# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=437

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**Page:** 438

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## [OxA stable, experimental d753dd8 (further?): Charcoal can be used infinity times](https://discourse.cataclysmdda.org/t/oxa-stable-experimental-d753dd8-further-charcoal-can-be-used-infinity-times/5673)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 0\
**Last updated:** [March 30, 2014, 7:19pm UTC](https://discourse.cataclysmdda.org/t/oxa-stable-experimental-d753dd8-further-charcoal-can-be-used-infinity-times/5673 "2014-03-30T19:19:10Z")

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It seems like charcoal is flammable substance, but it’s not erased nor burnt after being set on fire. Thus it can be used infinity times?

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## [OxA, Experimental d753dd8: Charcoal is carved in skewers](https://discourse.cataclysmdda.org/t/oxa-experimental-d753dd8-charcoal-is-carved-in-skewers/5666)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 1\
**Last updated:** [March 30, 2014, 6:09pm UTC](https://discourse.cataclysmdda.org/t/oxa-experimental-d753dd8-charcoal-is-carved-in-skewers/5666 "2014-03-30T18:09:41Z")

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\[image\] No comments.

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## [Renaming qualities to more sensible names](https://discourse.cataclysmdda.org/t/renaming-qualities-to-more-sensible-names/5667)

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**Author:** [@Adrian](https://discourse.cataclysmdda.org/u/Adrian)\
**Replies:** 3\
**Last updated:** [March 30, 2014, 6:08pm UTC](https://discourse.cataclysmdda.org/t/renaming-qualities-to-more-sensible-names/5667 "2014-03-30T18:08:20Z")

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Over on Git there’s a discussion going on about which fits better as a wrench tool quality: “Bolting”, “bolt turning”, “fastening”, etc. With me not understanding a thing about Git and IRC a ghost town i’ll just put for…

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## [NPC commands, some things that would be nice for them](https://discourse.cataclysmdda.org/t/npc-commands-some-things-that-would-be-nice-for-them/5654)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 4\
**Last updated:** [March 30, 2014, 8:32am UTC](https://discourse.cataclysmdda.org/t/npc-commands-some-things-that-would-be-nice-for-them/5654 "2014-03-30T08:32:27Z")

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A command where you can tell them what weapon they would use in combat, cause a lighter isn’t an effective weapon -Something that lets you change what they are wearing :stuck\_out\_tongue: yolo survivor gang with all surv…

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## [NANOsoldier \[Mod\]\[0.6\]](https://discourse.cataclysmdda.org/t/nanosoldier-mod-0-6/5625)

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**Author:** [@Enke](https://discourse.cataclysmdda.org/u/Enke)\
**Replies:** 9\
**Last updated:** [March 30, 2014, 12:50am UTC](https://discourse.cataclysmdda.org/t/nanosoldier-mod-0-6/5625 "2014-03-30T00:50:43Z")

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Hello! This is another mod for Cataclysm: DDA that I will work on in my free time. The README provides a synopsis: NANOsoldier mod for Cataclysm: Dark Days Ahead ================================================ By Enke…

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## [LumberJack Raccoons](https://discourse.cataclysmdda.org/t/lumberjack-raccoons/5559)

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**Author:** [@MrMayhem911](https://discourse.cataclysmdda.org/u/MrMayhem911)\
**Replies:** 19\
**Last updated:** [March 30, 2014, 12:42am UTC](https://discourse.cataclysmdda.org/t/lumberjack-raccoons/5559 "2014-03-30T00:42:59Z")

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So I was killing a Raccoon in the middle of a street between a basketball course and a Garage, Took me fifty trys to nail the Bastards with my Combat Knife (New Character) and when I do, I realize that he had a wood axe…

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## [All non-Natural artifacts are given id:artifact\_zu](https://discourse.cataclysmdda.org/t/all-non-natural-artifacts-are-given-id-artifact-zu/5641)

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**Author:** [@Rog](https://discourse.cataclysmdda.org/u/Rog)\
**Replies:** 2\
**Last updated:** [March 29, 2014, 9:45pm UTC](https://discourse.cataclysmdda.org/t/all-non-natural-artifacts-are-given-id-artifact-zu/5641 "2014-03-29T21:45:18Z")

