# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=575

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 576

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## [Ok guys I need help](https://discourse.cataclysmdda.org/t/ok-guys-i-need-help/401)

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**Author:** [@Jihelu](https://discourse.cataclysmdda.org/u/Jihelu)\
**Replies:** 11\
**Last updated:** [March 10, 2013, 5:16pm UTC](https://discourse.cataclysmdda.org/t/ok-guys-i-need-help/401 "2013-03-10T17:16:16Z")

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I am actually planning on building an actual vehicle. Should I build it from another vehicle and just add parts? I never was one to use vehicle travel but I have decided that it may be useful. One of the things I fear is…

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## [Vending Machines / New crafting recipes / construction sites](https://discourse.cataclysmdda.org/t/vending-machines-new-crafting-recipes-construction-sites/419)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 1\
**Last updated:** [March 10, 2013, 5:08pm UTC](https://discourse.cataclysmdda.org/t/vending-machines-new-crafting-recipes-construction-sites/419 "2013-03-10T17:08:27Z")

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Hey folks, just a few new ideas. Vending machines. Works essentially like a fridge, but you have to smash it if you want anything out of it, unless we implement some old-world money. Carries soda/chocolate/OJ/crisps etc…

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## [Reloading bug?](https://discourse.cataclysmdda.org/t/reloading-bug/425)

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**Author:** [@ZwodahS](https://discourse.cataclysmdda.org/u/ZwodahS)\
**Replies:** 0\
**Last updated:** [March 10, 2013, 4:14pm UTC](https://discourse.cataclysmdda.org/t/reloading-bug/425 "2013-03-10T16:14:06Z")

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Not sure if this is a bug, or an intended “feature”. opening inventory and reloading a crossbow from there cost less than wielding it and reloading it.

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## [Game balance/melee characters](https://discourse.cataclysmdda.org/t/game-balance-melee-characters/422)

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**Author:** [@Mr\_Lolz](https://discourse.cataclysmdda.org/u/Mr_Lolz)\
**Replies:** 3\
**Last updated:** [March 10, 2013, 3:45pm UTC](https://discourse.cataclysmdda.org/t/game-balance-melee-characters/422 "2013-03-10T15:45:15Z")

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Some suggestions for making melee characters more relavent- Make strength attribute increase storage volume slightly. Being strong entails having a larger body, which does improved the ability to carry bulky objects. …

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## [Allow some mobs to wear/weild items](https://discourse.cataclysmdda.org/t/allow-some-mobs-to-wear-weild-items/423)

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**Author:** [@Mr\_Lolz](https://discourse.cataclysmdda.org/u/Mr_Lolz)\
**Replies:** 2\
**Last updated:** [March 10, 2013, 3:39pm UTC](https://discourse.cataclysmdda.org/t/allow-some-mobs-to-wear-weild-items/423 "2013-03-10T15:39:25Z")

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Simple enough suggestion - currently all Z are naked. If they have clothes in their inventory, why not have them be wearing said clothes? A class of mob that picks up and wields items would definately make things Fun. C…

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## [Purse encumbrance 0.2](https://discourse.cataclysmdda.org/t/purse-encumbrance-0-2/424)

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**Author:** [@Fast\_Zombie](https://discourse.cataclysmdda.org/u/Fast_Zombie)\
**Replies:** 2\
**Last updated:** [March 10, 2013, 3:03pm UTC](https://discourse.cataclysmdda.org/t/purse-encumbrance-0-2/424 "2013-03-10T15:03:06Z")

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Just found out purses have 0 encumbrance in 0.2. Seems like a bug since it makes utility vests obsolete, not to mention it says they are en cumbersome in the description.

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## [All shown as unexplored and NPCs giving liquids without containers](https://discourse.cataclysmdda.org/t/all-shown-as-unexplored-and-npcs-giving-liquids-without-containers/396)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 1\
**Last updated:** [March 10, 2013, 12:10pm UTC](https://discourse.cataclysmdda.org/t/all-shown-as-unexplored-and-npcs-giving-liquids-without-containers/396 "2013-03-10T12:10:47Z")

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As title says, I tried to go down the shelter basement after just spawning into the (new) world and a message saying something like “The way down is blocked”. After that the area map (the one accessed by M) displayed eve…

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## [Takedowns](https://discourse.cataclysmdda.org/t/takedowns/420)

