# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=574

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 575

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## [Child zombie bugs: meat and morale](https://discourse.cataclysmdda.org/t/child-zombie-bugs-meat-and-morale/469)

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**Author:** [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Replies:** 0\
**Last updated:** [March 13, 2013, 6:59pm UTC](https://discourse.cataclysmdda.org/t/child-zombie-bugs-meat-and-morale/469 "2013-03-13T18:59:33Z")

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Dunno if this is WAD, but butchering a child zombie gives normal meat. And it does not decrease morale. (Killing children bad, but butchering them? Great more meat for the meat pile!). The morale penalty also does not …

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## [Water Towers](https://discourse.cataclysmdda.org/t/water-towers/468)

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**Author:** [@Firestorm](https://discourse.cataclysmdda.org/u/Firestorm)\
**Replies:** 0\
**Last updated:** [March 13, 2013, 6:36pm UTC](https://discourse.cataclysmdda.org/t/water-towers/468 "2013-03-13T18:36:26Z")

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Building off of an IRC discussion yesterday (Apologies, I forget who came up with the idea). Every city (Or perhaps only some of them) could have a water tower nearby, somewhat isolated. On the ground is a beat-up gener…

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## [\[Minor\] menus not responding to escape key](https://discourse.cataclysmdda.org/t/minor-menus-not-responding-to-escape-key/459)

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**Author:** [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Replies:** 11\
**Last updated:** [March 13, 2013, 5:26pm UTC](https://discourse.cataclysmdda.org/t/minor-menus-not-responding-to-escape-key/459 "2013-03-13T17:26:53Z")

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I found it a minor annoyance that while most menus quit on escape, there are a few who do not: picking up items menu wait menu (default ^) Cheating menu. (I assume it uses the same functions as the wait menu, so fixing…

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## [Tin cans in crafting](https://discourse.cataclysmdda.org/t/tin-cans-in-crafting/465)

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**Author:** [@Jack\_Slinger](https://discourse.cataclysmdda.org/u/Jack_Slinger)\
**Replies:** 0\
**Last updated:** [March 13, 2013, 5:13pm UTC](https://discourse.cataclysmdda.org/t/tin-cans-in-crafting/465 "2013-03-13T17:13:08Z")

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I was trying to craft soup today and I tried to but it into a tin can. The game said you can’t seal that which is fair enough but when I came back with a bottle I found it had used up my ingredients and poofed the soup i…

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## [\[Minor\] Benches can be smashed but not listed as smashable](https://discourse.cataclysmdda.org/t/minor-benches-can-be-smashed-but-not-listed-as-smashable/464)

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**Author:** [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Replies:** 0\
**Last updated:** [March 13, 2013, 4:53pm UTC](https://discourse.cataclysmdda.org/t/minor-benches-can-be-smashed-but-not-listed-as-smashable/464 "2013-03-13T16:53:17Z")

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Benches are not listed as smash-able, but they can be.

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## [The Walking Turrets](https://discourse.cataclysmdda.org/t/the-walking-turrets/449)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 2\
**Last updated:** [March 13, 2013, 3:59pm UTC](https://discourse.cataclysmdda.org/t/the-walking-turrets/449 "2013-03-13T15:59:50Z")

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Something I just recalled and I forgot to report for a few days now. A couple turrets I placed in front of my LMAO shelter (I don’t remember the exact acronym) moved about 100m from their original position to engage so…

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## [I've just found a Fusion Blaster Arm bionic on a drug dealer](https://discourse.cataclysmdda.org/t/ive-just-found-a-fusion-blaster-arm-bionic-on-a-drug-dealer/451)

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**Author:** [@Pawel1997PL](https://discourse.cataclysmdda.org/u/Pawel1997PL)\
**Replies:** 3\
**Last updated:** [March 13, 2013, 3:37pm UTC](https://discourse.cataclysmdda.org/t/ive-just-found-a-fusion-blaster-arm-bionic-on-a-drug-dealer/451 "2013-03-13T15:37:38Z")

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Just what the title says, I found the Fusion Blaster Arm bionic on one of those groups of bodies, the one with tons of drugs, and twice, on two different groups. Not sure if its bug or just a reference I don’t get, but …

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## [\[Minor\] Options menu defaults](https://discourse.cataclysmdda.org/t/minor-options-menu-defaults/461)

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**Author:** [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Replies:** 0\
**Last updated:** [March 13, 2013, 3:24pm UTC](https://discourse.cataclysmdda.org/t/minor-options-menu-defaults/461 "2013-03-13T15:24:13Z")

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Another minor issue. Found that in the ‘?’ ‘2’ options menu, the static spawn default is listed as 12. Not as false. A lot of others have no defaults listed at all.

