# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=573

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 574

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## [\*BEEP\* Swamps!](https://discourse.cataclysmdda.org/t/beep-swamps/495)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 1\
**Last updated:** [March 16, 2013, 11:21am UTC](https://discourse.cataclysmdda.org/t/beep-swamps/495 "2013-03-16T11:21:08Z")

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I mean seriously… I’ve had two starts with static zombie spawns and trying to slowly work my way to some gear I end up killed by the not so static swamps spawns. People have been saying for a while now that swamps are s…

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## [Re-Inventing Zombies](https://discourse.cataclysmdda.org/t/re-inventing-zombies/212)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 7\
**Last updated:** [March 16, 2013, 7:28am UTC](https://discourse.cataclysmdda.org/t/re-inventing-zombies/212 "2013-03-16T07:28:18Z")

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I feel like the zombies in this game are just kinda bleah. Huge horde chases after you and that’s it. Hop through a window and club em to death one by one. The total lack of horror when dealing with them. They are mo…

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## [Just a huge thread to make this much more fun!](https://discourse.cataclysmdda.org/t/just-a-huge-thread-to-make-this-much-more-fun/488)

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**Author:** [@Danus](https://discourse.cataclysmdda.org/u/Danus)\
**Replies:** 1\
**Last updated:** [March 16, 2013, 2:37am UTC](https://discourse.cataclysmdda.org/t/just-a-huge-thread-to-make-this-much-more-fun/488 "2013-03-16T02:37:14Z")

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Well firstly i want to say my spelling is not the best, im typing really fast ignoring the capitals so dont go all grammar nazi on me. Well i was thinking today to write this but i was very lazy at that moment but sudde…

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## [Sunny at 11pm](https://discourse.cataclysmdda.org/t/sunny-at-11pm/473)

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**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 1\
**Last updated:** [March 15, 2013, 10:25pm UTC](https://discourse.cataclysmdda.org/t/sunny-at-11pm/473 "2013-03-15T22:25:06Z")

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Sunny at 11pm? This also impacts amount of light. Past sunset “sunny” should read “starry”, or just “clear”.

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## [Improvements and some bug fixes, will someone merge?](https://discourse.cataclysmdda.org/t/improvements-and-some-bug-fixes-will-someone-merge/406)

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**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 42\
**Last updated:** [March 15, 2013, 5:53pm UTC](https://discourse.cataclysmdda.org/t/improvements-and-some-bug-fixes-will-someone-merge/406 "2013-03-15T17:53:35Z")

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I’ve accumulated quite a few changes now, will someone merge this code to official build? Windows binary: (built on latest source from github) http://www.mediafire.com/?jdppowm3alqiroo BUG FIXES: optimised renderin…

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## [Fires indoors](https://discourse.cataclysmdda.org/t/fires-indoors/483)

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**Author:** [@Benedict](https://discourse.cataclysmdda.org/u/Benedict)\
**Replies:** 11\
**Last updated:** [March 15, 2013, 4:08pm UTC](https://discourse.cataclysmdda.org/t/fires-indoors/483 "2013-03-15T16:08:12Z")

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Any way to do it without setting the whole building on fire? I have a “wood stove” in my LMOE bunker, but I’m cautious about using it in case I smoke myself out of the best residence in the world.

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## [Martial arts](https://discourse.cataclysmdda.org/t/martial-arts/485)

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**Author:** [@Elissia](https://discourse.cataclysmdda.org/u/Elissia)\
**Replies:** 7\
**Last updated:** [March 15, 2013, 4:06pm UTC](https://discourse.cataclysmdda.org/t/martial-arts/485 "2013-03-15T16:06:25Z")

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I’ve noticed that in the cheaty menu you can give yourself around a dozen or so different styles, ones you can’t get from having the trait at character gen. Is this the only way for you to get different styles so far, or…

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## [Newbie Questions (weapons)](https://discourse.cataclysmdda.org/t/newbie-questions-weapons/475)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 15\
**Last updated:** [March 15, 2013, 12:58pm UTC](https://discourse.cataclysmdda.org/t/newbie-questions-weapons/475 "2013-03-15T12:58:25Z")

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Alright so I’m actually doing pretty well, but I just want to clarify some things. Crowbar, bash 16 cut 3, +2 bonus, 99 moves per attack, prys open stuff. Telescoping baton, smaller overall weight and volume, 12 bash, …

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## [A Wild Wiki has appeared!](https://discourse.cataclysmdda.org/t/a-wild-wiki-has-appeared/364)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 31\
**Last updated:** [March 15, 2013, 12:39pm UTC](https://discourse.cataclysmdda.org/t/a-wild-wiki-has-appeared/364 "2013-03-15T12:39:48Z")

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Locally hosted, too. www.wiki.cataclysmdda.com Enjoy. If you would like to, or know anyone willing to, contribute a nice, high quality logo, it would be much appreciated!

