topic-metadata">

**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 3\
**Last updated:** [July 10, 2025, 3:24pm UTC](https://discourse.cataclysmdda.org/t/question-about-dark-days-of-dead/29745 "2025-07-10T15:24:07Z")

</div>

Dark Days of Dead is my favorite mod / world setting ever. Gameplay feels well balanced, smooth, relaxing. Fighting is much more grounded due to deep bites being fatal. There is a distinct vibe with this mod. There is o…

---

## [Characters being able to feel fear](https://discourse.cataclysmdda.org/t/characters-being-able-to-feel-fear/29732)

<div class="topic-metadata">

**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 5\
**Last updated:** [July 2, 2025, 6:39pm UTC](https://discourse.cataclysmdda.org/t/characters-being-able-to-feel-fear/29732 "2025-07-02T18:39:27Z")

</div>

Characters’ readiness to fight toe-to-toe with deadly mutants is absolutely ridiculous to me. Most people would be too scared to fight off a mature pitbull, not to mention a mutant that is few times heavier than them. I…

---

## [Local LLMs for NPCs](https://discourse.cataclysmdda.org/t/local-llms-for-npcs/29689)

<div class="topic-metadata">

**Author:** [@Pupker](https://discourse.cataclysmdda.org/u/Pupker)\
**Replies:** 8\
**Last updated:** [May 2, 2025, 3:33pm UTC](https://discourse.cataclysmdda.org/t/local-llms-for-npcs/29689 "2025-05-02T15:33:48Z")

</div>

Now that reasonably powerful locally running LLMs are a thing, can NPCs be powered by them? Gemma3 model runs on basically any PC from the last five years, needs barely 8GB RAM total and doesnt even need a GPU, and can …

---

## [.H Herbert Portal Storm behavior](https://discourse.cataclysmdda.org/t/h-herbert-portal-storm-behavior/29625)

<div class="topic-metadata">

**Author:** [@LordVallum](https://discourse.cataclysmdda.org/u/LordVallum)\
**Replies:** 2\
**Last updated:** [March 14, 2025, 8:56pm UTC](https://discourse.cataclysmdda.org/t/h-herbert-portal-storm-behavior/29625 "2025-03-14T20:56:24Z")

</div>

Hi People, I just like to share my experience with the changed portal storm mechanic. First of all I like PS in general, I never go loot the portal, always try to shelter down and get off unscated. After being a bit co…

---

## [Clothing sets as an alternative to 'stylish'](https://discourse.cataclysmdda.org/t/clothing-sets-as-an-alternative-to-stylish/29616)

<div class="topic-metadata">

**Author:** [@L\_D](https://discourse.cataclysmdda.org/u/L_D)\
**Replies:** 8\
**Last updated:** [March 10, 2025, 9:32pm UTC](https://discourse.cataclysmdda.org/t/clothing-sets-as-an-alternative-to-stylish/29616 "2025-03-10T21:32:32Z")

</div>

Stylish isn’t likely to come back in any way shape or form, but I would still like to propose an alternative that could, hopefully, keep to the original spirit of the trait, providing incentive to wear less than optimal …

---

## [Soiled clothing](https://discourse.cataclysmdda.org/t/soiled-clothing/29534)

<div class="topic-metadata">

**Author:** [@L\_D](https://discourse.cataclysmdda.org/u/L_D)\
**Replies:** 19\
**Last updated:** [February 11, 2025, 7:02pm UTC](https://discourse.cataclysmdda.org/t/soiled-clothing/29534 "2025-02-11T19:02:10Z")

</div>

Would it be possible to make clothing filthy over time? I had an idea that clothes worn on the layer next to the skin could get filthy after a certain amount of time spent being worn by the player, but I’m not sure if th…

---

## [Spliffs for immersion/realism](https://discourse.cataclysmdda.org/t/spliffs-for-immersion-realism/29408)

<div class="topic-metadata">

**Author:** [@Cry0catdrag0nzTTV](https://discourse.cataclysmdda.org/u/Cry0catdrag0nzTTV)\
**Replies:** 6\
**Last updated:** [January 12, 2025, 3:28am UTC](https://discourse.cataclysmdda.org/t/spliffs-for-immersion-realism/29408 "2025-01-12T03:28:22Z")

</div>

SO… Im trying to learn javascript, I want to get into modding the game and contributing further- I guarantee I made a few mistakes here and it most likely isn’t functional yet but this should be 90% of the code to add sp…

---

## [Context for attribute numbers](https://discourse.cataclysmdda.org/t/context-for-attribute-numbers/29532)

<div class="topic-metadata">

**Author:** [@heebejeebes](https://discourse.cataclysmdda.org/u/heebejeebes)\
**Replies:** 1\
**Last updated:** [November 24, 2024, 7:11am UTC](https://discourse.cataclysmdda.org/t/context-for-attribute-numbers/29532 "2024-11-24T07:11:08Z")

</div>

We all know our four attributes (Strength, Dexterity, Intelligence, Perception) start at 8 and can go up a higher number (I actually do not know the upper limit, I assume something like 20?) but what do these numbers mea…

---

## [Steam Dark Days Ahead](https://discourse.cataclysmdda.org/t/steam-dark-days-ahead/26348)

<div class="topic-metadata">

**Author:** [@Air](https://discourse.cataclysmdda.org/u/Air)\
**Replies:** 90\
**Last updated:** [November 6, 2024, 8:43am UTC](https://discourse.cataclysmdda.org/t/steam-dark-days-ahead/26348 "2024-11-06T08:43:31Z")

