# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=481

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 482

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## [Mutagen category expansion, 2d half](https://discourse.cataclysmdda.org/t/mutagen-category-expansion-2d-half/3916)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 4\
**Last updated:** [November 11, 2013, 6:33pm UTC](https://discourse.cataclysmdda.org/t/mutagen-category-expansion-2d-half/3916 "2013-11-11T18:33:06Z")

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Proposal. First half, Alpha and Chimera, is in the RC. You may have found the recipes already, and this makes some of them marginally more common. PR’d. Cata-spin on tree-huggers and predatory dinos. Several all-new…

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## [0.9.RC1-115-g670c9e1 crash upon reloading saved game/world](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-crash-upon-reloading-saved-game-world/3915)

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**Author:** [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Replies:** 3\
**Last updated:** [November 11, 2013, 5:45pm UTC](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-crash-upon-reloading-saved-game-world/3915 "2013-11-11T17:45:47Z")

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Starting up a new world works fine, as does creating a new character. If I save the character’s game, quit, and then attempt to resume playing, I get the following failure: \[image\] I have a folder in the save folder ti…

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## [Dirty Bomb'd Areas](https://discourse.cataclysmdda.org/t/dirty-bombd-areas/3926)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 0\
**Last updated:** [November 11, 2013, 5:43pm UTC](https://discourse.cataclysmdda.org/t/dirty-bombd-areas/3926 "2013-11-11T17:43:47Z")

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So after poking through the spoiler-rific thread Here I’ve realized something… Dirty Bombs would take more than a few days to “wear off” as a result, I move to suggest that either some cities spawn with a high level of …

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## [Character's Likes and Dislikes](https://discourse.cataclysmdda.org/t/characters-likes-and-dislikes/3920)

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**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 2\
**Last updated:** [November 11, 2013, 4:54pm UTC](https://discourse.cataclysmdda.org/t/characters-likes-and-dislikes/3920 "2013-11-11T16:54:53Z")

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Perhaps in character creation there should be a likes and dislikes selection - which if you leave alone would be random. It would affect your morale bonuses and penalties to things… like what kind of clothes you like to …

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## [Tea and other things](https://discourse.cataclysmdda.org/t/tea-and-other-things/3885)

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**Author:** [@Iron\_Foot](https://discourse.cataclysmdda.org/u/Iron_Foot)\
**Replies:** 11\
**Last updated:** [November 11, 2013, 3:31pm UTC](https://discourse.cataclysmdda.org/t/tea-and-other-things/3885 "2013-11-11T15:31:59Z")

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So I was pouring todays tea into a 1.8L bottle of mine when I realized something. 1: You don’t see many 2L bottles. You would expect more 2lt bottles (5 volume and liquid storage) of varying sizes. While not all would b…

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## [\[Suggestion\] The Mist](https://discourse.cataclysmdda.org/t/suggestion-the-mist/3889)

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**Author:** [@duke455](https://discourse.cataclysmdda.org/u/duke455)\
**Replies:** 17\
**Last updated:** [November 11, 2013, 8:58am UTC](https://discourse.cataclysmdda.org/t/suggestion-the-mist/3889 "2013-11-11T08:58:17Z")

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Ok, I’ll try not to go off-lore this time. My suggestion comes after the Stephen King book: “The Mist”. We are talking about a military base where experiments with inter-dimensional portals takes place, but something g…

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## [\[Suggestion\] Environment affects mood. Additional related traits](https://discourse.cataclysmdda.org/t/suggestion-environment-affects-mood-additional-related-traits/3892)

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**Author:** [@Rutilant](https://discourse.cataclysmdda.org/u/Rutilant)\
**Replies:** 8\
**Last updated:** [November 11, 2013, 3:26am UTC](https://discourse.cataclysmdda.org/t/suggestion-environment-affects-mood-additional-related-traits/3892 "2013-11-11T03:26:58Z")

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I was speaking to my friend just now about the morale/mood system, and while we both agree that it’s pretty good, that there seemed like there was something missing from it. It’s really his suggestion, but; There shoul…

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## [\[0.9.RC1-115-g670c9e1\] Torch stays active after burning out](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-torch-stays-active-after-burning-out/3914)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 0\
**Last updated:** [November 11, 2013, 12:33am UTC](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-torch-stays-active-after-burning-out/3914 "2013-11-11T00:33:53Z")

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And it shows a debug message saying that there’s no active function every turn without the possibility of deactivating it, this after reaching 0 charges, instead of turning into a burned out torch.

