# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=453

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 454

---

## [Weather effect: Raining spores](https://discourse.cataclysmdda.org/t/weather-effect-raining-spores/4974)

<div class="topic-metadata">

**Author:** [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Replies:** 20\
**Last updated:** [February 7, 2014, 4:15am UTC](https://discourse.cataclysmdda.org/t/weather-effect-raining-spores/4974 "2014-02-07T04:15:35Z")

</div>

As fungal stalks are a piece of the lore. Why not introduce a new weather effect. A very rare one at that. Raining spores. Which can cause fungal infections on players not inside or not wearing enough protection. Create…

---

## [Fixing bionics](https://discourse.cataclysmdda.org/t/fixing-bionics/4992)

<div class="topic-metadata">

**Author:** [@bookofguns](https://discourse.cataclysmdda.org/u/bookofguns)\
**Replies:** 3\
**Last updated:** [February 7, 2014, 1:15am UTC](https://discourse.cataclysmdda.org/t/fixing-bionics/4992 "2014-02-07T01:15:38Z")

</div>

Does anyone know if it is possible to fix bionics that are installed wrong and give you a negative effect. I mean as in is there a way just to get rid of it?

---

## [Williham presents!](https://discourse.cataclysmdda.org/t/williham-presents/94)

<div class="topic-metadata">

**Author:** [@Williham](https://discourse.cataclysmdda.org/u/Williham)\
**Replies:** 31\
**Last updated:** [February 7, 2014, 12:45am UTC](https://discourse.cataclysmdda.org/t/williham-presents/94 "2014-02-07T00:45:08Z")

</div>

In the interest of better handling of how data is loaded and whatnot, the Witomod branch is now patched to change how names (for name generation for NPCs and players) is loaded: The names are now loaded from the unified…

---

## [My first venture into late game... (possible spoilers ahead)](https://discourse.cataclysmdda.org/t/my-first-venture-into-late-game-possible-spoilers-ahead/4985)

<div class="topic-metadata">

**Author:** [@Mr.Bananza](https://discourse.cataclysmdda.org/u/Mr.Bananza)\
**Replies:** 6\
**Last updated:** [February 6, 2014, 9:41pm UTC](https://discourse.cataclysmdda.org/t/my-first-venture-into-late-game-possible-spoilers-ahead/4985 "2014-02-06T21:41:21Z")

</div>

I’ve been playing Cataclysm DDA for some time now, though not very well. Most of the time I get killed by being stupid or something else that was stupid. I’ve never actually gotten any skill above 5 for goodness sake. …

---

## [The Forge System](https://discourse.cataclysmdda.org/t/the-forge-system/4982)

<div class="topic-metadata">

**Author:** [@Chase](https://discourse.cataclysmdda.org/u/Chase)\
**Replies:** 20\
**Last updated:** [February 6, 2014, 9:22pm UTC](https://discourse.cataclysmdda.org/t/the-forge-system/4982 "2014-02-06T21:22:59Z")

</div>

I’m new here, and this is just my personal opinion. So if you created this system, or like it as is, please do not take this personally. But I personally, don’t find it very fun. You need several pieces of very heavy an…

---

## [Hallucination flavor](https://discourse.cataclysmdda.org/t/hallucination-flavor/4988)

<div class="topic-metadata">

**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 5\
**Last updated:** [February 6, 2014, 7:25pm UTC](https://discourse.cataclysmdda.org/t/hallucination-flavor/4988 "2014-02-06T19:25:16Z")

</div>

"The zombie scientist disappears." That’s not very verbose, now is it? Come on, hallucinations. Gimme your best shot! “The zombie scientist turns inside out and lets out a horrifying scream. It then disappears.” “The …

---

## [Animals](https://discourse.cataclysmdda.org/t/animals/4981)

<div class="topic-metadata">

**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 4\
**Last updated:** [February 6, 2014, 5:36pm UTC](https://discourse.cataclysmdda.org/t/animals/4981 "2014-02-06T17:36:42Z")

</div>

it always seems like animals area bigger problem then zombies due to how frequently they seem to spwan, i just had to kill two bears at once then got mauled by zombie bear while trying to dump some stufff after the figh…

---

## [0.9-4095-g3490e08 turrets and mounted weapons taking too long to shoot :(](https://discourse.cataclysmdda.org/t/0-9-4095-g3490e08-turrets-and-mounted-weapons-taking-too-long-to-shoot/4977)

<div class="topic-metadata">

**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 5\
**Last updated:** [February 6, 2014, 5:34pm UTC](https://discourse.cataclysmdda.org/t/0-9-4095-g3490e08-turrets-and-mounted-weapons-taking-too-long-to-shoot/4977 "2014-02-06T17:34:38Z")