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312ace5 SDL This has the nasty effect of causing the second artifact found to override them all. Natural artifacts are unaffected, they appear to be assigned id in the format of artifact\_0, artifact \_1, artifact\_2, an…

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## [Constant Debug on latest experimental with NPC](https://discourse.cataclysmdda.org/t/constant-debug-on-latest-experimental-with-npc/5661)

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**Author:** [@Xelanthol](https://discourse.cataclysmdda.org/u/Xelanthol)\
**Replies:** 0\
**Last updated:** [March 29, 2014, 9:16pm UTC](https://discourse.cataclysmdda.org/t/constant-debug-on-latest-experimental-with-npc/5661 "2014-03-29T21:16:02Z")

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Hey-I have a save where it constantly goes into debug mode as an NPC was trying to fight a screamer zombie (I can’t move). How should I go about sharing it?

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## [0xA: I should craft a knife spear... WAIT OH SHI~](https://discourse.cataclysmdda.org/t/0xa-i-should-craft-a-knife-spear-wait-oh-shi/5532)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 6\
**Last updated:** [March 29, 2014, 7:41pm UTC](https://discourse.cataclysmdda.org/t/0xa-i-should-craft-a-knife-spear-wait-oh-shi/5532 "2014-03-29T19:41:19Z")

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\[image\] I’ve always been dreaming about such good start. Isn’t A BIT TOO NEAR to a building full of zombies? (by the way, i made it through)

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## [Ineffective use of memory](https://discourse.cataclysmdda.org/t/ineffective-use-of-memory/5645)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 3\
**Last updated:** [March 29, 2014, 7:33pm UTC](https://discourse.cataclysmdda.org/t/ineffective-use-of-memory/5645 "2014-03-29T19:33:31Z")

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There will be described my all finds with ineffective using of memory field.h: int priority; //Inferior numbers have lower priority. 0 is "ground" (splatter), 2 is "on the ground" (rubble), 4 is "above the ground" (fi…

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## [Glossary](https://discourse.cataclysmdda.org/t/glossary/5657)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 0\
**Last updated:** [March 29, 2014, 7:22pm UTC](https://discourse.cataclysmdda.org/t/glossary/5657 "2014-03-29T19:22:46Z")

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I added a small glossary to the wiki! Read here. But the glossary could use some love. I am sure there are loads of other slang terms in the C:DDA community.

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## [OxA, Experimental d753dd8: West != North](https://discourse.cataclysmdda.org/t/oxa-experimental-d753dd8-west-north/5650)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 2\
**Last updated:** [March 29, 2014, 4:38pm UTC](https://discourse.cataclysmdda.org/t/oxa-experimental-d753dd8-west-north/5650 "2014-03-29T16:38:37Z")

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\[image\] But those zombies are located… \[image\]

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## [How to change font in SDL mode?](https://discourse.cataclysmdda.org/t/how-to-change-font-in-sdl-mode/5653)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 0\
**Last updated:** [March 29, 2014, 4:26pm UTC](https://discourse.cataclysmdda.org/t/how-to-change-font-in-sdl-mode/5653 "2014-03-29T16:26:13Z")

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How do I change the font which is used in SDL mode? I hate the default font, also some characters are missing, there is no n dash and m dash, for example. I am using 0.A on GNU/Linux, but I also use master from time to…

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## [OxA stable, experimental d753dd8: A little crafting abuse](https://discourse.cataclysmdda.org/t/oxa-stable-experimental-d753dd8-a-little-crafting-abuse/5649)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 0\
**Last updated:** [March 29, 2014, 2:37pm UTC](https://discourse.cataclysmdda.org/t/oxa-stable-experimental-d753dd8-a-little-crafting-abuse/5649 "2014-03-29T14:37:25Z")

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Shady/bright lighting is needed only when you start to craft something, but the process won’t be stopped if lighting goes out.

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## [Bleeding overpowered](https://discourse.cataclysmdda.org/t/bleeding-overpowered/5304)

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**Author:** [@TaigaR](https://discourse.cataclysmdda.org/u/TaigaR)\
**Replies:** 12\
**Last updated:** [March 29, 2014, 12:19pm UTC](https://discourse.cataclysmdda.org/t/bleeding-overpowered/5304 "2014-03-29T12:19:32Z")

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Skeletons and scientist zombies give bleeding by just hitting you. Ok. But when you wear vest with caramics or a power armor(!) bleeding torso is a bit strange! And the armor is not destroyed.