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**Author:** [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Replies:** 2\
**Last updated:** [March 10, 2013, 11:44am UTC](https://discourse.cataclysmdda.org/t/takedowns/420 "2013-03-10T11:44:09Z")

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I was think about the combat in cataclysm and I though that it is strange that you fight 1 zombie the same way you fight a hoarde. So I thought that a “takedown” move could be added to quickly and quietly kill 1 zombie. …

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## [Picking up a sewage sample](https://discourse.cataclysmdda.org/t/picking-up-a-sewage-sample/415)

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**Author:** [@mortal](https://discourse.cataclysmdda.org/u/mortal)\
**Replies:** 5\
**Last updated:** [March 10, 2013, 9:40am UTC](https://discourse.cataclysmdda.org/t/picking-up-a-sewage-sample/415 "2013-03-10T09:40:22Z")

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Hi. I may be little stupid but i just cant figure a way how to pick up a sewage sample. i tried picking it up, using plastic bottle, glass bottle and empty canister. YOU CANT PICK UP A LIQUID! aaaaaaaaargh

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## [Picklock Status](https://discourse.cataclysmdda.org/t/picklock-status/405)

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**Author:** [@FrancisYorkMorgan](https://discourse.cataclysmdda.org/u/FrancisYorkMorgan)\
**Replies:** 2\
**Last updated:** [March 10, 2013, 7:40am UTC](https://discourse.cataclysmdda.org/t/picklock-status/405 "2013-03-10T07:40:05Z")

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It’s not like I mind or anything, but I’ve just encountered a situation in which my picklock kit, which had previously been damaged multiple times (to the point where it was about to break) suddenly reverted to normal, “…

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## [NPCS! Killing them crash](https://discourse.cataclysmdda.org/t/npcs-killing-them-crash/414)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 0\
**Last updated:** [March 10, 2013, 4:51am UTC](https://discourse.cataclysmdda.org/t/npcs-killing-them-crash/414 "2013-03-10T04:51:34Z")

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So I was using my fusion blaster arm, blasting at an NPC when it Exploded 4no reason. It apparently had unspent points, and every turn i was told of it through debug post. After 150 painstaking turn it stopped, and I loo…

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## [Entrance Crash](https://discourse.cataclysmdda.org/t/entrance-crash/413)

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**Author:** [@Espero](https://discourse.cataclysmdda.org/u/Espero)\
**Replies:** 0\
**Last updated:** [March 10, 2013, 3:59am UTC](https://discourse.cataclysmdda.org/t/entrance-crash/413 "2013-03-10T03:59:44Z")

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I found a LMOE shelter where every time I try to enter it I crash. I worked my way back to it and saved infront on the shelter to see if it’s repeatable and sure enough, I crash every time I try. I had something similar…

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## [From IRC: Spawn frequency and spawn group rewrite](https://discourse.cataclysmdda.org/t/from-irc-spawn-frequency-and-spawn-group-rewrite/410)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 1\
**Last updated:** [March 10, 2013, 2:51am UTC](https://discourse.cataclysmdda.org/t/from-irc-spawn-frequency-and-spawn-group-rewrite/410 "2013-03-10T02:51:41Z")

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Rather than the current system I propose the following spawn system. Each SpawnGroup is composed of two elements: DefaultSpawn =\> monster Spawnlist =\> \[ \[monster, frequency\], …\] Frequency runs from 1 to 1000, and is …

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## [V0.2 - Can't exit Vehicle info/build screen](https://discourse.cataclysmdda.org/t/v0-2-cant-exit-vehicle-info-build-screen/395)

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**Author:** [@theubie](https://discourse.cataclysmdda.org/u/theubie)\
**Replies:** 1\
**Last updated:** [March 10, 2013, 1:24am UTC](https://discourse.cataclysmdda.org/t/v0-2-cant-exit-vehicle-info-build-screen/395 "2013-03-10T01:24:46Z")

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So, since ESC no longer takes you out of menus, and space and q don’t seem to work on it, the Vechicle info/build screen is a death trap on the Windows version. Anyone found a work around?

