# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=480

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 481

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## [Suggestion: Reduce healing effects on 'Frail' characters](https://discourse.cataclysmdda.org/t/suggestion-reduce-healing-effects-on-frail-characters/3922)

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**Author:** [@Medicine](https://discourse.cataclysmdda.org/u/Medicine)\
**Replies:** 33\
**Last updated:** [November 13, 2013, 8:58am UTC](https://discourse.cataclysmdda.org/t/suggestion-reduce-healing-effects-on-frail-characters/3922 "2013-11-13T08:58:11Z")

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Tried looking this up, and it seems someone suggested it on GitHub when the trait was introduced (as ‘Hardcore’) but nothing came of it. Anyway, characters with the ‘frail’ trait still receive the usual amount of healin…

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## [Removal of the random trap clusters](https://discourse.cataclysmdda.org/t/removal-of-the-random-trap-clusters/3907)

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**Author:** [@spitss](https://discourse.cataclysmdda.org/u/spitss)\
**Replies:** 31\
**Last updated:** [November 13, 2013, 8:12am UTC](https://discourse.cataclysmdda.org/t/removal-of-the-random-trap-clusters/3907 "2013-11-13T08:12:50Z")

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I think random clusters of traps should be removed along with the loot that spawns with them. Reason 1 Trap clusters and loot are not realistic. I can’t see why someone would go to a random field, leave valuable food a…

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## [Construction crashing game... and spiked pits turning into lava](https://discourse.cataclysmdda.org/t/construction-crashing-game-and-spiked-pits-turning-into-lava/3964)

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**Author:** [@conductorbosh](https://discourse.cataclysmdda.org/u/conductorbosh)\
**Replies:** 1\
**Last updated:** [November 13, 2013, 6:56am UTC](https://discourse.cataclysmdda.org/t/construction-crashing-game-and-spiked-pits-turning-into-lava/3964 "2013-11-13T06:56:27Z")

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I want to document two problems, one brief, one super weird. Build 588, that came out today, seems to crash whenever I try any sort of construction, from digging to cleaning windows. \* brings up the menu but the game in…

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## [0.9.RC1-124-g17970bc Old save load still errors...but it doesn't crash!](https://discourse.cataclysmdda.org/t/0-9-rc1-124-g17970bc-old-save-load-still-errors-but-it-doesnt-crash/3963)

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**Author:** [@timtek](https://discourse.cataclysmdda.org/u/timtek)\
**Replies:** 0\
**Last updated:** [November 13, 2013, 5:55am UTC](https://discourse.cataclysmdda.org/t/0-9-rc1-124-g17970bc-old-save-load-still-errors-but-it-doesnt-crash/3963 "2013-11-13T05:55:49Z")

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0.9.RC1-124-g17970bc SDL WinXP Still getting the error when loading an old save but it’s not completely crashing. Once you hit spacebar it drops you into the game. So at least it’s playable. Here’s the debug message I…

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## [\[BUGFIX\] Prevent cloning grid when we shouldn't (vehicle teleport)](https://discourse.cataclysmdda.org/t/bugfix-prevent-cloning-grid-when-we-shouldnt-vehicle-teleport/3961)

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**Author:** [@freezerbunny](https://discourse.cataclysmdda.org/u/freezerbunny)\
**Replies:** 0\
**Last updated:** [November 13, 2013, 5:38am UTC](https://discourse.cataclysmdda.org/t/bugfix-prevent-cloning-grid-when-we-shouldnt-vehicle-teleport/3961 "2013-11-13T05:38:02Z")

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\#4326 Fixes vehicle teleportation and item/map dupe when we change overmap. Near the map border, the game was cloning the current submap to a new location when it shouldn’t. This caused the vehicle to be moved (player…

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## [Thoughts on the "ON\_ROOF" vehicle parts](https://discourse.cataclysmdda.org/t/thoughts-on-the-on-roof-vehicle-parts/3954)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 8\
**Last updated:** [November 13, 2013, 3:12am UTC](https://discourse.cataclysmdda.org/t/thoughts-on-the-on-roof-vehicle-parts/3954 "2013-11-13T03:12:55Z")

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I’ve noticed somewhere along the line, anything located in the “On\_Roof” location shows up over-top everything else. It may just be a matter of personal taste but I find it annoying that Emergency Lights, Solar Panels, e…

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## [Military Cyborg](https://discourse.cataclysmdda.org/t/military-cyborg/3948)

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**Author:** [@freezerbunny](https://discourse.cataclysmdda.org/u/freezerbunny)\
**Replies:** 5\
**Last updated:** [November 13, 2013, 2:39am UTC](https://discourse.cataclysmdda.org/t/military-cyborg/3948 "2013-11-13T02:39:38Z")