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## [Map option: hide tile](https://discourse.cataclysmdda.org/t/map-option-hide-tile/460)

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**Author:** [@Sorenson](https://discourse.cataclysmdda.org/u/Sorenson)\
**Replies:** 0\
**Last updated:** [March 13, 2013, 3:23pm UTC](https://discourse.cataclysmdda.org/t/map-option-hide-tile/460 "2013-03-13T15:23:12Z")

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Just a simple little thing: an extra command on the map screen that overlays a field tile on top of the original tile so that it no longer appears. It’d be pretty useful in later stages of the game when you’ve done quite…

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## [Picking a mutated poppy flower crashes the game](https://discourse.cataclysmdda.org/t/picking-a-mutated-poppy-flower-crashes-the-game/458)

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**Author:** [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Replies:** 4\
**Last updated:** [March 13, 2013, 3:21pm UTC](https://discourse.cataclysmdda.org/t/picking-a-mutated-poppy-flower-crashes-the-game/458 "2013-03-13T15:21:09Z")

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Had this experience a few times now. I (e)xamine a mutated poppy flower, select y to pick a flower. And the game becomes unresponsive. No idea why. I do know I once got a poppy flower bud and some other object. So perha…

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## [It was all going so well, too](https://discourse.cataclysmdda.org/t/it-was-all-going-so-well-too/448)

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**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 7\
**Last updated:** [March 13, 2013, 3:18pm UTC](https://discourse.cataclysmdda.org/t/it-was-all-going-so-well-too/448 "2013-03-13T15:18:25Z")

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Everything was going so well. I had pretty much raided a town to the bones and gotten stupid lucky at dodging the zombie hoards. Deciding to move on to somewhere with actual water, I packed up my good stuff, including …

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## [Long underwear](https://discourse.cataclysmdda.org/t/long-underwear/386)

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**Author:** [@Aapophis](https://discourse.cataclysmdda.org/u/Aapophis)\
**Replies:** 7\
**Last updated:** [March 13, 2013, 2:17pm UTC](https://discourse.cataclysmdda.org/t/long-underwear/386 "2013-03-13T14:17:30Z")

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So i just found long underwear, and it has 12 storage. Stuffing items in my underpants is OP.

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## [Here's a switch: let's talk about stuff that should be REMOVED](https://discourse.cataclysmdda.org/t/heres-a-switch-lets-talk-about-stuff-that-should-be-removed/411)

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**Author:** [@Sorenson](https://discourse.cataclysmdda.org/u/Sorenson)\
**Replies:** 19\
**Last updated:** [March 13, 2013, 10:02am UTC](https://discourse.cataclysmdda.org/t/heres-a-switch-lets-talk-about-stuff-that-should-be-removed/411 "2013-03-13T10:02:16Z")

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Sometimes ideas sound great on paper, but when actually put into practice turn out to be less than stellar. Maybe it’s an issue of them being superceded by later additions, maybe it’s a matter of them simply not meshing …

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## [Silencer totally removes damage from the Nail gun](https://discourse.cataclysmdda.org/t/silencer-totally-removes-damage-from-the-nail-gun/450)

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**Author:** [@Reservoir](https://discourse.cataclysmdda.org/u/Reservoir)\
**Replies:** 8\
**Last updated:** [March 13, 2013, 4:32am UTC](https://discourse.cataclysmdda.org/t/silencer-totally-removes-damage-from-the-nail-gun/450 "2013-03-13T04:32:28Z")

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So yeah. It makes it totally silent. And totally useless. A pain in the ass for nail gun users

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## [Cataclysm Stops Responding after trying to load a save?](https://discourse.cataclysmdda.org/t/cataclysm-stops-responding-after-trying-to-load-a-save/442)

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**Author:** [@kastor246](https://discourse.cataclysmdda.org/u/kastor246)\
**Replies:** 3\
**Last updated:** [March 12, 2013, 8:12pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-stops-responding-after-trying-to-load-a-save/442 "2013-03-12T20:12:34Z")

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So I’ve have had this problem before where I’ll make it about three days in than cataclysm will suddenly stop responding and when i try to load my save it again stops responding. It is very weird. Anyway to fix this with…

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## [Couple things (v0.3)](https://discourse.cataclysmdda.org/t/couple-things-v0-3/445)

