# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=581

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 582

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## [Why does my game not reshape my world? I like my world free of mansion infernos](https://discourse.cataclysmdda.org/t/why-does-my-game-not-reshape-my-world-i-like-my-world-free-of-mansion-infernos/185)

<div class="topic-metadata">

**Author:** [@Yamishmage](https://discourse.cataclysmdda.org/u/Yamishmage)\
**Replies:** 3\
**Last updated:** [February 6, 2013, 2:13pm UTC](https://discourse.cataclysmdda.org/t/why-does-my-game-not-reshape-my-world-i-like-my-world-free-of-mansion-infernos/185 "2013-02-06T14:13:25Z")

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Well lets just say I was tired and wanted to try something. So I decided to light a fire in a mansion, in the library, with a smashed bookshelf. Yeah… not the best Idea I’ve ever had… So anywho, I am wondering how to res…

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## [Resolution](https://discourse.cataclysmdda.org/t/resolution/167)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 20\
**Last updated:** [February 6, 2013, 1:38pm UTC](https://discourse.cataclysmdda.org/t/resolution/167 "2013-02-06T13:38:46Z")

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This is more of a request then a suggestion. Maybe there is a way to do this already? The computer I play on has a high resolution. I have to lean in to see the game. Is there any settings to increase the font/windo…

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## [Water Barrel (plastic/wooden)](https://discourse.cataclysmdda.org/t/water-barrel-plastic-wooden/176)

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**Author:** [@hektar](https://discourse.cataclysmdda.org/u/hektar)\
**Replies:** 7\
**Last updated:** [February 6, 2013, 3:40am UTC](https://discourse.cataclysmdda.org/t/water-barrel-plastic-wooden/176 "2013-02-06T03:40:28Z")

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Just a thought whilst I was on a water run. I’ve been enjoying how liquids stack in some of the newer containers and I was thinking how great it would be if I could stockpile water (any liquid) in large drums. My general…

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## [What's new in DDA](https://discourse.cataclysmdda.org/t/whats-new-in-dda/35)

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**Author:** [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Replies:** 2\
**Last updated:** [February 5, 2013, 9:46pm UTC](https://discourse.cataclysmdda.org/t/whats-new-in-dda/35 "2013-02-05T21:46:36Z")

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This thread will summarize some of the changes added in this version of Cataclysm, it is by no means exhaustive, but contains what I deem to be important changes. Wooden Spears can be used to roast meat and veggy chunks…

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## [Truck Dupe Bug](https://discourse.cataclysmdda.org/t/truck-dupe-bug/172)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 3\
**Last updated:** [February 5, 2013, 3:33pm UTC](https://discourse.cataclysmdda.org/t/truck-dupe-bug/172 "2013-02-05T15:33:48Z")

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I was loading up a pickup truck with items. I over filled one of the locations a bit (maybe have stuff spill to other nearby trunks/flatbeds instead of on ground?), but it still had room to put stuff into it. Afterward…

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## [Pointer slavery](https://discourse.cataclysmdda.org/t/pointer-slavery/179)

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**Author:** [@Rowanas](https://discourse.cataclysmdda.org/u/Rowanas)\
**Replies:** 2\
**Last updated:** [February 5, 2013, 12:18pm UTC](https://discourse.cataclysmdda.org/t/pointer-slavery/179 "2013-02-05T12:18:15Z")

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ataclysm(18644) malloc: \*\*\* error for object 0x20: Non-aligned pointer being freed (2)an empty paper wrapper #.#.#…#…|########### 84 You \*\*\* set a breakpoint in malloc\_error\_break to debug #.#.#…@…"###########L LEG:…

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## [Loot Piles Bug](https://discourse.cataclysmdda.org/t/loot-piles-bug/182)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 0\
**Last updated:** [February 5, 2013, 6:43am UTC](https://discourse.cataclysmdda.org/t/loot-piles-bug/182 "2013-02-05T06:43:01Z")

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I noticed one time when I was piling loads of stuff up in a relatively small room against the back wall. I walked outside around the side of said room and stuff had rolled off the pile and through the wall. In other wo…

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## [NPC dialogue that caused crash](https://discourse.cataclysmdda.org/t/npc-dialogue-that-caused-crash/177)

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**Author:** [@int](https://discourse.cataclysmdda.org/u/int)\
**Replies:** 0\
**Last updated:** [February 4, 2013, 10:59pm UTC](https://discourse.cataclysmdda.org/t/npc-dialogue-that-caused-crash/177 "2013-02-04T22:59:21Z")

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Did the collect software mission for the npc at the start. I turn it in and ask for training as my reward, He says he has nothing to teach me and then I say oh okay and .exe stopped working.