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## [Changing "fire mode" in meele weaponry](https://discourse.cataclysmdda.org/t/changing-fire-mode-in-meele-weaponry/481)

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**Author:** [@Reservoir](https://discourse.cataclysmdda.org/u/Reservoir)\
**Replies:** 3\
**Last updated:** [March 15, 2013, 10:40am UTC](https://discourse.cataclysmdda.org/t/changing-fire-mode-in-meele-weaponry/481 "2013-03-15T10:40:23Z")

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I’ve been thinking about meele weapons. What if devs or modders made a way to change to set a weapons’s “fire mode” to “point”, “blunt” or “cutting” instead of “normal”? It would restrict the game from actually bashing w…

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## [WorldGen](https://discourse.cataclysmdda.org/t/worldgen/478)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 5\
**Last updated:** [March 15, 2013, 9:43am UTC](https://discourse.cataclysmdda.org/t/worldgen/478 "2013-03-15T09:43:33Z")

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Hey guys– Worldgen. Could we get a few options to create our own worlds instead of having a random one? random is fine, but I’d love to be able to create a large world filled with say, small towns or huge cities-- or no…

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## [Please, please store save data in a format that can survive updates](https://discourse.cataclysmdda.org/t/please-please-store-save-data-in-a-format-that-can-survive-updates/487)

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**Author:** [@Slicer](https://discourse.cataclysmdda.org/u/Slicer)\
**Replies:** 2\
**Last updated:** [March 15, 2013, 8:09am UTC](https://discourse.cataclysmdda.org/t/please-please-store-save-data-in-a-format-that-can-survive-updates/487 "2013-03-15T08:09:39Z")

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I know that I’m going to speak some black heresy by suggesting this, but here goes anyway… When storing save data, at least give us the option to use a save format that puts names on things instead of identifiers that m…

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## [My desired final shape for the standard view/map/light system](https://discourse.cataclysmdda.org/t/my-desired-final-shape-for-the-standard-view-map-light-system/462)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 8\
**Last updated:** [March 15, 2013, 2:39am UTC](https://discourse.cataclysmdda.org/t/my-desired-final-shape-for-the-standard-view-map-light-system/462 "2013-03-15T02:39:20Z")

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Right now, darkness and moving around is a bit of a binary proposal - it’s all or nothing, in a way. We’ve got things that are a bit inbetween, like traveling inside houses during the day, but I’d like to see it expanded…

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## [Noise Levels](https://discourse.cataclysmdda.org/t/noise-levels/474)

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**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 7\
**Last updated:** [March 15, 2013, 12:00am UTC](https://discourse.cataclysmdda.org/t/noise-levels/474 "2013-03-15T00:00:06Z")

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So, obviously, stuff in game makes noise. Sometimes, it’s even nice enough to tell you that you hear the sound of glass breaking, or just a general “whump”. This is good. But it could be a lot better. What I would li…

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## [Changelog inclusion in new DDA releases?](https://discourse.cataclysmdda.org/t/changelog-inclusion-in-new-dda-releases/457)

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**Author:** [@Ratha](https://discourse.cataclysmdda.org/u/Ratha)\
**Replies:** 6\
**Last updated:** [March 14, 2013, 11:55pm UTC](https://discourse.cataclysmdda.org/t/changelog-inclusion-in-new-dda-releases/457 "2013-03-14T23:55:15Z")

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The Darkling Wolf recently mentioned that he was keeping a text of changes as they were being made, is there any chance we could see the inclusion of this into new builds of the game, especially now that theres a version…

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## [You're carrying too many items!](https://discourse.cataclysmdda.org/t/youre-carrying-too-many-items/482)

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**Author:** [@Wickedturd](https://discourse.cataclysmdda.org/u/Wickedturd)\
**Replies:** 4\
**Last updated:** [March 14, 2013, 9:35pm UTC](https://discourse.cataclysmdda.org/t/youre-carrying-too-many-items/482 "2013-03-14T21:35:51Z")

