# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=86

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 87

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## [Making rail vehicles?](https://discourse.cataclysmdda.org/t/making-rail-vehicles/23617)

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**Author:** [@YourCompanionCube](https://discourse.cataclysmdda.org/u/YourCompanionCube)\
**Replies:** 3\
**Last updated:** [May 11, 2020, 9:17pm UTC](https://discourse.cataclysmdda.org/t/making-rail-vehicles/23617 "2020-05-11T21:17:07Z")

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currently i can’t figure out how we’re supposed to quickly move through lab railways (aside from the very rare rail car that spawns there already) since i can’t build a vehicle onto a rail or drive a vehicle over them

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## [Blazemod save-compatibility break incoming](https://discourse.cataclysmdda.org/t/blazemod-save-compatibility-break-incoming/23306)

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**Author:** [@SouP](https://discourse.cataclysmdda.org/u/SouP)\
**Replies:** 8\
**Last updated:** [May 11, 2020, 4:41pm UTC](https://discourse.cataclysmdda.org/t/blazemod-save-compatibility-break-incoming/23306 "2020-05-11T16:41:37Z")

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Hey there guys, me again here with big news about blazemod. First up thanks to everyone who gave feedback in the previous thread on discourse and elsewhere, it’s really been a huge help. Now to get into the meat of it:…

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## [New talisman based mod](https://discourse.cataclysmdda.org/t/new-talisman-based-mod/23606)

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**Author:** [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Replies:** 1\
**Last updated:** [May 11, 2020, 3:47pm UTC](https://discourse.cataclysmdda.org/t/new-talisman-based-mod/23606 "2020-05-11T15:47:18Z")

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After playing CDDA i decided to try my hand at a bit of modding, so here it comes another mod :D! The aimThe aim of this mod is to add utility base items of already existing items, that while perpetual/easy to craft and…

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## [Mods in the new Experimentals](https://discourse.cataclysmdda.org/t/mods-in-the-new-experimentals/23595)

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**Author:** [@Brian\_Cahoon](https://discourse.cataclysmdda.org/u/Brian_Cahoon)\
**Replies:** 9\
**Last updated:** [May 11, 2020, 3:43pm UTC](https://discourse.cataclysmdda.org/t/mods-in-the-new-experimentals/23595 "2020-05-11T15:43:21Z")

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Ive been noticing over the last several days that every time a new experimental build is posted that one or more mods is listed as being removed. Are all these mods being permanently removed or do they no longer work wit…

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## [Who's got the most mana?](https://discourse.cataclysmdda.org/t/whos-got-the-most-mana/23497)

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**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 22\
**Last updated:** [May 11, 2020, 12:09pm UTC](https://discourse.cataclysmdda.org/t/whos-got-the-most-mana/23497 "2020-05-11T12:09:41Z")

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For those who play Magiclysm, I’m curious what’s the most mana you’ve ever had, what your build and equip was like. Let me know how you’ve equipped and enjoyed yourself most with this mod! Thanks! Edit: I didn’t show my…

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## [Mr Roboto - A DIY Robot idea](https://discourse.cataclysmdda.org/t/mr-roboto-a-diy-robot-idea/22446)

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**Author:** [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Replies:** 19\
**Last updated:** [May 11, 2020, 9:51am UTC](https://discourse.cataclysmdda.org/t/mr-roboto-a-diy-robot-idea/22446 "2020-05-11T09:51:10Z")

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As always in my threads. All are welcome to discuss and even make the idea a reality. …-Mr Roboto -… So the basic frame work for this idea is thus: Custom humanoid size robots. The system for this would be similar to …

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## [Disappearing Headless Horror](https://discourse.cataclysmdda.org/t/disappearing-headless-horror/23604)

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**Author:** [@kwahn](https://discourse.cataclysmdda.org/u/kwahn)\
**Replies:** 5\
**Last updated:** [May 11, 2020, 6:19am UTC](https://discourse.cataclysmdda.org/t/disappearing-headless-horror/23604 "2020-05-11T06:19:54Z")

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Just ran into a weird bug where I saw a headless horror, it came after me after I shot it a few times with a composite bow and simple metal arrows. (In case that has something to do with it.) Then as soon as it grabbed m…

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## [Obscure Armory Mod](https://discourse.cataclysmdda.org/t/obscure-armory-mod/21778)

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**Author:** [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Replies:** 59\
**Last updated:** [May 10, 2020, 6:53am UTC](https://discourse.cataclysmdda.org/t/obscure-armory-mod/21778 "2020-05-10T06:53:42Z")

