# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=485

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 486

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## [Weapon/Attachment handling difficulty/complexity](https://discourse.cataclysmdda.org/t/weapon-attachment-handling-difficulty-complexity/3780)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 2\
**Last updated:** [November 2, 2013, 6:49pm UTC](https://discourse.cataclysmdda.org/t/weapon-attachment-handling-difficulty-complexity/3780 "2013-11-02T18:49:13Z")

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The firearms skill is gone/renamed and a current “typo” with trying to attach something (bla bla need firearms skill of 1) to a gun made my mind go all crazy with wanting to expand the gun systems even more… again! Appl…

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## [Glassblowing?](https://discourse.cataclysmdda.org/t/glassblowing/3766)

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**Author:** [@Lord\_Sunder](https://discourse.cataclysmdda.org/u/Lord_Sunder)\
**Replies:** 3\
**Last updated:** [November 2, 2013, 2:04pm UTC](https://discourse.cataclysmdda.org/t/glassblowing/3766 "2013-11-02T14:04:03Z")

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I’ve been away from the game for a long time, and now that I’ve come back, I noticed that glass items, particularly glass jars, are actually useful now. I wouldn’t expect glassblowing to be easy, especially if you’re usi…

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## [\[0.8-2054-g0eaaafd\] Large vehicles cause CPU usage increase](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-large-vehicles-cause-cpu-usage-increase/3679)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 5\
**Last updated:** [November 2, 2013, 12:30pm UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-large-vehicles-cause-cpu-usage-increase/3679 "2013-11-02T12:30:21Z")

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Not sure if there’s any way to fix this (Other than making a smaller vehicle) but I thought I’d throw that out there. Sadly, until then the RMCC is gonna have to be retired. My poor glorified calculator can’t handle it. …

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## [Charcoal Water Purifier](https://discourse.cataclysmdda.org/t/charcoal-water-purifier/3777)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 2\
**Last updated:** [November 2, 2013, 10:33am UTC](https://discourse.cataclysmdda.org/t/charcoal-water-purifier/3777 "2013-11-02T10:33:33Z")

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Browsing through the recipes.json I noticed that the charcoal water purifier crafting recipe doesn’t have charcoal in it. Don’t you think it’s weird? Maybe 1 or 2 charcoal should be added. The link’s here

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## [Randomized zombie description flavor texts](https://discourse.cataclysmdda.org/t/randomized-zombie-description-flavor-texts/3761)

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**Author:** [@moist\_zombie](https://discourse.cataclysmdda.org/u/moist_zombie)\
**Replies:** 7\
**Last updated:** [November 2, 2013, 9:32am UTC](https://discourse.cataclysmdda.org/t/randomized-zombie-description-flavor-texts/3761 "2013-11-02T09:32:12Z")

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Instead of one description for enemies, a generator could be loaded with friendly description sentences to randomly cobble descriptions together for the undead enemies… Stuff like: Its arm is dangling by a thread. A la…

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## [\[0.8-2353-g3156520\] Newly introduced steel spear in MISC category of crafting](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-newly-introduced-steel-spear-in-misc-category-of-crafting/3774)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 1\
**Last updated:** [November 2, 2013, 6:46am UTC](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-newly-introduced-steel-spear-in-misc-category-of-crafting/3774 "2013-11-02T06:46:14Z")

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Not sure if oversight or WAD.

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## [Some simple additions to monster Jsonizing](https://discourse.cataclysmdda.org/t/some-simple-additions-to-monster-jsonizing/3767)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 1\
**Last updated:** [November 2, 2013, 5:49am UTC](https://discourse.cataclysmdda.org/t/some-simple-additions-to-monster-jsonizing/3767 "2013-11-02T05:49:36Z")

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Well while i was modding all those cats i noticed a two small missing features that i think would be pretty straight forward to implement (well i really have no idea if they would be easy to implement bo well) -The abil…

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## [Easy made caltrops](https://discourse.cataclysmdda.org/t/easy-made-caltrops/3765)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 5\
**Last updated:** [November 2, 2013, 5:03am UTC](https://discourse.cataclysmdda.org/t/easy-made-caltrops/3765 "2013-11-02T05:03:33Z")

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You know i can do workable caltrops with some thick steel wire and pliers No need to actually be a blacksmith and forge them especially considering that they are a beginner level trap at most