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How about a new starting profession: Military Cyborg Starts with a joint torsion ratcher, the fusion blaster, and a targeting system. Description: You sold your body to the military. They replaced your arm with a heav…

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## [Weapons missing weapon tags in new version](https://discourse.cataclysmdda.org/t/weapons-missing-weapon-tags-in-new-version/3946)

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**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 6\
**Last updated:** [November 13, 2013, 2:06am UTC](https://discourse.cataclysmdda.org/t/weapons-missing-weapon-tags-in-new-version/3946 "2013-11-13T02:06:48Z")

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From the experimental: \[image\] From the stable: \[image\] and maybe an explanation of what those tags do e: woops fixed.

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## [\[0.9rc\] installing vehicle parts on spikes](https://discourse.cataclysmdda.org/t/0-9rc-installing-vehicle-parts-on-spikes/3953)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 1\
**Last updated:** [November 13, 2013, 12:51am UTC](https://discourse.cataclysmdda.org/t/0-9rc-installing-vehicle-parts-on-spikes/3953 "2013-11-13T00:51:28Z")

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\[spoiler\]\[image\]\[/spoiler\] While being able to put spiked plating on my spikes is awesome, I am fairly certain that being able to install engines, windows, and so forth using spikes as the framework is an oversight of t…

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## [Real Time](https://discourse.cataclysmdda.org/t/real-time/3911)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 21\
**Last updated:** [November 12, 2013, 11:01pm UTC](https://discourse.cataclysmdda.org/t/real-time/3911 "2013-11-12T23:01:37Z")

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Hey, it would be really good if we could have an option to play with this the world passing a turn every 2 seconds. I mean, so, if you don’t do anything, the world keeps going. So it would be not REAL turn based, but see…

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## [0.9 RC1 crash during chopping trunks into planks](https://discourse.cataclysmdda.org/t/0-9-rc1-crash-during-chopping-trunks-into-planks/3951)

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**Author:** [@ThrustVectoring](https://discourse.cataclysmdda.org/u/ThrustVectoring)\
**Replies:** 2\
**Last updated:** [November 12, 2013, 10:57pm UTC](https://discourse.cataclysmdda.org/t/0-9-rc1-crash-during-chopping-trunks-into-planks/3951 "2013-11-12T22:57:23Z")

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To reproduce: fill all your inventory letters until you can no longer pick up random things, and have a wood axe in your inventory but no 2 by 4s or scrap wood. Then, chop down a tree and chop the trunk that falls into w…

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## [\[Suggestion\] Starting at the beginning of the cataclysm](https://discourse.cataclysmdda.org/t/suggestion-starting-at-the-beginning-of-the-cataclysm/3927)

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**Author:** [@duke455](https://discourse.cataclysmdda.org/u/duke455)\
**Replies:** 8\
**Last updated:** [November 12, 2013, 9:52pm UTC](https://discourse.cataclysmdda.org/t/suggestion-starting-at-the-beginning-of-the-cataclysm/3927 "2013-11-12T21:52:57Z")

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I examined the time lines of cata, and I would really like to be able to start from the breaking point. The hour 0 of the end of the world. Maybe under different roles, such as a soldier that is garrisoned in one of the …

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## [Hair Feature](https://discourse.cataclysmdda.org/t/hair-feature/3875)

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**Author:** [@freezerbunny](https://discourse.cataclysmdda.org/u/freezerbunny)\
**Replies:** 18\
**Last updated:** [November 12, 2013, 9:41pm UTC](https://discourse.cataclysmdda.org/t/hair-feature/3875 "2013-11-12T21:41:08Z")

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So I had this idea. In moving towards more realism, how about a hair growth feature. Basically, each day your hair grows by a random amount. When it gets too long, there is a random chance for “Your hair covers your fa…

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## [The Recipe Making Thread](https://discourse.cataclysmdda.org/t/the-recipe-making-thread/3354)

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**Author:** [@Chiko](https://discourse.cataclysmdda.org/u/Chiko)\
**Replies:** 45\
**Last updated:** [November 12, 2013, 9:21pm UTC](https://discourse.cataclysmdda.org/t/the-recipe-making-thread/3354 "2013-11-12T21:21:23Z")

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A place for us to share our creations and ideas! I’m pretty sure I’m not the only one thinking about seeing new recipes and items in the game so I made this place to discuss and post the resulting code for all to use. I…

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## [Post Your Templates](https://discourse.cataclysmdda.org/t/post-your-templates/3894)

