# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=439

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 440

---

## [Armor and weapon damage types](https://discourse.cataclysmdda.org/t/armor-and-weapon-damage-types/5580)

<div class="topic-metadata">

**Author:** [@WCG](https://discourse.cataclysmdda.org/u/WCG)\
**Replies:** 6\
**Last updated:** [March 25, 2014, 4:55pm UTC](https://discourse.cataclysmdda.org/t/armor-and-weapon-damage-types/5580 "2014-03-25T16:55:34Z")

</div>

Let me first note that this is a great game! I come back to it every year or so and play the hell out of it for awhile, and it just gets better and better. My thanks to everyone who’s made this possible! OK, now to my q…

---

## [Auxiliary Weapon Mods](https://discourse.cataclysmdda.org/t/auxiliary-weapon-mods/5590)

<div class="topic-metadata">

**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 0\
**Last updated:** [March 25, 2014, 1:42pm UTC](https://discourse.cataclysmdda.org/t/auxiliary-weapon-mods/5590 "2014-03-25T13:42:26Z")

</div>

Attempting to reload an auxiliary weapon (Flamethrower, M203, Etc) results in the debug message: “Weapon name” contains no ammo & is no ammo.

---

## [Bad's Bunches of Barrels - V.1.2.1 - MOD](https://discourse.cataclysmdda.org/t/bads-bunches-of-barrels-v-1-2-1-mod/5492)

<div class="topic-metadata">

**Author:** [@Mr\_Badman](https://discourse.cataclysmdda.org/u/Mr_Badman)\
**Replies:** 10\
**Last updated:** [March 25, 2014, 12:23pm UTC](https://discourse.cataclysmdda.org/t/bads-bunches-of-barrels-v-1-2-1-mod/5492 "2014-03-25T12:23:33Z")

</div>

Howdy guys, let me get right to the meat of this mod… This Mod is focused around the construction of the barrel and drum objects of the game into grab-able furniture objects which can store liquids and dispense them, wh…

---

## [Have the difficulty of your starting setup displayed](https://discourse.cataclysmdda.org/t/have-the-difficulty-of-your-starting-setup-displayed/5548)

<div class="topic-metadata">

**Author:** [@Stingray](https://discourse.cataclysmdda.org/u/Stingray)\
**Replies:** 10\
**Last updated:** [March 25, 2014, 3:04am UTC](https://discourse.cataclysmdda.org/t/have-the-difficulty-of-your-starting-setup-displayed/5548 "2014-03-25T03:04:59Z")

</div>

Kevin Grande said he’d “tack it on”. \[quote=“Kevin Granade, post:62, topic:5464”\]Scoring, I’m not even sure how that would work. I’m all for achievements as far as neutrally observing accomplishments, and I’d like to t…

---

## [Ideas for Liquids](https://discourse.cataclysmdda.org/t/ideas-for-liquids/5574)

<div class="topic-metadata">

**Author:** [@Chiko](https://discourse.cataclysmdda.org/u/Chiko)\
**Replies:** 3\
**Last updated:** [March 25, 2014, 1:18am UTC](https://discourse.cataclysmdda.org/t/ideas-for-liquids/5574 "2014-03-25T01:18:38Z")

</div>

Liquids could have more functionality in the game, like for instance: -Hitting monsters made of flesh makes them bleed all over the place sometimes. It would be cool if characters could get covered in blood too and get …

---

## [Burst fire weapon mods](https://discourse.cataclysmdda.org/t/burst-fire-weapon-mods/5584)

<div class="topic-metadata">

**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 1\
**Last updated:** [March 25, 2014, 1:02am UTC](https://discourse.cataclysmdda.org/t/burst-fire-weapon-mods/5584 "2014-03-25T01:02:32Z")

</div>

Weapons that add burst-fire capability (The battle rifle conversion, rapid blowback, and autofire mechanism) do increase the Burst parameter of the gun, but doesn’t allow the weapon to be switched to burst mode. I got a…

---

## [Game crashes when generating world](https://discourse.cataclysmdda.org/t/game-crashes-when-generating-world/5585)

<div class="topic-metadata">

**Author:** [@Pyroknight](https://discourse.cataclysmdda.org/u/Pyroknight)\
**Replies:** 0\
**Last updated:** [March 25, 2014, 12:44am UTC](https://discourse.cataclysmdda.org/t/game-crashes-when-generating-world/5585 "2014-03-25T00:44:39Z")

</div>

When I generate a world, either from the main menu, or after creating a character, the game crashes instantly, or after a few seconds. I am using a Mac, and am playing on the pre-10.7 version.

