# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=523

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 524

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## [Different way](https://discourse.cataclysmdda.org/t/different-way/2397)

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**Author:** [@Mr\_Epic\_Cheese\_Man](https://discourse.cataclysmdda.org/u/Mr_Epic_Cheese_Man)\
**Replies:** 12\
**Last updated:** [July 26, 2013, 3:06am UTC](https://discourse.cataclysmdda.org/t/different-way/2397 "2013-07-26T03:06:28Z")

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Is there a way to make it so that not just Mph can be turned to Km/h and Fahrenheit to Celsius, but lots of other things like stores to shops, highways to motorways, motorcycles to motorbikes, trucks to lorries and gallo…

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## [We need a](https://discourse.cataclysmdda.org/t/we-need-a/2354)

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**Author:** [@stone94](https://discourse.cataclysmdda.org/u/stone94)\
**Replies:** 20\
**Last updated:** [July 26, 2013, 1:42am UTC](https://discourse.cataclysmdda.org/t/we-need-a/2354 "2013-07-26T01:42:07Z")

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I always wondered exactly how my characters always seem to open canned food without a can opener/ knife, and enjoy the delicious spoils within. I’m pretty sure he didn’t bite through the can, trust me its hard (I broke m…

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## [Catacurses V2](https://discourse.cataclysmdda.org/t/catacurses-v2/2369)

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**Author:** [@Teseng](https://discourse.cataclysmdda.org/u/Teseng)\
**Replies:** 9\
**Last updated:** [July 26, 2013, 1:23am UTC](https://discourse.cataclysmdda.org/t/catacurses-v2/2369 "2013-07-26T01:23:52Z")

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As some of you may or may or may not know, I wrote the original library that allowed a seamless port to windows. It was for the original Cataclysm, and was meant to be a proof of concept thing. I expected someone to take…

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## [Mob idea: Lurker Zombie](https://discourse.cataclysmdda.org/t/mob-idea-lurker-zombie/2386)

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**Author:** [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Replies:** 11\
**Last updated:** [July 26, 2013, 12:44am UTC](https://discourse.cataclysmdda.org/t/mob-idea-lurker-zombie/2386 "2013-07-26T00:44:27Z")

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Lurker zombies only spawn inside houses, shops, and other indoor/underground areas. If the spawning system is capable of it, they should prefer corners and rooms without windows. Lurkers do not respond to sound - at all…

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## [Reading takes a very long time in 7.1](https://discourse.cataclysmdda.org/t/reading-takes-a-very-long-time-in-7-1/2406)

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**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 8\
**Last updated:** [July 25, 2013, 10:41pm UTC](https://discourse.cataclysmdda.org/t/reading-takes-a-very-long-time-in-7-1/2406 "2013-07-25T22:41:18Z")

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And i mean real time, not game time. I use SDL version on Cata 7.1 on win7. Can this time be somehow decreased, more like sleeping time ?

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## [Can't compile cataclysm 0.7.1](https://discourse.cataclysmdda.org/t/cant-compile-cataclysm-0-7-1/2411)

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**Author:** [@cr4y0nb0x](https://discourse.cataclysmdda.org/u/cr4y0nb0x)\
**Replies:** 1\
**Last updated:** [July 25, 2013, 10:29pm UTC](https://discourse.cataclysmdda.org/t/cant-compile-cataclysm-0-7-1/2411 "2013-07-25T22:29:59Z")

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Cannot compile the current version due to a missing “mapitemsdata.ccp” file. Please help! \[image\]

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## [\[0.7\] Wilderness's spawning](https://discourse.cataclysmdda.org/t/0-7-wildernesss-spawning/2259)

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**Author:** [@Oragepoilu](https://discourse.cataclysmdda.org/u/Oragepoilu)\
**Replies:** 9\
**Last updated:** [July 25, 2013, 10:24pm UTC](https://discourse.cataclysmdda.org/t/0-7-wildernesss-spawning/2259 "2013-07-25T22:24:41Z")

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Hi, Wanted to talk about the spawning of wilderness mobs. (no, not about zed) As far as i can see they spawn only around us. In my last save, 0.7 version, i have an anthill at (4east 12south square map) of my shelter…

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## ["Skill Rust" to "2-Not at all" + "Forgetful" = 3 free points](https://discourse.cataclysmdda.org/t/skill-rust-to-2-not-at-all-forgetful-3-free-points/2350)

