# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=411

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**Page:** 412

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## [What is your general character build/s?](https://discourse.cataclysmdda.org/t/what-is-your-general-character-build-s/6835)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 5\
**Last updated:** [July 20, 2014, 2:26pm UTC](https://discourse.cataclysmdda.org/t/what-is-your-general-character-build-s/6835 "2014-07-20T14:26:56Z")

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Here’s mine. \[spoiler\] \[image\] \[/spoiler\] After playing Fallout: New Vegas and finding that plant I grown to like the name Xander quite a bit.

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## [Best weapons/mods & equipment for companions](https://discourse.cataclysmdda.org/t/best-weapons-mods-equipment-for-companions/6800)

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**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 15\
**Last updated:** [July 20, 2014, 8:16am UTC](https://discourse.cataclysmdda.org/t/best-weapons-mods-equipment-for-companions/6800 "2014-07-20T08:16:49Z")

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After having noticed in my current experimental(1788) that NPCs have had some major upgrades, I have decided to give companions a try. Which weapons/mods and equipment do y’all recommend I give them?

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## [1788 can't force trade with companion, companion drops weapon he has ammo for](https://discourse.cataclysmdda.org/t/1788-cant-force-trade-with-companion-companion-drops-weapon-he-has-ammo-for/6809)

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**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 13\
**Last updated:** [July 19, 2014, 6:14pm UTC](https://discourse.cataclysmdda.org/t/1788-cant-force-trade-with-companion-companion-drops-weapon-he-has-ammo-for/6809 "2014-07-19T18:14:39Z")

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So my companion dropped his heavily modded M14 EBR-RI for some reason or other(but that’s a story for another bug report thread), but when I try to trade it back to him by pressing “T” to “force trade” it doesn’t work, n…

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## [Lapdog/housecat](https://discourse.cataclysmdda.org/t/lapdog-housecat/6826)

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**Author:** [@Womble](https://discourse.cataclysmdda.org/u/Womble)\
**Replies:** 2\
**Last updated:** [July 19, 2014, 9:58am UTC](https://discourse.cataclysmdda.org/t/lapdog-housecat/6826 "2014-07-19T09:58:06Z")

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I was looking carefully at the tool\_armor.json, and it occurs to me that we could get a quick and dirty method for domestic pets. I’ll use the lapdog as an example, but obviously this method could be used for other pets…

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## [New weather system](https://discourse.cataclysmdda.org/t/new-weather-system/6828)

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**Author:** [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Replies:** 16\
**Last updated:** [July 19, 2014, 3:19am UTC](https://discourse.cataclysmdda.org/t/new-weather-system/6828 "2014-07-19T03:19:52Z")

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KA, I loaded a game from the 14th experimental into today’s one and Clear 22 degrees Celsius went to a thunderstorm -3 degrees Celsius. Do I need to start a new game?

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## [Working up some of the "needful things"](https://discourse.cataclysmdda.org/t/working-up-some-of-the-needful-things/6825)

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**Author:** [@Womble](https://discourse.cataclysmdda.org/u/Womble)\
**Replies:** 3\
**Last updated:** [July 19, 2014, 3:05am UTC](https://discourse.cataclysmdda.org/t/working-up-some-of-the-needful-things/6825 "2014-07-19T03:05:46Z")

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I went through the thread looking for content ideas that could be added without me gaining new hardware or new skills. It was a bit shorter than expected and I’m not 100% sure whether this needs to go through github - i…

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## [1796: Waterwalker](https://discourse.cataclysmdda.org/t/1796-waterwalker/6817)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 3\
**Last updated:** [July 19, 2014, 1:20am UTC](https://discourse.cataclysmdda.org/t/1796-waterwalker/6817 "2014-07-19T01:20:06Z")

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Even though I am over encumbered and sink like a rock. I can still walk across the bottom of a river without drowning.