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## [Reworking 'U'nload](https://discourse.cataclysmdda.org/t/reworking-unload/169)

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**Author:** [@Ander\_Hammer](https://discourse.cataclysmdda.org/u/Ander_Hammer)\
**Replies:** 1\
**Last updated:** [February 4, 2013, 4:41am UTC](https://discourse.cataclysmdda.org/t/reworking-unload/169 "2013-02-04T04:41:12Z")

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Rather than ‘U’ unloading/unmodding your current wielded item… …could it display everything adjacent to you and (at least) what you’re holding that can be unloaded, like other context-y commands tend to do? I know I 'U…

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## [Extra Magazine Error 02FEB1](https://discourse.cataclysmdda.org/t/extra-magazine-error-02feb1/170)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 1\
**Last updated:** [February 4, 2013, 2:11am UTC](https://discourse.cataclysmdda.org/t/extra-magazine-error-02feb1/170 "2013-02-04T02:11:02Z")

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This is for the 02FEB13 Release. When using a firearm that has an attached extra magazine, reloading the extra mag causes the following error: DEBUG: Attempted to access item -2 in an inventory (size 42) Press spacebar…

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## [Animal Spawns out of control?](https://discourse.cataclysmdda.org/t/animal-spawns-out-of-control/62)

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**Author:** [@wad67](https://discourse.cataclysmdda.org/u/wad67)\
**Replies:** 30\
**Last updated:** [February 4, 2013, 1:42am UTC](https://discourse.cataclysmdda.org/t/animal-spawns-out-of-control/62 "2013-02-04T01:42:46Z")

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So i just started playing the latest release (5th January) , and after a few attempts i managed to make it into the second day succesfully with a ruger red hawk and a heap of supplies. I had camped out in a mine the day …

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## [Rations Disappear](https://discourse.cataclysmdda.org/t/rations-disappear/153)

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**Author:** [@nadia911](https://discourse.cataclysmdda.org/u/nadia911)\
**Replies:** 4\
**Last updated:** [February 3, 2013, 8:06pm UTC](https://discourse.cataclysmdda.org/t/rations-disappear/153 "2013-02-03T20:06:25Z")

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Hello, I wanted to report a possible bug, when I load a game MRE Beef rations disappear from inventory and MRE Vegetables are only 2 … This has happened several times. I’m using the latest version Regards Excuse my en…

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## [Broken compiling](https://discourse.cataclysmdda.org/t/broken-compiling/168)

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**Author:** [@SerLund](https://discourse.cataclysmdda.org/u/SerLund)\
**Replies:** 3\
**Last updated:** [February 3, 2013, 7:35pm UTC](https://discourse.cataclysmdda.org/t/broken-compiling/168 "2013-02-03T19:35:55Z")

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Hey guys, I just came by to say that the items added in commit 5fbdd83ac052e25fb99d1ddf645e1884a3911441 gave me the error g++ -g -c itypedef.cpp -o obj/itypedef.o itypedef.cpp:1118:69: error: macro "MELEE" requires …

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## [Container 'visibility'](https://discourse.cataclysmdda.org/t/container-visibility/165)

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**Author:** [@Squirrel](https://discourse.cataclysmdda.org/u/Squirrel)\
**Replies:** 1\
**Last updated:** [February 3, 2013, 1:02pm UTC](https://discourse.cataclysmdda.org/t/container-visibility/165 "2013-02-03T13:02:21Z")

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Alright, so here is my idea - A lot of containers should have their own ‘visibility’. For example - You could see almost every item that is on a counter by pressing X, but not everything that is in, say, a bookshelf or …

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## [GlyphGryph's Reworked Inventory Handling Proposal](https://discourse.cataclysmdda.org/t/glyphgryphs-reworked-inventory-handling-proposal/109)