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**Author:** [@An0n3](https://discourse.cataclysmdda.org/u/An0n3)\
**Replies:** 3\
**Last updated:** [March 12, 2013, 7:49pm UTC](https://discourse.cataclysmdda.org/t/couple-things-v0-3/445 "2013-03-12T19:49:33Z")

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You can choose to be taught something by an NPC as a reward even if they have nothing to teach you. They’ll offer you an empty menu of skills and then consider the reward given. I actually haven’t found a single NPC c…

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## [Map generation crash while underground (backtrace)](https://discourse.cataclysmdda.org/t/map-generation-crash-while-underground-backtrace/382)

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**Author:** [@mathieu](https://discourse.cataclysmdda.org/u/mathieu)\
**Replies:** 2\
**Last updated:** [March 12, 2013, 4:05pm UTC](https://discourse.cataclysmdda.org/t/map-generation-crash-while-underground-backtrace/382 "2013-03-12T16:05:43Z")

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Hi. I got lost in a giant underground science lab; while wandering it’ll eventually crash. I’m at revision 284d56f187f1694e5f6458a0c3182625997d1572. Program received signal SIGSEGV, Segmentation fault. 0x08311295 in m…

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## [Non-static zombie spawns](https://discourse.cataclysmdda.org/t/non-static-zombie-spawns/408)

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**Author:** [@Siferous](https://discourse.cataclysmdda.org/u/Siferous)\
**Replies:** 6\
**Last updated:** [March 12, 2013, 2:22am UTC](https://discourse.cataclysmdda.org/t/non-static-zombie-spawns/408 "2013-03-12T02:22:58Z")

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Is it possible to completely deplete the amount of zombies that can spawn in 1 town without have static spawn on? I am killing zombies while working on my archery skill and am just curious if I will ever get to the point…

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## [Cigarettes as a de-facto currency?](https://discourse.cataclysmdda.org/t/cigarettes-as-a-de-facto-currency/404)

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**Author:** [@Captain\_Cabinet](https://discourse.cataclysmdda.org/u/Captain_Cabinet)\
**Replies:** 31\
**Last updated:** [March 11, 2013, 9:08pm UTC](https://discourse.cataclysmdda.org/t/cigarettes-as-a-de-facto-currency/404 "2013-03-11T21:08:46Z")

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What’s the general consensus on using cigarettes as the main trading currency in the game? Historically it seems when money loses it value or there is anarchy people end up using four things as currency, food, gold/silv…

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## [Makeshift bed bug](https://discourse.cataclysmdda.org/t/makeshift-bed-bug/438)

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**Author:** [@Tenoji](https://discourse.cataclysmdda.org/u/Tenoji)\
**Replies:** 4\
**Last updated:** [March 11, 2013, 6:24pm UTC](https://discourse.cataclysmdda.org/t/makeshift-bed-bug/438 "2013-03-11T18:24:10Z")

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Apparently if you construct a house from scratch, and try to craft a makeshift bed under one of your roofed portions, it’ll eat the roof above it. If you try to make a roof over the bed, it’ll eat the bed. Kind of a prob…

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## [Craft item: rain coat](https://discourse.cataclysmdda.org/t/craft-item-rain-coat/430)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 6\
**Last updated:** [March 11, 2013, 5:23pm UTC](https://discourse.cataclysmdda.org/t/craft-item-rain-coat/430 "2013-03-11T17:23:21Z")

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Components: Plastic bags Strings, superglue or duck duct tape Rain coats don’t protect you from anything but water (are useless in acid rain), so crafting a makeshift one shouldn’t be that hard. It could be a “primiti…

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## [Autohotkey scripts](https://discourse.cataclysmdda.org/t/autohotkey-scripts/390)

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**Author:** [@kenoxite](https://discourse.cataclysmdda.org/u/kenoxite)\
**Replies:** 8\
**Last updated:** [March 11, 2013, 5:22pm UTC](https://discourse.cataclysmdda.org/t/autohotkey-scripts/390 "2013-03-11T17:22:06Z")

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A simple autohotkey script that automates somewhat the process of cooking meat and boiling water. For meat press Ctrl+F and it’ll try to cook five chunks in a row. For water press Ctrl+W and it’ll automatically go to the…

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## [Mechs/Power Suits](https://discourse.cataclysmdda.org/t/mechs-power-suits/342)

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**Author:** [@Benedict](https://discourse.cataclysmdda.org/u/Benedict)\
**Replies:** 12\
**Last updated:** [March 11, 2013, 3:34pm UTC](https://discourse.cataclysmdda.org/t/mechs-power-suits/342 "2013-03-11T15:34:27Z")