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I do not know if there’s any good explanation as to why this is happening, I might just make a complete ass out of myself by putting this up, but really, this keeps annoying me and I don’t quite understand. So, as I am …

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## [Better Parkour/climbing levels, cities and towns](https://discourse.cataclysmdda.org/t/better-parkour-climbing-levels-cities-and-towns/427)

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**Author:** [@Tplayer47](https://discourse.cataclysmdda.org/u/Tplayer47)\
**Replies:** 7\
**Last updated:** [March 14, 2013, 6:44pm UTC](https://discourse.cataclysmdda.org/t/better-parkour-climbing-levels-cities-and-towns/427 "2013-03-14T18:44:06Z")

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For the first idea, in a roguelike like Dwarf Fortress, you can change your level at a certain angle, when you’re on stairs, or a hatch, or something else. Would it be hard to do that, but while next to a building? In an…

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## [Signs](https://discourse.cataclysmdda.org/t/signs/456)

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**Author:** [@Vorpal2](https://discourse.cataclysmdda.org/u/Vorpal2)\
**Replies:** 5\
**Last updated:** [March 14, 2013, 6:42pm UTC](https://discourse.cataclysmdda.org/t/signs/456 "2013-03-14T18:42:49Z")

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It occurred to me there are no street signs in Cata. Yield, Deer X-ing, etc, signs would be an interesting one tile bit of terrain, most likely leaving a pipe and a piece of scrap metal when destroyed. This is mainly be…

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## [Spawning With Items](https://discourse.cataclysmdda.org/t/spawning-with-items/348)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 43\
**Last updated:** [March 14, 2013, 6:42pm UTC](https://discourse.cataclysmdda.org/t/spawning-with-items/348 "2013-03-14T18:42:23Z")

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It’s been mentioned that players might be starting with items. This is how I think it should be handled. Item spawns are based on relevant skills/stats/traits plus a bit of chance? (I think that would be even cooler) F…

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## [Gas Syphoning](https://discourse.cataclysmdda.org/t/gas-syphoning/477)

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**Author:** [@Redeye](https://discourse.cataclysmdda.org/u/Redeye)\
**Replies:** 2\
**Last updated:** [March 14, 2013, 5:26pm UTC](https://discourse.cataclysmdda.org/t/gas-syphoning/477 "2013-03-14T17:26:38Z")

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There’s been a lot of talk about littering the roads with abandoned and/or wrecked vehicles. I think it’d be great if you could use a rubber hose and a fluid container of your choice to syphon gas from these wrecks. This…

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## [Corporate HQ](https://discourse.cataclysmdda.org/t/corporate-hq/480)

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**Author:** [@Fniff](https://discourse.cataclysmdda.org/u/Fniff)\
**Replies:** 0\
**Last updated:** [March 14, 2013, 4:47pm UTC](https://discourse.cataclysmdda.org/t/corporate-hq/480 "2013-03-14T16:47:01Z")

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Don’t worry, this isn’t just LCS’s Corporate HQ but in Cataclysm, if you were wondering. The Corporate HQ would be similar to the megastores/hospitals in that it’s a large sprawling building filled with monsters, but it…

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## [Gee wilikers batman (Comic suggestion)](https://discourse.cataclysmdda.org/t/gee-wilikers-batman-comic-suggestion/444)

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**Author:** [@Jihelu](https://discourse.cataclysmdda.org/u/Jihelu)\
**Replies:** 4\
**Last updated:** [March 14, 2013, 1:55pm UTC](https://discourse.cataclysmdda.org/t/gee-wilikers-batman-comic-suggestion/444 "2013-03-14T13:55:38Z")

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Well we all know how the kids these days love them comics. So new idea. One that makes sense. On chance of death child zombies should have a chance to drop COMICS. Simple books, have little to low int. requirement (A…

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## [Vehicle Modding Advice](https://discourse.cataclysmdda.org/t/vehicle-modding-advice/435)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 30\
**Last updated:** [March 14, 2013, 11:49am UTC](https://discourse.cataclysmdda.org/t/vehicle-modding-advice/435 "2013-03-14T11:49:59Z")

