# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=547

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 548

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## [Some questions about vehicle construction](https://discourse.cataclysmdda.org/t/some-questions-about-vehicle-construction/1417)

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**Author:** [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Replies:** 3\
**Last updated:** [May 27, 2013, 11:57pm UTC](https://discourse.cataclysmdda.org/t/some-questions-about-vehicle-construction/1417 "2013-05-27T23:57:09Z")

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I have this so far: \[image\] I’d like to extend it one downwards and add boards around the back, but I don’t know how to take the free space from the front to the back and how to build roof and boards over wheels.

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## [Sleeping on furniture](https://discourse.cataclysmdda.org/t/sleeping-on-furniture/1443)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 3\
**Last updated:** [May 27, 2013, 10:13pm UTC](https://discourse.cataclysmdda.org/t/sleeping-on-furniture/1443 "2013-05-27T22:13:51Z")

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Thinking that characters ought to be able to sleep semi-comfortably on the new Sofas & Armchairs. I know I’ve napped in both without too many problems. (Now, getting an Armchair to one’s base–let alone underground–is a…

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## [Achieving Late-game](https://discourse.cataclysmdda.org/t/achieving-late-game/1439)

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**Author:** [@PiotraperPL](https://discourse.cataclysmdda.org/u/PiotraperPL)\
**Replies:** 33\
**Last updated:** [May 27, 2013, 10:12pm UTC](https://discourse.cataclysmdda.org/t/achieving-late-game/1439 "2013-05-27T22:12:00Z")

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There is a topic with tips for beginners and those tips are good, but most of them help you survive only the first in-game week. How about a thread with strategies and guidelines telling how to live long and in prosperit…

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## [Dynamic vs Static spawns](https://discourse.cataclysmdda.org/t/dynamic-vs-static-spawns/1263)

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**Author:** [@DerpMcgee](https://discourse.cataclysmdda.org/u/DerpMcgee)\
**Replies:** 33\
**Last updated:** [May 27, 2013, 8:41pm UTC](https://discourse.cataclysmdda.org/t/dynamic-vs-static-spawns/1263 "2013-05-27T20:41:28Z")

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Which do you prefer?

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## [Smart Zombies \[POSSIBLE BACKGROUND SPOILERS\]](https://discourse.cataclysmdda.org/t/smart-zombies-possible-background-spoilers/1407)

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**Author:** [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Replies:** 24\
**Last updated:** [May 27, 2013, 6:09pm UTC](https://discourse.cataclysmdda.org/t/smart-zombies-possible-background-spoilers/1407 "2013-05-27T18:09:03Z")

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From what I understand of Cataclysm’s background the zombies are actually just dead corpses being used as puppets by some sort of extra-dimensional goo for some unknown reason, and as far as I know the goo is only smart …

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## [Flint and Steel](https://discourse.cataclysmdda.org/t/flint-and-steel/1454)

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**Author:** [@NamelessHero](https://discourse.cataclysmdda.org/u/NamelessHero)\
**Replies:** 7\
**Last updated:** [May 27, 2013, 5:57pm UTC](https://discourse.cataclysmdda.org/t/flint-and-steel/1454 "2013-05-27T17:57:26Z")

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I am currently working on a wilderness survival since the cities are ridiculous with all the zombies, however I couldn’t get a lighter out of the massive child zombie horde. I felt that there should we a way around this …

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## [Too many rainy days](https://discourse.cataclysmdda.org/t/too-many-rainy-days/1474)

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**Author:** [@Lonewolf](https://discourse.cataclysmdda.org/u/Lonewolf)\
**Replies:** 2\
**Last updated:** [May 27, 2013, 5:19pm UTC](https://discourse.cataclysmdda.org/t/too-many-rainy-days/1474 "2013-05-27T17:19:14Z")

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I don’t know if it’s just me who thinks that it rains too often. I checked the weather model on wiki and think it is flawed. I haven’t run simulations on my software but i suppose the weather has a better chance to stay …

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## [Street name, house number, etc](https://discourse.cataclysmdda.org/t/street-name-house-number-etc/1471)

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**Author:** [@utunnels](https://discourse.cataclysmdda.org/u/utunnels)\
**Replies:** 4\
**Last updated:** [May 27, 2013, 5:14pm UTC](https://discourse.cataclysmdda.org/t/street-name-house-number-etc/1471 "2013-05-27T17:14:18Z")