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(as of 11/1/2019, the mod has been considered out of beta test, but still WIP as there is still potential to add more unique weapons suggested by community) What is this mod? long time ago, i made my first mod called…

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## [Gaining/Losing Traits Over Time](https://discourse.cataclysmdda.org/t/gaining-losing-traits-over-time/22723)

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**Author:** [@Jackie\_Tearie](https://discourse.cataclysmdda.org/u/Jackie_Tearie)\
**Replies:** 1\
**Last updated:** [May 10, 2020, 7:11am UTC](https://discourse.cataclysmdda.org/t/gaining-losing-traits-over-time/22723 "2020-05-10T07:11:10Z")

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Traits have been something I’ve liked a lot over this past year I’ve been playing the game, but I felt like something was missing. Like mental breaks over a certain period completely tearing apart someone’s mind, or too …

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## [Raspberry Pi 4, Raspbian and other flavors?](https://discourse.cataclysmdda.org/t/raspberry-pi-4-raspbian-and-other-flavors/23598)

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**Author:** [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Replies:** 0\
**Last updated:** [May 10, 2020, 12:44am UTC](https://discourse.cataclysmdda.org/t/raspberry-pi-4-raspbian-and-other-flavors/23598 "2020-05-10T00:44:09Z")

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So with the Raspberry Pi 4B 4gb making the small computing scene a pretty slick addition if one wants to compute on the cheap. I’ve been experimenting with a variety of flavors of linux and I must confess there are 2 pre…

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## [Can't current load save (again) (Generic Guns)](https://discourse.cataclysmdda.org/t/cant-current-load-save-again-generic-guns/23556)

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**Author:** [@WallJumper18](https://discourse.cataclysmdda.org/u/WallJumper18)\
**Replies:** 9\
**Last updated:** [May 9, 2020, 10:02pm UTC](https://discourse.cataclysmdda.org/t/cant-current-load-save-again-generic-guns/23556 "2020-05-09T22:02:27Z")

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Welp, it happend again, this time it was the generic guns mod, same old same old, im a dumbass, yada yada. I fell like im just complaining a lot about stuff i could fix if i knew how to. Anyways, any help?

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## [Adding a mod to a world](https://discourse.cataclysmdda.org/t/adding-a-mod-to-a-world/23546)

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**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 31\
**Last updated:** [May 9, 2020, 7:57pm UTC](https://discourse.cataclysmdda.org/t/adding-a-mod-to-a-world/23546 "2020-05-09T19:57:45Z")

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Is there a safe way to do this? Can I just edit my mods.json for the world and add that mods identifier into the list?

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## [Strings translated from removed mods](https://discourse.cataclysmdda.org/t/strings-translated-from-removed-mods/23591)

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**Author:** [@Noctivagante](https://discourse.cataclysmdda.org/u/Noctivagante)\
**Replies:** 1\
**Last updated:** [May 9, 2020, 5:45pm UTC](https://discourse.cataclysmdda.org/t/strings-translated-from-removed-mods/23591 "2020-05-09T17:45:55Z")

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Hello…! Hello? When a mod is removed, where do translated strings from that mod go? Are they lost for ever and ever?

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## [Moving from Roof to Roof](https://discourse.cataclysmdda.org/t/moving-from-roof-to-roof/23588)

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**Author:** [@kuros](https://discourse.cataclysmdda.org/u/kuros)\
**Replies:** 4\
**Last updated:** [May 9, 2020, 11:04am UTC](https://discourse.cataclysmdda.org/t/moving-from-roof-to-roof/23588 "2020-05-09T11:04:27Z")

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tl;dr version: How can you cross from the roof of one building to an adjacent building’s roof? I decided to try the Lost Faith start in the stable 0.E release, where you start as a religious figure in a church of some k…

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## [Successful compile/build with no errors but with flickering interface](https://discourse.cataclysmdda.org/t/successful-compile-build-with-no-errors-but-with-flickering-interface/23589)

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**Author:** [@zL0ki](https://discourse.cataclysmdda.org/u/zL0ki)\
**Replies:** 0\
**Last updated:** [May 9, 2020, 10:08am UTC](https://discourse.cataclysmdda.org/t/successful-compile-build-with-no-errors-but-with-flickering-interface/23589 "2020-05-09T10:08:02Z")

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Hi, I did a trail run with compiling/building the latest source code using Code::Blocks. Everything vanilla and builds successfully with no errors. The game starts ok with the standard interface. However, when I try to…

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## [Raptor Mutation Strain: It's a Trap!](https://discourse.cataclysmdda.org/t/raptor-mutation-strain-its-a-trap/17006)

