# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=371

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 372

---

## [\[0xB\] Fusion blaster rifle](https://discourse.cataclysmdda.org/t/0xb-fusion-blaster-rifle/8327)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 0\
**Last updated:** [December 17, 2014, 6:40pm UTC](https://discourse.cataclysmdda.org/t/0xb-fusion-blaster-rifle/8327 "2014-12-17T18:40:28Z")

</div>

In short: this weapon is the most OP thing Cataclysm has. Everything is bullshit in compare to this weapon. Just spawn this rifle and an advanced UPS and shoot somewhere. You’ll get the idea. By the way, it’s capable t…

---

## [Kickstarter Thread - The Kickstarter is being fulfilled](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854)

<div class="topic-metadata">

**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 449\
**Last updated:** [December 17, 2014, 5:58pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854 "2014-12-17T17:58:23Z")

</div>

And we’re off! http://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer Discuss anything Kickstarter related here in this thread.

---

## [2nd Engine Prerequisites changed?](https://discourse.cataclysmdda.org/t/2nd-engine-prerequisites-changed/8306)

<div class="topic-metadata">

**Author:** [@ragamer](https://discourse.cataclysmdda.org/u/ragamer)\
**Replies:** 11\
**Last updated:** [December 17, 2014, 1:56pm UTC](https://discourse.cataclysmdda.org/t/2nd-engine-prerequisites-changed/8306 "2014-12-17T13:56:53Z")

</div>

I was tampering with vehicles to extend my operative radius and my usual “Tribike” setup (With Mechanics 13) isn’t working properly. I use Foot Pedals as the basic engine and usually I add a small electrical motor… But f…

---

## [High-tech weapon mods](https://discourse.cataclysmdda.org/t/high-tech-weapon-mods/8312)

<div class="topic-metadata">

**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 5\
**Last updated:** [December 17, 2014, 1:25pm UTC](https://discourse.cataclysmdda.org/t/high-tech-weapon-mods/8312 "2014-12-17T13:25:46Z")

</div>

With Heckler and Koch developing railguns, Rivtech on the bleeding edge of munitions and even a few fusion/laser weapons to be found I’ve always thought it a bit odd that the various sights and add-ons haven’t kept pace.…

---

## [\[0xB\]: \*Random cartoon movie picture\*](https://discourse.cataclysmdda.org/t/0xb-random-cartoon-movie-picture/8323)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 1\
**Last updated:** [December 17, 2014, 10:45am UTC](https://discourse.cataclysmdda.org/t/0xb-random-cartoon-movie-picture/8323 "2014-12-17T10:45:55Z")

</div>

\[image\] Instead of thousand words. There was times when NPC could give you activated explosives which would explode after a turn. Now you know how you’d disarm them.

---

## [Go try out experimental LIKE NOW](https://discourse.cataclysmdda.org/t/go-try-out-experimental-like-now/3734)

<div class="topic-metadata">

**Author:** [@Nickboom](https://discourse.cataclysmdda.org/u/Nickboom)\
**Replies:** 6\
**Last updated:** [December 17, 2014, 6:22am UTC](https://discourse.cataclysmdda.org/t/go-try-out-experimental-like-now/3734 "2014-12-17T06:22:47Z")

</div>

I have special stuffs going on right I wont spoil but check out the new professions :smiley:

---

## [Generators, wiring, power cables and grid-powered tools - a power system draft](https://discourse.cataclysmdda.org/t/generators-wiring-power-cables-and-grid-powered-tools-a-power-system-draft/8285)

<div class="topic-metadata">

**Author:** [@Llamageddon](https://discourse.cataclysmdda.org/u/Llamageddon)\
**Replies:** 10\
**Last updated:** [December 17, 2014, 4:23am UTC](https://discourse.cataclysmdda.org/t/generators-wiring-power-cables-and-grid-powered-tools-a-power-system-draft/8285 "2014-12-17T04:23:28Z")

</div>

\[size=14pt\]1. Rationale\[/size\] Presently, a big issue in Cataclysm is electrical power - the lack of access to electricity has lead the game into an awkward situation, where everything is either battery-, or vehicle-pow…

---

## [Adding an NPC - Kickstarter EXPLORER tier, how?](https://discourse.cataclysmdda.org/t/adding-an-npc-kickstarter-explorer-tier-how/8311)

<div class="topic-metadata">

**Author:** [@PapaCoen](https://discourse.cataclysmdda.org/u/PapaCoen)\
**Replies:** 1\
**Last updated:** [December 17, 2014, 2:38am UTC](https://discourse.cataclysmdda.org/t/adding-an-npc-kickstarter-explorer-tier-how/8311 "2014-12-17T02:38:18Z")

</div>

How and when can I submit a NPC description? Never got or missed the inquiry via Kickstarter.