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## [Looking for suggestions - New Overmap areas](https://discourse.cataclysmdda.org/t/looking-for-suggestions-new-overmap-areas/134)

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**Author:** [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Replies:** 77\
**Last updated:** [March 10, 2013, 1:18am UTC](https://discourse.cataclysmdda.org/t/looking-for-suggestions-new-overmap-areas/134 "2013-03-10T01:18:23Z")

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Title pretty much says it all, the game currently lacks overmap areas for you to explore, especially when you leave the cities, so I wanna gather up some ideas for future implementation. Currently already planned: Scra…

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## [Looking for modding help again](https://discourse.cataclysmdda.org/t/looking-for-modding-help-again/332)

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**Author:** [@theShaikan](https://discourse.cataclysmdda.org/u/theShaikan)\
**Replies:** 2\
**Last updated:** [March 10, 2013, 1:09am UTC](https://discourse.cataclysmdda.org/t/looking-for-modding-help-again/332 "2013-03-10T01:09:53Z")

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I want to make a weapon that can act as a tazer. As a makeshift varaiant, duct tape an aluminum bat and stick a battery to it for a weak tazer effect or a high-tech blade (Deus Ex’s Dragon’s Tooth for example) that is ul…

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## [Man made basement](https://discourse.cataclysmdda.org/t/man-made-basement/363)

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**Author:** [@Siferous](https://discourse.cataclysmdda.org/u/Siferous)\
**Replies:** 15\
**Last updated:** [March 9, 2013, 8:11pm UTC](https://discourse.cataclysmdda.org/t/man-made-basement/363 "2013-03-09T20:11:03Z")

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Hello folks, is there any way to make your own basement/cave? I want to construct my own fortress and was hoping I could use a shovel or a jackhammer to make my own underground section under my walls. Is there any way to…

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## [Simple NPC commands / Spawn tweaking](https://discourse.cataclysmdda.org/t/simple-npc-commands-spawn-tweaking/403)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 1\
**Last updated:** [March 9, 2013, 7:49pm UTC](https://discourse.cataclysmdda.org/t/simple-npc-commands-spawn-tweaking/403 "2013-03-09T19:49:35Z")

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Hey guys. I’ve got a few ideas for craftable items that I’ll post when I’m ready but for now– Specials. Static spawn is crazy and needs to be toned down but I think that’s being worked on, the other thing– A wait and a…

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## [Smoke makes enemies nonresponsive - fix submitted](https://discourse.cataclysmdda.org/t/smoke-makes-enemies-nonresponsive-fix-submitted/392)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 3\
**Last updated:** [March 9, 2013, 4:47pm UTC](https://discourse.cataclysmdda.org/t/smoke-makes-enemies-nonresponsive-fix-submitted/392 "2013-03-09T16:47:48Z")

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A few turns of being in smoke makes enemies completely nonresponsive. This makes smoke pretty incredibly powerful! Even after the smoke completely dissipates, they still fail to act. Not sure entirely what’s going on, g…

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## [Bunch of menu stuff that has probably been suggested before](https://discourse.cataclysmdda.org/t/bunch-of-menu-stuff-that-has-probably-been-suggested-before/389)

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**Author:** [@wad67](https://discourse.cataclysmdda.org/u/wad67)\
**Replies:** 1\
**Last updated:** [March 9, 2013, 4:34pm UTC](https://discourse.cataclysmdda.org/t/bunch-of-menu-stuff-that-has-probably-been-suggested-before/389 "2013-03-09T16:34:40Z")

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\-Repeat Key Press a button that does what you just did. So instead of applying a bandage (a and then hunting/memorizing its letter), do that once, and then press the repeat key and the magical code will do the rest. -…

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## [Breaking the 52 item limit (An improved inventory screen system)](https://discourse.cataclysmdda.org/t/breaking-the-52-item-limit-an-improved-inventory-screen-system/51)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 22\
**Last updated:** [March 9, 2013, 2:20pm UTC](https://discourse.cataclysmdda.org/t/breaking-the-52-item-limit-an-improved-inventory-screen-system/51 "2013-03-09T14:20:02Z")

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Right now, there are… a /few/ problems with the inventory screen, to say the least. The most complained about is the intrinsic item limit that occurs as a result of this implementation (or at least the fact that it is so…

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## [Class: Druid-Monk](https://discourse.cataclysmdda.org/t/class-druid-monk/327)

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**Author:** [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Replies:** 5\
**Last updated:** [March 9, 2013, 12:52pm UTC](https://discourse.cataclysmdda.org/t/class-druid-monk/327 "2013-03-09T12:52:18Z")

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So mutations happened… \[image\] Holy crap. So getting out your entire natural attack string is pretty darn intense. How have you guys gone with your attack-adding mutations?