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## [New Option for Difficulty](https://discourse.cataclysmdda.org/t/new-option-for-difficulty/6799)

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**Author:** [@supergameman](https://discourse.cataclysmdda.org/u/supergameman)\
**Replies:** 2\
**Last updated:** [July 18, 2014, 11:57pm UTC](https://discourse.cataclysmdda.org/t/new-option-for-difficulty/6799 "2014-07-18T23:57:07Z")

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I think it would be a good idea to have options for A: Zombie Health Adjustment Goes from 0.1 to 50 in increments of 0.1. Adjusts health of zombies. AKA 2 = Zombie’s health is doubled. B: Zombie Damage Adjustment Goe…

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## [How to use debug log?](https://discourse.cataclysmdda.org/t/how-to-use-debug-log/6642)

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**Author:** [@Reaper](https://discourse.cataclysmdda.org/u/Reaper)\
**Replies:** 6\
**Last updated:** [July 18, 2014, 4:40pm UTC](https://discourse.cataclysmdda.org/t/how-to-use-debug-log/6642 "2014-07-18T16:40:51Z")

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subj. DebugLog() \<\< "Debug msg"; // NOT work dbg(D\_INFO) \<\< "Debug msg"; // also. Where is debug.log file? I not fount them in config/

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## [Wander spawns not attracted by NPC gunfire](https://discourse.cataclysmdda.org/t/wander-spawns-not-attracted-by-npc-gunfire/6827)

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**Author:** [@zmud](https://discourse.cataclysmdda.org/u/zmud)\
**Replies:** 0\
**Last updated:** [July 18, 2014, 2:13pm UTC](https://discourse.cataclysmdda.org/t/wander-spawns-not-attracted-by-npc-gunfire/6827 "2014-07-18T14:13:35Z")

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I just turned NPC’s back on for the first time in a while. Within a few days they were shooting animals, and still getting slaughtered, all around me. If I fire even once, it seems, the wander spawns will show up but NPC…

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## [Lot's of eggs](https://discourse.cataclysmdda.org/t/lots-of-eggs/6824)

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**Author:** [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)\
**Replies:** 6\
**Last updated:** [July 18, 2014, 1:03pm UTC](https://discourse.cataclysmdda.org/t/lots-of-eggs/6824 "2014-07-18T13:03:36Z")

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Pretty much this \[image\] HOW-TO: http://www.youtube.com/watch?v=RP9U-9lgDm8 WANT!

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## [Crash while browsing crafting menu](https://discourse.cataclysmdda.org/t/crash-while-browsing-crafting-menu/6785)

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**Author:** [@vanel](https://discourse.cataclysmdda.org/u/vanel)\
**Replies:** 1\
**Last updated:** [July 18, 2014, 11:38am UTC](https://discourse.cataclysmdda.org/t/crash-while-browsing-crafting-menu/6785 "2014-07-18T11:38:47Z")

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Experimental - e778e3e Whenever I browse the crafting menu the game crashes after pushing the arrows keys or pg up and pg down buttons a few times. I am using the SDL version fullscreen with no tiles

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## [Scaling Difficulty Option](https://discourse.cataclysmdda.org/t/scaling-difficulty-option/6771)

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**Author:** [@supergameman](https://discourse.cataclysmdda.org/u/supergameman)\
**Replies:** 9\
**Last updated:** [July 18, 2014, 4:51am UTC](https://discourse.cataclysmdda.org/t/scaling-difficulty-option/6771 "2014-07-18T04:51:21Z")

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I think it would be really fun for a new option to be added: Scaling Zombies : It can be changed from 1 (Default) to 2 in increments of 0.01. This option allows more zombies to spawn daily, for example: The option is …

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## [\[Suggestion\]Industrial Areas](https://discourse.cataclysmdda.org/t/suggestion-industrial-areas/6779)

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**Author:** [@duke455](https://discourse.cataclysmdda.org/u/duke455)\
**Replies:** 4\
**Last updated:** [July 17, 2014, 11:57pm UTC](https://discourse.cataclysmdda.org/t/suggestion-industrial-areas/6779 "2014-07-17T23:57:32Z")

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There have been proposal for the introduction of factories and industrial areas before, the most recent are these : http://smf.cataclysmdda.com/index.php?topic=6139.msg110789#msg110789 -Nappist http://smf.cataclysmdd…

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## ["Don't loot" order for NPCs](https://discourse.cataclysmdda.org/t/dont-loot-order-for-npcs/6810)

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**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 1\
**Last updated:** [July 17, 2014, 11:12pm UTC](https://discourse.cataclysmdda.org/t/dont-loot-order-for-npcs/6810 "2014-07-17T23:12:38Z")

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More of a stopgap measure until an ownership system can be put in place, a “Don’t loot” dialog menu option would prevent companions from A) stealing all your shit, and B) filling up all their inventory with useless crap …

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## [Hand held game has "sheath\_knife" flag](https://discourse.cataclysmdda.org/t/hand-held-game-has-sheath-knife-flag/6816)

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**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 1\
**Last updated:** [July 17, 2014, 10:59pm UTC](https://discourse.cataclysmdda.org/t/hand-held-game-has-sheath-knife-flag/6816 "2014-07-17T22:59:26Z")

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As of version 0.A-1773, the handheld game has this flag. Sorry if this has already been resolved.