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**Author:** [@UberZacht](https://discourse.cataclysmdda.org/u/UberZacht)\
**Replies:** 23\
**Last updated:** [November 12, 2013, 7:59pm UTC](https://discourse.cataclysmdda.org/t/post-your-templates/3894 "2013-11-12T19:59:22Z")

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Hey all! It’s been awhile since I had anything to do with Cataclysm, mostly because I got completely blown out on it. However, this little gem is something that I’ll never completely let go of. I noticed playing today, I…

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## [Cougers jumping through closed windows](https://discourse.cataclysmdda.org/t/cougers-jumping-through-closed-windows/3930)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 3\
**Last updated:** [November 12, 2013, 7:35pm UTC](https://discourse.cataclysmdda.org/t/cougers-jumping-through-closed-windows/3930 "2013-11-12T19:35:56Z")

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I have been having trouble while reading near windows where cougers will suddenly appear on the other side of the window, (despite not have any other entrance into the room) The window does not break either. It may hav…

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## [Advanced Inventory Sorting](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884)

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**Author:** [@Aggrons\_shell](https://discourse.cataclysmdda.org/u/Aggrons_shell)\
**Replies:** 5\
**Last updated:** [November 12, 2013, 6:44pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884 "2013-11-12T18:44:13Z")

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Could we please have the ability to move all the items in one side of the AIS to the other? It’s stupidly time consuming holding down “m” waiting for a thousand 2x4’s to go from one side to the other.

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## [MOVED: Can we get weapon tags put back into weapon explanations?](https://discourse.cataclysmdda.org/t/moved-can-we-get-weapon-tags-put-back-into-weapon-explanations/3947)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 0\
**Last updated:** [November 12, 2013, 6:23pm UTC](https://discourse.cataclysmdda.org/t/moved-can-we-get-weapon-tags-put-back-into-weapon-explanations/3947 "2013-11-12T18:23:12Z")

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This topic has been moved to The Garage - Bug Reports and Technical Help. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=4183.0\[/iurl\]

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## [Aluminumfoil's Guide to Clearcutting \[0.9\]](https://discourse.cataclysmdda.org/t/aluminumfoils-guide-to-clearcutting-0-9/3932)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 11\
**Last updated:** [November 12, 2013, 5:34pm UTC](https://discourse.cataclysmdda.org/t/aluminumfoils-guide-to-clearcutting-0-9/3932 "2013-11-12T17:34:24Z")

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So suppose you’re driving along and you encounter a forest. What are you going to do? Drive around it? What are you, some kind of TREE HUGGING HIPPIE? HELL NO. This is AMERICA. That forest has got to go. 1: find y…

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## [Um, In-Game Driving Instructions?](https://discourse.cataclysmdda.org/t/um-in-game-driving-instructions/3245)

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**Author:** [@Paquito](https://discourse.cataclysmdda.org/u/Paquito)\
**Replies:** 7\
**Last updated:** [November 12, 2013, 4:39pm UTC](https://discourse.cataclysmdda.org/t/um-in-game-driving-instructions/3245 "2013-11-12T16:39:47Z")

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A few weeks ago I FINALLY found a functioning car and a rubber hose to siphon gas for it. When I was finally ready to drive, I started it up, and very quickly realized I had no idea what I was doing, and couldn’t find an…

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## [Skill Rust Interval](https://discourse.cataclysmdda.org/t/skill-rust-interval/2412)

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**Author:** [@Whitelight](https://discourse.cataclysmdda.org/u/Whitelight)\
**Replies:** 9\
**Last updated:** [November 12, 2013, 4:24pm UTC](https://discourse.cataclysmdda.org/t/skill-rust-interval/2412 "2013-11-12T16:24:11Z")

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So I feel bad just turning skill rust off because it makes it a lot easier but it feels like I can never keep up with it once my skills start getting high enough to trigger the full effect (7 or higher). I saw in the re…

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## [Bionic power sources: stackable?](https://discourse.cataclysmdda.org/t/bionic-power-sources-stackable/2616)

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**Author:** [@jacob4408](https://discourse.cataclysmdda.org/u/jacob4408)\
**Replies:** 5\
**Last updated:** [November 12, 2013, 4:07pm UTC](https://discourse.cataclysmdda.org/t/bionic-power-sources-stackable/2616 "2013-11-12T16:07:02Z")

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Are bionic power sources stackable to increase the rate of power generation? I.e. if I install multiple CBM: Solar Panels will my batteries charge faster? What if I install both Solar Panels and Torsion Joints, will wa…

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## [Keybinds broken](https://discourse.cataclysmdda.org/t/keybinds-broken/3909)

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**Author:** [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Replies:** 3\
**Last updated:** [November 12, 2013, 2:52pm UTC](https://discourse.cataclysmdda.org/t/keybinds-broken/3909 "2013-11-12T14:52:27Z")

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Somehow they’re even worse. This time I can’t even rebind my butcher key. I can’t play until this is fixed.