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## [Terminator profession is inaccurate, weapons can't go back through time](https://discourse.cataclysmdda.org/t/terminator-profession-is-inaccurate-weapons-cant-go-back-through-time/3753)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 9\
**Last updated:** [November 2, 2013, 4:51am UTC](https://discourse.cataclysmdda.org/t/terminator-profession-is-inaccurate-weapons-cant-go-back-through-time/3753 "2013-11-02T04:51:28Z")

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So the terminator starts completely without clothing, insinuating that it’s freshly in the past. But it has a pulse rifle with it. This here is inaccurate to the physics of time travel. Don’t you folks pay attention to d…

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## [Trigger Happy/Sad](https://discourse.cataclysmdda.org/t/trigger-happy-sad/3772)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 3\
**Last updated:** [November 2, 2013, 3:26am UTC](https://discourse.cataclysmdda.org/t/trigger-happy-sad/3772 "2013-11-02T03:26:43Z")

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Trait’s pretty unbalanced right now. 3 points for a minimal chance to waste some ammo. Wouldn’t a trigger happy character get pissed if he were to limit himself to a semi-auto weapon? Frustration! Anger! Saaaadness. Fu…

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## [\[0.8-2286-ge2c3d34 Experimental, SDL\] Skeleton Corpses](https://discourse.cataclysmdda.org/t/0-8-2286-ge2c3d34-experimental-sdl-skeleton-corpses/3747)

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**Author:** [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Replies:** 4\
**Last updated:** [November 2, 2013, 1:34am UTC](https://discourse.cataclysmdda.org/t/0-8-2286-ge2c3d34-experimental-sdl-skeleton-corpses/3747 "2013-11-02T01:34:50Z")

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The first enemy I ran into on the Halloween build was a skeleton that, to my surprise, dropped clothing and a body. I thought this might be new behavior, so I butchered the body and got… plant marrow. It’s always hard t…

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## ["Guilty About Killing" gives positive morale](https://discourse.cataclysmdda.org/t/guilty-about-killing-gives-positive-morale/3768)

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**Author:** [@BadSniper](https://discourse.cataclysmdda.org/u/BadSniper)\
**Replies:** 4\
**Last updated:** [November 2, 2013, 1:34am UTC](https://discourse.cataclysmdda.org/t/guilty-about-killing-gives-positive-morale/3768 "2013-11-02T01:34:23Z")

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Hello, it’s the BadSniper bringing you his first report about something that should probably be functioning differently. I recently (i.e. just now) noticed that the “Guilty About Killing” morale modifier appears to be d…

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## [Noise making](https://discourse.cataclysmdda.org/t/noise-making/3771)

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**Author:** [@Iron\_Foot](https://discourse.cataclysmdda.org/u/Iron_Foot)\
**Replies:** 6\
**Last updated:** [November 2, 2013, 1:16am UTC](https://discourse.cataclysmdda.org/t/noise-making/3771 "2013-11-02T01:16:14Z")

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The howler mutation has made me notice a few things, it can be useful. Be it to luring smoker zombies somewhere, or just luring a bunch of zombies to an ambush point to be killed, noise can be used strategically. So why…

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## [How important is the lore?](https://discourse.cataclysmdda.org/t/how-important-is-the-lore/3758)

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**Author:** [@DrPepperNapalm](https://discourse.cataclysmdda.org/u/DrPepperNapalm)\
**Replies:** 2\
**Last updated:** [November 2, 2013, 12:40am UTC](https://discourse.cataclysmdda.org/t/how-important-is-the-lore/3758 "2013-11-02T00:40:57Z")

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I’m wondering how important is understanding the lore for enjoyment of the game. I personally only know it on a very superficial level and don’t really care to look too deeply into it.