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As the title. what’s better, spikes or blades? spikes on front then blades on the sides, or? Also can someone list the controls? I know the $ menu and cruise control but is there any way to brake aside from decelerating…

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## [Items or get nuked!](https://discourse.cataclysmdda.org/t/items-or-get-nuked/467)

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**Author:** [@jimy](https://discourse.cataclysmdda.org/u/jimy)\
**Replies:** 4\
**Last updated:** [March 14, 2013, 10:57am UTC](https://discourse.cataclysmdda.org/t/items-or-get-nuked/467 "2013-03-14T10:57:28Z")

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Haha, I just browsed github and then I found this: if (g-\>u.has\_amount(itm\_mininuke, 1)) { RESPONSE(“Because I’m holding a thermal detonator!”); SUCCESS(TALK\_GIVE\_EQUIPMENT); SUCCESS\_ACTION(&talk\_function::give\_equip…

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## [Current Dev Stuff](https://discourse.cataclysmdda.org/t/current-dev-stuff/64)

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**Author:** [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Replies:** 24\
**Last updated:** [March 14, 2013, 9:03am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64 "2013-03-14T09:03:12Z")

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Posting this thread to keep people updated on what I’m working on, and to make it easier for me to do changelogs when I post an update. Feel free to discuss what’s being worked on, and ask any questions. Right now I’m …

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## [Removal of "Special" zombies (as an option)](https://discourse.cataclysmdda.org/t/removal-of-special-zombies-as-an-option/455)

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**Author:** [@DeadManWalking](https://discourse.cataclysmdda.org/u/DeadManWalking)\
**Replies:** 7\
**Last updated:** [March 14, 2013, 5:46am UTC](https://discourse.cataclysmdda.org/t/removal-of-special-zombies-as-an-option/455 "2013-03-14T05:46:34Z")

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I was just thinking that maybe there should be an option for removing all “special” zombies like skeletons (not really a zombie but you know what i mean) boomers and spitters. im not a coder so i have no idea if its har…

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## [Quest assignment fails when NPC is underground](https://discourse.cataclysmdda.org/t/quest-assignment-fails-when-npc-is-underground/472)

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**Author:** [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Replies:** 0\
**Last updated:** [March 14, 2013, 2:55am UTC](https://discourse.cataclysmdda.org/t/quest-assignment-fails-when-npc-is-underground/472 "2013-03-14T02:55:32Z")

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A NPC followed me into the basement, I asked for a quest, and it gave me the USB one. I got the debug message: “C:\\cygwin\\home\\Kyratzes\\Cataclysm-DDA\\overmap.cpp\[827\]: overmap::random\_house\_in\_city(-1) (max -1)” And th…

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## [Animating rain](https://discourse.cataclysmdda.org/t/animating-rain/471)

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**Author:** [@Ratha](https://discourse.cataclysmdda.org/u/Ratha)\
**Replies:** 0\
**Last updated:** [March 13, 2013, 11:07pm UTC](https://discourse.cataclysmdda.org/t/animating-rain/471 "2013-03-13T23:07:05Z")

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Ive noticed throughout my time playing Cataclysm, that i will often rush out of doors and right into the rain because i forget to look at the weather display. While this is my fault and is probably a behavior that can be…

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## [Vehicle ideas](https://discourse.cataclysmdda.org/t/vehicle-ideas/470)

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**Author:** [@flapjack3](https://discourse.cataclysmdda.org/u/flapjack3)\
**Replies:** 1\
**Last updated:** [March 13, 2013, 9:21pm UTC](https://discourse.cataclysmdda.org/t/vehicle-ideas/470 "2013-03-13T21:21:20Z")

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I was in a swamp when i had this idea.I thoght of cool it would be to go in there in a helicopter and just fly over it and say “F YOU”.Aso i would like to fly in a plane.

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## [Auto save breaks the game](https://discourse.cataclysmdda.org/t/auto-save-breaks-the-game/453)

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**Author:** [@flapjack3](https://discourse.cataclysmdda.org/u/flapjack3)\
**Replies:** 14\
**Last updated:** [March 13, 2013, 8:27pm UTC](https://discourse.cataclysmdda.org/t/auto-save-breaks-the-game/453 "2013-03-13T20:27:42Z")

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I turned on auto save the map thing and it crashed mid game, when i started the game up again it started up where i couldn\`t drag it down.It only happens when i use auto save.its anoying,because I have to delete the file…

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