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I think the world of cataclysm would believably have some kind of mechs/power suits/exoskeletons. Basically they would range from mobility assistance for people who have lost limbs (an alternative to just growing them ba…

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## [Craft item: Naginata](https://discourse.cataclysmdda.org/t/craft-item-naginata/436)

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**Author:** [@Captain\_Cabinet](https://discourse.cataclysmdda.org/u/Captain_Cabinet)\
**Replies:** 2\
**Last updated:** [March 11, 2013, 1:11pm UTC](https://discourse.cataclysmdda.org/t/craft-item-naginata/436 "2013-03-11T13:11:16Z")

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Components: Machete — Heavy stick/broom — 2x string - 3 ft http://en.wikipedia.org/wiki/Naginata I was looking though some of the craftible weapons, and was thinking the naginata should be included. \[image\]

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## [From IRC: Changes to police and military mechanics and lore](https://discourse.cataclysmdda.org/t/from-irc-changes-to-police-and-military-mechanics-and-lore/409)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 7\
**Last updated:** [March 11, 2013, 7:00am UTC](https://discourse.cataclysmdda.org/t/from-irc-changes-to-police-and-military-mechanics-and-lore/409 "2013-03-11T07:00:15Z")

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All beat patrol officers have been replaced by copbots, BUT administrators and engineers still exist. Suited up in effective armor and possessing a valuable “Police ID”, these units are very rare and a good deal more re…

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## [Crafting, materials, random](https://discourse.cataclysmdda.org/t/crafting-materials-random/434)

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**Author:** [@Soa](https://discourse.cataclysmdda.org/u/Soa)\
**Replies:** 3\
**Last updated:** [March 11, 2013, 3:11am UTC](https://discourse.cataclysmdda.org/t/crafting-materials-random/434 "2013-03-11T03:11:47Z")

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It may not be implemented, or I may just not be able to figure it out. But why can a sheet not be broken down into rags? Quite a few bits of clothing won’t break down to anything, and rags are quite rare (as far as I ha…

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## [Farming and Beekeeping Galore!](https://discourse.cataclysmdda.org/t/farming-and-beekeeping-galore/407)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 2\
**Last updated:** [March 11, 2013, 1:08am UTC](https://discourse.cataclysmdda.org/t/farming-and-beekeeping-galore/407 "2013-03-11T01:08:44Z")

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I want beekeeping, not for huge bees but the regular sized ones. I want to build an apiary and net to collect wild swarms and put them in my apiary. Then harvest honey from the box every month. Also maybe have rare muta…

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## [Cygwin problems](https://discourse.cataclysmdda.org/t/cygwin-problems/431)

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**Author:** [@Drakasin](https://discourse.cataclysmdda.org/u/Drakasin)\
**Replies:** 1\
**Last updated:** [March 10, 2013, 10:40pm UTC](https://discourse.cataclysmdda.org/t/cygwin-problems/431 "2013-03-10T22:40:14Z")

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So, since VirtualBox is causing me trouble, I tried Cygwin because someone somewhere mentioned that it is more colorful (like in Linux) and stuff. I installed everything nicely using the instructions and all went well, B…

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## [Block of void (causes game crash!)](https://discourse.cataclysmdda.org/t/block-of-void-causes-game-crash/429)

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**Author:** [@Lost](https://discourse.cataclysmdda.org/u/Lost)\
**Replies:** 0\
**Last updated:** [March 10, 2013, 8:00pm UTC](https://discourse.cataclysmdda.org/t/block-of-void-causes-game-crash/429 "2013-03-10T20:00:57Z")

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Another random encounter bug like the blocks of nothing. However, this time it is less than nothing. You can’t see past it, and you can’t move over it, or examine the tile, or else the game crashes.

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## [New begin to game, get rid of grace period and different challenges for 68 hours](https://discourse.cataclysmdda.org/t/new-begin-to-game-get-rid-of-grace-period-and-different-challenges-for-68-hours/417)

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**Author:** [@DeepEnd](https://discourse.cataclysmdda.org/u/DeepEnd)\
**Replies:** 3\
**Last updated:** [March 10, 2013, 8:00pm UTC](https://discourse.cataclysmdda.org/t/new-begin-to-game-get-rid-of-grace-period-and-different-challenges-for-68-hours/417 "2013-03-10T20:00:30Z")

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Hi, as I think CDDA is potentially THE roguelike for 2013 I want to share my idea. How about removing the “safe period” before zombies start to spawn in / static spawns - and replace with it totally different starting s…

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