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I don’t know if you like this idea. Perhaps it would be also interesting to see the name of the hospital, police station, schools, etc. That also adds a possibility to generate more interesting journals and mission des…

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## [Sinkholes/caverns](https://discourse.cataclysmdda.org/t/sinkholes-caverns/1476)

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**Author:** [@halberdsturgeon](https://discourse.cataclysmdda.org/u/halberdsturgeon)\
**Replies:** 5\
**Last updated:** [May 27, 2013, 5:06pm UTC](https://discourse.cataclysmdda.org/t/sinkholes-caverns/1476 "2013-05-27T17:06:13Z")

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So, I dove down a sinkhole recently and found myself in a ‘cavern’ - a big, wide open area filled with corpses of what appeared to be ov1erweight construction workers: lots and lots of jackhammers and food. There was no …

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## [!science!](https://discourse.cataclysmdda.org/t/science/1276)

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**Author:** [@Nopkar](https://discourse.cataclysmdda.org/u/Nopkar)\
**Replies:** 49\
**Last updated:** [May 27, 2013, 5:00pm UTC](https://discourse.cataclysmdda.org/t/science/1276 "2013-05-27T17:00:11Z")

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I’d like to start a !!SCIENCE!! board, specifically to determine certain effects within the game. IE: Weaponizing fire to be efficient and ‘controlled’ (see: burns almost everything) efficient building practices for ve…

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## [Tutorial error](https://discourse.cataclysmdda.org/t/tutorial-error/1475)

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**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 1\
**Last updated:** [May 27, 2013, 4:54pm UTC](https://discourse.cataclysmdda.org/t/tutorial-error/1475 "2013-05-27T16:54:12Z")

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I’ve just downloaded 0.5, and started the tutorial. As soon as I pressed . after the message popping up about movement keys and pressing . to pause, I get a seemingly infinite string of error messages. I’ve clicked away…

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## [Random game breakdowns](https://discourse.cataclysmdda.org/t/random-game-breakdowns/1479)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 0\
**Last updated:** [May 27, 2013, 4:01pm UTC](https://discourse.cataclysmdda.org/t/random-game-breakdowns/1479 "2013-05-27T16:01:39Z")

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this is going to be hard to explain but the game breaks down quiet often on me. Typically this in the form of not being able to generate a new map/creating a new char with out crashing horribly. More recently was a pr…

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## [Minimum required to kill a Triffid heart?](https://discourse.cataclysmdda.org/t/minimum-required-to-kill-a-triffid-heart/1444)

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**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 8\
**Last updated:** [May 27, 2013, 1:14pm UTC](https://discourse.cataclysmdda.org/t/minimum-required-to-kill-a-triffid-heart/1444 "2013-05-27T13:14:26Z")

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What would be the minimum requirements in terms of skills, items and days required, to kill one Triffid heart? I think it would be hard to do it in less than five days simply because you’d need that time to get yours sk…

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## [Variety of the World](https://discourse.cataclysmdda.org/t/variety-of-the-world/1465)

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**Author:** [@Unicide](https://discourse.cataclysmdda.org/u/Unicide)\
**Replies:** 5\
**Last updated:** [May 27, 2013, 10:34am UTC](https://discourse.cataclysmdda.org/t/variety-of-the-world/1465 "2013-05-27T10:34:02Z")

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Have any plans been made to make the world more diverse? Right now you can travel for a thousand miles and still be stuck in New England forever. It would be neat to be able to reach the sunbaked desert of the American S…

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## [Joint Torsion](https://discourse.cataclysmdda.org/t/joint-torsion/1472)

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**Author:** [@DevilRanger](https://discourse.cataclysmdda.org/u/DevilRanger)\
**Replies:** 3\
**Last updated:** [May 27, 2013, 4:35am UTC](https://discourse.cataclysmdda.org/t/joint-torsion/1472 "2013-05-27T04:35:38Z")

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I just got out of a Lab Raid and while down there I found a room with 5 or so CBMs in it, one of which I’ve never seen and can’t find any information on. So what exactly does Joint Torsion Bionic do and are there more n…

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## [Killing zombies boost morale](https://discourse.cataclysmdda.org/t/killing-zombies-boost-morale/1428)

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**Author:** [@Reaper](https://discourse.cataclysmdda.org/u/Reaper)\
**Replies:** 29\
**Last updated:** [May 27, 2013, 4:17am UTC](https://discourse.cataclysmdda.org/t/killing-zombies-boost-morale/1428 "2013-05-27T04:17:14Z")

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I do not know why it was not initially, but to kill a zombie - it’s fun, right?