</div>

not sure whether to post this in bug reports or suggestions. is there a way to speed up the shooting for my turrets? currently it seems that the game feels the need to do a blow-by-blow for each and every single bullet…

---

## [Oldies Pack](https://discourse.cataclysmdda.org/t/oldies-pack/4962)

<div class="topic-metadata">

**Author:** [@Icecoon](https://discourse.cataclysmdda.org/u/Icecoon)\
**Replies:** 16\
**Last updated:** [February 6, 2014, 2:19pm UTC](https://discourse.cataclysmdda.org/t/oldies-pack/4962 "2014-02-06T14:19:20Z")

</div>

I’m currently working on a pack that puts the majority of old ranged weapons (prior to 1980) to a content pack. What are your opinions on this. Currently in the pack are: Tokarev TT-30, PPSh-41, SKS, Walther PPK, Beret…

---

## [Buckets!](https://discourse.cataclysmdda.org/t/buckets/4935)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 15\
**Last updated:** [February 6, 2014, 11:54am UTC](https://discourse.cataclysmdda.org/t/buckets/4935 "2014-02-06T11:54:25Z")

</div>

Specifically the large 5 gallon buckets, not your garden pail. I want a water-holder that isn’t a massive keg, or a tiny bottle.

---

## [Its been about 2 months, WOW. Great Job!](https://discourse.cataclysmdda.org/t/its-been-about-2-months-wow-great-job/4903)

<div class="topic-metadata">

**Author:** [@Orthum](https://discourse.cataclysmdda.org/u/Orthum)\
**Replies:** 12\
**Last updated:** [February 6, 2014, 5:53am UTC](https://discourse.cataclysmdda.org/t/its-been-about-2-months-wow-great-job/4903 "2014-02-06T05:53:56Z")

</div>

I have told you guys before how I enjoy this game and think its awesome. You are approaching an amazingly perfect game. I don’t like parts of the game in a good way. I just wanted to tell you how great it is. I feel like…

---

## [20mm grenades and flare guns](https://discourse.cataclysmdda.org/t/20mm-grenades-and-flare-guns/4984)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 1\
**Last updated:** [February 6, 2014, 5:06am UTC](https://discourse.cataclysmdda.org/t/20mm-grenades-and-flare-guns/4984 "2014-02-06T05:06:23Z")

</div>

Anyone ever noticed how we don’t got any 20mm grenades and that an average flare gun can shoot 20mm grenades. Get on Dis pls.

---

## [Car Brands](https://discourse.cataclysmdda.org/t/car-brands/4889)

<div class="topic-metadata">

**Author:** [@MrMayhem911](https://discourse.cataclysmdda.org/u/MrMayhem911)\
**Replies:** 10\
**Last updated:** [February 5, 2014, 6:30pm UTC](https://discourse.cataclysmdda.org/t/car-brands/4889 "2014-02-05T18:30:23Z")

</div>

\[move\]\[/move\] What if you made it so that instead of calling all the cars “car” why not name them brands according to their engine etc etc. it wouldn’t take much work…

---

## [.270 and .30-06, really?](https://discourse.cataclysmdda.org/t/270-and-30-06-really/4956)

<div class="topic-metadata">

**Author:** [@Duncan](https://discourse.cataclysmdda.org/u/Duncan)\
**Replies:** 5\
**Last updated:** [February 5, 2014, 3:28pm UTC](https://discourse.cataclysmdda.org/t/270-and-30-06-really/4956 "2014-02-05T15:28:24Z")

</div>

Can someone who is more of an expert on guns than me confirm that it is actually possible to fire a .30-06 round from a .270 rifle and vice versa? The other multi calibre guns are all within a tiny amount the same, or in…

---

## [Black bars at high resolutions](https://discourse.cataclysmdda.org/t/black-bars-at-high-resolutions/4976)

<div class="topic-metadata">

**Author:** [@n00braz](https://discourse.cataclysmdda.org/u/n00braz)\
**Replies:** 0\
**Last updated:** [February 5, 2014, 12:23pm UTC](https://discourse.cataclysmdda.org/t/black-bars-at-high-resolutions/4976 "2014-02-05T12:23:23Z")

</div>

I discovered this when trying to reproduce http://smf.cataclysmdda.com/index.php?topic=4957.0 , but that issue appears to be strictly about tilesets, this is about ASCII, so I decided to open a new thread. With very hig…

---

## [Nightly build Screen rez question](https://discourse.cataclysmdda.org/t/nightly-build-screen-rez-question/4971)

<div class="topic-metadata">

**Author:** [@Antmf](https://discourse.cataclysmdda.org/u/Antmf)\
**Replies:** 4\
**Last updated:** [February 4, 2014, 9:10pm UTC](https://discourse.cataclysmdda.org/t/nightly-build-screen-rez-question/4971 "2014-02-04T21:10:23Z")

