# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=482

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 483

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## [Zombie evolution](https://discourse.cataclysmdda.org/t/zombie-evolution/3847)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 38\
**Last updated:** [November 9, 2013, 6:58am UTC](https://discourse.cataclysmdda.org/t/zombie-evolution/3847 "2013-11-09T06:58:31Z")

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GlyphGryph brought up some ideas for specializing zombies by making them into nether creatures. That’s awesome, but I also want vanilla zombies to stick around long-term in the world and remain a persistent challenge. …

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## [Bionic Patient with Patient Gown](https://discourse.cataclysmdda.org/t/bionic-patient-with-patient-gown/3877)

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**Author:** [@freezerbunny](https://discourse.cataclysmdda.org/u/freezerbunny)\
**Replies:** 2\
**Last updated:** [November 9, 2013, 6:28am UTC](https://discourse.cataclysmdda.org/t/bionic-patient-with-patient-gown/3877 "2013-11-09T06:28:13Z")

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Another idea I had. To tone the Bionic Patient a bit, maybe they should spawn in nothing but a new item, the patient gown. It offers minimal protection and warmth, encumbers you slightly, and has no storage. They woul…

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## [Scrap Compactors](https://discourse.cataclysmdda.org/t/scrap-compactors/3873)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 2\
**Last updated:** [November 9, 2013, 4:26am UTC](https://discourse.cataclysmdda.org/t/scrap-compactors/3873 "2013-11-09T04:26:42Z")

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Was reading through the github and this got me thinking… If broken vehicle parts drop component parts now, isn’t it about time we have junkyards and large scale scrap compactors? It’s a perfect excuse to plop those dang…

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## [Attention Developers! Project Status Thread](https://discourse.cataclysmdda.org/t/attention-developers-project-status-thread/3872)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 0\
**Last updated:** [November 9, 2013, 3:48am UTC](https://discourse.cataclysmdda.org/t/attention-developers-project-status-thread/3872 "2013-11-09T03:48:02Z")

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I’ve decided it’s important that it be clear to all developers what the current status is of Github repo. This is my attempt to help people keep track of that, and I will try to keep it up to date. If we are operating un…

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## [WW3/sci-fi weapons pack](https://discourse.cataclysmdda.org/t/ww3-sci-fi-weapons-pack/3865)

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**Author:** [@fishy1234555](https://discourse.cataclysmdda.org/u/fishy1234555)\
**Replies:** 11\
**Last updated:** [November 9, 2013, 2:52am UTC](https://discourse.cataclysmdda.org/t/ww3-sci-fi-weapons-pack/3865 "2013-11-09T02:52:57Z")

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All weapons and ammunitions have been tested and work. As far a the tactical nuke, it simply is a huge incendiary explosion without radiation so you can loot the bodies. As for your repeater shotgun idea I was thinking…

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## [New Zombie Type: Deltoro](https://discourse.cataclysmdda.org/t/new-zombie-type-deltoro/3868)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 7\
**Last updated:** [November 9, 2013, 1:38am UTC](https://discourse.cataclysmdda.org/t/new-zombie-type-deltoro/3868 "2013-11-09T01:38:16Z")

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\[image\] Straight from Guillermo del Toro’s Cabinet of Curiosities, it would be an earlier prelude to the “skinwalkers” I mentioned in the previous thread, here: http://smf.cataclysmdda.com/index.php?topic=4077.0 Might …

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## [The crawler](https://discourse.cataclysmdda.org/t/the-crawler/3840)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 35\
**Last updated:** [November 8, 2013, 11:58pm UTC](https://discourse.cataclysmdda.org/t/the-crawler/3840 "2013-11-08T23:58:32Z")

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A zombie with its lower body missing, powered by its own insatiable hunger it slowly crawls towards you. The zombie crawler is a staple of the zombie genre that for some reason or another is still missing from the game. …

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## [Music!](https://discourse.cataclysmdda.org/t/music/3854)

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**Author:** [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Replies:** 4\
**Last updated:** [November 8, 2013, 11:11pm UTC](https://discourse.cataclysmdda.org/t/music/3854 "2013-11-08T23:11:26Z")

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More specifically, the ability to play music, and a skill associated with it. I know, off the bat, this seems frivolous, and ultimately pointless, but hear me out: It would bring with it, a variety of delicious new bra…