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## [Mutation update](https://discourse.cataclysmdda.org/t/mutation-update/5644)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 7\
**Last updated:** [March 29, 2014, 12:16pm UTC](https://discourse.cataclysmdda.org/t/mutation-update/5644 "2014-03-29T12:16:55Z")

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So an user called Pyridrym update the Mutation section of the wiki to be more up-to-date with the current version. Nice job and thanks you! There is one thing however, IMO the general description of the mutation is grea…

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## [Sound support](https://discourse.cataclysmdda.org/t/sound-support/5367)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 13\
**Last updated:** [March 29, 2014, 7:46am UTC](https://discourse.cataclysmdda.org/t/sound-support/5367 "2014-03-29T07:46:53Z")

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I will give you a video of a really good roguelike that i could not play yet, but just to make you see it’s sounds. http://www.youtube.com/watch?feature=player\_embedded&v=IZd7nDW1qYw Is there a way to make cataclysm wo…

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## [Waterborne organism mutations and wet dwellings](https://discourse.cataclysmdda.org/t/waterborne-organism-mutations-and-wet-dwellings/5638)

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**Author:** [@dovla](https://discourse.cataclysmdda.org/u/dovla)\
**Replies:** 9\
**Last updated:** [March 29, 2014, 7:22am UTC](https://discourse.cataclysmdda.org/t/waterborne-organism-mutations-and-wet-dwellings/5638 "2014-03-29T07:22:44Z")

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With the addition of water / amphibian-centric mutations, perhaps options for an underwater base can be explored? I’d imagine feeling more at home in a river than in any kind of dry shelter if I was a fully mutated cepha…

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## [Maps](https://discourse.cataclysmdda.org/t/maps/5612)

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**Author:** [@Rogtuok](https://discourse.cataclysmdda.org/u/Rogtuok)\
**Replies:** 21\
**Last updated:** [March 29, 2014, 4:46am UTC](https://discourse.cataclysmdda.org/t/maps/5612 "2014-03-29T04:46:56Z")

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Currently we have 2 maps 1 local with what you actually see and hear. 2 region map the current region you have explored. What I like to get implemented is a 3rd type of map like the first one but with the ability to s…

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## [Prototype Portals implemented (Was Non-Euclidean Level design?)](https://discourse.cataclysmdda.org/t/prototype-portals-implemented-was-non-euclidean-level-design/5607)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 24\
**Last updated:** [March 29, 2014, 4:32am UTC](https://discourse.cataclysmdda.org/t/prototype-portals-implemented-was-non-euclidean-level-design/5607 "2014-03-29T04:32:07Z")

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I came across this video of a non euclidean( acutally doubt that the word non euclidean is the correct term) level for Portal earlier today and, I thought that It would be really interesting if the labs in game were able…

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## [Mutations: trait category-flags](https://discourse.cataclysmdda.org/t/mutations-trait-category-flags/4602)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 3\
**Last updated:** [March 29, 2014, 3:48am UTC](https://discourse.cataclysmdda.org/t/mutations-trait-category-flags/4602 "2014-03-29T03:48:06Z")

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Hey, anyone know how those nifty category-flags on the trait-entries come about? I’ve got the switches installed but suspect there’s a template somewhere. (That and a list of colors would really help.) Thanks.

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## [Bright green armor on clothing reorder screen](https://discourse.cataclysmdda.org/t/bright-green-armor-on-clothing-reorder-screen/5637)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 2\
**Last updated:** [March 29, 2014, 1:11am UTC](https://discourse.cataclysmdda.org/t/bright-green-armor-on-clothing-reorder-screen/5637 "2014-03-29T01:11:33Z")

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What’s the purpose of some of my armor showing bright green on the armor reorder screen? I thought it was fitted or reinforced, but seems not.

