# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=553

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 554

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## [Pre: Cataclysm](https://discourse.cataclysmdda.org/t/pre-cataclysm/1217)

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**Author:** [@Aggrons\_shell](https://discourse.cataclysmdda.org/u/Aggrons_shell)\
**Replies:** 9\
**Last updated:** [May 16, 2013, 10:04pm UTC](https://discourse.cataclysmdda.org/t/pre-cataclysm/1217 "2013-05-16T22:04:00Z")

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A suggestion i have is to add an optional mode that changes a few things in the start. First of all, You don’t start off in an Evac shelter. You start off in a house, on a normal day. Then on the news your program stops…

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## [Change window smashing mechanics](https://discourse.cataclysmdda.org/t/change-window-smashing-mechanics/1169)

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**Author:** [@Benedict](https://discourse.cataclysmdda.org/u/Benedict)\
**Replies:** 13\
**Last updated:** [May 16, 2013, 9:57pm UTC](https://discourse.cataclysmdda.org/t/change-window-smashing-mechanics/1169 "2013-05-16T21:57:09Z")

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Could we (and would it be a good idea to) change the way window smashing works so that it goes like this: Smash 1: Jagged glass - 500 move point cost, high chance of causing high damage Smash 2: Sharp glass - 450 move …

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## [Moist Nuggets](https://discourse.cataclysmdda.org/t/moist-nuggets/1261)

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**Author:** [@Dintin](https://discourse.cataclysmdda.org/u/Dintin)\
**Replies:** 5\
**Last updated:** [May 16, 2013, 8:57pm UTC](https://discourse.cataclysmdda.org/t/moist-nuggets/1261 "2013-05-16T20:57:21Z")

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I’m trying to add GLORIOUS MOSIN-NAGANT RIFLE to the game, and the rifle itself is in. Added it with no problems. What I’m having trouble with is adding 7.62x54mmR ammunition to the game. I get a file factory error each …

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## [Map not saving](https://discourse.cataclysmdda.org/t/map-not-saving/1257)

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**Author:** [@Vorpal2](https://discourse.cataclysmdda.org/u/Vorpal2)\
**Replies:** 1\
**Last updated:** [May 16, 2013, 7:34pm UTC](https://discourse.cataclysmdda.org/t/map-not-saving/1257 "2013-05-16T19:34:43Z")

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I’ve noticed if I save and quit, close cata, and re open it, I lose all my map info. If I don’t close it, and kill off then start a new char, I have both their map infos.

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## [MOVED: New here](https://discourse.cataclysmdda.org/t/moved-new-here/1260)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 0\
**Last updated:** [May 16, 2013, 6:09pm UTC](https://discourse.cataclysmdda.org/t/moved-new-here/1260 "2013-05-16T18:09:24Z")

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This topic has been moved to General Discussion. \[iurl\]http://www.cataclysmdda.com/smf/index.php?topic=1284.0\[/iurl\]

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## [Vehicle Collisions](https://discourse.cataclysmdda.org/t/vehicle-collisions/1228)

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**Author:** [@Vorpal2](https://discourse.cataclysmdda.org/u/Vorpal2)\
**Replies:** 6\
**Last updated:** [May 16, 2013, 5:10pm UTC](https://discourse.cataclysmdda.org/t/vehicle-collisions/1228 "2013-05-16T17:10:06Z")

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I’ve noticed now while driving through towns that some of the physics for vehicle collisions seems a bit off. Bumping a bike at 32kph in a car sent it flying (through a pack of z’s, which was awesome, I have to admit), w…

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## [Should Zombies avoid fire?](https://discourse.cataclysmdda.org/t/should-zombies-avoid-fire/1253)

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**Author:** [@Prezombie](https://discourse.cataclysmdda.org/u/Prezombie)\
**Replies:** 1\
**Last updated:** [May 16, 2013, 4:42pm UTC](https://discourse.cataclysmdda.org/t/should-zombies-avoid-fire/1253 "2013-05-16T16:42:36Z")

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I’ve been playing with matches, and I’ve found that the pile of wood a door gives you is enough to make a lethal fire, but not enough to cause it to spread. In practice, this makes deals with a hoard really simple, just …