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**Author:** [@Bulletfang](https://discourse.cataclysmdda.org/u/Bulletfang)\
**Replies:** 14\
**Last updated:** [May 7, 2020, 2:57pm UTC](https://discourse.cataclysmdda.org/t/raptor-mutation-strain-its-a-trap/17006 "2020-05-07T14:57:37Z")

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Yeah… this is what it looks like if you go down the Raptor route. The character is unplayable now, I can survive thanks to the vehicle I built, but with basically every food intolerance (all from the mutagens, wtf), th…

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## [(MOD ERROR) Graphical Overmap, problem in the fonts.JSON](https://discourse.cataclysmdda.org/t/mod-error-graphical-overmap-problem-in-the-fonts-json/22295)

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**Author:** [@GlassCannon\_Gaming](https://discourse.cataclysmdda.org/u/GlassCannon_Gaming)\
**Replies:** 5\
**Last updated:** [May 9, 2020, 6:54am UTC](https://discourse.cataclysmdda.org/t/mod-error-graphical-overmap-problem-in-the-fonts-json/22295 "2020-05-09T06:54:56Z")

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I usually try to fix the error myself but I tried a few things and so far I got nothing. Any ideas?

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## [Problem with movement sound](https://discourse.cataclysmdda.org/t/problem-with-movement-sound/23578)

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**Author:** [@Hawke](https://discourse.cataclysmdda.org/u/Hawke)\
**Replies:** 3\
**Last updated:** [May 9, 2020, 5:58am UTC](https://discourse.cataclysmdda.org/t/problem-with-movement-sound/23578 "2020-05-09T05:58:30Z")

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Light step + Leg tentacles not making me silent while moving. I flicker between 0 sound and 6 sound for a few steps at a time, I cannot figure out why.

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## [Equine Mutation Tree Concept](https://discourse.cataclysmdda.org/t/equine-mutation-tree-concept/23569)

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**Author:** [@Darwinning](https://discourse.cataclysmdda.org/u/Darwinning)\
**Replies:** 5\
**Last updated:** [May 8, 2020, 9:38pm UTC](https://discourse.cataclysmdda.org/t/equine-mutation-tree-concept/23569 "2020-05-08T21:38:08Z")

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Looking at the current mutation categories, I feel like there’s an opportunity to fill a currently empty niche: utility focused, mostly-noncombat mutations. I believe that a new category called Equine could be a potenti…

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## [Launcher updates the game, but won't launch it](https://discourse.cataclysmdda.org/t/launcher-updates-the-game-but-wont-launch-it/23562)

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**Author:** [@Zodd](https://discourse.cataclysmdda.org/u/Zodd)\
**Replies:** 5\
**Last updated:** [May 8, 2020, 1:14am UTC](https://discourse.cataclysmdda.org/t/launcher-updates-the-game-but-wont-launch-it/23562 "2020-05-08T01:14:07Z")

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So I don’t know if this is a common problem but the CDDA launcher opens up just fine. It updates the game and everything. For some reason though, when I click launch game, nothing happens. The launcher will close like it…

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## [A bug with water](https://discourse.cataclysmdda.org/t/a-bug-with-water/23574)

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**Author:** [@Brian\_Cahoon](https://discourse.cataclysmdda.org/u/Brian_Cahoon)\
**Replies:** 0\
**Last updated:** [May 7, 2020, 11:56pm UTC](https://discourse.cataclysmdda.org/t/a-bug-with-water/23574 "2020-05-07T23:56:32Z")

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Using experimental build 10635 from yesterday, I’ve noticed when I cook water to clean it, I have a plastic bottle of water(hot). When I choose eat it, to drink it, it crashes my game to the desktop.

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## [Corpses as item containers](https://discourse.cataclysmdda.org/t/corpses-as-item-containers/23563)

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**Author:** [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Replies:** 4\
**Last updated:** [May 7, 2020, 11:22pm UTC](https://discourse.cataclysmdda.org/t/corpses-as-item-containers/23563 "2020-05-07T23:22:41Z")

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When a zombie dies it drops a corpse and bunch of items on the ground. Now that the nested container is in the game I got an idea. With the nested containers it should be possible to give the corpse some volume and pla…

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## [(Build 10632) bugs found during testing](https://discourse.cataclysmdda.org/t/build-10632-bugs-found-during-testing/23554)

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**Author:** [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Replies:** 2\
**Last updated:** [May 7, 2020, 4:43pm UTC](https://discourse.cataclysmdda.org/t/build-10632-bugs-found-during-testing/23554 "2020-05-07T16:43:02Z")

