# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=543

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 544

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## [Horsies!](https://discourse.cataclysmdda.org/t/horsies/1609)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 6\
**Last updated:** [June 6, 2013, 1:04am UTC](https://discourse.cataclysmdda.org/t/horsies/1609 "2013-06-06T01:04:28Z")

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Eh, why not right? Horses, a 1x1 tile animal that you can ride. Basically it would be an animal that moves around but it would be treated as a vehicle when mounted. Or it would reduce movement costs greatly.

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## [Perk ideas: Not Immune, Bitten and No Cure](https://discourse.cataclysmdda.org/t/perk-ideas-not-immune-bitten-and-no-cure/1607)

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**Author:** [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Replies:** 15\
**Last updated:** [June 5, 2013, 11:28pm UTC](https://discourse.cataclysmdda.org/t/perk-ideas-not-immune-bitten-and-no-cure/1607 "2013-06-05T23:28:03Z")

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Not immune: if you are bitten, you need to find antidote, or you die. Bitten: you start infected and you need to find a cure in the first 24-48 hours of the game, or you die. No cure: if you get bitten, you’ll inevitab…

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## [Scent Vision?](https://discourse.cataclysmdda.org/t/scent-vision/1616)

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**Author:** [@DarkDXZ](https://discourse.cataclysmdda.org/u/DarkDXZ)\
**Replies:** 6\
**Last updated:** [June 5, 2013, 10:12pm UTC](https://discourse.cataclysmdda.org/t/scent-vision/1616 "2013-06-05T22:12:15Z")

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So, hi there. Because imageshack.us is a total dickhead and crashed my browser whenever I wanted to check the location of my images when I had the uploading window open I’m writing this for the third time and I’m really…

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## [Wild veggies shouldn't be rotten when foraged (IMO)](https://discourse.cataclysmdda.org/t/wild-veggies-shouldnt-be-rotten-when-foraged-imo/549)

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**Author:** [@Rexor](https://discourse.cataclysmdda.org/u/Rexor)\
**Replies:** 12\
**Last updated:** [June 5, 2013, 9:57pm UTC](https://discourse.cataclysmdda.org/t/wild-veggies-shouldnt-be-rotten-when-foraged-imo/549 "2013-06-05T21:57:54Z")

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Most of the wild veggies I find are already rotten, which makes foraging for food rather frustrating. I say foraged food should always be fresh when foraged. All in favor?

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## [Mods.json, only one mod](https://discourse.cataclysmdda.org/t/mods-json-only-one-mod/1612)

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**Author:** [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Replies:** 3\
**Last updated:** [June 5, 2013, 9:05pm UTC](https://discourse.cataclysmdda.org/t/mods-json-only-one-mod/1612 "2013-06-05T21:05:20Z")

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I was wanting to add some new weapon mods, but I looked in the “mod.json” file and it only had the .45 caliber retool mod. Is this correct as of now or is it a problem on my end?

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## [Using the heating element in the integrated toolset and other noobie questions](https://discourse.cataclysmdda.org/t/using-the-heating-element-in-the-integrated-toolset-and-other-noobie-questions/1478)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 6\
**Last updated:** [June 5, 2013, 7:24pm UTC](https://discourse.cataclysmdda.org/t/using-the-heating-element-in-the-integrated-toolset-and-other-noobie-questions/1478 "2013-06-05T19:24:07Z")

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I typically start my character with bionic and have started with the integrated tool set a few times but can not figure out how to use the heating element to cook things. I tried looking this up in the guide and forum…

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## [Need guides for stickies:](https://discourse.cataclysmdda.org/t/need-guides-for-stickies/1611)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 2\
**Last updated:** [June 5, 2013, 5:19pm UTC](https://discourse.cataclysmdda.org/t/need-guides-for-stickies/1611 "2013-06-05T17:19:19Z")

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I need the following guides, or how-tos, to get people started: \[ul\]\[li\]Compiling on Linux walkthrough\[/li\] \[li\]Contributions Standards Guide (things like the style guide and how we’re switching over, process for git p…

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## [NPC\`s arent visible in infrared](https://discourse.cataclysmdda.org/t/npc-s-arent-visible-in-infrared/1610)

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**Author:** [@TaigaR](https://discourse.cataclysmdda.org/u/TaigaR)\
**Replies:** 2\
**Last updated:** [June 5, 2013, 4:19pm UTC](https://discourse.cataclysmdda.org/t/npc-s-arent-visible-in-infrared/1610 "2013-06-05T16:19:57Z")

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The thing. NPC\`s are warm-blooded so they should be visible as ? in the dark.