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## [Vacutainer catch 22?](https://discourse.cataclysmdda.org/t/vacutainer-catch-22/6808)

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**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 7\
**Last updated:** [July 17, 2014, 6:51pm UTC](https://discourse.cataclysmdda.org/t/vacutainer-catch-22/6808 "2014-07-17T18:51:43Z")

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So, I was hoping to make a few NX-17 charge rifles, one for myself and a couple more for my bitchin’ electric killdozer. Turns out I need a vacutainer for each one. Fair enough. Ok, so where do I get vacutainers? Oh, onl…

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## [Cata with a controller?](https://discourse.cataclysmdda.org/t/cata-with-a-controller/6806)

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**Author:** [@Inquisitor\_Dust](https://discourse.cataclysmdda.org/u/Inquisitor_Dust)\
**Replies:** 10\
**Last updated:** [July 17, 2014, 6:49pm UTC](https://discourse.cataclysmdda.org/t/cata-with-a-controller/6806 "2014-07-17T18:49:51Z")

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So I saw this on Github… Did Cataclysm get controller support at some point? If so, what are the controls? I wanna try this just because.

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## [Boardgame Tileset v.9.6](https://discourse.cataclysmdda.org/t/boardgame-tileset-v-9-6/4130)

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**Author:** [@Thuztor](https://discourse.cataclysmdda.org/u/Thuztor)\
**Replies:** 42\
**Last updated:** [July 17, 2014, 9:47am UTC](https://discourse.cataclysmdda.org/t/boardgame-tileset-v-9-6/4130 "2014-07-17T09:47:01Z")

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Hello survivors and welcome to the BOARDGAME TILESET! (v9.6) The Tileset turns the game into a board game. One can see clear boundaries of each field and figures and objects are represented as round platelets. So it’s …

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## [Positive Z-level Discussion](https://discourse.cataclysmdda.org/t/positive-z-level-discussion/6553)

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**Author:** [@Frostwood](https://discourse.cataclysmdda.org/u/Frostwood)\
**Replies:** 54\
**Last updated:** [July 17, 2014, 7:32am UTC](https://discourse.cataclysmdda.org/t/positive-z-level-discussion/6553 "2014-07-17T07:32:41Z")

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So… I made a PR about Positive z-levels seen here:https://github.com/CleverRaven/Cataclysm-DDA/pull/7974 It’s in a very basic stage. Some might even call them ‘faux’ z-levels, but one has to start somewhere, and really…

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## [Experimental 1788 Brass catcher not working on revolvers](https://discourse.cataclysmdda.org/t/experimental-1788-brass-catcher-not-working-on-revolvers/6803)

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**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 2\
**Last updated:** [July 17, 2014, 12:33am UTC](https://discourse.cataclysmdda.org/t/experimental-1788-brass-catcher-not-working-on-revolvers/6803 "2014-07-17T00:33:22Z")

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Brass catchers don’t seem to catch the brass on revolvers(and probably certain other guns as well) which makes sense, as you only eject the spent brass when all the shots are fired. The bug here is that you can attach a…

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## [Toggle time passing when sorting inventory](https://discourse.cataclysmdda.org/t/toggle-time-passing-when-sorting-inventory/6750)

<div class="topic-metadata">

**Author:** [@EpicMarble](https://discourse.cataclysmdda.org/u/EpicMarble)\
**Replies:** 1\
**Last updated:** [July 16, 2014, 2:01pm UTC](https://discourse.cataclysmdda.org/t/toggle-time-passing-when-sorting-inventory/6750 "2014-07-16T14:01:10Z")

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Is it possible to make a toggle in the options that time does not pass when moving items in the inventory? I just got mauled by a bear in my base because I unloaded a bunch of two by fours onto my wood pile :frowning: I…

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## [CDDA-1786: Weird Tent glitch](https://discourse.cataclysmdda.org/t/cdda-1786-weird-tent-glitch/6802)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 0\
**Last updated:** [July 16, 2014, 9:50am UTC](https://discourse.cataclysmdda.org/t/cdda-1786-weird-tent-glitch/6802 "2014-07-16T09:50:46Z")

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I don’t know if this is really a glitch or not, but I found a Bandit Camp. In it was two working motorcycles. I decided to take one of the motorcycles for a test ride and ended up fumbling and crashing through a few tent…

