# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=484

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 485

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## [\[0.8-2377-gb820a24 SDL\] No negative effect from killing children](https://discourse.cataclysmdda.org/t/0-8-2377-gb820a24-sdl-no-negative-effect-from-killing-children/3818)

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**Author:** [@jcannon98188](https://discourse.cataclysmdda.org/u/jcannon98188)\
**Replies:** 1\
**Last updated:** [November 4, 2013, 7:48pm UTC](https://discourse.cataclysmdda.org/t/0-8-2377-gb820a24-sdl-no-negative-effect-from-killing-children/3818 "2013-11-04T19:48:15Z")

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I just punched to death two zombie children and didn’t suffer any morale negatives. On one hand this is sweet because I hated that feature. On the other hand, I figured I should report it.

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## [Tiles are very small in .8 experimentals](https://discourse.cataclysmdda.org/t/tiles-are-very-small-in-8-experimentals/3802)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 1\
**Last updated:** [November 4, 2013, 5:52pm UTC](https://discourse.cataclysmdda.org/t/tiles-are-very-small-in-8-experimentals/3802 "2013-11-04T17:52:57Z")

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Not sure when it started, but i have had a few including one I downloading on 11/3. The tiles are very small. I tried all 3 tilesets. This was not the case in the base tileset. Can we get an option for large tiles? This …

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## [The game told me to do this](https://discourse.cataclysmdda.org/t/the-game-told-me-to-do-this/3804)

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**Author:** [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Replies:** 3\
**Last updated:** [November 4, 2013, 5:48pm UTC](https://discourse.cataclysmdda.org/t/the-game-told-me-to-do-this/3804 "2013-11-04T17:48:07Z")

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Uh… yeah. Version is 0.8-2396-g79176ef. I decided to use the elevator in the basement of the hotel to go up, and then this happened. \[image\]

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## [\[0.8 Onward?\] "Narrow" Sidebar style doesn't display firing mode](https://discourse.cataclysmdda.org/t/0-8-onward-narrow-sidebar-style-doesnt-display-firing-mode/3814)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 3\
**Last updated:** [November 4, 2013, 5:03pm UTC](https://discourse.cataclysmdda.org/t/0-8-onward-narrow-sidebar-style-doesnt-display-firing-mode/3814 "2013-11-04T17:03:32Z")

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What it says on the tin, it’s a pain the rear end when I want to use my 30-06 rifle on a hulk at point blank and instead fire a frag grenade. Also, it’s obscured in the “Standard” style as well when the player is in pai…

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## [MORALITY! Elderly and infant zombies :)](https://discourse.cataclysmdda.org/t/morality-elderly-and-infant-zombies/3757)

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**Author:** [@moist\_zombie](https://discourse.cataclysmdda.org/u/moist_zombie)\
**Replies:** 22\
**Last updated:** [November 4, 2013, 3:24pm UTC](https://discourse.cataclysmdda.org/t/morality-elderly-and-infant-zombies/3757 "2013-11-04T15:24:34Z")

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C’mon… :wink: Zombie child inclusion broke this barrier down, so lets go all the way… Any apocalyptic cataclysm isn’t pretty, and the hard realities make it so. I cannot say “make it so” without thinking about Picard, bu…

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## [DEBUG: map::board\_vehicle: passenger is already there](https://discourse.cataclysmdda.org/t/debug-map-board-vehicle-passenger-is-already-there/3813)

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**Author:** [@timtek](https://discourse.cataclysmdda.org/u/timtek)\
**Replies:** 2\
**Last updated:** [November 4, 2013, 3:19pm UTC](https://discourse.cataclysmdda.org/t/debug-map-board-vehicle-passenger-is-already-there/3813 "2013-11-04T15:19:35Z")

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My game just twitched while I was driving. Now it thinks I’m already driving but I’m not in the vehicle. Any way to fix this? I really love that rv.