---

## [Everburniing charcoal kiln. Build 0.B-2517](https://discourse.cataclysmdda.org/t/everburniing-charcoal-kiln-build-0-b-2517/8320)

<div class="topic-metadata">

**Author:** [@Alasnuyo](https://discourse.cataclysmdda.org/u/Alasnuyo)\
**Replies:** 0\
**Last updated:** [December 16, 2014, 10:36pm UTC](https://discourse.cataclysmdda.org/t/everburniing-charcoal-kiln-build-0-b-2517/8320 "2014-12-16T22:36:07Z")

</div>

It seems that the charcoal kiln had somehow bypassed entropy and kept burning even though it’s done (it’s timer seems to be glitching). You guys might wanna take a look at it.

---

## [Stuck forever?](https://discourse.cataclysmdda.org/t/stuck-forever/8305)

<div class="topic-metadata">

**Author:** [@Taikei\_no\_Yuurei](https://discourse.cataclysmdda.org/u/Taikei_no_Yuurei)\
**Replies:** 16\
**Last updated:** [December 16, 2014, 9:22pm UTC](https://discourse.cataclysmdda.org/t/stuck-forever/8305 "2014-12-16T21:22:32Z")

</div>

So, I decided to explore a lab for the fun of it (and the loot) and went down and have cleared out every inch of the place but can’t seem to find a way back out. Is it possible to get permanently stuck in a lab like this…

---

## [How do I cheat?](https://discourse.cataclysmdda.org/t/how-do-i-cheat/8307)

<div class="topic-metadata">

**Author:** [@Taikei\_no\_Yuurei](https://discourse.cataclysmdda.org/u/Taikei_no_Yuurei)\
**Replies:** 5\
**Last updated:** [December 15, 2014, 8:33pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-cheat/8307 "2014-12-15T20:33:25Z")

</div>

I’m sure this is covered somewhere but since every other post contains the word ‘cheat’ I can’t find it. The wiki says to decommect something in the key binding file but there isn’t anything commented in that file for me…

---

## [Modding Question](https://discourse.cataclysmdda.org/t/modding-question/8287)

<div class="topic-metadata">

**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 6\
**Last updated:** [December 15, 2014, 6:52pm UTC](https://discourse.cataclysmdda.org/t/modding-question/8287 "2014-12-15T18:52:02Z")

</div>

Question. Lets say I adore this game, but everytime I get frostnipped in spring I ragequit. Is there a way to mod this out of the spring? Its absurd. I just can’t play the game with it. The zombies are more realistic. F…

---

## [Nutrient Cubes](https://discourse.cataclysmdda.org/t/nutrient-cubes/8269)

<div class="topic-metadata">

**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 19\
**Last updated:** [December 15, 2014, 1:41pm UTC](https://discourse.cataclysmdda.org/t/nutrient-cubes/8269 "2014-12-15T13:41:59Z")

</div>

Basically, food cubes with a large amount of nutrients and food energy compacted into a small cubes that don’t spoil, cause why wouldn’t a semi high tech society have an easyer way to eat food… they come in a generic nut…

---

## [Vehicle backward speed stuck](https://discourse.cataclysmdda.org/t/vehicle-backward-speed-stuck/8276)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [December 15, 2014, 12:00pm UTC](https://discourse.cataclysmdda.org/t/vehicle-backward-speed-stuck/8276 "2014-12-15T12:00:16Z")

</div>

I was play 0.B stable version, I found a big problem, the vehicle backward speed get stuck if the number are too high, like -112 KM, I driving a beetle, but the inflatable boat is even worst, always stuck speed if you b…

---

## [\[Since 0x9\] Explody the C4 Clown is not amused](https://discourse.cataclysmdda.org/t/since-0x9-explody-the-c4-clown-is-not-amused/8300)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 4\
**Last updated:** [December 15, 2014, 11:43am UTC](https://discourse.cataclysmdda.org/t/since-0x9-explody-the-c4-clown-is-not-amused/8300 "2014-12-15T11:43:13Z")