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## [Realistic zombies mode](https://discourse.cataclysmdda.org/t/realistic-zombies-mode/1597)

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**Author:** [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Replies:** 9\
**Last updated:** [June 5, 2013, 3:11pm UTC](https://discourse.cataclysmdda.org/t/realistic-zombies-mode/1597 "2013-06-05T15:11:45Z")

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The zombies are not magical dead people, but alive people infected with super-rabies, like in L4D or 28 Days Later. It’s a different gamemode, where raging people sprint at you on sight, but after a few weeks most of the…

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## [Found a glowing pin](https://discourse.cataclysmdda.org/t/found-a-glowing-pin/1582)

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**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 8\
**Last updated:** [June 5, 2013, 1:13pm UTC](https://discourse.cataclysmdda.org/t/found-a-glowing-pin/1582 "2013-06-05T13:13:55Z")

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I just moved through a pile of rough rubble. In it, I found a glowing pin. "this pointed rod glows faintly" I also picked up some irradiation while moving through the rubble. I got these two messages: “You can see th…

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## [Console](https://discourse.cataclysmdda.org/t/console/1583)

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**Author:** [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)\
**Replies:** 5\
**Last updated:** [June 5, 2013, 11:36am UTC](https://discourse.cataclysmdda.org/t/console/1583 "2013-06-05T11:36:31Z")

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There is a broken console in my temporary safehouse/evac shelter that I want to remove, so I started smashing it with my crowbar. After 87 Thump! messages, the stubborn console is still standing there. I cant deconstruct…

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## [Firearms and other guide help](https://discourse.cataclysmdda.org/t/firearms-and-other-guide-help/1602)

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**Author:** [@talanos](https://discourse.cataclysmdda.org/u/talanos)\
**Replies:** 8\
**Last updated:** [June 5, 2013, 10:58am UTC](https://discourse.cataclysmdda.org/t/firearms-and-other-guide-help/1602 "2013-06-05T10:58:38Z")

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About time I make a account, so does anyone know any walkthroughs on making more bullets? any other tips on first starting a world? The farthest I ever gotten is finding a powered welder. It seems I cant find items I rea…

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## [The Crowbar](https://discourse.cataclysmdda.org/t/the-crowbar/1571)

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**Author:** [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Replies:** 27\
**Last updated:** [June 5, 2013, 8:52am UTC](https://discourse.cataclysmdda.org/t/the-crowbar/1571 "2013-06-05T08:52:39Z")

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This really bothers me. I may be thinking too far into it, but it still really bothers me. You can make a crowbar by using a rock on a pipe to bend it. That’s all fine. But then you USE the crowbar by opening doors and w…

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## [Code Help (Currently Solved)](https://discourse.cataclysmdda.org/t/code-help-currently-solved/1394)

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**Author:** [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Replies:** 8\
**Last updated:** [June 5, 2013, 6:58am UTC](https://discourse.cataclysmdda.org/t/code-help-currently-solved/1394 "2013-06-05T06:58:28Z")

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So right now I’m working on a small light rework so that flags like LIGHT\_4 actually have an effect without needing to be hacked into the game, but I’ve run into a small problem. Here is the important part of my code ri…

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## [Downloading and Running the game](https://discourse.cataclysmdda.org/t/downloading-and-running-the-game/1588)

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**Author:** [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Replies:** 3\
**Last updated:** [June 5, 2013, 3:45am UTC](https://discourse.cataclysmdda.org/t/downloading-and-running-the-game/1588 "2013-06-05T03:45:22Z")

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The git clone command in said sticky should be fixed now that the main repository is from CuriousRaven instead of TheDarklingWolf.