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testing out new nested container feature and this is bugs i found during testing : game slows down after sleeping, after the player goes to sleep the game start to slow down and caused the sleeping process took more t…

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## [New pocket\_data pocket\_type](https://discourse.cataclysmdda.org/t/new-pocket-data-pocket-type/23545)

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**Author:** [@zL0ki](https://discourse.cataclysmdda.org/u/zL0ki)\
**Replies:** 5\
**Last updated:** [May 7, 2020, 1:40pm UTC](https://discourse.cataclysmdda.org/t/new-pocket-data-pocket-type/23545 "2020-05-07T13:40:11Z")

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Was reviewing some of the latest changes and noticed pockets! I was using the use\_action/holster on a rucksack to simulate the idea of a couple of small pockets for e.g a lighter but obviously wasn’t the ideal/intended…

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## [\[Storytime/Suggestion\] The Crater and The Mist](https://discourse.cataclysmdda.org/t/storytime-suggestion-the-crater-and-the-mist/23390)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 2\
**Last updated:** [May 6, 2020, 4:43pm UTC](https://discourse.cataclysmdda.org/t/storytime-suggestion-the-crater-and-the-mist/23390 "2020-05-06T16:43:20Z")

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Odd story found in rural area. Handwritten notes and xeroxed paper tied together into a crude codex read as follows. Day -3. “Quick summary. We’ve confirmed that the calls for help weren’t pranks. Satellite imaging…

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## [Borked and odd stuff list](https://discourse.cataclysmdda.org/t/borked-and-odd-stuff-list/23462)

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**Author:** [@Hdstaskr](https://discourse.cataclysmdda.org/u/Hdstaskr)\
**Replies:** 15\
**Last updated:** [May 6, 2020, 2:28am UTC](https://discourse.cataclysmdda.org/t/borked-and-odd-stuff-list/23462 "2020-05-06T02:28:20Z")

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On this page I’ll note what I’ve seen that are borked. Some are seriously borked, some are inconviences. Missing details will be provided soon™. cataclysmdda-0.E-10589-arm64-v8a-release.apk Mods, borked: ! Magiclysm …

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## [Bugs in exp 10628](https://discourse.cataclysmdda.org/t/bugs-in-exp-10628/23550)

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**Author:** [@dragon57](https://discourse.cataclysmdda.org/u/dragon57)\
**Replies:** 1\
**Last updated:** [May 6, 2020, 2:11am UTC](https://discourse.cataclysmdda.org/t/bugs-in-exp-10628/23550 "2020-05-06T02:11:58Z")

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When I attach an item to a firefighters belt that I’m wearing, that already has a hatchet attached to it the item vanishes, and on summer day 9 I take salt water from a swamp, put it in a container and its frozen. Also t…

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## [Can't current load save](https://discourse.cataclysmdda.org/t/cant-current-load-save/23548)

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**Author:** [@WallJumper18](https://discourse.cataclysmdda.org/u/WallJumper18)\
**Replies:** 5\
**Last updated:** [May 6, 2020, 12:12am UTC](https://discourse.cataclysmdda.org/t/cant-current-load-save/23548 "2020-05-06T00:12:52Z")

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When i try to load my current save, this pops up and sends me back to the menu,any help? Im still a dumbass who doesnt understand how this game works

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## [Riverbank mapgen generates NE banks on unlikely places](https://discourse.cataclysmdda.org/t/riverbank-mapgen-generates-ne-banks-on-unlikely-places/23544)

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**Author:** [@mmekaru](https://discourse.cataclysmdda.org/u/mmekaru)\
**Replies:** 1\
**Last updated:** [May 5, 2020, 11:28pm UTC](https://discourse.cataclysmdda.org/t/riverbank-mapgen-generates-ne-banks-on-unlikely-places/23544 "2020-05-05T23:28:57Z")

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I’ve been getting some pretty strange riverbanks, and I think it’s probably a bug on the mapgen; whenever rivers/riverbanks are generated, they have these weird inverted-L strips of land on the middle of the river. I’d g…

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## [Add "sanity checks" for clothing on zombies](https://discourse.cataclysmdda.org/t/add-sanity-checks-for-clothing-on-zombies/22419)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 18\
**Last updated:** [May 5, 2020, 10:59am UTC](https://discourse.cataclysmdda.org/t/add-sanity-checks-for-clothing-on-zombies/22419 "2020-05-05T10:59:05Z")

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I’ve been seeing Orthodox priests dressed in cassocks wearing leather cat tails and platinum grills. I’ve seen zombies wearing tuxedos and cargo pants. It’s a madhouse. It would be nice to have some basic “outfit pools” …

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