</div>

Cataclysm: Dark Days Ahead is coming to Steam soon (All Steamworks is now set up and ready to play - I already played on Steam yesterday). What is done Steam overlay support (screenshot etc.) Steam achievements\* (chec…

---

## [Music.... Or media system?](https://discourse.cataclysmdda.org/t/music-or-media-system/29389)

<div class="topic-metadata">

**Author:** [@Nightingale](https://discourse.cataclysmdda.org/u/Nightingale)\
**Replies:** 1\
**Last updated:** [November 1, 2024, 8:47pm UTC](https://discourse.cataclysmdda.org/t/music-or-media-system/29389 "2024-11-01T20:47:53Z")

</div>

Hi ya, I’m new here. I’m not native to english, so sorry for any grammar mistakes, or if I’m placing this in the wrong place (I hope not). What I wanna talk about is the music in-game. While playing I found that I can fi…

---

## [Loading screen synopsis](https://discourse.cataclysmdda.org/t/loading-screen-synopsis/29327)

<div class="topic-metadata">

**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 3\
**Last updated:** [September 13, 2024, 12:24am UTC](https://discourse.cataclysmdda.org/t/loading-screen-synopsis/29327 "2024-09-13T00:24:31Z")

</div>

It would be really helpful to be able to see a synopsis of the currently selected world and character on the loading screen. Once you have a few, it can be really difficult to keep track of what’s what, especially when t…

---

## [New Idea Bionic animals](https://discourse.cataclysmdda.org/t/new-idea-bionic-animals/18649)

<div class="topic-metadata">

**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 9\
**Last updated:** [June 19, 2019, 3:32pm UTC](https://discourse.cataclysmdda.org/t/new-idea-bionic-animals/18649 "2019-06-19T15:32:24Z")

</div>

personaly i would see bionics for animals being a thing. either bionics that work for animals or modified for them or built for them in the first place. think bionic police dogs. know the main animals i would think this …

---

## [Serums than can be used on pets](https://discourse.cataclysmdda.org/t/serums-than-can-be-used-on-pets/29323)

<div class="topic-metadata">

**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 6\
**Last updated:** [August 22, 2024, 8:13am UTC](https://discourse.cataclysmdda.org/t/serums-than-can-be-used-on-pets/29323 "2024-08-22T08:13:20Z")

</div>

I just had the thought that it would be neat (if unethical) to be able to inject pets with special serums to make them more combat effective. Would make horses a lot cooler if you could massively boost their strength/hea…

---

## [Need help with getting follower crafting recipes to work from construction json files or taking any good advice how to implement it](https://discourse.cataclysmdda.org/t/need-help-with-getting-follower-crafting-recipes-to-work-from-construction-json-files-or-taking-any-good-advice-how-to-implement-it/29372)

<div class="topic-metadata">

**Author:** [@Eidolon](https://discourse.cataclysmdda.org/u/Eidolon)\
**Replies:** 5\
**Last updated:** [August 21, 2024, 12:55am UTC](https://discourse.cataclysmdda.org/t/need-help-with-getting-follower-crafting-recipes-to-work-from-construction-json-files-or-taking-any-good-advice-how-to-implement-it/29372 "2024-08-21T00:55:48Z")

</div>

---

## [Neutral gear for faster stationary charging](https://discourse.cataclysmdda.org/t/neutral-gear-for-faster-stationary-charging/29345)

<div class="topic-metadata">

**Author:** [@Shad0wBlad321](https://discourse.cataclysmdda.org/u/Shad0wBlad321)\
**Replies:** 2\
**Last updated:** [August 1, 2024, 10:19pm UTC](https://discourse.cataclysmdda.org/t/neutral-gear-for-faster-stationary-charging/29345 "2024-08-01T22:19:20Z")

</div>

there should really be a way to put a car in neutral so you can throttle up without moving so you can get more power while stationary

---

## [Mod to remove or change or make changeable the engine skill limit?](https://discourse.cataclysmdda.org/t/mod-to-remove-or-change-or-make-changeable-the-engine-skill-limit/29348)

<div class="topic-metadata">

**Author:** [@Shad0wBlad321](https://discourse.cataclysmdda.org/u/Shad0wBlad321)\
**Replies:** 0\
**Last updated:** [August 1, 2024, 3:17am UTC](https://discourse.cataclysmdda.org/t/mod-to-remove-or-change-or-make-changeable-the-engine-skill-limit/29348 "2024-08-01T03:17:59Z")

</div>

I’d like to be able to put many many engines on a vehicle for… reasons, but seeing as it is impossible in base game it’d be dope if someone could make a mod for it. And please don’t tell me to do it, I’m not going to, j…

---

## [Color theme editor](https://discourse.cataclysmdda.org/t/color-theme-editor/29336)

<div class="topic-metadata">

**Author:** [@tkroo](https://discourse.cataclysmdda.org/u/tkroo)\
**Replies:** 0\
**Last updated:** [July 27, 2024, 7:19pm UTC](https://discourse.cataclysmdda.org/t/color-theme-editor/29336 "2024-07-27T19:19:16Z")

</div>

I made a color theme editor for CDDA color themes. It can import CDDA, Dwarf Fortress, and Gogh theme files and exports to CDDA format. Any feedback appreciated. Try it: CataColor source code: github

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=1)