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**Author:** [@Sarge](https://discourse.cataclysmdda.org/u/Sarge)\
**Replies:** 6\
**Last updated:** [July 25, 2013, 9:26pm UTC](https://discourse.cataclysmdda.org/t/skill-rust-to-2-not-at-all-forgetful-3-free-points/2350 "2013-07-25T21:26:13Z")

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Version 0.7.1 Issue: You can set “Skill Rust” to “2-Not at all” and select negative trait “Forgetful” and score 3 free spec points. Propose: Make “Forgetful” unavailable for selection from Negative traits list if “2 …

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## [Clothing suggestions](https://discourse.cataclysmdda.org/t/clothing-suggestions/2372)

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**Author:** [@fishy1234555](https://discourse.cataclysmdda.org/u/fishy1234555)\
**Replies:** 7\
**Last updated:** [July 25, 2013, 7:33pm UTC](https://discourse.cataclysmdda.org/t/clothing-suggestions/2372 "2013-07-25T19:33:50Z")

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What new armor, clothing, etc. would you like to see in the game. Gimme all sorts of ideas except for jetpacks and nonsense that requires coding. We can leave that for the pros.

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## [Could use help fixing data for skill recipe rewrite, no coding required](https://discourse.cataclysmdda.org/t/could-use-help-fixing-data-for-skill-recipe-rewrite-no-coding-required/2357)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 10\
**Last updated:** [July 25, 2013, 7:04pm UTC](https://discourse.cataclysmdda.org/t/could-use-help-fixing-data-for-skill-recipe-rewrite-no-coding-required/2357 "2013-07-25T19:04:20Z")

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In the middle of tweaking the skill system. I’ve dropped secondary skills, and replaced them with “trained skills” and “required skills”. I’ve also added a new skill, “fabrication”, to handle tasks for working basic mate…

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## [Adding Ammunition Types](https://discourse.cataclysmdda.org/t/adding-ammunition-types/2403)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 2\
**Last updated:** [July 25, 2013, 6:16pm UTC](https://discourse.cataclysmdda.org/t/adding-ammunition-types/2403 "2013-07-25T18:16:43Z")

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As a learning experiment I’m attempting to add a ammunition type and weapons to use it. Both work as intended, but when examined in-game the ‘ammunition type’ is listed as XXX for both. What is required to make the amm…

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## [3D Multilayer System Mechanics and Construction](https://discourse.cataclysmdda.org/t/3d-multilayer-system-mechanics-and-construction/2407)

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**Author:** [@turingmachina](https://discourse.cataclysmdda.org/u/turingmachina)\
**Replies:** 0\
**Last updated:** [July 25, 2013, 4:48pm UTC](https://discourse.cataclysmdda.org/t/3d-multilayer-system-mechanics-and-construction/2407 "2013-07-25T16:48:47Z")

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I was reading on the kickstarter goals and the future of Cata and I’m really excited, but I was wondering about how obstructions and furniture is handled currently, you either have a see-through obstruction that is climb…

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## [\[OSX\] Terminal cant open .7 on 10.6](https://discourse.cataclysmdda.org/t/osx-terminal-cant-open-7-on-10-6/2248)

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**Author:** [@MrWiggles](https://discourse.cataclysmdda.org/u/MrWiggles)\
**Replies:** 7\
**Last updated:** [July 25, 2013, 4:24pm UTC](https://discourse.cataclysmdda.org/t/osx-terminal-cant-open-7-on-10-6/2248 "2013-07-25T16:24:05Z")

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Last login: Tue Jul 16 20:30:54 on ttys000 /Users/misterwiggles/Downloads/cataclysmdda-0.7/cataclysm-launcher ; exit; unknown002436b52e3c:~ misterwiggles$ /Users/misterwiggles/Downloads/cataclysmdda-0.7/cataclysm-launc…

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## [Suppressors](https://discourse.cataclysmdda.org/t/suppressors/2367)

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**Author:** [@Mr\_Epic\_Cheese\_Man](https://discourse.cataclysmdda.org/u/Mr_Epic_Cheese_Man)\
**Replies:** 6\
**Last updated:** [July 25, 2013, 4:03pm UTC](https://discourse.cataclysmdda.org/t/suppressors/2367 "2013-07-25T16:03:30Z")

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It seems that suppressors don’t work with and rifle, SMG or pistol. It just says "You can’t use that suppressor with that insert gun and caliber Assuming that those numbers are called it’s caliber

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## [0.7 not working on Mac?](https://discourse.cataclysmdda.org/t/0-7-not-working-on-mac/2339)