<div class="topic-metadata">

**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 13\
**Last updated:** [February 3, 2013, 8:30am UTC](https://discourse.cataclysmdda.org/t/glyphgryphs-reworked-inventory-handling-proposal/109 "2013-02-03T08:30:49Z")

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I’ve been through a lot of iterations of this, and discussed with a lot of other people, but I think this is the best system to implement. It’s a bit difficult to describe, but pretty intuitive to use. It’s a category-ba…

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## [Crafting/Item simplification](https://discourse.cataclysmdda.org/t/crafting-item-simplification/159)

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**Author:** [@Qemist](https://discourse.cataclysmdda.org/u/Qemist)\
**Replies:** 4\
**Last updated:** [February 3, 2013, 8:24am UTC](https://discourse.cataclysmdda.org/t/crafting-item-simplification/159 "2013-02-03T08:24:07Z")

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I realize it would probably take a fair amount of time and effort, but I think it would be worthwhile to simplify the current crafting system. Items would be defined in the code with tags like “sharp” or “container” or …

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## [Radiation: I has it](https://discourse.cataclysmdda.org/t/radiation-i-has-it/152)

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**Author:** [@LostCosmonaut](https://discourse.cataclysmdda.org/u/LostCosmonaut)\
**Replies:** 18\
**Last updated:** [February 3, 2013, 12:08am UTC](https://discourse.cataclysmdda.org/t/radiation-i-has-it/152 "2013-02-03T00:08:06Z")

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Not sure how I’m not dead at this point, but whatever. Behold: \[image\]

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## [Cataclysm DDA - 20 January Release](https://discourse.cataclysmdda.org/t/cataclysm-dda-20-january-release/112)

<div class="topic-metadata">

**Author:** [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Replies:** 8\
**Last updated:** [February 2, 2013, 8:24pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-20-january-release/112 "2013-02-02T20:24:34Z")

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Windows Source is available at www.github.com/TheDarklingWolf/Cataclysm-DDA as always. This release is mostly bugfixes and behind the scenes changes, so there’s no real changelog to post.

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## [Monster options](https://discourse.cataclysmdda.org/t/monster-options/148)

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**Author:** [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Replies:** 15\
**Last updated:** [February 2, 2013, 7:31pm UTC](https://discourse.cataclysmdda.org/t/monster-options/148 "2013-02-02T19:31:43Z")

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I was playing Cataclysm when I though that it would be goodTo be able to disable monster at choice at the start of the game. This would allow the player to choose what type of apocalypse they want Thoughts?

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## [Help with downloading latest version of this game](https://discourse.cataclysmdda.org/t/help-with-downloading-latest-version-of-this-game/160)

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**Author:** [@joihnsonlee](https://discourse.cataclysmdda.org/u/joihnsonlee)\
**Replies:** 2\
**Last updated:** [February 2, 2013, 4:52pm UTC](https://discourse.cataclysmdda.org/t/help-with-downloading-latest-version-of-this-game/160 "2013-02-02T16:52:21Z")

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in “GitHub Repo” which file do i download? do i download all the files?

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## [Fog of War](https://discourse.cataclysmdda.org/t/fog-of-war/117)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 14\
**Last updated:** [February 2, 2013, 2:41pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117 "2013-02-02T14:41:43Z")

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I just wanted to suggest something to add more realism. FoW just means you can only see what’s in front of you, and since the zombie sight is based on player sight they would also be limited. But how to tell zombies di…

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## [Fungus Really?](https://discourse.cataclysmdda.org/t/fungus-really/144)

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**Author:** [@Jack\_Slinger](https://discourse.cataclysmdda.org/u/Jack_Slinger)\
**Replies:** 6\
**Last updated:** [February 1, 2013, 11:25pm UTC](https://discourse.cataclysmdda.org/t/fungus-really/144 "2013-02-01T23:25:01Z")

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I started a new character and was nearing the end of day one. My stats went red with no reason given then I started vomiting grey goo and spores. However I had seen no fungaliods, are there any other causes?

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## [Logception](https://discourse.cataclysmdda.org/t/logception/157)

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**Author:** [@An0n3](https://discourse.cataclysmdda.org/u/An0n3)\
**Replies:** 14\
**Last updated:** [February 1, 2013, 6:20am UTC](https://discourse.cataclysmdda.org/t/logception/157 "2013-02-01T06:20:14Z")

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After felling a tree, splitting the resultant log only results in more logs. There’s no means to craft them down into sticks or two by fours for construction.