</div>

Hi guys, I have the stable version and am now trying the nightly build version but for some reason the height/width for screen size does nothing? I change it and make it exactly like the stable version and it does not re…

---

## [Ajax Additions (Weapons, ammo, food, clothing, professions)](https://discourse.cataclysmdda.org/t/ajax-additions-weapons-ammo-food-clothing-professions/4969)

<div class="topic-metadata">

**Author:** [@Ajaxial](https://discourse.cataclysmdda.org/u/Ajaxial)\
**Replies:** 6\
**Last updated:** [February 4, 2014, 8:39pm UTC](https://discourse.cataclysmdda.org/t/ajax-additions-weapons-ammo-food-clothing-professions/4969 "2014-02-04T20:39:01Z")

</div>

I do hope I have posted this in the correct place, I had gathered from the description of this part of the forum I have, but still. I shall get to the point. I’ve recently been modding in custom weapons and other items …

---

## [Custom tilesets in Linux build](https://discourse.cataclysmdda.org/t/custom-tilesets-in-linux-build/4958)

<div class="topic-metadata">

**Author:** [@mr\_flappypants](https://discourse.cataclysmdda.org/u/mr_flappypants)\
**Replies:** 3\
**Last updated:** [February 4, 2014, 11:09am UTC](https://discourse.cataclysmdda.org/t/custom-tilesets-in-linux-build/4958 "2014-02-04T11:09:19Z")

</div>

Is it possible to use custom tilesets with the Linux build of C:DDA? I apologize if this has already been brought up before. I want to use Waldo’s tileset but was unable to figure out how to do this.

---

## [So... how plausible is building electrical stuff?](https://discourse.cataclysmdda.org/t/so-how-plausible-is-building-electrical-stuff/4954)

<div class="topic-metadata">

**Author:** [@Orthum](https://discourse.cataclysmdda.org/u/Orthum)\
**Replies:** 11\
**Last updated:** [February 4, 2014, 5:50am UTC](https://discourse.cataclysmdda.org/t/so-how-plausible-is-building-electrical-stuff/4954 "2014-02-04T05:50:59Z")

</div>

I do ask this, simply because I want to set up and build up a small base. I just simply find it so… hard to do it… Would there be a way to set up generators that hook into a house and allow it to be lit up? I mean zombie…

---

## [Brand new player wuth a few questions](https://discourse.cataclysmdda.org/t/brand-new-player-wuth-a-few-questions/4959)

<div class="topic-metadata">

**Author:** [@Antmf](https://discourse.cataclysmdda.org/u/Antmf)\
**Replies:** 7\
**Last updated:** [February 4, 2014, 1:45am UTC](https://discourse.cataclysmdda.org/t/brand-new-player-wuth-a-few-questions/4959 "2014-02-04T01:45:48Z")

</div>

Hey all, love me some rogue like games and found this gem from watching a youtube video. Anyways, I am trying to play a game and have a few questions: 1-when I try to save my character it says can not save with non zero…

---

## [The Aero-evaporator](https://discourse.cataclysmdda.org/t/the-aero-evaporator/4955)

<div class="topic-metadata">

**Author:** [@ChristopherWalken](https://discourse.cataclysmdda.org/u/ChristopherWalken)\
**Replies:** 10\
**Last updated:** [February 3, 2014, 9:42pm UTC](https://discourse.cataclysmdda.org/t/the-aero-evaporator/4955 "2014-02-03T21:42:23Z")

</div>

Note: I’m not sure if this should go in the Garage, feel free to move it if so. So, one of the recent experimentals (I think) added this craftable CBM. I get the impression it’s insanely overpowered. For 8 power it pr…

---

## [Cataclysm: DDA World Server](https://discourse.cataclysmdda.org/t/cataclysm-dda-world-server/1125)

<div class="topic-metadata">

**Author:** [@Decesus](https://discourse.cataclysmdda.org/u/Decesus)\
**Replies:** 32\
**Last updated:** [February 3, 2014, 8:26pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-world-server/1125 "2014-02-03T20:26:01Z")

</div>

This is a server that you can log into via SSH and play C:DDA on. The only thing that’s different is that every time you login, there’s a chance you’ll join a world that’s already been played through. Any world you pla…

---

## [Dune Buggy](https://discourse.cataclysmdda.org/t/dune-buggy/4950)

<div class="topic-metadata">

**Author:** [@Ronin1791](https://discourse.cataclysmdda.org/u/Ronin1791)\
**Replies:** 7\
**Last updated:** [February 3, 2014, 8:25pm UTC](https://discourse.cataclysmdda.org/t/dune-buggy/4950 "2014-02-03T20:25:33Z")