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**Author:** [@nioshy](https://discourse.cataclysmdda.org/u/nioshy)\
**Replies:** 3\
**Last updated:** [July 25, 2013, 2:17pm UTC](https://discourse.cataclysmdda.org/t/0-7-not-working-on-mac/2339 "2013-07-25T14:17:33Z")

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Hi all, I cannot get 0.7 to work on my Mac, with everything up to date on my system (at least all the Apple-suggested updates, including X-code libraries). I get this form Terminal: localhost:~ XXXX$ /Users/XXXX/Deskt…

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## [Suggestion - Needs autosave](https://discourse.cataclysmdda.org/t/suggestion-needs-autosave/2392)

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**Author:** [@Cam](https://discourse.cataclysmdda.org/u/Cam)\
**Replies:** 3\
**Last updated:** [July 25, 2013, 9:39am UTC](https://discourse.cataclysmdda.org/t/suggestion-needs-autosave/2392 "2013-07-25T09:39:51Z")

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Hi, I have been playing this great game a bit and have one major suggestion - it needs an autosave. Twice now it has crashed (0.7 Windows version) costing me hours of progress. Whatever, that’s life and we ain’t at ve…

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## [Pickaxe?](https://discourse.cataclysmdda.org/t/pickaxe/2390)

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**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 7\
**Last updated:** [July 25, 2013, 8:18am UTC](https://discourse.cataclysmdda.org/t/pickaxe/2390 "2013-07-25T08:18:21Z")

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I don’t think i’ve seen any - i’d imagine a piercing/bashing attack with a higher time units cost

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## ["You have an alcohol craving. Stop xxxxx ? (Y/N)"](https://discourse.cataclysmdda.org/t/you-have-an-alcohol-craving-stop-xxxxx-y-n/2387)

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**Author:** [@Oragepoilu](https://discourse.cataclysmdda.org/u/Oragepoilu)\
**Replies:** 8\
**Last updated:** [July 25, 2013, 7:20am UTC](https://discourse.cataclysmdda.org/t/you-have-an-alcohol-craving-stop-xxxxx-y-n/2387 "2013-07-25T07:20:15Z")

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Could be nice to add ignore system with this message :slight\_smile: like when there is some noises.

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## [Mold and its effects](https://discourse.cataclysmdda.org/t/mold-and-its-effects/2265)

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**Author:** [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Replies:** 31\
**Last updated:** [July 25, 2013, 3:57am UTC](https://discourse.cataclysmdda.org/t/mold-and-its-effects/2265 "2013-07-25T03:57:05Z")

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Alright, since another thread was getting off-topic about this, I thought I’d just bring it up here. Suffice to say a case can be made for why the common cold and influenze viruses aren’t exactly prime candidates for a p…

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## [So many tools, but no use beyond one](https://discourse.cataclysmdda.org/t/so-many-tools-but-no-use-beyond-one/2211)

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**Author:** [@stone94](https://discourse.cataclysmdda.org/u/stone94)\
**Replies:** 18\
**Last updated:** [July 25, 2013, 2:23am UTC](https://discourse.cataclysmdda.org/t/so-many-tools-but-no-use-beyond-one/2211 "2013-07-25T02:23:31Z")

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Okay so we all know we find so many tools everywhere, and once we have one of each we have no real use for the rest, so what I propose is to add tool durability to them to which they will break therefore we have to reaso…

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## [Nuclear missile silo](https://discourse.cataclysmdda.org/t/nuclear-missile-silo/805)

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**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 63\
**Last updated:** [July 25, 2013, 2:02am UTC](https://discourse.cataclysmdda.org/t/nuclear-missile-silo/805 "2013-07-25T02:02:01Z")

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computer.cpp case COMPACT\_MISS\_LAUNCH: As I understand missile silo bug has been in the game for a few years now. There are actually three things this part of the code is supposed to do, and only one of them works, whi…

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## [Animal Mod](https://discourse.cataclysmdda.org/t/animal-mod/2355)

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**Author:** [@Arnaldo](https://discourse.cataclysmdda.org/u/Arnaldo)\
**Replies:** 9\
**Last updated:** [July 25, 2013, 1:37am UTC](https://discourse.cataclysmdda.org/t/animal-mod/2355 "2013-07-25T01:37:36Z")

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I have been wanting to write a mod to add a lot of animals to DDA and also make add the option to start as any of those said animals instead of being a human survivor you play as say a snow leopard that was in the zoo a…

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## [So, where do I start?](https://discourse.cataclysmdda.org/t/so-where-do-i-start/2206)