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## [The Effects of Temperature](https://discourse.cataclysmdda.org/t/the-effects-of-temperature/125)

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**Author:** [@Qemist](https://discourse.cataclysmdda.org/u/Qemist)\
**Replies:** 38\
**Last updated:** [January 31, 2013, 4:39pm UTC](https://discourse.cataclysmdda.org/t/the-effects-of-temperature/125 "2013-01-31T16:39:15Z")

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I have been playing Cataclysm since it first popped up on Bay12, and it is one of my absolute favourite games. The best part of Cataclysm for me isn’t fighting off zombies or building a bunker; it’s the desperation of tr…

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## [Explaining Scarcity? Need suggestions](https://discourse.cataclysmdda.org/t/explaining-scarcity-need-suggestions/124)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 36\
**Last updated:** [January 30, 2013, 10:41pm UTC](https://discourse.cataclysmdda.org/t/explaining-scarcity-need-suggestions/124 "2013-01-30T22:41:06Z")

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So, we need scarcity. But a zombie apocalypse doesn’t exactly lend itself well to the idea when we’re playing in the days immediately afterwards. So how do we enforce it? Possible ideas Food: Zombies eat. The food is …

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## [Merging Darkwolf and catatiles this needs to be done](https://discourse.cataclysmdda.org/t/merging-darkwolf-and-catatiles-this-needs-to-be-done/154)

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**Author:** [@Oddzball](https://discourse.cataclysmdda.org/u/Oddzball)\
**Replies:** 8\
**Last updated:** [January 30, 2013, 8:47pm UTC](https://discourse.cataclysmdda.org/t/merging-darkwolf-and-catatiles-this-needs-to-be-done/154 "2013-01-30T20:47:13Z")

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So, I am looking at this myself, but the problem at the moment is that catatiles (from my understanding) does not work with your branch of cataclysm. Has there been any progress towards this? I might do it myself, but si…

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## [Survival records](https://discourse.cataclysmdda.org/t/survival-records/151)

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**Author:** [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Replies:** 5\
**Last updated:** [January 30, 2013, 1:18am UTC](https://discourse.cataclysmdda.org/t/survival-records/151 "2013-01-30T01:18:58Z")

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So my most recent char is at about day 15, little savescumming has shown me he has 1000+ kills. Notable bad traits being grotesque and bat wings. Notable good being very perceptive, intelligent, phollyderm. Have 100+ …

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## [Fixing vehicle retardedness](https://discourse.cataclysmdda.org/t/fixing-vehicle-retardedness/65)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 17\
**Last updated:** [January 29, 2013, 4:21pm UTC](https://discourse.cataclysmdda.org/t/fixing-vehicle-retardedness/65 "2013-01-29T16:21:46Z")

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Right now, the vehicle coding is rather… Sub-par. Right now they are teleporting buildings. So lets try and make them actual moving platforms that you can walk around on and build beds and such on.

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## [Can't build](https://discourse.cataclysmdda.org/t/cant-build/141)

<div class="topic-metadata">

**Author:** [@Neonwarrior](https://discourse.cataclysmdda.org/u/Neonwarrior)\
**Replies:** 15\
**Last updated:** [January 29, 2013, 1:42pm UTC](https://discourse.cataclysmdda.org/t/cant-build/141 "2013-01-29T13:42:40Z")

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Hello, whenever I try to build anything, it says “You cannot build there!” I picked up a welder and wrench, a steel frame, then put batteries in the welder. I then tried to construct a vehicle (\*,|) but no matter which d…

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## [.sav file getting huge](https://discourse.cataclysmdda.org/t/sav-file-getting-huge/146)

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**Author:** [@Gosos](https://discourse.cataclysmdda.org/u/Gosos)\
**Replies:** 3\
**Last updated:** [January 28, 2013, 3:20pm UTC](https://discourse.cataclysmdda.org/t/sav-file-getting-huge/146 "2013-01-28T15:20:33Z")

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doing some save scumming to test out the mutation system. In a large vat room in a science lab. Not moving. my .sav file has been growing alot as I add more mutations. Went from 412 kb, 1195, kb, 6000 kb, 201,000 kb. H…

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