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## [\[suggestion\] The plague bringer](https://discourse.cataclysmdda.org/t/suggestion-the-plague-bringer/3861)

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**Author:** [@duke455](https://discourse.cataclysmdda.org/u/duke455)\
**Replies:** 15\
**Last updated:** [November 8, 2013, 8:59pm UTC](https://discourse.cataclysmdda.org/t/suggestion-the-plague-bringer/3861 "2013-11-08T20:59:44Z")

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This man once witnessed the worst plagues that hit our planet, now he admire the ultimate, most powerful of them, the one that teared humankind apart. Now he walks the deserted world, wearing it’s black robe and a Plague…

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## [\[0.8-2613-g7c0d731\] What do turrets need to fire?](https://discourse.cataclysmdda.org/t/0-8-2613-g7c0d731-what-do-turrets-need-to-fire/3864)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 4\
**Last updated:** [November 8, 2013, 8:14pm UTC](https://discourse.cataclysmdda.org/t/0-8-2613-g7c0d731-what-do-turrets-need-to-fire/3864 "2013-11-08T20:14:14Z")

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I know Flamethrowers need Gasoline, Plasma Guns need Hydrogen, but what I don’t know is if the SAW turrets have been fixed, or what the fusion guns needs to fire. Does anyone know?

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## [\[0.8 Stable\] You carve the rope - 30 ft into 20 skewers](https://discourse.cataclysmdda.org/t/0-8-stable-you-carve-the-rope-30-ft-into-20-skewers/3859)

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**Author:** [@Rexor](https://discourse.cataclysmdda.org/u/Rexor)\
**Replies:** 4\
**Last updated:** [November 8, 2013, 5:21pm UTC](https://discourse.cataclysmdda.org/t/0-8-stable-you-carve-the-rope-30-ft-into-20-skewers/3859 "2013-11-08T17:21:20Z")

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Erm, what? Wooden skewers out of rope? I was trying to cut the long rope into 6 feet pieces, for building palisades, but I got skewers. Another thing, not a bug, I’d love it if I was able to craft hoes, so I could plant…

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## [Inventory key duplication](https://discourse.cataclysmdda.org/t/inventory-key-duplication/3833)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 5\
**Last updated:** [November 8, 2013, 4:49pm UTC](https://discourse.cataclysmdda.org/t/inventory-key-duplication/3833 "2013-11-08T16:49:54Z")

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I am having trouble with making clean water due to inventory key duplication, oddly when i make the water even if i select a valid key it consumes the un clean water and never gives clean water, in my previous batch i tr…

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## [Bullet bonanza!](https://discourse.cataclysmdda.org/t/bullet-bonanza/3849)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 3\
**Last updated:** [November 8, 2013, 2:29pm UTC](https://discourse.cataclysmdda.org/t/bullet-bonanza/3849 "2013-11-08T14:29:18Z")

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“Eat this, Dum-dum!” – Joe-Bill Harrington Why fight zombies with FMJ when you can modify your lovely bullets with a simple, found-in-just-about-any-garage, file and/or drill? Cut down on the armor piercing aspect to ge…

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## [\[0.8 Stable\] Umbrellas do not keep you dry](https://discourse.cataclysmdda.org/t/0-8-stable-umbrellas-do-not-keep-you-dry/3860)

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**Author:** [@Rexor](https://discourse.cataclysmdda.org/u/Rexor)\
**Replies:** 3\
**Last updated:** [November 8, 2013, 12:24pm UTC](https://discourse.cataclysmdda.org/t/0-8-stable-umbrellas-do-not-keep-you-dry/3860 "2013-11-08T12:24:46Z")

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I’m wielding it as instructed, but the character is still getting wet… The weather status is Rain, so it’s not the worst weather ever. I can’t (a)pply to open the umbrella or anything like that. Related note, shouldn’t …

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## [Anyone want to be Dr.frankenstein?](https://discourse.cataclysmdda.org/t/anyone-want-to-be-dr-frankenstein/3852)

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**Author:** [@Moreal](https://discourse.cataclysmdda.org/u/Moreal)\
**Replies:** 1\
**Last updated:** [November 8, 2013, 4:30am UTC](https://discourse.cataclysmdda.org/t/anyone-want-to-be-dr-frankenstein/3852 "2013-11-08T04:30:00Z")

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When I butchering ded Zombies, Sometimes I wanna make ABOMINATION with zed’s By-products. Like… Prepare lots of zed’s corpses and some Tools like butcher knife, Sewing kit, Superglue etc. With Very High electronic/Fir…