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## [\[670c9e1f5e\] Caltrops don't work anymore](https://discourse.cataclysmdda.org/t/670c9e1f5e-caltrops-dont-work-anymore/3910)

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**Author:** [@freezerbunny](https://discourse.cataclysmdda.org/u/freezerbunny)\
**Replies:** 0\
**Last updated:** [November 10, 2013, 6:43pm UTC](https://discourse.cataclysmdda.org/t/670c9e1f5e-caltrops-dont-work-anymore/3910 "2013-11-10T18:43:02Z")

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On the latest exp build (670c9e1f5e). Caltrops set tripwires instead now.

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## [Bottle of disinfectant (UI improvement)](https://discourse.cataclysmdda.org/t/bottle-of-disinfectant-ui-improvement/3898)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 4\
**Last updated:** [November 10, 2013, 5:44pm UTC](https://discourse.cataclysmdda.org/t/bottle-of-disinfectant-ui-improvement/3898 "2013-11-10T17:44:14Z")

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Not sure if the title is accurate, I can’t think of a decent name for this topic. This is something I noticed why talking on IRC today. The game has some inconsistencies in UI regarding disinfectant and similar, non-edi…

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## [\[Bug 0.8-2655-g944f932\] Invisible Mutation](https://discourse.cataclysmdda.org/t/bug-0-8-2655-g944f932-invisible-mutation/3903)

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**Author:** [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)\
**Replies:** 1\
**Last updated:** [November 10, 2013, 3:28pm UTC](https://discourse.cataclysmdda.org/t/bug-0-8-2655-g944f932-invisible-mutation/3903 "2013-11-10T15:28:02Z")

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So I’ve picked up some mutagen in a basement, and drank it. The game said: “You’ve gained Head Bumps Mutation!” and “You’ve gained Mutation!” When I checked my Traits, I could see the Head Bumps mutation and the others…

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## [More WW2-Themed Items](https://discourse.cataclysmdda.org/t/more-ww2-themed-items/3901)

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**Author:** [@Szubrawiec](https://discourse.cataclysmdda.org/u/Szubrawiec)\
**Replies:** 2\
**Last updated:** [November 10, 2013, 12:53pm UTC](https://discourse.cataclysmdda.org/t/more-ww2-themed-items/3901 "2013-11-10T12:53:50Z")

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As the title says, I think it wouldn’t hurt if Cataclysm had more WW2-themed items, such as clothing, tools, food and melee/ranged weapons from that era. You know, things like Luger P08 and such, it would be nice if ther…

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## [The process appears in the background, but](https://discourse.cataclysmdda.org/t/the-process-appears-in-the-background-but/3902)

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**Author:** [@ozy](https://discourse.cataclysmdda.org/u/ozy)\
**Replies:** 0\
**Last updated:** [November 10, 2013, 12:20pm UTC](https://discourse.cataclysmdda.org/t/the-process-appears-in-the-background-but/3902 "2013-11-10T12:20:18Z")

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Hey everyone, I stumbled upon a strange issue while trying to build and run from the source on Windows. I managed to build successfully using Code::Blocks, but when I try to run the executable, no windowed application a…

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## [\[Suggestion\] Mutated Moths](https://discourse.cataclysmdda.org/t/suggestion-mutated-moths/3899)

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**Author:** [@duke455](https://discourse.cataclysmdda.org/u/duke455)\
**Replies:** 10\
**Last updated:** [November 10, 2013, 12:03pm UTC](https://discourse.cataclysmdda.org/t/suggestion-mutated-moths/3899 "2013-11-10T12:03:24Z")

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Simple and clear, mutated moths that bugs around at night, attracted by the light. They will fly around light sources, like torches, campfires and flashlights, they have no attack, but will throw the player on the groun…

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## [Not usable space \\ 4:3 problem](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863)

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**Author:** [@Ratinod](https://discourse.cataclysmdda.org/u/Ratinod)\
**Replies:** 4\
**Last updated:** [November 10, 2013, 10:19am UTC](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863 "2013-11-10T10:19:21Z")

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Hi all. On any build of the game i have the problem shown in the screenshots. Not usable space. Is it possible to fix it? additional information: SDL Viewport width : 90 Viewport height : 30 OS : Windows 7 build :…

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## [\[Suggestion\] Ideas to rare building in map](https://discourse.cataclysmdda.org/t/suggestion-ideas-to-rare-building-in-map/3891)