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## [A few Bugs worth Noting](https://discourse.cataclysmdda.org/t/a-few-bugs-worth-noting/1581)

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**Author:** [@Dzlan](https://discourse.cataclysmdda.org/u/Dzlan)\
**Replies:** 4\
**Last updated:** [June 5, 2013, 3:38am UTC](https://discourse.cataclysmdda.org/t/a-few-bugs-worth-noting/1581 "2013-06-05T03:38:22Z")

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I’ve not been playing too long. Crashed a few buggy cars but I’m aware their bugs have been noted. No, I had a few problems with the map lately. Sometimes, (I’m not sure, but it generally happens when I go down to the b…

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## [New Building: Motorcycle Shop](https://discourse.cataclysmdda.org/t/new-building-motorcycle-shop/1601)

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**Author:** [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Replies:** 4\
**Last updated:** [June 5, 2013, 3:20am UTC](https://discourse.cataclysmdda.org/t/new-building-motorcycle-shop/1601 "2013-06-05T03:20:32Z")

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I was driving around town today and for I think the first time since living here I noticed that my town had a bike shop haha. I’m not motorcycle enthusiast in real life, but I checked out the shop anyways. It had a coupl…

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## [A) Question NPC social attempt values \[12\]](https://discourse.cataclysmdda.org/t/a-question-npc-social-attempt-values-12/1600)

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**Author:** [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Replies:** 0\
**Last updated:** [June 5, 2013, 2:08am UTC](https://discourse.cataclysmdda.org/t/a-question-npc-social-attempt-values-12/1600 "2013-06-05T02:08:23Z")

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So it’s hardly social and of course it’s in development. The question is a noob one, I assume that the number in square brackets refers to the likelihood of success for the given option, but I only figured out higher nu…

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## [New Enemy: The Zealot](https://discourse.cataclysmdda.org/t/new-enemy-the-zealot/1595)

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**Author:** [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Replies:** 2\
**Last updated:** [June 5, 2013, 2:07am UTC](https://discourse.cataclysmdda.org/t/new-enemy-the-zealot/1595 "2013-06-05T02:07:33Z")

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I think it would be cool to see a sect of religious fanatics who let themselves succumb to radiation and mutation. They would be always aggressive and would carry melee weapons and on rare occasion a firearm. They would …

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## [Weapon Condition](https://discourse.cataclysmdda.org/t/weapon-condition/1332)

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**Author:** [@Mr\_Epic\_Cheese\_Man](https://discourse.cataclysmdda.org/u/Mr_Epic_Cheese_Man)\
**Replies:** 64\
**Last updated:** [June 5, 2013, 2:06am UTC](https://discourse.cataclysmdda.org/t/weapon-condition/1332 "2013-06-05T02:06:16Z")

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A great addition would be weapon conditions e.g you overused that desert eagle and it appeared in your inventory as: Desert Eagle (Rusted) Desert Eagle (Heavily Rusted) Desert Eagle (Jams) And if you didn’t find a cl…

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## [Keeping zombies down for good](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 15\
**Last updated:** [June 5, 2013, 1:55am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557 "2013-06-05T01:55:52Z")

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Now, burning zombie corpses is fun and all but why can’t we just bash their brains in while they’re out? Or can we? If so, I don’t know how. Methinks the usual smash command would suffice. Thoughts? Ideas? (I just wanna…

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## [Anti-squirrel baseball bat](https://discourse.cataclysmdda.org/t/anti-squirrel-baseball-bat/1586)

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**Author:** [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Replies:** 1\
**Last updated:** [June 5, 2013, 1:17am UTC](https://discourse.cataclysmdda.org/t/anti-squirrel-baseball-bat/1586 "2013-06-05T01:17:41Z")

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I threw it at a squirrel and both got annihilated. (latest nightly build) Edit: Never mind, they just flew in underbrushes and I had to pick them, like they were fruits, or something. Still a bug, I think.

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## [What about adding backgrounds?](https://discourse.cataclysmdda.org/t/what-about-adding-backgrounds/1590)

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**Author:** [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Replies:** 7\
**Last updated:** [June 5, 2013, 12:22am UTC](https://discourse.cataclysmdda.org/t/what-about-adding-backgrounds/1590 "2013-06-05T00:22:08Z")

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Like you see black dots on green, brown and grey backgrounds, like when there are multiple pieces of the same item are on the same tile.