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## [Fix expense of materials for sewing and something other (0.6Dev)](https://discourse.cataclysmdda.org/t/fix-expense-of-materials-for-sewing-and-something-other-0-6dev/1450)

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**Author:** [@Reaper](https://discourse.cataclysmdda.org/u/Reaper)\
**Replies:** 3\
**Last updated:** [May 27, 2013, 4:09am UTC](https://discourse.cataclysmdda.org/t/fix-expense-of-materials-for-sewing-and-something-other-0-6dev/1450 "2013-05-27T04:09:00Z")

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1.Expense of rags and leather for repairing and reinforcing should only happen in the event of a successful repair or reinforcement. In other words (rags || leather)!=thread 2.Add ability to board up taped windows 2.1…

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## [Two way windows](https://discourse.cataclysmdda.org/t/two-way-windows/1453)

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**Author:** [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Replies:** 4\
**Last updated:** [May 27, 2013, 12:27am UTC](https://discourse.cataclysmdda.org/t/two-way-windows/1453 "2013-05-27T00:27:33Z")

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I just walked from one house to the next through the adjacent windows, I could open either of them from either side, this particular choke point has shown itself to be very useful for murdering hordes of zombies. \[spoil…

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## [Of Triffids and Vinebeasts (Spawn Question)](https://discourse.cataclysmdda.org/t/of-triffids-and-vinebeasts-spawn-question/1455)

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**Author:** [@DevilRanger](https://discourse.cataclysmdda.org/u/DevilRanger)\
**Replies:** 5\
**Last updated:** [May 27, 2013, 12:00am UTC](https://discourse.cataclysmdda.org/t/of-triffids-and-vinebeasts-spawn-question/1455 "2013-05-27T00:00:53Z")

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Just found 6 Triffid Queens and innumerable amounts of all sorts of plant monsters. Anyway, I’m playing on Static and I’d like to know if this means that there’s a Triffid Grove nearby. On a similar note, do Groves con…

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## [Earmuffs/Messages](https://discourse.cataclysmdda.org/t/earmuffs-messages/1374)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 8\
**Last updated:** [May 26, 2013, 11:01pm UTC](https://discourse.cataclysmdda.org/t/earmuffs-messages/1374 "2013-05-26T23:01:04Z")

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This is a suggestion regarding message spam. I placed turrets around my base… much to my regret. A: They fire at squirrels and rabbits. This is kinda ridiculous but I’ll give it to you… B: The messages you get when d…

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## [Preferences System: Loves/Neutral/Hates](https://discourse.cataclysmdda.org/t/preferences-system-loves-neutral-hates/1451)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 14\
**Last updated:** [May 26, 2013, 10:57pm UTC](https://discourse.cataclysmdda.org/t/preferences-system-loves-neutral-hates/1451 "2013-05-26T22:57:21Z")

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Right now, all of our characters like the same things, and they like them the same amount. I propose the addition of an additional screen during character creation, “Preferences”. Moving things towards the “loves” catego…

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## [Bug: Damage on clothing drops is unreasonable for some weapons](https://discourse.cataclysmdda.org/t/bug-damage-on-clothing-drops-is-unreasonable-for-some-weapons/1468)

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**Author:** [@Justice](https://discourse.cataclysmdda.org/u/Justice)\
**Replies:** 1\
**Last updated:** [May 26, 2013, 10:47pm UTC](https://discourse.cataclysmdda.org/t/bug-damage-on-clothing-drops-is-unreasonable-for-some-weapons/1468 "2013-05-26T22:47:45Z")

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Tattered or shredded clothing drops make perfect sense for nail boards/bats, and many other melee weapons, but not for weapons with certain ammo. Pebbles and arrows, for starters, shouldn’t leave clothing shredded or tat…

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## [PSA: Autosave does not Autosave](https://discourse.cataclysmdda.org/t/psa-autosave-does-not-autosave/1456)

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**Author:** [@osoII](https://discourse.cataclysmdda.org/u/osoII)\
**Replies:** 4\
**Last updated:** [May 26, 2013, 8:08pm UTC](https://discourse.cataclysmdda.org/t/psa-autosave-does-not-autosave/1456 "2013-05-26T20:08:39Z")

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Apparently this is intentional as well. It saves your character but not the map… I’m still reeling from the loss of a 5 or so day game (real time, not in game). I have my character but my whole base with all my tools/equ…