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## [MOVED: \[0.9-g826f765\] DEBUG: Could not find monster with type](https://discourse.cataclysmdda.org/t/moved-0-9-g826f765-debug-could-not-find-monster-with-type/3940)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 0\
**Last updated:** [November 12, 2013, 1:37pm UTC](https://discourse.cataclysmdda.org/t/moved-0-9-g826f765-debug-could-not-find-monster-with-type/3940 "2013-11-12T13:37:43Z")

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This topic has been moved to The Garage - Bug Reports and Technical Help. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=4172.0\[/iurl\]

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## [WTF? German went to 15% to 0% translated in Launchpad](https://discourse.cataclysmdda.org/t/wtf-german-went-to-15-to-0-translated-in-launchpad/3939)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 1\
**Last updated:** [November 12, 2013, 1:26pm UTC](https://discourse.cataclysmdda.org/t/wtf-german-went-to-15-to-0-translated-in-launchpad/3939 "2013-11-12T13:26:18Z")

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WTF just happened? I recently contributed some translations for German in Launchpad and it went from 13% or 12% to 15% translated strings that day. Today I wanted to translate some more strings so I logged in again to La…

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## [Force Y/N in prompts](https://discourse.cataclysmdda.org/t/force-y-n-in-prompts/3893)

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**Author:** [@timtek](https://discourse.cataclysmdda.org/u/timtek)\
**Replies:** 16\
**Last updated:** [November 12, 2013, 12:12pm UTC](https://discourse.cataclysmdda.org/t/force-y-n-in-prompts/3893 "2013-11-12T12:12:00Z")

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I’m just genuinely curious if anyone leaves it set to true. Personally it drives me crazy.

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## [\[0.8-2655-g944f932\] Tactical tonfas are consumed when used to shock an enemy](https://discourse.cataclysmdda.org/t/0-8-2655-g944f932-tactical-tonfas-are-consumed-when-used-to-shock-an-enemy/3896)

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**Author:** [@Shiiyouagain](https://discourse.cataclysmdda.org/u/Shiiyouagain)\
**Replies:** 4\
**Last updated:** [November 12, 2013, 2:01am UTC](https://discourse.cataclysmdda.org/t/0-8-2655-g944f932-tactical-tonfas-are-consumed-when-used-to-shock-an-enemy/3896 "2013-11-12T02:01:43Z")

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\[image\] Pictured: beating the smoker, then opting to shock it, and being forced to finish it off with my fists. The tonfa was nowhere to be found. Flashlight functionality appears to work just fine.

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## [Cat-a-clysm: Metal Gear Kitten (aka cat mode)](https://discourse.cataclysmdda.org/t/cat-a-clysm-metal-gear-kitten-aka-cat-mode/3726)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 45\
**Last updated:** [November 12, 2013, 1:42am UTC](https://discourse.cataclysmdda.org/t/cat-a-clysm-metal-gear-kitten-aka-cat-mode/3726 "2013-11-12T01:42:15Z")

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\[quote=“GlyphGryph, post:1, topic:32”\]The original Cataclysm was a great game, but it’s developer, Whales, has moved on to new pastures. That leaves us to carry to the torch. Building on the original Cataclysm code base,…

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## [Evac Spawned Power Armor & Unarmed Style Bug](https://discourse.cataclysmdda.org/t/evac-spawned-power-armor-unarmed-style-bug/3919)

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**Author:** [@Anonymous1](https://discourse.cataclysmdda.org/u/Anonymous1)\
**Replies:** 6\
**Last updated:** [November 11, 2013, 10:19pm UTC](https://discourse.cataclysmdda.org/t/evac-spawned-power-armor-unarmed-style-bug/3919 "2013-11-11T22:19:20Z")

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\[sub\]I started a new game just a few moments ago and I would like to bring up two issues regarding the 0.9 release candidate. The first issue is that there was a corpse right outside of the evac shelter that spawned with…

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## [Can not make clean water](https://discourse.cataclysmdda.org/t/can-not-make-clean-water/3883)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 3\
**Last updated:** [November 11, 2013, 7:48pm UTC](https://discourse.cataclysmdda.org/t/can-not-make-clean-water/3883 "2013-11-11T19:48:42Z")

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for some reason my character has decided he can not make clean water any more, despite having about 25 units of water a hot player with a battery charge of 170ish when i go into the crafting menu and try to select clean …

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