---

## [Auto running (?) north](https://discourse.cataclysmdda.org/t/auto-running-north/5571)

<div class="topic-metadata">

**Author:** [@klaymored](https://discourse.cataclysmdda.org/u/klaymored)\
**Replies:** 13\
**Last updated:** [March 25, 2014, 12:21am UTC](https://discourse.cataclysmdda.org/t/auto-running-north/5571 "2014-03-25T00:21:41Z")

</div>

So i’ve installed a stable 0.A version of the game on my new computer (Win7 x64). It launched with a small error with game menu (everything was replaced with \[\] symbols instead of words). I’ve found out that you need to …

---

## [A small change to food system](https://discourse.cataclysmdda.org/t/a-small-change-to-food-system/4218)

<div class="topic-metadata">

**Author:** [@Heruedhel](https://discourse.cataclysmdda.org/u/Heruedhel)\
**Replies:** 21\
**Last updated:** [March 24, 2014, 10:32pm UTC](https://discourse.cataclysmdda.org/t/a-small-change-to-food-system/4218 "2014-03-24T22:32:12Z")

</div>

Hi I’m not sure exactly how to link a mod, so I’ll just direct you to the branch on Git and hopefully someone can tell me the “official” way to do this. https://github.com/Heruedhel/Cataclysm-DDA/tree/AOTest This Mod …

---

## [Weed](https://discourse.cataclysmdda.org/t/weed/5525)

<div class="topic-metadata">

**Author:** [@elauminx](https://discourse.cataclysmdda.org/u/elauminx)\
**Replies:** 17\
**Last updated:** [March 24, 2014, 10:06pm UTC](https://discourse.cataclysmdda.org/t/weed/5525 "2014-03-24T22:06:24Z")

</div>

Merely jotting this down for posterity and/or before I forget: Smoking too much weed, dunno - like 10 joints per day constantly, should make player character acquire paranoid trait. Though I’m not sure about the effects…

---

## [Power System (Creating)](https://discourse.cataclysmdda.org/t/power-system-creating/4966)

<div class="topic-metadata">

**Author:** [@Chase](https://discourse.cataclysmdda.org/u/Chase)\
**Replies:** 24\
**Last updated:** [March 24, 2014, 9:42pm UTC](https://discourse.cataclysmdda.org/t/power-system-creating/4966 "2014-03-24T21:42:03Z")

</div>

I have a workable idea on a power system I just need a primer on the way the engine functions so I can add it in. Right now I am planning only for a VERY VERY bare bones system. But one that can easily be expanded on lat…

---

## [0xA: Gasoline is so light](https://discourse.cataclysmdda.org/t/0xa-gasoline-is-so-light/5579)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 5\
**Last updated:** [March 24, 2014, 7:29pm UTC](https://discourse.cataclysmdda.org/t/0xa-gasoline-is-so-light/5579 "2014-03-24T19:29:16Z")

</div>

There’s a steel jerrycan. It holds 100 points of water. But! It holds 20 000 points of gasoline. Therefore, gasoline has 200 times lesser density, than water. According to wikipedia, water’s density is roughly 1 ton…

---

## [A bit of help need. (adding a function)](https://discourse.cataclysmdda.org/t/a-bit-of-help-need-adding-a-function/5581)

<div class="topic-metadata">

**Author:** [@Funk](https://discourse.cataclysmdda.org/u/Funk)\
**Replies:** 1\
**Last updated:** [March 24, 2014, 5:43pm UTC](https://discourse.cataclysmdda.org/t/a-bit-of-help-need-adding-a-function/5581 "2014-03-24T17:43:45Z")

</div>

Im trying to add a new weapon, basicy an electric cestus, the problem is the game doesn’t recognise my function and i cant find where new ons go. \[spoiler=Code so far\]{ “type”:“GENERIC”, “id”: “powerglove\_off”, “symbo…

---

## [Gas vehicles still spawning without mufflers?](https://discourse.cataclysmdda.org/t/gas-vehicles-still-spawning-without-mufflers/5576)

<div class="topic-metadata">

**Author:** [@Dominae](https://discourse.cataclysmdda.org/u/Dominae)\
**Replies:** 3\
**Last updated:** [March 24, 2014, 5:13pm UTC](https://discourse.cataclysmdda.org/t/gas-vehicles-still-spawning-without-mufflers/5576 "2014-03-24T17:13:39Z")

</div>

Are gasoline vehicles all spawning without mufflers? I’ve only checked a few, but it looks like none of them have mufflers in my games or the jsons. I thought they got fixed a bit ago, but I may be wrong.