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## [Activated Lighters](https://discourse.cataclysmdda.org/t/activated-lighters/1457)

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**Author:** [@DevilRanger](https://discourse.cataclysmdda.org/u/DevilRanger)\
**Replies:** 1\
**Last updated:** [May 26, 2013, 5:46pm UTC](https://discourse.cataclysmdda.org/t/activated-lighters/1457 "2013-05-26T17:46:45Z")

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How about a lighter that works like a flashlight (In terms of being activated to be turned on and uses gasoline(?) as fuel and providing a small amount of light). This: a) Allows a use of the magnitude of lighters we fi…

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## [Austupaio's Potential Buildings](https://discourse.cataclysmdda.org/t/austupaios-potential-buildings/1404)

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**Author:** [@Austupaio](https://discourse.cataclysmdda.org/u/Austupaio)\
**Replies:** 10\
**Last updated:** [May 26, 2013, 2:59pm UTC](https://discourse.cataclysmdda.org/t/austupaios-potential-buildings/1404 "2013-05-26T14:59:05Z")

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Acidia can’t have all the fun! I’m working on the details of actually coding these, so don’t expect fully fledged buildings from me just yet, however I do intend to get all the nitty gritty details done so that these can…

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## ["look" mode movement keys locked?](https://discourse.cataclysmdda.org/t/look-mode-movement-keys-locked/1420)

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**Author:** [@Ziga](https://discourse.cataclysmdda.org/u/Ziga)\
**Replies:** 2\
**Last updated:** [May 26, 2013, 2:56pm UTC](https://discourse.cataclysmdda.org/t/look-mode-movement-keys-locked/1420 "2013-05-26T14:56:25Z")

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i just moved to .5 from the old cataclysm in which i used a different movement setup, and the “look” mode simply used the movement keys i used, but in this version it seems to use the original keys in look mode, is this …

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## [Night Masks and firing beyond vision](https://discourse.cataclysmdda.org/t/night-masks-and-firing-beyond-vision/1458)

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**Author:** [@DevilRanger](https://discourse.cataclysmdda.org/u/DevilRanger)\
**Replies:** 1\
**Last updated:** [May 26, 2013, 1:28pm UTC](https://discourse.cataclysmdda.org/t/night-masks-and-firing-beyond-vision/1458 "2013-05-26T13:28:47Z")

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Work the Late Shift? Pull an All-Nighter with your friends? Trying to survive the Cataclysm? Try the new “Black-Out” Night Mask! Keeps all the pesky light out so you can spend all day sleeping. Basically a piece of ey…

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## [Have projectiles ignore adjacent targets unless explicitly targetted?](https://discourse.cataclysmdda.org/t/have-projectiles-ignore-adjacent-targets-unless-explicitly-targetted/1461)

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**Author:** [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Replies:** 0\
**Last updated:** [May 26, 2013, 1:24pm UTC](https://discourse.cataclysmdda.org/t/have-projectiles-ignore-adjacent-targets-unless-explicitly-targetted/1461 "2013-05-26T13:24:46Z")

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So for instance, if you have a team-mate standing in a doorway, you could shoot past them by aiming the selection at a location past them. This could similarly work for team mates sitting in passenger with a firearm as t…

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## [Your Mother?](https://discourse.cataclysmdda.org/t/your-mother/1446)

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**Author:** [@lalorobot](https://discourse.cataclysmdda.org/u/lalorobot)\
**Replies:** 6\
**Last updated:** [May 26, 2013, 11:37am UTC](https://discourse.cataclysmdda.org/t/your-mother/1446 "2013-05-26T11:37:14Z")

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Had never seen this before, any thoughts on what causes it (Maybe it was that mushroom I ate earlier) \[spoiler\] \[image\] \[/spoiler\] P.S: I an new to the forum so if I posted in the wrong section please move the topic. …

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## [Msvc project needs some update](https://discourse.cataclysmdda.org/t/msvc-project-needs-some-update/1459)

<div class="topic-metadata">

**Author:** [@utunnels](https://discourse.cataclysmdda.org/u/utunnels)\
**Replies:** 0\
**Last updated:** [May 26, 2013, 10:53am UTC](https://discourse.cataclysmdda.org/t/msvc-project-needs-some-update/1459 "2013-05-26T10:53:59Z")

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Change 3 to 3.0 will fix this (it is pointless to call ceil for an integer value anyway). ================ And material.cpp/h has not been added yet. Change 3 to 3.0 will fix this (it is pointless to call ceil for an…

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