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## [NPC's Have None!](https://discourse.cataclysmdda.org/t/npcs-have-none/1249)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 1\
**Last updated:** [May 16, 2013, 3:31pm UTC](https://discourse.cataclysmdda.org/t/npcs-have-none/1249 "2013-05-16T15:31:56Z")

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\[image\]

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## [Cygwin Question](https://discourse.cataclysmdda.org/t/cygwin-question/1254)

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**Author:** [@Yomas](https://discourse.cataclysmdda.org/u/Yomas)\
**Replies:** 1\
**Last updated:** [May 16, 2013, 12:52pm UTC](https://discourse.cataclysmdda.org/t/cygwin-question/1254 "2013-05-16T12:52:34Z")

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Sup So, I have had this question for some time, it’s an incredibly stupid one, but I cannot keep on living without it being answered. Do I really need to re-compile the whole thing every time I pull new stuff from the …

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## [How do I use barbed wire?](https://discourse.cataclysmdda.org/t/how-do-i-use-barbed-wire/1247)

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**Author:** [@DerpMcgee](https://discourse.cataclysmdda.org/u/DerpMcgee)\
**Replies:** 2\
**Last updated:** [May 16, 2013, 7:13am UTC](https://discourse.cataclysmdda.org/t/how-do-i-use-barbed-wire/1247 "2013-05-16T07:13:23Z")

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Stupid question, but this is one of the rare occasions where I found some in a hardware store. Halp guise.

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## [Starting Time](https://discourse.cataclysmdda.org/t/starting-time/1246)

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**Author:** [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Replies:** 0\
**Last updated:** [May 16, 2013, 6:24am UTC](https://discourse.cataclysmdda.org/t/starting-time/1246 "2013-05-16T06:24:49Z")

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I was thinks as i wondered the wasteland of 0.5 what would the world be like to survive in at different times after the Apocalypse. For example their would be less zombies and more spread out packs the depending on amou…

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## [New Recipes](https://discourse.cataclysmdda.org/t/new-recipes/1245)

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**Author:** [@Siferous](https://discourse.cataclysmdda.org/u/Siferous)\
**Replies:** 2\
**Last updated:** [May 16, 2013, 5:37am UTC](https://discourse.cataclysmdda.org/t/new-recipes/1245 "2013-05-16T05:37:27Z")

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I read the patch notes and it mentioned that there are new recipes that aren’t learned just from leveling your skills. What ones have you guys found so far and where did you find them?

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## [Gameplay: Borked mechanics and their effect on gameplay strategies?](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238)

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**Author:** [@Justice](https://discourse.cataclysmdda.org/u/Justice)\
**Replies:** 5\
**Last updated:** [May 16, 2013, 12:13am UTC](https://discourse.cataclysmdda.org/t/gameplay-borked-mechanics-and-their-effect-on-gameplay-strategies/1238 "2013-05-16T00:13:32Z")

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Well, I just learned that Skill Comprehension is broken and being capped at 100%, regardless of Int/traits. (I’m looking at you Fast Learner!) This definitely affects gameplay/tactics. Are there any other broken game mec…

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## [Collection of Suggestions](https://discourse.cataclysmdda.org/t/collection-of-suggestions/1155)

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**Author:** [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Replies:** 10\
**Last updated:** [May 15, 2013, 11:11pm UTC](https://discourse.cataclysmdda.org/t/collection-of-suggestions/1155 "2013-05-15T23:11:40Z")

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I haven’t read all the other suggestion threads, so I am probably duplicating somebody else’s for some of these but here goes: \[hr\] New Building Ideas: New buildings bring variety and more places to explore, but if th…

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## [Features in 0.5 : move\_view\_offset is buggy](https://discourse.cataclysmdda.org/t/features-in-0-5-move-view-offset-is-buggy/1240)

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**Author:** [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Replies:** 0\
**Last updated:** [May 15, 2013, 10:36pm UTC](https://discourse.cataclysmdda.org/t/features-in-0-5-move-view-offset-is-buggy/1240 "2013-05-15T22:36:32Z")

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Anyway, didn’t poke the defaults much but enjoyed the idea of saving time by means of looking around the scenery, looking for useful spawns. This option generally made me happy, as it is a good idea to have a clue not on…