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## [Releasing the controls of the vehicle](https://discourse.cataclysmdda.org/t/releasing-the-controls-of-the-vehicle/1592)

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**Author:** [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Replies:** 5\
**Last updated:** [June 5, 2013, 12:10am UTC](https://discourse.cataclysmdda.org/t/releasing-the-controls-of-the-vehicle/1592 "2013-06-05T00:10:51Z")

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So when you press e and the car is in motion you shouldn’t jump out, but release the wheel and stay on the seat, and now you are able to move around in the vehicle and only get hurt if you exit it. Also, you shouldn’t re…

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## [Skills rust](https://discourse.cataclysmdda.org/t/skills-rust/1589)

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**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 1\
**Last updated:** [June 4, 2013, 8:48pm UTC](https://discourse.cataclysmdda.org/t/skills-rust/1589 "2013-06-04T20:48:25Z")

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I’d like a delay implemented, so the skills don’t rust until 1 day (for example) has passed. IDK if that’s the case now, but i have the feeling it is not. I mean, now i blow a hole between a hulk’s eyes from 40 tiles, …

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## [Best time for looting?](https://discourse.cataclysmdda.org/t/best-time-for-looting/1552)

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**Author:** [@Blaze1711](https://discourse.cataclysmdda.org/u/Blaze1711)\
**Replies:** 13\
**Last updated:** [June 4, 2013, 5:00pm UTC](https://discourse.cataclysmdda.org/t/best-time-for-looting/1552 "2013-06-04T17:00:12Z")

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Good morning guys. I have been having trouble with DDA’s latest version, i can’t seem to raid towns anymore! It’s always full of those zombie dogs, child zombies and common zombies! I want to play with static spawn enabl…

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## [Gotta catch 'em all: Improving the ally system](https://discourse.cataclysmdda.org/t/gotta-catch-em-all-improving-the-ally-system/538)

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**Author:** [@Benedict](https://discourse.cataclysmdda.org/u/Benedict)\
**Replies:** 7\
**Last updated:** [June 4, 2013, 10:23am UTC](https://discourse.cataclysmdda.org/t/gotta-catch-em-all-improving-the-ally-system/538 "2013-06-04T10:23:28Z")

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The game currently has a rudimentary ally system. You can tame dogs and NPCs (If you enjoy having your game crash), and some small robots or blobs. Nothing major or game-changing. I’d like to see this vastly improved u…

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## [Encumbrance](https://discourse.cataclysmdda.org/t/encumbrance/1570)

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**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 6\
**Last updated:** [June 4, 2013, 3:34am UTC](https://discourse.cataclysmdda.org/t/encumbrance/1570 "2013-06-04T03:34:20Z")

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The bonus/malus for swimming is inverted, higher encumbrance makes it easier to swim and lower encumbrance makes it harder to swim. Also, it’s impossible for hand encumbrance to be below 0. Any negative encumbrance is n…

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## [Manufacturing, Medicine, And Me!](https://discourse.cataclysmdda.org/t/manufacturing-medicine-and-me/1545)

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**Author:** [@Nappist](https://discourse.cataclysmdda.org/u/Nappist)\
**Replies:** 17\
**Last updated:** [June 4, 2013, 3:18am UTC](https://discourse.cataclysmdda.org/t/manufacturing-medicine-and-me/1545 "2013-06-04T03:18:04Z")

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As we can agree on, the hassle of inventory management is a part of the game in cataclysm: Do I care X or Y? Which will be more useful? Where should I stockpile it for later? My comments therefore come down to two sets …

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## [Questions about altering monster spawning](https://discourse.cataclysmdda.org/t/questions-about-altering-monster-spawning/1399)

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**Author:** [@Wayfarer](https://discourse.cataclysmdda.org/u/Wayfarer)\
**Replies:** 8\
**Last updated:** [June 4, 2013, 12:17am UTC](https://discourse.cataclysmdda.org/t/questions-about-altering-monster-spawning/1399 "2013-06-04T00:17:25Z")

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Edited title Hey! I saw on the Cataclysm forum it had pretty much been finished with but instead had been continued as Dark Days Ahead…and that’s great! The new features I’ve discovered so far are pretty awesome, and …

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