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## [Items that have their own storage](https://discourse.cataclysmdda.org/t/items-that-have-their-own-storage/3811)

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**Author:** [@fishy1234555](https://discourse.cataclysmdda.org/u/fishy1234555)\
**Replies:** 1\
**Last updated:** [November 4, 2013, 9:04am UTC](https://discourse.cataclysmdda.org/t/items-that-have-their-own-storage/3811 "2013-11-04T09:04:06Z")

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I would like to see armor with each piece containing its own items. So for instance i would takeoff my backpack, and whatever i have stored in their goes with it. I want to be able to stash a candy bar in my hoodie pocke…

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## [Hygiene](https://discourse.cataclysmdda.org/t/hygiene/3698)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 42\
**Last updated:** [November 4, 2013, 7:05am UTC](https://discourse.cataclysmdda.org/t/hygiene/3698 "2013-11-04T07:05:18Z")

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I was thinking that a decent implementation of hygiene could be adding in various things like taking showers and what not. Taking a hot shower would have a high morale boost along with giving a bonus to resistance again…

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## [Seperate pools for stats and skills?](https://discourse.cataclysmdda.org/t/seperate-pools-for-stats-and-skills/3808)

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**Author:** [@DrPepperNapalm](https://discourse.cataclysmdda.org/u/DrPepperNapalm)\
**Replies:** 1\
**Last updated:** [November 4, 2013, 6:08am UTC](https://discourse.cataclysmdda.org/t/seperate-pools-for-stats-and-skills/3808 "2013-11-04T06:08:45Z")

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First I’m not sure if this fit better here or in general but it seemed better here. I hear that back in the Whales version the plans were to split the points for character building between stats and skills and just want …

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## [Kittenclysm: Metal Gear Kitten](https://discourse.cataclysmdda.org/t/kittenclysm-metal-gear-kitten/3619)

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**Author:** [@ToldYa](https://discourse.cataclysmdda.org/u/ToldYa)\
**Replies:** 26\
**Last updated:** [November 4, 2013, 1:01am UTC](https://discourse.cataclysmdda.org/t/kittenclysm-metal-gear-kitten/3619 "2013-11-04T01:01:02Z")

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I could pet kittens all day. I wish all zombies were kittens.

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## [Can't unbind suicide key. Help!](https://discourse.cataclysmdda.org/t/cant-unbind-suicide-key-help/3795)

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**Author:** [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Replies:** 4\
**Last updated:** [November 3, 2013, 11:35pm UTC](https://discourse.cataclysmdda.org/t/cant-unbind-suicide-key-help/3795 "2013-11-03T23:35:52Z")

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I can only unbind the suicide key for a brief period of time through the ?-1 menu. It persists through a save but resets to normal after I reboot the client. Keymap.txt in data isn’t doing anything for me. I’m stumped. W…

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## [C: DDA Professions Revitalisation Project](https://discourse.cataclysmdda.org/t/c-dda-professions-revitalisation-project/3776)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 8\
**Last updated:** [November 3, 2013, 8:00pm UTC](https://discourse.cataclysmdda.org/t/c-dda-professions-revitalisation-project/3776 "2013-11-03T20:00:23Z")

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\[tt\]Greetings fellow Cataclysmnites. I’ve finally gotten around to playing this game again and I’m impressed with the progress being made so far. However, I feel that the vanilla profession selections are rather generic …

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## [Alcohol as disinfectant](https://discourse.cataclysmdda.org/t/alcohol-as-disinfectant/3793)

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**Author:** [@SnerkRabbledauber](https://discourse.cataclysmdda.org/u/SnerkRabbledauber)\
**Replies:** 10\
**Last updated:** [November 3, 2013, 7:05pm UTC](https://discourse.cataclysmdda.org/t/alcohol-as-disinfectant/3793 "2013-11-03T19:05:25Z")

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It seems as if I should be able to use any 80 proof or higher alcohol as a disinfectant. Thoughts?

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## [Character Level Methods/Usefulness, General Achievements (old news!)](https://discourse.cataclysmdda.org/t/character-level-methods-usefulness-general-achievements-old-news/3792)

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**Author:** [@moist\_zombie](https://discourse.cataclysmdda.org/u/moist_zombie)\
**Replies:** 5\
**Last updated:** [November 3, 2013, 4:18pm UTC](https://discourse.cataclysmdda.org/t/character-level-methods-usefulness-general-achievements-old-news/3792 "2013-11-03T16:18:20Z")

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I was wanting to start some fresh talk about a couple of things… First being “bragability”, for lack of using a real word… For current Cataclysm you can show off your kills list and your current inventory/equipment (thou…