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## [Change category mode to have a consistent keybinding in inventory and adv inv](https://discourse.cataclysmdda.org/t/change-category-mode-to-have-a-consistent-keybinding-in-inventory-and-adv-inv/5642)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 0\
**Last updated:** [March 29, 2014, 1:11am UTC](https://discourse.cataclysmdda.org/t/change-category-mode-to-have-a-consistent-keybinding-in-inventory-and-adv-inv/5642 "2014-03-29T01:11:11Z")

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The keybinding to toggle category mode should be the same for both inv and adv inventory windows. I am always getting mixed up and/or closing out my inventory window on accident which is what happens when you hit space.…

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## [Blade Trap Components](https://discourse.cataclysmdda.org/t/blade-trap-components/5636)

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**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 0\
**Last updated:** [March 28, 2014, 6:17pm UTC](https://discourse.cataclysmdda.org/t/blade-trap-components/5636 "2014-03-28T18:17:15Z")

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A blade trap requires a single blade, a piece of string, and an engine. Disarming a blade trap results in two blades and the above instead of one.

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## [Build a normal wall](https://discourse.cataclysmdda.org/t/build-a-normal-wall/5633)

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**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 7\
**Last updated:** [March 28, 2014, 6:14pm UTC](https://discourse.cataclysmdda.org/t/build-a-normal-wall/5633 "2014-03-28T18:14:12Z")

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Is it possible to build a normal wall? My wood garage attached to the evac shelter looks a little funny. I can see where this might be a problem though because all normal walls would be probable be deconstrucable which…

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## [Is there any way to make a completely blank map?](https://discourse.cataclysmdda.org/t/is-there-any-way-to-make-a-completely-blank-map/5610)

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**Author:** [@Mad\_Jackal](https://discourse.cataclysmdda.org/u/Mad_Jackal)\
**Replies:** 6\
**Last updated:** [March 28, 2014, 2:13pm UTC](https://discourse.cataclysmdda.org/t/is-there-any-way-to-make-a-completely-blank-map/5610 "2014-03-28T14:13:02Z")

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What I mean by “blank map” is a map devoid of anything other than grass/dirt. I feel stupid having to ask this. The furthest I’ve gotten on my own is getting rid of the forests, lol. I need this for a custom scenario-th…

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## [Working Refrigeration and other Base Electronics!](https://discourse.cataclysmdda.org/t/working-refrigeration-and-other-base-electronics/5620)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 5\
**Last updated:** [March 28, 2014, 11:33am UTC](https://discourse.cataclysmdda.org/t/working-refrigeration-and-other-base-electronics/5620 "2014-03-28T11:33:07Z")

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Hey, is your mini-refrigerator running? Then you’ve obviously got it hooked up to a power supply! Show and tell your various post-Cataclysm electrical rigs here. Stationary rigs are preferred, but feel free to show of…

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## [Show # of materials available on crafting screen or crafting selection menu](https://discourse.cataclysmdda.org/t/show-of-materials-available-on-crafting-screen-or-crafting-selection-menu/5623)

<div class="topic-metadata">

**Author:** [@kuliksco](https://discourse.cataclysmdda.org/u/kuliksco)\
**Replies:** 4\
**Last updated:** [March 28, 2014, 11:21am UTC](https://discourse.cataclysmdda.org/t/show-of-materials-available-on-crafting-screen-or-crafting-selection-menu/5623 "2014-03-28T11:21:58Z")

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Would it be possible to show the number of ingredients we have a of a certain item when crafting and when the sub menu select prompt comes up. Maybe we could also type the number of times we would like to craft or just …

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## [This game is harder than I remember](https://discourse.cataclysmdda.org/t/this-game-is-harder-than-i-remember/5618)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 13\
**Last updated:** [March 28, 2014, 10:55am UTC](https://discourse.cataclysmdda.org/t/this-game-is-harder-than-i-remember/5618 "2014-03-28T10:55:38Z")

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Did they boost the difficulty or something. My first spawn I was beheaded by a Cougar, next spawn I get eaten alive my a pack of zombie dogs. Either I’m not as good as I used to be, or this game simply doesn’t fuck arou…

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## [Cant download from wiki](https://discourse.cataclysmdda.org/t/cant-download-from-wiki/5560)

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**Author:** [@Ember](https://discourse.cataclysmdda.org/u/Ember)\
**Replies:** 8\
**Last updated:** [March 28, 2014, 9:18am UTC](https://discourse.cataclysmdda.org/t/cant-download-from-wiki/5560 "2014-03-28T09:18:35Z")

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Ive been trying to download the experimental builds from the wiki but I kept on getting an error \[code\]HTTP ERROR 404 Problem accessing /view/Cataclysm-DDA/job/Cataclysm-Matrix/Graphics=Tiles,Platform=Windows/lastSucce…

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