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**Author:** [@kaleb\_22](https://discourse.cataclysmdda.org/u/kaleb_22)\
**Replies:** 3\
**Last updated:** [November 10, 2013, 7:39am UTC](https://discourse.cataclysmdda.org/t/suggestion-ideas-to-rare-building-in-map/3891 "2013-11-10T07:39:30Z")

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Game is great. But she needs a more buildings. How about : 1.Different labs. Labs with underground greenhouse, labs with portal to another labs, labs with CBM used enemy unit. 2.Large military base with undegraund, tan…

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## [Where are all the guns?\[Request: Make guns & ammo more prevalent in spawn lists\]](https://discourse.cataclysmdda.org/t/where-are-all-the-guns-request-make-guns-ammo-more-prevalent-in-spawn-lists/3862)

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**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 21\
**Last updated:** [November 10, 2013, 6:15am UTC](https://discourse.cataclysmdda.org/t/where-are-all-the-guns-request-make-guns-ammo-more-prevalent-in-spawn-lists/3862 "2013-11-10T06:15:25Z")

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I just noticed something, a lot of cities have gun-shops, a lot of cities have soldiers, police officers, and huge rows of houses. Yet none of these places actually have guns. Now I looked up the laws on New England, and…

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## [Major .9 features?](https://discourse.cataclysmdda.org/t/major-9-features/3783)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 35\
**Last updated:** [November 10, 2013, 3:30am UTC](https://discourse.cataclysmdda.org/t/major-9-features/3783 "2013-11-10T03:30:54Z")

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What are the major .9 features you are planning? its hard to tell from commits and there are side conversations.

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## [Mod Manager](https://discourse.cataclysmdda.org/t/mod-manager/3882)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 4\
**Last updated:** [November 9, 2013, 10:27pm UTC](https://discourse.cataclysmdda.org/t/mod-manager/3882 "2013-11-09T22:27:39Z")

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Sooo, when the mod manager is out, i guess some people will make mods. And others will mak etilesets to go with them. I mean, what are your ideas? I’d like to do something stalker-fallouthesque (Wich is weird because i …

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## [\[Suggestion\] Disable traits that have no effect](https://discourse.cataclysmdda.org/t/suggestion-disable-traits-that-have-no-effect/3858)

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**Author:** [@jokaro](https://discourse.cataclysmdda.org/u/jokaro)\
**Replies:** 8\
**Last updated:** [November 9, 2013, 9:54pm UTC](https://discourse.cataclysmdda.org/t/suggestion-disable-traits-that-have-no-effect/3858 "2013-11-09T21:54:10Z")

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I think traits like truth teller and ugly should be disabled when you have a world with no npc’s in. Taking those traits when they have no effect on your game is basically cheating.

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## [Option to disable "Last Words" and other little speedbumps](https://discourse.cataclysmdda.org/t/option-to-disable-last-words-and-other-little-speedbumps/3887)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 2\
**Last updated:** [November 9, 2013, 9:48pm UTC](https://discourse.cataclysmdda.org/t/option-to-disable-last-words-and-other-little-speedbumps/3887 "2013-11-09T21:48:20Z")

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Among other things the “Last Words” option is really slowing down the new game process. On top of that changing the assorted yes/no options to 1 2 and making it ignore any other input but close the menu is rather annoyin…

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## [Npc ideas](https://discourse.cataclysmdda.org/t/npc-ideas/3886)

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**Author:** [@Nickboom](https://discourse.cataclysmdda.org/u/Nickboom)\
**Replies:** 1\
**Last updated:** [November 9, 2013, 9:40pm UTC](https://discourse.cataclysmdda.org/t/npc-ideas/3886 "2013-11-09T21:40:55Z")

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First off when you start up the static npc will say something like “Hey I just ate the last can of food we need more.” Then you would go loot the town and stuff then bring back supplies which can be stockpiled in the bui…

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## [\[0.8 Stable Vista x64\] Game crashes in Strange Temple](https://discourse.cataclysmdda.org/t/0-8-stable-vista-x64-game-crashes-in-strange-temple/3888)

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**Author:** [@Skeptopotamus](https://discourse.cataclysmdda.org/u/Skeptopotamus)\
**Replies:** 0\
**Last updated:** [November 9, 2013, 9:09pm UTC](https://discourse.cataclysmdda.org/t/0-8-stable-vista-x64-game-crashes-in-strange-temple/3888 "2013-11-09T21:09:10Z")

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My game crashes when I try to descend past the hallway full of fire in the strange temple. I believe it’s floor -3. Is this a common issue?