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## [Timers and the Reality Bubble / Adventures with C4](https://discourse.cataclysmdda.org/t/timers-and-the-reality-bubble-adventures-with-c4/3785)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 9\
**Last updated:** [November 3, 2013, 3:08pm UTC](https://discourse.cataclysmdda.org/t/timers-and-the-reality-bubble-adventures-with-c4/3785 "2013-11-03T15:08:43Z")

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I got into a temple (finally) after finding a particular item on an NPC, only to find that the only tiles that weren’t covered in solid rock were the upslope tiles. I got the bright idea of blowing them up with some C4,…

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## [\[0.8-2435-g705a30b\] Monsters kill count does not work and 1 minor bug](https://discourse.cataclysmdda.org/t/0-8-2435-g705a30b-monsters-kill-count-does-not-work-and-1-minor-bug/3798)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 0\
**Last updated:** [November 3, 2013, 1:29pm UTC](https://discourse.cataclysmdda.org/t/0-8-2435-g705a30b-monsters-kill-count-does-not-work-and-1-minor-bug/3798 "2013-11-03T13:29:02Z")

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In experimental version 0.8-2435-g705a30b, after getting killed, the KILL COUNT screen does not show any monsters, it said I hadn’t killed any monster yet despite I’ve already killed several zombies. And a minor bug, no…

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## [0.8-2435-g705a30b Turrets causing CTD \[SOLVED\]](https://discourse.cataclysmdda.org/t/0-8-2435-g705a30b-turrets-causing-ctd-solved/3797)

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**Author:** [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Replies:** 0\
**Last updated:** [November 3, 2013, 1:04pm UTC](https://discourse.cataclysmdda.org/t/0-8-2435-g705a30b-turrets-causing-ctd-solved/3797 "2013-11-03T13:04:35Z")

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Turrets, instead of firing bullets, will instantly CTD the client when attempting to fire. npctalk.cpp\[1912\]: Bad tag. ‘’ (50 - 54) monster.cpp\[845\]: Duration 7 monster.cpp\[845\]: Duration 7 Solved as of 0.8-2482-g0df…

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## [Thoughts on Mutation](https://discourse.cataclysmdda.org/t/thoughts-on-mutation/3659)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 35\
**Last updated:** [November 3, 2013, 5:43am UTC](https://discourse.cataclysmdda.org/t/thoughts-on-mutation/3659 "2013-11-03T05:43:19Z")

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So recently Klomvp started a thread on Bionics and while typing a response to his thoughts on the Cybernetics system and conflicting with mutations it got me thinking about the Mutations system and while both the Bionics…

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## [Replaceable limbs?](https://discourse.cataclysmdda.org/t/replaceable-limbs/3791)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 3\
**Last updated:** [November 3, 2013, 4:38am UTC](https://discourse.cataclysmdda.org/t/replaceable-limbs/3791 "2013-11-03T04:38:17Z")

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I think it was Rivet who mentioned IVAN (seriously evil roguelike). In this game you can lose limbs and replace them. we do have bionics, but might be cool to be able to go mad scientists and add a mob arm or something. …

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## [Home Remodelling?](https://discourse.cataclysmdda.org/t/home-remodelling/3746)

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**Author:** [@Rutilant](https://discourse.cataclysmdda.org/u/Rutilant)\
**Replies:** 4\
**Last updated:** [November 3, 2013, 4:15am UTC](https://discourse.cataclysmdda.org/t/home-remodelling/3746 "2013-11-03T04:15:04Z")

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Let’s say I fortify a building I like, but I need a door somewhere. Or want more windows. Or want to add a garage door with a palisade gate; I grab my jackhammer and knock out a tile… cool. Usually. Sometimes though…

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## [Mounted guns](https://discourse.cataclysmdda.org/t/mounted-guns/3787)

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**Author:** [@HS1342](https://discourse.cataclysmdda.org/u/HS1342)\
**Replies:** 3\
**Last updated:** [November 3, 2013, 4:03am UTC](https://discourse.cataclysmdda.org/t/mounted-guns/3787 "2013-11-03T04:03:25Z")

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I’ve never been able to get the mounted guns on my car to work, does anyone know exactly how they work?