</div>

Goddammit! I hate these fucking vehicles on bridges. The problem is that I use explosives to break them and for some totally insane reason (code reason, of course) even one puny car survive 3 mininuke blown inside. All t…

---

## [Walking and Running modes](https://discourse.cataclysmdda.org/t/walking-and-running-modes/7948)

<div class="topic-metadata">

**Author:** [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Replies:** 11\
**Last updated:** [December 15, 2014, 10:24am UTC](https://discourse.cataclysmdda.org/t/walking-and-running-modes/7948 "2014-12-15T10:24:01Z")

</div>

i guess i’ve just missed it, but could someone please remind me why implementing distinct walk and run modes has been rejected? yeah, i know about the “run mode” we have now, which is basically a monster proximity notif…

---

## [Cataclysm:DDA on Wikipedia](https://discourse.cataclysmdda.org/t/cataclysm-dda-on-wikipedia/7745)

<div class="topic-metadata">

**Author:** [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Replies:** 5\
**Last updated:** [December 15, 2014, 9:58am UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-on-wikipedia/7745 "2014-12-15T09:58:25Z")

</div>

not sure why but currently there’re only two pages on wikipedia dedicated to cdda: the original in the english tome and the ukrainian i couldn’t resist creating. folks, you’re putting so much effort into translating the…

---

## [Desert map](https://discourse.cataclysmdda.org/t/desert-map/8248)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 11\
**Last updated:** [December 15, 2014, 9:06am UTC](https://discourse.cataclysmdda.org/t/desert-map/8248 "2014-12-15T09:06:11Z")

</div>

So I just discovered that there is a worldgen mode for desert test maps. So far, I’ve found no heavy sticks. Can’t make skewers. Tanning is hard too, although I should be able to find some hops at a farm or liquor store…

---

## [\[ger\] Deutsch nach Transifex | \[eng\] German to Transifex](https://discourse.cataclysmdda.org/t/ger-deutsch-nach-transifex-eng-german-to-transifex/8213)

<div class="topic-metadata">

**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 8\
**Last updated:** [December 15, 2014, 7:54am UTC](https://discourse.cataclysmdda.org/t/ger-deutsch-nach-transifex-eng-german-to-transifex/8213 "2014-12-15T07:54:41Z")

</div>

Hallo! Ich schlage vor, die deutsche Übersetzung auf Transifex umzustellen. Ich hab langsam aber sicher die Nase gestrichen voll von Launchpad. Ich wollte fragen, was man dafür tun muss. Bisher habe ich für die Strings …

---

## [To arms! We're under attack!](https://discourse.cataclysmdda.org/t/to-arms-were-under-attack/8296)

<div class="topic-metadata">

**Author:** [@Natures\_Witness](https://discourse.cataclysmdda.org/u/Natures_Witness)\
**Replies:** 29\
**Last updated:** [December 15, 2014, 3:02am UTC](https://discourse.cataclysmdda.org/t/to-arms-were-under-attack/8296 "2014-12-15T03:02:48Z")

</div>

The bots are invading! Quick, grab the guns and man the walls! Close all shops in the mall! Secure all animals in the zoo! Prepare to bomb Nigeria!! … Ahem Sorry about that, panicked a bit. But seriously, this is…

---

## [Science Labs are really cold](https://discourse.cataclysmdda.org/t/science-labs-are-really-cold/8298)

<div class="topic-metadata">

**Author:** [@razor](https://discourse.cataclysmdda.org/u/razor)\
**Replies:** 6\
**Last updated:** [December 15, 2014, 2:49am UTC](https://discourse.cataclysmdda.org/t/science-labs-are-really-cold/8298 "2014-12-15T02:49:35Z")

</div>

Using my Cold Blooded mutation as a gauge of the temperature, the lab I am currently trying to raid is cruising at -23F Am I doing something wrong here? This is only my third character and I have tried not to spoil too …

---

## [Chicken Walker safe mode](https://discourse.cataclysmdda.org/t/chicken-walker-safe-mode/8261)

<div class="topic-metadata">

**Author:** [@mdtexeira](https://discourse.cataclysmdda.org/u/mdtexeira)\
**Replies:** 11\
**Last updated:** [December 15, 2014, 2:30am UTC](https://discourse.cataclysmdda.org/t/chicken-walker-safe-mode/8261 "2014-12-15T02:30:08Z")