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## [NPC Items \[How to...\]](https://discourse.cataclysmdda.org/t/npc-items-how-to/6798)

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**Author:** [@acidia](https://discourse.cataclysmdda.org/u/acidia)\
**Replies:** 0\
**Last updated:** [July 16, 2014, 12:48am UTC](https://discourse.cataclysmdda.org/t/npc-items-how-to/6798 "2014-07-16T00:48:39Z")

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So here is how the new NPC inventory system works. Regardless of the NPC class, all NPCs draw what items they should be carrying from Cataclysm-DDA/data/json/npcs/items\_generic.json when they do not have a unique file (…

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## [New NPC Quest Idea](https://discourse.cataclysmdda.org/t/new-npc-quest-idea/6792)

<div class="topic-metadata">

**Author:** [@supergameman](https://discourse.cataclysmdda.org/u/supergameman)\
**Replies:** 3\
**Last updated:** [July 15, 2014, 11:02pm UTC](https://discourse.cataclysmdda.org/t/new-npc-quest-idea/6792 "2014-07-15T23:02:39Z")

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Here’s an idea for a new NPC Quest : (NPC Name) : That dirty traitor… A: What do you mean? B: I don’t want to hear about it. (Cancels quest.) If A is selected… (NPC Name) : (NPC Name 2) used to be my ally, until he …

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## [\[experimental\] New kind of town?](https://discourse.cataclysmdda.org/t/experimental-new-kind-of-town/6796)

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**Author:** [@Moreal](https://discourse.cataclysmdda.org/u/Moreal)\
**Replies:** 1\
**Last updated:** [July 15, 2014, 3:38pm UTC](https://discourse.cataclysmdda.org/t/experimental-new-kind-of-town/6796 "2014-07-15T15:38:04Z")

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Well i saw this new kind of town when i play on experimental version. It’s \[spoiler\]Necropolis from Fallout water pump, underground tunnels, wanderer that wearing jumpsuit… It’s definitely Necropolis, I’m sure of it. …

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## [What's the most complete Tileset currently for Cataclysm?](https://discourse.cataclysmdda.org/t/whats-the-most-complete-tileset-currently-for-cataclysm/6794)

<div class="topic-metadata">

**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 2\
**Last updated:** [July 15, 2014, 11:36am UTC](https://discourse.cataclysmdda.org/t/whats-the-most-complete-tileset-currently-for-cataclysm/6794 "2014-07-15T11:36:23Z")

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What’s the most complete Tileset currently for Cataclysm? I am doing an LP and want to use one of the complete ones.

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## [Announcements for translators](https://discourse.cataclysmdda.org/t/announcements-for-translators/6715)

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**Author:** [@LazyCat-rus](https://discourse.cataclysmdda.org/u/LazyCat-rus)\
**Replies:** 1\
**Last updated:** [July 14, 2014, 6:20am UTC](https://discourse.cataclysmdda.org/t/announcements-for-translators/6715 "2014-07-14T06:20:16Z")

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Profession names refactoring. Now profession name has 2 contexts: profession\_male, profession\_female. You need to translate both names even it’s a same in your language. And profession description text has 2 context to…

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## [Experience Bug](https://discourse.cataclysmdda.org/t/experience-bug/6769)

<div class="topic-metadata">

**Author:** [@Daidalon](https://discourse.cataclysmdda.org/u/Daidalon)\
**Replies:** 2\
**Last updated:** [July 13, 2014, 2:30pm UTC](https://discourse.cataclysmdda.org/t/experience-bug/6769 "2014-07-13T14:30:39Z")

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For a few days now I’ve noticed that, at least in the experimental builds, cutting, piercing, rifle, and pistol XP cannot be gained from anything but books. In the case of cutting and piercing, the xp all becomes bashing…

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## [Mobs' vision range?](https://discourse.cataclysmdda.org/t/mobs-vision-range/6773)

<div class="topic-metadata">

**Author:** [@Xetari](https://discourse.cataclysmdda.org/u/Xetari)\
**Replies:** 2\
**Last updated:** [July 13, 2014, 4:38am UTC](https://discourse.cataclysmdda.org/t/mobs-vision-range/6773 "2014-07-13T04:38:32Z")

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According to the wiki, if you can see the monster, it can see you under the assumption that it has sight in the first place. I’m not sure whether to interpret this as mobs’ vision range # = player’s vision range # under …

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