---

## [Toggle view items](https://discourse.cataclysmdda.org/t/toggle-view-items/5563)

<div class="topic-metadata">

**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 3\
**Last updated:** [March 24, 2014, 1:16pm UTC](https://discourse.cataclysmdda.org/t/toggle-view-items/5563 "2014-03-24T13:16:55Z")

</div>

Just simply a toggleable thing for view where it only shows you the things on the house you are on and not the street with the 50 dead zombie bodies…

---

## [Crafting junk](https://discourse.cataclysmdda.org/t/crafting-junk/5575)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 6\
**Last updated:** [March 24, 2014, 1:01pm UTC](https://discourse.cataclysmdda.org/t/crafting-junk/5575 "2014-03-24T13:01:34Z")

</div>

One coolstory that occured yesterday. I was in my bunker when i wanted to craft one precious thing that required scrap metal. I went to the lockers in there and started to deconstruct them. And what i’ve got? Sheet meta…

---

## [OxA: Attacking with screwdriver doesn't improve Piercing weapon skill](https://discourse.cataclysmdda.org/t/oxa-attacking-with-screwdriver-doesnt-improve-piercing-weapon-skill/5544)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 2\
**Last updated:** [March 24, 2014, 12:17pm UTC](https://discourse.cataclysmdda.org/t/oxa-attacking-with-screwdriver-doesnt-improve-piercing-weapon-skill/5544 "2014-03-24T12:17:44Z")

</div>

Everything’s said by the topic name. Also, i am not really if screwdriver raises melee skill when attacked with.

---

## [OxA: Division by zero](https://discourse.cataclysmdda.org/t/oxa-division-by-zero/5558)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 4\
**Last updated:** [March 24, 2014, 11:44am UTC](https://discourse.cataclysmdda.org/t/oxa-division-by-zero/5558 "2014-03-24T11:44:29Z")

</div>

It’s hard a little to produce this bug, but i noticed it while i was loooking at source code: https://github.com/CleverRaven/Cataclysm-DDA/blob/master/src/disease.cpp \[code\] void manage\_fungal\_infection(player& p, dis…

---

## [Deconstructing wooden doors gives metal door frames](https://discourse.cataclysmdda.org/t/deconstructing-wooden-doors-gives-metal-door-frames/5555)

<div class="topic-metadata">

**Author:** [@cheeseyb0b](https://discourse.cataclysmdda.org/u/cheeseyb0b)\
**Replies:** 1\
**Last updated:** [March 24, 2014, 11:43am UTC](https://discourse.cataclysmdda.org/t/deconstructing-wooden-doors-gives-metal-door-frames/5555 "2014-03-24T11:43:05Z")

</div>

(0.A stable) Been playing the latest stable release a lot and I’m really loving all the new stuff - big thank you to all the devs! Quick bug report (couldn’t find it mentioned on GitHub): Deconstructing wooden doors g…

---

## [Treads/tracks?](https://discourse.cataclysmdda.org/t/treads-tracks/5577)

<div class="topic-metadata">

**Author:** [@Blackopsman9999](https://discourse.cataclysmdda.org/u/Blackopsman9999)\
**Replies:** 2\
**Last updated:** [March 24, 2014, 11:36am UTC](https://discourse.cataclysmdda.org/t/treads-tracks/5577 "2014-03-24T11:36:24Z")

</div>

With all the vehicle stuff ingame why not add tracks/treads for them? Maybe make them slower, reduce the fumble chance, and add the ability to turn in place?

---

## [Ability to disassemble guns](https://discourse.cataclysmdda.org/t/ability-to-disassemble-guns/5477)

<div class="topic-metadata">

**Author:** [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Replies:** 50\
**Last updated:** [March 24, 2014, 10:15am UTC](https://discourse.cataclysmdda.org/t/ability-to-disassemble-guns/5477 "2014-03-24T10:15:02Z")

</div>

I’d like to be able to disassemble guns for pipes, scrap and such. It’d solve a lot of the “Too many guns” problems. Here’d be an example: { "type" : "recipe", "result": "example\_gun", "id\_suffix": "uncr…

---

## [How to get mutation dreams](https://discourse.cataclysmdda.org/t/how-to-get-mutation-dreams/5538)

<div class="topic-metadata">

**Author:** [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Replies:** 10\
**Last updated:** [March 24, 2014, 5:02am UTC](https://discourse.cataclysmdda.org/t/how-to-get-mutation-dreams/5538 "2014-03-24T05:02:17Z")

</div>

I’m trying to get some post-threshold mutations in ursine category. So every time I try injecting ursine mutagen, my character eventually gets all ursine mutations and starts getting other mutations instead. I tried to h…

---

## [Last will](https://discourse.cataclysmdda.org/t/last-will/5527)

<div class="topic-metadata">

**Author:** [@Reaper](https://discourse.cataclysmdda.org/u/Reaper)\
**Replies:** 9\
**Last updated:** [March 24, 2014, 5:00am UTC](https://discourse.cataclysmdda.org/t/last-will/5527 "2014-03-24T05:00:14Z")

</div>

Give player one turn after he get fatal wound. After player’s death don’t autosave and exit game. For what? Revenge with dynamite/c4/mininuke for example.