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## [About the "new" mobs](https://discourse.cataclysmdda.org/t/about-the-new-mobs/3751)

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**Author:** [@Iron\_Foot](https://discourse.cataclysmdda.org/u/Iron_Foot)\
**Replies:** 12\
**Last updated:** [November 1, 2013, 10:57pm UTC](https://discourse.cataclysmdda.org/t/about-the-new-mobs/3751 "2013-11-01T22:57:52Z")

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So in the latest update I found that there are vampires, werewolves, terminators, and frankenstein’s! Oh my! But uh, a few questions. 1: Are these permanent? 2: Why are there so many terminators? 3: …Why do the termi…

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## [Questions in modding](https://discourse.cataclysmdda.org/t/questions-in-modding/3728)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 2\
**Last updated:** [November 1, 2013, 9:17pm UTC](https://discourse.cataclysmdda.org/t/questions-in-modding/3728 "2013-11-01T21:17:30Z")

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Two things, first what units are the “weight” in? Also, is it possible to specify two items for one liquid’s container type? (For example Soda coming in a can or a 2 Liter Bottle… Which I am severely disappointed it does…

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## [Experimental Build Timestamps](https://discourse.cataclysmdda.org/t/experimental-build-timestamps/3764)

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**Author:** [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Replies:** 2\
**Last updated:** [November 1, 2013, 8:19pm UTC](https://discourse.cataclysmdda.org/t/experimental-build-timestamps/3764 "2013-11-01T20:19:16Z")

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Would it be possible for the links to the experimental builds to automatically grab the timestamp from the latest build? As far as I can tell there’s no way to tell from the main site when the last build was uploaded. Y…

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## [Vehicle condition, post-cataclysm](https://discourse.cataclysmdda.org/t/vehicle-condition-post-cataclysm/3760)

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**Author:** [@moist\_zombie](https://discourse.cataclysmdda.org/u/moist_zombie)\
**Replies:** 16\
**Last updated:** [November 1, 2013, 7:00pm UTC](https://discourse.cataclysmdda.org/t/vehicle-condition-post-cataclysm/3760 "2013-11-01T19:00:12Z")

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Belasarius just pointed out on IRC that virtually all vehicles either need gas or need wheels or an engine in order to move an inch… I, at least, can’t recall ever finding a vehicle in fully operational condition with ha…

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## [\[0.8-2054-g0eaaafd\] Running from Jabberwocks](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-running-from-jabberwocks/3748)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 4\
**Last updated:** [November 1, 2013, 5:47pm UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-running-from-jabberwocks/3748 "2013-11-01T17:47:18Z")

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Possibly due to a combination of both their newer slower speed and the fact that they now stuble, its completely possibly to run from a jabberwock without it ever entering attacking range (mind you will not really be ab…

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## [Shipping newbie friendly 'preset characters' with a release](https://discourse.cataclysmdda.org/t/shipping-newbie-friendly-preset-characters-with-a-release/3688)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 23\
**Last updated:** [November 1, 2013, 5:34pm UTC](https://discourse.cataclysmdda.org/t/shipping-newbie-friendly-preset-characters-with-a-release/3688 "2013-11-01T17:34:02Z")

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is it possible to have a small set of starter characters for newbies shipped with the release. can set them up as ‘easy’ so they have more points to ‘normal’ with standard 6 points. we will probably get more newbies to s…

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## [Place items in backpack/pockets](https://discourse.cataclysmdda.org/t/place-items-in-backpack-pockets/3762)

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**Author:** [@Satche](https://discourse.cataclysmdda.org/u/Satche)\
**Replies:** 0\
**Last updated:** [November 1, 2013, 9:05am UTC](https://discourse.cataclysmdda.org/t/place-items-in-backpack-pockets/3762 "2013-11-01T09:05:22Z")

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I don’t think there is a way to do this yet, but don’t you think it would be more practice to chose where to put items (into backpacks or pockets) ? I mean, it’s more simple to drop a single backpack with all the stuff …

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## [Stationary Gun Emplacements](https://discourse.cataclysmdda.org/t/stationary-gun-emplacements/3759)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 4\
**Last updated:** [November 1, 2013, 8:32am UTC](https://discourse.cataclysmdda.org/t/stationary-gun-emplacements/3759 "2013-11-01T08:32:50Z")

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I suggest sprinkling in stationary gun emplacements throughout the cataclysm, left in various states of disuse and disrepair at roadblocks, FEMA camps and (eventually) NPC controlled HQs. Distinct from a turret these st…

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## [\[0.8-2260-g34142f5\] Cloning after suicide](https://discourse.cataclysmdda.org/t/0-8-2260-g34142f5-cloning-after-suicide/3752)

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**Author:** [@isrefn](https://discourse.cataclysmdda.org/u/isrefn)\
**Replies:** 2\
**Last updated:** [November 1, 2013, 7:25am UTC](https://discourse.cataclysmdda.org/t/0-8-2260-g34142f5-cloning-after-suicide/3752 "2013-11-01T07:25:50Z")

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Committing suicide drops two corpses and two of every item in your inventory.