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## [\[Suggestion\] Extended swamps](https://discourse.cataclysmdda.org/t/suggestion-extended-swamps/3837)

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**Author:** [@duke455](https://discourse.cataclysmdda.org/u/duke455)\
**Replies:** 15\
**Last updated:** [November 9, 2013, 6:52pm UTC](https://discourse.cataclysmdda.org/t/suggestion-extended-swamps/3837 "2013-11-09T18:52:25Z")

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I think swamps are a challenging biome and should be valorized, so I came up with some toughts: Implementing “Swampified” cities. Little cities that have been claimed back by the surrounding swamps, this will create a …

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## [The Apunkalypse (making start game weapons)](https://discourse.cataclysmdda.org/t/the-apunkalypse-making-start-game-weapons/3779)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 35\
**Last updated:** [November 9, 2013, 4:27pm UTC](https://discourse.cataclysmdda.org/t/the-apunkalypse-making-start-game-weapons/3779 "2013-11-09T16:27:34Z")

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No mattering how hard i try it is impossible for me to figure out how Github actually works, so i will take the cheap option and post the items and recipes i make here, hoping that someone of you is kinf enough to make p…

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## [Different starting spawn options? (planned feature)](https://discourse.cataclysmdda.org/t/different-starting-spawn-options-planned-feature/3830)

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**Author:** [@moist\_zombie](https://discourse.cataclysmdda.org/u/moist_zombie)\
**Replies:** 21\
**Last updated:** [November 9, 2013, 11:50am UTC](https://discourse.cataclysmdda.org/t/different-starting-spawn-options-planned-feature/3830 "2013-11-09T11:50:29Z")

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I’d like the ability to spawn in a couple different location types… (original/generic) Evac Shelter, Residential, Woods/Forest, Highway, In Hospital, (maybe) In Prison, and Random seem useful or dangerous or roleplay-ish…

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## [Wireless Explosives](https://discourse.cataclysmdda.org/t/wireless-explosives/3881)

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**Author:** [@freezerbunny](https://discourse.cataclysmdda.org/u/freezerbunny)\
**Replies:** 3\
**Last updated:** [November 9, 2013, 11:38am UTC](https://discourse.cataclysmdda.org/t/wireless-explosives/3881 "2013-11-09T11:38:40Z")

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Hi guys, Behold an idea from chat: 10:37 Denk we would love to have remote bombs 10:38 freezerbunny then blow it all to hell 10:38 freezerbunny hm 10:38 Denk remote satchels 10:38 freezerbunny maybe i'll code one in 10…

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## [Kill credit for secondary kills?](https://discourse.cataclysmdda.org/t/kill-credit-for-secondary-kills/3856)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 7\
**Last updated:** [November 9, 2013, 11:31am UTC](https://discourse.cataclysmdda.org/t/kill-credit-for-secondary-kills/3856 "2013-11-09T11:31:33Z")

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If it’s an easy fix, I’d kind of like to see my ridiculous kill counter expand when I run over zombies in my car, torch them with a flamethrower, cleave them with a nodachi AoE, etc. Perhaps instead of recording player …

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## [Too many marloss berries?](https://discourse.cataclysmdda.org/t/too-many-marloss-berries/3828)

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**Author:** [@darkova](https://discourse.cataclysmdda.org/u/darkova)\
**Replies:** 17\
**Last updated:** [November 9, 2013, 9:10am UTC](https://discourse.cataclysmdda.org/t/too-many-marloss-berries/3828 "2013-11-09T09:10:38Z")

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so i picked up an experimental version on the 2nd of november and played around for a bit several weeks later i sally forth to take on a nearby fungal spire after i manage to kill it i look around forage for a bit and fr…

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## [0.9 RC translations](https://discourse.cataclysmdda.org/t/0-9-rc-translations/3876)

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**Author:** [@yobbo](https://discourse.cataclysmdda.org/u/yobbo)\
**Replies:** 1\
**Last updated:** [November 9, 2013, 9:01am UTC](https://discourse.cataclysmdda.org/t/0-9-rc-translations/3876 "2013-11-09T09:01:39Z")

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As the release candidate for 0.9 is out, I’ve uploaded the .pot file to launchpad, and changed the recommended translation focus to a new 0.9 series. There should be no more string changes until the actual 0.9 release, …

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