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## [\[0.8-2608-g2452b4c\] Assorted Observations](https://discourse.cataclysmdda.org/t/0-8-2608-g2452b4c-assorted-observations/3850)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 1\
**Last updated:** [November 8, 2013, 4:29am UTC](https://discourse.cataclysmdda.org/t/0-8-2608-g2452b4c-assorted-observations/3850 "2013-11-08T04:29:04Z")

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Or rather a more kind version of “…When’d the fuck that change…” \[ul\]\[li\]Why does the 2-by-sword require a melee weapons of 1 to turn two two by fours into a pair of two by fours nailed together? It’s not rocket science…

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## [Realistic hunger system](https://discourse.cataclysmdda.org/t/realistic-hunger-system/3843)

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**Author:** [@WeendVidente](https://discourse.cataclysmdda.org/u/WeendVidente)\
**Replies:** 13\
**Last updated:** [November 8, 2013, 1:42am UTC](https://discourse.cataclysmdda.org/t/realistic-hunger-system/3843 "2013-11-08T01:42:54Z")

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People can not suddenly feel hungry during intense , diverse activities , due to the fact that in most cases, we eat out of boredom, not necessity . The same with thirst , let during a firefight with the robots the mouth…

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## [Three new zombie types (Late Game)](https://discourse.cataclysmdda.org/t/three-new-zombie-types-late-game/3846)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 20\
**Last updated:** [November 8, 2013, 12:03am UTC](https://discourse.cataclysmdda.org/t/three-new-zombie-types-late-game/3846 "2013-11-08T00:03:47Z")

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All three of these zombie types would only be introduced after we have a gradual-introduction system in place, and will appear after several weeks. Incubator - These zombies are large, and their torsos and the base of t…

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## [Art of Hiding](https://discourse.cataclysmdda.org/t/art-of-hiding/3845)

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**Author:** [@Pageman](https://discourse.cataclysmdda.org/u/Pageman)\
**Replies:** 2\
**Last updated:** [November 7, 2013, 4:34pm UTC](https://discourse.cataclysmdda.org/t/art-of-hiding/3845 "2013-11-07T16:34:12Z")

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I just realized that we can’t hide in cataclysm I know is not some major problem but i read the walking dead novels and hiding is a huge part of survival we could hide in beds, cupboards, fridges(Indiana Jones style), …

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## [Redundant professions](https://discourse.cataclysmdda.org/t/redundant-professions/3799)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 40\
**Last updated:** [November 7, 2013, 12:31pm UTC](https://discourse.cataclysmdda.org/t/redundant-professions/3799 "2013-11-07T12:31:33Z")

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Looking through many professions in Cataclysm, I think that many professions are rather redundant and does not have much special to them. For example the Computer Hacker profession essentially the same with the standard …

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## [Human Adversaries](https://discourse.cataclysmdda.org/t/human-adversaries/3806)

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**Author:** [@Senrain](https://discourse.cataclysmdda.org/u/Senrain)\
**Replies:** 38\
**Last updated:** [November 7, 2013, 7:26am UTC](https://discourse.cataclysmdda.org/t/human-adversaries/3806 "2013-11-07T07:26:09Z")

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Looters: Will typically base inside of a desirable location such as a grocery store, pharmacy, gun store, etc. clearing out infected but sticking close to the chosen location and never wandering far. Will pretty much alw…

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## [Retire Character](https://discourse.cataclysmdda.org/t/retire-character/3838)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 5\
**Last updated:** [November 7, 2013, 5:20am UTC](https://discourse.cataclysmdda.org/t/retire-character/3838 "2013-11-07T05:20:14Z")

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A quick suggestion I figured I’d toss up on my way out to work. What if, instead of quitting a character via suicide you could choose to let them wander? To go into further detail on just what I’m suggesting–instead of …

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## [\[0.8-2353-g3156520, Curses\] Cutting weapons disappear after getting stuck](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-curses-cutting-weapons-disappear-after-getting-stuck/3807)

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**Author:** [@Walkar](https://discourse.cataclysmdda.org/u/Walkar)\
**Replies:** 2\
**Last updated:** [November 7, 2013, 4:59am UTC](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-curses-cutting-weapons-disappear-after-getting-stuck/3807 "2013-11-07T04:59:35Z")

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After a cutting weapon like a crude sword or forged sword gets stuck in an enemy, it completely disappears, unfindable after killing the zombie. It’s happened about six times now. Using Windows 7.