</div>

I’ve always wanted to see dune buggies in game, 90% for cool appeal, 10% for the practicality of having a fast scout vehicle. You could have two varieties, a bulkier, civilian racing model (possibly based around the gam…

---

## [Telephone poles, downed power lines, stop signs, traffic lights](https://discourse.cataclysmdda.org/t/telephone-poles-downed-power-lines-stop-signs-traffic-lights/4422)

<div class="topic-metadata">

**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 20\
**Last updated:** [February 3, 2014, 7:14pm UTC](https://discourse.cataclysmdda.org/t/telephone-poles-downed-power-lines-stop-signs-traffic-lights/4422 "2014-02-03T19:14:52Z")

</div>

Where are all these little details? They kind of break immersion. Not much, but they should be there in the city. And you could smash them for scrap or copper wire. Anyone think that’s a good idea?

---

## [Skills - suggestion/complaint about learning](https://discourse.cataclysmdda.org/t/skills-suggestion-complaint-about-learning/3634)

<div class="topic-metadata">

**Author:** [@Duncan](https://discourse.cataclysmdda.org/u/Duncan)\
**Replies:** 5\
**Last updated:** [February 3, 2014, 6:55pm UTC](https://discourse.cataclysmdda.org/t/skills-suggestion-complaint-about-learning/3634 "2014-02-03T18:55:41Z")

</div>

I was not sure if this qualifies as enough of a bug for the tracker so I am posting it here. I have the following problem: I like to drive around in my heavily modified flatbed (don’t we all), and sometimes it gets dama…

---

## [Craftable Metal Doors](https://discourse.cataclysmdda.org/t/craftable-metal-doors/4914)

<div class="topic-metadata">

**Author:** [@MrMayhem911](https://discourse.cataclysmdda.org/u/MrMayhem911)\
**Replies:** 18\
**Last updated:** [February 3, 2014, 3:48pm UTC](https://discourse.cataclysmdda.org/t/craftable-metal-doors/4914 "2014-02-03T15:48:27Z")

</div>

Everyone else would’ve thought about this but sometimes its such a pain in the ass getting woken up by a sewer rat in the middle of the night. Crafting and placing your own metal doors would help with that, and also keep…

---

## [Colorblindness as a Trait/Mutation](https://discourse.cataclysmdda.org/t/colorblindness-as-a-trait-mutation/4917)

<div class="topic-metadata">

**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 27\
**Last updated:** [February 3, 2014, 3:03pm UTC](https://discourse.cataclysmdda.org/t/colorblindness-as-a-trait-mutation/4917 "2014-02-03T15:03:09Z")

</div>

Color in the game is a big help. A huge help. Really, playing the game without color would be an almost insurmountable difficulty, and involve either the player guessing about what they’re looking at, knowing from expe…

---

## [Lore: Mutations pre-Cata?](https://discourse.cataclysmdda.org/t/lore-mutations-pre-cata/3878)

<div class="topic-metadata">

**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 11\
**Last updated:** [February 3, 2014, 12:27pm UTC](https://discourse.cataclysmdda.org/t/lore-mutations-pre-cata/3878 "2014-02-03T12:27:19Z")

</div>

Question, came up in IRC, would appreciate opinions/dev input: How commonplace were mutations in the years pre-Cataclysm? Would mutants be acceptable in daily life, and if so, in what capacities? Would there be a mark…

---

## [Cataclysm: Dark Days Ahead version 0.9 Ma released](https://discourse.cataclysmdda.org/t/cataclysm-dark-days-ahead-version-0-9-ma-released/3997)

<div class="topic-metadata">

**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 122\
**Last updated:** [February 3, 2014, 9:14am UTC](https://discourse.cataclysmdda.org/t/cataclysm-dark-days-ahead-version-0-9-ma-released/3997 "2014-02-03T09:14:21Z")

</div>

The Ma release is characterized by polish and preparedness. We’ve put more effort into stabilizing Cataclysm than in any previous release, and taken the time to support saves from 0.8. There’s loads of new content - item…

---

## [Let's put content into mods](https://discourse.cataclysmdda.org/t/lets-put-content-into-mods/4948)

<div class="topic-metadata">

**Author:** [@dwarfkoala](https://discourse.cataclysmdda.org/u/dwarfkoala)\
**Replies:** 30\
**Last updated:** [February 3, 2014, 8:09am UTC](https://discourse.cataclysmdda.org/t/lets-put-content-into-mods/4948 "2014-02-03T08:09:20Z")

</div>

https://github.com/CleverRaven/Cataclysm-DDA/issues/5894 tl;dr: someone put stuff into mod manager so people aren’t angry anymore \[quote="“github post”"\]\[spoiler\] I understand that this is probably going already on pe…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=452)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=454)