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## [\[0.8-2386-gd21b30a\] Rags disapearing instead of becoming bloody rags](https://discourse.cataclysmdda.org/t/0-8-2386-gd21b30a-rags-disapearing-instead-of-becoming-bloody-rags/3794)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 1\
**Last updated:** [November 3, 2013, 2:52am UTC](https://discourse.cataclysmdda.org/t/0-8-2386-gd21b30a-rags-disapearing-instead-of-becoming-bloody-rags/3794 "2013-11-03T02:52:40Z")

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^

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## [More organized floor dumps](https://discourse.cataclysmdda.org/t/more-organized-floor-dumps/3790)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 1\
**Last updated:** [November 3, 2013, 1:10am UTC](https://discourse.cataclysmdda.org/t/more-organized-floor-dumps/3790 "2013-11-03T01:10:24Z")

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the monster lists of items become difficult to handle even with the ‘V’ command. How about we allow you to pick things up from with in the V command and add tabs by category? So you have categories of items in your inve…

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## [Newbie friend HUD](https://discourse.cataclysmdda.org/t/newbie-friend-hud/3789)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 2\
**Last updated:** [November 3, 2013, 12:26am UTC](https://discourse.cataclysmdda.org/t/newbie-friend-hud/3789 "2013-11-03T00:26:54Z")

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we will need an ability to turn this on and off. May want it on the side of the screen. how about a drop down list of commands organized into categories that you can click with a mouse? Not sure what is required to get …

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## [\[0.8-2353-g3156520\] Radiation badges still disappearing after unwrapping](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-radiation-badges-still-disappearing-after-unwrapping/3773)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 2\
**Last updated:** [November 3, 2013, 12:21am UTC](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-radiation-badges-still-disappearing-after-unwrapping/3773 "2013-11-03T00:21:35Z")

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^

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## [Museums & more historical items](https://discourse.cataclysmdda.org/t/museums-more-historical-items/3737)

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**Author:** [@HS1342](https://discourse.cataclysmdda.org/u/HS1342)\
**Replies:** 4\
**Last updated:** [November 3, 2013, 12:02am UTC](https://discourse.cataclysmdda.org/t/museums-more-historical-items/3737 "2013-11-03T00:02:30Z")

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I will, as always, cut this short. So, what if we could add museums and some more historical items, like muskets, tricorne hats and maybe some native american stuff?

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## [Equipment Sets](https://discourse.cataclysmdda.org/t/equipment-sets/3744)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 8\
**Last updated:** [November 2, 2013, 11:52pm UTC](https://discourse.cataclysmdda.org/t/equipment-sets/3744 "2013-11-02T23:52:49Z")

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This is related to this post, but I wanted to give it a new thread. http://smf.cataclysmdda.com/index.php?topic=3951.0 This is in part due to hassle with taking stuff off and picking it up to do melee. I do like the mu…

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## [\[Experimental\] Pulping gone wild](https://discourse.cataclysmdda.org/t/experimental-pulping-gone-wild/3778)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 8\
**Last updated:** [November 2, 2013, 11:10pm UTC](https://discourse.cataclysmdda.org/t/experimental-pulping-gone-wild/3778 "2013-11-02T23:10:46Z")

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Looks like it’s broken at the moment. Anything you swing at gets pulped instantly.

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## [Holiday Mode(s) off-switch](https://discourse.cataclysmdda.org/t/holiday-mode-s-off-switch/3769)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 7\
**Last updated:** [November 2, 2013, 10:30pm UTC](https://discourse.cataclysmdda.org/t/holiday-mode-s-off-switch/3769 "2013-11-02T22:30:50Z")

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While the concept of the Turkey Hulk arriving in time for Thanksgiving is goddamn hilarious in my opinion, and the Halloween mode was good for a laugh… Can we get an off-switch that doesn’t require extensive modding? My…

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## [Halloween Creatures appearing after "Merge pull request #4044 from GlyphGryph"](https://discourse.cataclysmdda.org/t/halloween-creatures-appearing-after-merge-pull-request-4044-from-glyphgryph/3782)

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**Author:** [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Replies:** 3\
**Last updated:** [November 2, 2013, 10:13pm UTC](https://discourse.cataclysmdda.org/t/halloween-creatures-appearing-after-merge-pull-request-4044-from-glyphgryph/3782 "2013-11-02T22:13:51Z")

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Version 0.8-2353-g3156520, downloaded experiemental build morning of Nov 2nd. The halloween creatures stopped spawning, but still appear as hallucinations.

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