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## [Selfbow vs shortbow](https://discourse.cataclysmdda.org/t/selfbow-vs-shortbow/3835)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 8\
**Last updated:** [November 7, 2013, 3:43am UTC](https://discourse.cataclysmdda.org/t/selfbow-vs-shortbow/3835 "2013-11-07T03:43:31Z")

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So I was crafting my own bow today and I’m facing a choice here, which is better selfbow or shortbow? Both require the same components but selfbow is easier to craft (0 difficulty). Comparing stats, the shortbow deals m…

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## [Character sav](https://discourse.cataclysmdda.org/t/character-sav/3827)

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**Author:** [@Ahk](https://discourse.cataclysmdda.org/u/Ahk)\
**Replies:** 7\
**Last updated:** [November 7, 2013, 12:15am UTC](https://discourse.cataclysmdda.org/t/character-sav/3827 "2013-11-07T00:15:04Z")

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I have put countless hours into my character “Ahk” and i know that there is save compatibality implemented. But i get very attached to my characters and i dont want to leave him behind in the next update. Does anyone kno…

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## ["You have been injured while SAFE!" popup?](https://discourse.cataclysmdda.org/t/you-have-been-injured-while-safe-popup/3820)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 7\
**Last updated:** [November 6, 2013, 11:28pm UTC](https://discourse.cataclysmdda.org/t/you-have-been-injured-while-safe-popup/3820 "2013-11-06T23:28:56Z")

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When driving, one generally spends most of one’s time with the pause key held down, cruising across the map at whatever velocity one deems prudent (or fun, depending on one’s level of prudence). When driving, one can ta…

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## [\[0.8-491-g64fb0be\] You Painstakingly pack the wreckage into a portable config](https://discourse.cataclysmdda.org/t/0-8-491-g64fb0be-you-painstakingly-pack-the-wreckage-into-a-portable-config/3252)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 10\
**Last updated:** [November 6, 2013, 11:14pm UTC](https://discourse.cataclysmdda.org/t/0-8-491-g64fb0be-you-painstakingly-pack-the-wreckage-into-a-portable-config/3252 "2013-11-06T23:14:28Z")

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So I built a folding bike and went to deploy it, when I did so I deployed it too close to my MFB (Basically a giant RV) and it collided with it creating a “wreckage” having not saved recently I was about to quit when I d…

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## [Defense mode string get cut](https://discourse.cataclysmdda.org/t/defense-mode-string-get-cut/3823)

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**Author:** [@xap](https://discourse.cataclysmdda.org/u/xap)\
**Replies:** 1\
**Last updated:** [November 6, 2013, 10:35pm UTC](https://discourse.cataclysmdda.org/t/defense-mode-string-get-cut/3823 "2013-11-06T22:35:04Z")

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in defense mode trading with caravan … \[image\] the first character of item properties is missing… it should be like this … \[image\]

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## [Asymptotic Reduction in Crafting Times with Higher Skill](https://discourse.cataclysmdda.org/t/asymptotic-reduction-in-crafting-times-with-higher-skill/3829)

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**Author:** [@General\_Patton](https://discourse.cataclysmdda.org/u/General_Patton)\
**Replies:** 3\
**Last updated:** [November 6, 2013, 8:56pm UTC](https://discourse.cataclysmdda.org/t/asymptotic-reduction-in-crafting-times-with-higher-skill/3829 "2013-11-06T20:56:29Z")

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As of now, there isn’t much, if any, benefit to exceptionally high crafting skills, outside of Bionics. I propose that the following formula be used for crafting times so that higher skill can pay off in getting more don…

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## [Annoying Dogs (and prompts)](https://discourse.cataclysmdda.org/t/annoying-dogs-and-prompts/3817)

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**Author:** [@Binky](https://discourse.cataclysmdda.org/u/Binky)\
**Replies:** 9\
**Last updated:** [November 6, 2013, 7:16pm UTC](https://discourse.cataclysmdda.org/t/annoying-dogs-and-prompts/3817 "2013-11-06T19:16:50Z")

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Hello, I’ve been playing one of the latest experimental builds (possibly not the latest, but only a day or two out) and I’ve been finding dogs incredibly annoying as they usually don’t attack, but constantly are listed …

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