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## [I heard of town names …](https://discourse.cataclysmdda.org/t/i-heard-of-town-names/1215)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 2\
**Last updated:** [May 15, 2013, 8:43pm UTC](https://discourse.cataclysmdda.org/t/i-heard-of-town-names/1215 "2013-05-15T20:43:55Z")

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we have town names in the game now, so we can plug those in. (source: \[url=http://www.cataclysmdda.com/smf/index.php?topic=1028.msg12936#msg12936\]http://www.cataclysmdda.com/smf/index.php?topic=1028.msg12936#msg12936\[/ur…

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## [Hands very encumbered by wearing leather gloves?](https://discourse.cataclysmdda.org/t/hands-very-encumbered-by-wearing-leather-gloves/1221)

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**Author:** [@Champagne](https://discourse.cataclysmdda.org/u/Champagne)\
**Replies:** 7\
**Last updated:** [May 15, 2013, 8:39pm UTC](https://discourse.cataclysmdda.org/t/hands-very-encumbered-by-wearing-leather-gloves/1221 "2013-05-15T20:39:31Z")

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since when do leather cloves encumber hands at all? And is it just me or did this game get OVER9000 times harder?

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## [Chem Imbalance Perma-Freeze](https://discourse.cataclysmdda.org/t/chem-imbalance-perma-freeze/1237)

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**Author:** [@Endovior](https://discourse.cataclysmdda.org/u/Endovior)\
**Replies:** 3\
**Last updated:** [May 15, 2013, 8:16pm UTC](https://discourse.cataclysmdda.org/t/chem-imbalance-perma-freeze/1237 "2013-05-15T20:16:40Z")

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First character on new build, took Chem Imbalance, because lolrandom. Seems to be a bit broken lolrandom, though, since one of the first effect I got was ‘feeling very cold’. No problem, there’s a winter coat in the ba…

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## [Siphoning Gas](https://discourse.cataclysmdda.org/t/siphoning-gas/1234)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 5\
**Last updated:** [May 15, 2013, 6:43pm UTC](https://discourse.cataclysmdda.org/t/siphoning-gas/1234 "2013-05-15T18:43:13Z")

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(a)pply Rubber Hose to empty car, request where you want to put the gas, There we go! :stuck\_out\_tongue: Courtesy link! http://updates.jalopnik.com/post/34837587706/how-to-siphon-gas

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## [Civilized Outposts?](https://discourse.cataclysmdda.org/t/civilized-outposts/1224)

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**Author:** [@Moral\_Grey\_Area](https://discourse.cataclysmdda.org/u/Moral_Grey_Area)\
**Replies:** 9\
**Last updated:** [May 15, 2013, 4:21pm UTC](https://discourse.cataclysmdda.org/t/civilized-outposts/1224 "2013-05-15T16:21:41Z")

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I don’t know if this is the right place to post this, but for having to play the game for weeks and getting to learn more about the game, and with the new update today, I was wondering– Am I missing something? I love t…

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## [Disappearing Map and NPC Crash](https://discourse.cataclysmdda.org/t/disappearing-map-and-npc-crash/1216)

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**Author:** [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Replies:** 3\
**Last updated:** [May 15, 2013, 10:49am UTC](https://discourse.cataclysmdda.org/t/disappearing-map-and-npc-crash/1216 "2013-05-15T10:49:56Z")

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1st bug: Started a game, explored a little, saved the game in a house. When I loaded the game up later, my only understanding of the world was of a small area immediately around the house. 2nd bug: Got an NPC to follow…

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## [Something weird with my world?](https://discourse.cataclysmdda.org/t/something-weird-with-my-world/1212)

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**Author:** [@DeadWeight](https://discourse.cataclysmdda.org/u/DeadWeight)\
**Replies:** 8\
**Last updated:** [May 15, 2013, 5:43am UTC](https://discourse.cataclysmdda.org/t/something-weird-with-my-world/1212 "2013-05-15T05:43:53Z")

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Hey all, first post and all so I’ll try not to muck it up too much, and hope it’s in the correct section. Well the problem I have with my world is finding things, I don’t know if this is normal, I’m just lucky/unlucky b…

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## [NPCs destroy universe (0.5)](https://discourse.cataclysmdda.org/t/npcs-destroy-universe-0-5/1223)