---

## [The Sleep!](https://discourse.cataclysmdda.org/t/the-sleep/5573)

<div class="topic-metadata">

**Author:** [@Pageman](https://discourse.cataclysmdda.org/u/Pageman)\
**Replies:** 1\
**Last updated:** [March 24, 2014, 1:25am UTC](https://discourse.cataclysmdda.org/t/the-sleep/5573 "2014-03-24T01:25:42Z")

</div>

So I’m trying to make a camp in the woods and i have a tent and all but i can’t sleep!!! the tent floor is just as field floor and i can’t find a roll mat. I don’t know if you can make a makeshift bed in a tent but i wo…

---

## [Suicide by Dropping Via Inventory Manager](https://discourse.cataclysmdda.org/t/suicide-by-dropping-via-inventory-manager/5556)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 5\
**Last updated:** [March 23, 2014, 10:05pm UTC](https://discourse.cataclysmdda.org/t/suicide-by-dropping-via-inventory-manager/5556 "2014-03-23T22:05:21Z")

</div>

So I was dropping a few dozen hundred items I was carrying in two duffle bags via the inventory manager (moving I to 5 on the ground). When I started dropping a rogueish Cougar gutted me but my stalwart character continu…

---

## [Plant food](https://discourse.cataclysmdda.org/t/plant-food/5529)

<div class="topic-metadata">

**Author:** [@Robik](https://discourse.cataclysmdda.org/u/Robik)\
**Replies:** 23\
**Last updated:** [March 23, 2014, 9:45pm UTC](https://discourse.cataclysmdda.org/t/plant-food/5529 "2014-03-23T21:45:48Z")

</div>

Time to produce 1x plant food: 2x bone meal: 30m (4x per 60m) 1x chitin powder: 15m (4x per 60m) 100x lye powder: 18m -\> 5x charcoal: 30m (10x per 60m) OR 1x ammonia: 36m - needs chemistry set -\> 1x charcoal: 6m (…

---

## [Deconstructing ovens doesn't give sheet metal](https://discourse.cataclysmdda.org/t/deconstructing-ovens-doesnt-give-sheet-metal/5545)

<div class="topic-metadata">

**Author:** [@bugsniper](https://discourse.cataclysmdda.org/u/bugsniper)\
**Replies:** 2\
**Last updated:** [March 23, 2014, 9:15pm UTC](https://discourse.cataclysmdda.org/t/deconstructing-ovens-doesnt-give-sheet-metal/5545 "2014-03-23T21:15:40Z")

</div>

When I destroy a stove with a crowbar, I almost always get a few pieces of sheet metal to make braziers out of. However, when I carefully disassemble it with a screwdriver and a hammer, the sheet metal pieces are demolis…

---

## [Frontpage suggestion](https://discourse.cataclysmdda.org/t/frontpage-suggestion/5549)

<div class="topic-metadata">

**Author:** [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Replies:** 1\
**Last updated:** [March 23, 2014, 7:45pm UTC](https://discourse.cataclysmdda.org/t/frontpage-suggestion/5549 "2014-03-23T19:45:30Z")

</div>

Adding the compiling guide to the “Technical” list on the frontpage would make sense IMO.

---

## [Option to Remove Interrupts Other Than Damage?](https://discourse.cataclysmdda.org/t/option-to-remove-interrupts-other-than-damage/5557)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 13\
**Last updated:** [March 23, 2014, 7:23pm UTC](https://discourse.cataclysmdda.org/t/option-to-remove-interrupts-other-than-damage/5557 "2014-03-23T19:23:13Z")

</div>

Possible to put in an option to remove interrupts for things other than damage? Damage as in your hitpoints are dropping? It’s kind of annoying to keep getting interrupted by the packs of dogs following me around when I’…

---

## [Brainiac Hedonist Lunatic Build (nom nom nom)](https://discourse.cataclysmdda.org/t/brainiac-hedonist-lunatic-build-nom-nom-nom/5543)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 6\
**Last updated:** [March 23, 2014, 5:15pm UTC](https://discourse.cataclysmdda.org/t/brainiac-hedonist-lunatic-build-nom-nom-nom/5543 "2014-03-23T17:15:16Z")

</div>

I have been playing with a fun build lately. 20 Intelligence, 5 for strength (chain smoker +1) 4 other stats Gourmand, Fast Reader, Stylish, allow the character to enjoy food, reading, and nice clothing, with optimist …

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=438)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=440)