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**Author:** [@Drakasin](https://discourse.cataclysmdda.org/u/Drakasin)\
**Replies:** 11\
**Last updated:** [July 25, 2013, 1:19am UTC](https://discourse.cataclysmdda.org/t/so-where-do-i-start/2206 "2013-07-25T01:19:30Z")

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Well, I’ve been thinking of translating the game into czech (cs\_CZ) and I am eager to get started, but I need some help first. I know that some of the answers to the following questions are somewhere on this forum/in thi…

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## [What about fungal Animals and insects? + other ideas related](https://discourse.cataclysmdda.org/t/what-about-fungal-animals-and-insects-other-ideas-related/2299)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 7\
**Last updated:** [July 25, 2013, 12:30am UTC](https://discourse.cataclysmdda.org/t/what-about-fungal-animals-and-insects-other-ideas-related/2299 "2013-07-25T00:30:21Z")

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We currently have fungaloid zombies, but then I saw this: WARNING Gross/Creepy/Terrifying/?!?!?!?!?/Scary http://www.funnyjunk.com/funny\_pictures/4691239/The+Last+of+Us/ (I hope that went through alright) The picture …

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## [Power, Power Plants, and Electronics through city](https://discourse.cataclysmdda.org/t/power-power-plants-and-electronics-through-city/2304)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 11\
**Last updated:** [July 24, 2013, 11:51pm UTC](https://discourse.cataclysmdda.org/t/power-power-plants-and-electronics-through-city/2304 "2013-07-24T23:51:21Z")

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Basically, Brings power to the world that doesn’t work in the first place. Putting light switches on walls presuming that wouldn’t work at first or the first couple of days would work. in general having copper wires thr…

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## [Track nutrition separately from hunger](https://discourse.cataclysmdda.org/t/track-nutrition-separately-from-hunger/2342)

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**Author:** [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Replies:** 16\
**Last updated:** [July 24, 2013, 9:08pm UTC](https://discourse.cataclysmdda.org/t/track-nutrition-separately-from-hunger/2342 "2013-07-24T21:08:26Z")

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As the title says. Healthy people will eat when they’re hungry, but there are many things in this game that can impact your hunger. Drugs, moods, illness, disgusting environments, etc. As I’ve talked about in other thre…

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## [So many new changes!](https://discourse.cataclysmdda.org/t/so-many-new-changes/2335)

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**Author:** [@Llebac](https://discourse.cataclysmdda.org/u/Llebac)\
**Replies:** 17\
**Last updated:** [July 24, 2013, 8:55pm UTC](https://discourse.cataclysmdda.org/t/so-many-new-changes/2335 "2013-07-24T20:55:19Z")

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Hi there, I’m new to this forum and this version of Cataclysm in general. I’ve been playing since the beginning of the Bay12 thread, but I stopped right around the middle of the life of the whalesdev forums. I decided to…

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## [Numpad Controls](https://discourse.cataclysmdda.org/t/numpad-controls/2375)

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**Author:** [@gilmouta](https://discourse.cataclysmdda.org/u/gilmouta)\
**Replies:** 3\
**Last updated:** [July 24, 2013, 8:11pm UTC](https://discourse.cataclysmdda.org/t/numpad-controls/2375 "2013-07-24T20:11:55Z")

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One thing I’ve always liked in cataclysm were the controls. I could use numpad for everything. Now the controls are all messed up. I’m not sure in what version this changed, but I’m currently using 0.7.1. So here’s the…

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## [Looking for clothing suggestions](https://discourse.cataclysmdda.org/t/looking-for-clothing-suggestions/2353)

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**Author:** [@stone94](https://discourse.cataclysmdda.org/u/stone94)\
**Replies:** 20\
**Last updated:** [July 24, 2013, 1:54pm UTC](https://discourse.cataclysmdda.org/t/looking-for-clothing-suggestions/2353 "2013-07-24T13:54:11Z")

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ok as the title says im looking for suggestions on clothing that you would like to see ingame, since there are a lack of RP clothes i would like to make up for that.

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## [Cataclysm: Wild days ahead](https://discourse.cataclysmdda.org/t/cataclysm-wild-days-ahead/2377)

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**Author:** [@Mr\_Epic\_Cheese\_Man](https://discourse.cataclysmdda.org/u/Mr_Epic_Cheese_Man)\
**Replies:** 7\
**Last updated:** [July 24, 2013, 1:43pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-wild-days-ahead/2377 "2013-07-24T13:43:47Z")

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Maybe make a trait that cost no points that makes retarded stuff even more retarded than possible and already is? Inspired by fallout, insert disclaimers.

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