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**Author:** [@Nappist](https://discourse.cataclysmdda.org/u/Nappist)\
**Replies:** 0\
**Last updated:** [May 15, 2013, 3:29am UTC](https://discourse.cataclysmdda.org/t/npcs-destroy-universe-0-5/1223 "2013-05-15T03:29:57Z")

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Got a quest to go to a house and acquire some data on a USB drive from the starting NPC. Go to house. A huge chunk in the lower right is simply “Nothing,” and I assume a computer was supposed to be generated there. Inste…

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## [Two broken arms!](https://discourse.cataclysmdda.org/t/two-broken-arms/1213)

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**Author:** [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Replies:** 9\
**Last updated:** [May 15, 2013, 1:55am UTC](https://discourse.cataclysmdda.org/t/two-broken-arms/1213 "2013-05-15T01:55:39Z")

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And I’m illiterate. What do I do?

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## [Game Crash via NPC](https://discourse.cataclysmdda.org/t/game-crash-via-npc/1218)

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**Author:** [@JMatt](https://discourse.cataclysmdda.org/u/JMatt)\
**Replies:** 2\
**Last updated:** [May 15, 2013, 12:41am UTC](https://discourse.cataclysmdda.org/t/game-crash-via-npc/1218 "2013-05-15T00:41:15Z")

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Like everyone else, just had to upgrade to version 0.5. I enabled the NPC options, thinking whatever issues plagued them were fixed. Wandered up to an NPC in the woods who was fighting wild animals. Started talking to hi…

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## [Medical Experimentation (and the ramifications thereof. heh heh...)](https://discourse.cataclysmdda.org/t/medical-experimentation-and-the-ramifications-thereof-heh-heh/1168)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 8\
**Last updated:** [May 14, 2013, 10:48pm UTC](https://discourse.cataclysmdda.org/t/medical-experimentation-and-the-ramifications-thereof-heh-heh/1168 "2013-05-14T22:48:37Z")

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Heyho folks. Just got this idea from the diseases thread so I may as well put it up. Medical research in Science labs and hospitals. You’d have to read up on stuff, then use stuff lying around in the hospitals or labs …

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## [Amendment: Bone Broth recipe](https://discourse.cataclysmdda.org/t/amendment-bone-broth-recipe/1200)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 2\
**Last updated:** [May 14, 2013, 10:34pm UTC](https://discourse.cataclysmdda.org/t/amendment-bone-broth-recipe/1200 "2013-05-14T22:34:25Z")

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Hoping someone can just make a change or add in a way to make broth with just water and bones I’ll be a nice use for bones, I’d think since at the moment I feel they get a bit neglected in cooking aside from just eating …

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## [Too many notes on the map](https://discourse.cataclysmdda.org/t/too-many-notes-on-the-map/1180)

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**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 1\
**Last updated:** [May 14, 2013, 4:41pm UTC](https://discourse.cataclysmdda.org/t/too-many-notes-on-the-map/1180 "2013-05-14T16:41:37Z")

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After exceeding a (large) number of notes on the map, only the most recent are listed or showing anything when selecting them. The rest show the flashing letters, but no info, can’t be edited or deleted. Though they can …

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## ['Savescumming' punishment](https://discourse.cataclysmdda.org/t/savescumming-punishment/1211)

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**Author:** [@dawnFinder](https://discourse.cataclysmdda.org/u/dawnFinder)\
**Replies:** 2\
**Last updated:** [May 14, 2013, 3:09pm UTC](https://discourse.cataclysmdda.org/t/savescumming-punishment/1211 "2013-05-14T15:09:11Z")

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So, I tried the new nightly build and its seems that you’ve added an anti-savescumming feature that activates whenever the game thinks you’re savescumming. Start with 25 speed and hallucinate for one turn, spawn a brute …

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## [Plants that reduce radiation (link)](https://discourse.cataclysmdda.org/t/plants-that-reduce-radiation-link/1192)

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**Author:** [@Disarcade](https://discourse.cataclysmdda.org/u/Disarcade)\
**Replies:** 4\
**Last updated:** [May 14, 2013, 2:47pm UTC](https://discourse.cataclysmdda.org/t/plants-that-reduce-radiation-link/1192 "2013-05-14T14:47:17Z")

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It’s a page/website I follow on Facebook, and they kicked this out: http://www.survivalistdaily.com/19-foods-that-naturally-detox-radiation/ This may be useful for development. The page in general is good for that.

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