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## [Lesser weight for worn clothing/armor](https://discourse.cataclysmdda.org/t/lesser-weight-for-worn-clothing-armor/3736)

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**Author:** [@Jiamil](https://discourse.cataclysmdda.org/u/Jiamil)\
**Replies:** 2\
**Last updated:** [November 1, 2013, 6:40am UTC](https://discourse.cataclysmdda.org/t/lesser-weight-for-worn-clothing-armor/3736 "2013-11-01T06:40:47Z")

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Suggestion as title says. Maybe when wearing a piece of clothing make the actual weight to about 50% of original weight. Reason: Carrying a pair of boots in the backpack or hands is much more uncomfortable than having t…

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## [\[0.8-23-24-ge87375c\] Hotplate not using up batteries when heating up food](https://discourse.cataclysmdda.org/t/0-8-23-24-ge87375c-hotplate-not-using-up-batteries-when-heating-up-food/3756)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 1\
**Last updated:** [November 1, 2013, 6:22am UTC](https://discourse.cataclysmdda.org/t/0-8-23-24-ge87375c-hotplate-not-using-up-batteries-when-heating-up-food/3756 "2013-11-01T06:22:41Z")

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^

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## [Advent Calendar](https://discourse.cataclysmdda.org/t/advent-calendar/3741)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 5\
**Last updated:** [November 1, 2013, 5:25am UTC](https://discourse.cataclysmdda.org/t/advent-calendar/3741 "2013-11-01T05:25:06Z")

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It’s Halloween! The experimental build has some sleek new professions and monsters, it’s awesome but all of this will be removed after Halloween is over. Theoretically if you want to keep it you can still backup the file…

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## [\[0.8-2054-g0eaaafd\] Cannot siphon from a vehicle into a vehicle](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-cannot-siphon-from-a-vehicle-into-a-vehicle/3677)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 1\
**Last updated:** [November 1, 2013, 5:23am UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-cannot-siphon-from-a-vehicle-into-a-vehicle/3677 "2013-11-01T05:23:44Z")

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What it says on the tin, I don’t know if this functionality was removed intentionally or not but it makes fueling larger vehicles considerably more difficult considering the gas stations have at most four tiles of space …

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## [Halloween release?](https://discourse.cataclysmdda.org/t/halloween-release/3703)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 31\
**Last updated:** [November 1, 2013, 4:42am UTC](https://discourse.cataclysmdda.org/t/halloween-release/3703 "2013-11-01T04:42:30Z")

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cleverraven (this is galenevil right?) tweeted that there will be a halloween release. he said the coastline probably wont be in. I am not familiar with this. what are you working on?

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## [\[0.8-2286-ge2c3d34 Experimental, Curses\] Crash on Preset Character Selection](https://discourse.cataclysmdda.org/t/0-8-2286-ge2c3d34-experimental-curses-crash-on-preset-character-selection/3743)

<div class="topic-metadata">

**Author:** [@Walkar](https://discourse.cataclysmdda.org/u/Walkar)\
**Replies:** 2\
**Last updated:** [November 1, 2013, 4:38am UTC](https://discourse.cataclysmdda.org/t/0-8-2286-ge2c3d34-experimental-curses-crash-on-preset-character-selection/3743 "2013-11-01T04:38:07Z")

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I don’t know if it’s just the particular setups I had chosen for my preset character templates, but I made three from the available Halloween professions (Agent, Killer Clown, and Dream Stalker, with Dream Stalker being …

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## [\[0.8-2054-g0eaaafd\] PDA flashlight app not giving off light](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-pda-flashlight-app-not-giving-off-light/3668)

<div class="topic-metadata">

**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 12\
**Last updated:** [November 1, 2013, 4:35am UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-pda-flashlight-app-not-giving-off-light/3668 "2013-11-01T04:35:49Z")

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^ And while we’re on it, do PDA have the funcionality to receive all those apps found in usbs and be more than flashlights yet?

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