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## [Knowledge](https://discourse.cataclysmdda.org/t/knowledge/371)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 6\
**Last updated:** [March 9, 2013, 12:08pm UTC](https://discourse.cataclysmdda.org/t/knowledge/371 "2013-03-09T12:08:22Z")

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Right now I feel that books are retardedly powerful. I sorta feel like maybe there should be a fundamental change to current system. I was thinking that perhaps books should help you gain knowledge. Knowledge would ac…

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## [New Monster Ideas](https://discourse.cataclysmdda.org/t/new-monster-ideas/336)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 49\
**Last updated:** [March 9, 2013, 3:10am UTC](https://discourse.cataclysmdda.org/t/new-monster-ideas/336 "2013-03-09T03:10:31Z")

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Right now, we don’t have anything particularly original or iconic in the game. We have a substance, the stuff that makes up the extradimensionals and causes the zombies, but no real original monsters of our own. Everythi…

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## [Robot de-piniatafication by expanding drop lists](https://discourse.cataclysmdda.org/t/robot-de-piniatafication-by-expanding-drop-lists/307)

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**Author:** [@Sorenson](https://discourse.cataclysmdda.org/u/Sorenson)\
**Replies:** 2\
**Last updated:** [March 9, 2013, 3:02am UTC](https://discourse.cataclysmdda.org/t/robot-de-piniatafication-by-expanding-drop-lists/307 "2013-03-09T03:02:50Z")

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Whales had actually shown interest in this and was supposedly planning to include it in the next version, but seeing how things turned out I’m throwing it here: So as it currently stands, robots all draw from a single s…

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## [Construction Problems](https://discourse.cataclysmdda.org/t/construction-problems/391)

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**Author:** [@Siferous](https://discourse.cataclysmdda.org/u/Siferous)\
**Replies:** 9\
**Last updated:** [March 9, 2013, 1:15am UTC](https://discourse.cataclysmdda.org/t/construction-problems/391 "2013-03-09T01:15:41Z")

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Hello folks, me again with another question. I am trying to construct some dressers (does it matter if I make dressers or book shelves? Does one hold more then the other?). I have all the materials and tools needed and …

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## [Binding numpad kews with modifiers](https://discourse.cataclysmdda.org/t/binding-numpad-kews-with-modifiers/393)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 0\
**Last updated:** [March 8, 2013, 8:46pm UTC](https://discourse.cataclysmdda.org/t/binding-numpad-kews-with-modifiers/393 "2013-03-08T20:46:24Z")

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I’dd like to bind the “Move view” actions to shift+numpad keys, but this is currently not possible. How could this be done ?

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## [Vehicle spawn suggestions](https://discourse.cataclysmdda.org/t/vehicle-spawn-suggestions/227)

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**Author:** [@Mr\_Lolz](https://discourse.cataclysmdda.org/u/Mr_Lolz)\
**Replies:** 2\
**Last updated:** [March 8, 2013, 3:30pm UTC](https://discourse.cataclysmdda.org/t/vehicle-spawn-suggestions/227 "2013-03-08T15:30:28Z")

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It would be cool to have some more vehicles about, and a larger variety/quality grade of vehicle components. Some ideas for vehicles that could be spawned: Mobility scooters (small electric engine/storage battery/box),…

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## [Sight And Shadow](https://discourse.cataclysmdda.org/t/sight-and-shadow/387)

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**Author:** [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Replies:** 7\
**Last updated:** [March 8, 2013, 3:11pm UTC](https://discourse.cataclysmdda.org/t/sight-and-shadow/387 "2013-03-08T15:11:45Z")

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I think that sight for zombies is very overpowered, as of when 1 zombie sees you it will chase you straight away. i personaly think that zombies should be quite dumb and if they see you for less then around 3 or somethin…

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## [Modified "spotting" handling](https://discourse.cataclysmdda.org/t/modified-spotting-handling/358)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 8\
**Last updated:** [March 8, 2013, 2:12pm UTC](https://discourse.cataclysmdda.org/t/modified-spotting-handling/358 "2013-03-08T14:12:21Z")

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Right now, it seems sight is simply based on distance+LOS. I thought we should add a chance of noticing monsters and of monsters noticing characters even within that range, based on the following conditions making them …

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