</div>

All of the last three games I’ve played have ended due to safe mode for some reason not triggering and chicken walkers taking me out. It seems to me that safe mode is essentially supposed to simulate that ‘oh shit’ mome…

---

## [Typo](https://discourse.cataclysmdda.org/t/typo/8302)

<div class="topic-metadata">

**Author:** [@Kyan](https://discourse.cataclysmdda.org/u/Kyan)\
**Replies:** 2\
**Last updated:** [December 15, 2014, 1:50am UTC](https://discourse.cataclysmdda.org/t/typo/8302 "2014-12-15T01:50:13Z")

</div>

Not sure if this is the right place for this kind of thing but I thought I would bring it up just in case. 0.B Brin da2d202 SDL Windows 7 One of the newspaper pages has the description: PUBLIC SERVICE ANNOUCEMENT: “…

---

## [Powered Power Armors](https://discourse.cataclysmdda.org/t/powered-power-armors/8289)

<div class="topic-metadata">

**Author:** [@MorCel\_374](https://discourse.cataclysmdda.org/u/MorCel_374)\
**Replies:** 15\
**Last updated:** [December 15, 2014, 1:35am UTC](https://discourse.cataclysmdda.org/t/powered-power-armors/8289 "2014-12-15T01:35:06Z")

</div>

How about we add powered power armors as monsters in game? It’d really increase difficulty in labs, and military related locations; for example, imagine facing a Mk. II-H power armor. I already made a code of the monster…

---

## [Casting Call! We need Zombies!](https://discourse.cataclysmdda.org/t/casting-call-we-need-zombies/3622)

<div class="topic-metadata">

**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 27\
**Last updated:** [December 15, 2014, 1:07am UTC](https://discourse.cataclysmdda.org/t/casting-call-we-need-zombies/3622 "2014-12-15T01:07:26Z")

</div>

Hello again, Cataclysm fans! For any of you located in or interested in making a pilgrimage to New England, we’ll be (tentatively, at the moment) holding the filming of the Kickstarter reward video in less than two week…

---

## [Spambots](https://discourse.cataclysmdda.org/t/spambots/8297)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 0\
**Last updated:** [December 14, 2014, 4:05pm UTC](https://discourse.cataclysmdda.org/t/spambots/8297 "2014-12-14T16:05:45Z")

</div>

In short: spambots has started to work. Before it’s too late I suggest to enhance spambot checker in registration.

---

## [New Gun Handling System](https://discourse.cataclysmdda.org/t/new-gun-handling-system/8284)

<div class="topic-metadata">

**Author:** [@yarse](https://discourse.cataclysmdda.org/u/yarse)\
**Replies:** 13\
**Last updated:** [December 14, 2014, 3:27pm UTC](https://discourse.cataclysmdda.org/t/new-gun-handling-system/8284 "2014-12-14T15:27:12Z")

</div>

Can anyone give me an in depth explanation of the new gun handling system, i.e. how steadiness and confidence affect accuracy and damage, the difference between different aim modes and if it affects leveling at all. Thi…

---

## [Question on ankle holsters](https://discourse.cataclysmdda.org/t/question-on-ankle-holsters/8263)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 7\
**Last updated:** [December 14, 2014, 6:03am UTC](https://discourse.cataclysmdda.org/t/question-on-ankle-holsters/8263 "2014-12-14T06:03:53Z")

</div>

If I keep a hunting knife in my ankle holster, will it’s 30 butchering quality still be used when I butcher a corpse, or do I need to unsheath and wield it for that?

---

## [Small BUG,cant fabricate stone hammer](https://discourse.cataclysmdda.org/t/small-bug-cant-fabricate-stone-hammer/8281)

<div class="topic-metadata">

**Author:** [@shadowlight](https://discourse.cataclysmdda.org/u/shadowlight)\
**Replies:** 3\
**Last updated:** [December 14, 2014, 1:05am UTC](https://discourse.cataclysmdda.org/t/small-bug-cant-fabricate-stone-hammer/8281 "2014-12-14T01:05:51Z")

</div>

0.B bcbad22 WIN 7 \[image\] \[image\]

---

## [Cumulative Damage](https://discourse.cataclysmdda.org/t/cumulative-damage/8257)

<div class="topic-metadata">

**Author:** [@MorCel\_374](https://discourse.cataclysmdda.org/u/MorCel_374)\
**Replies:** 8\
**Last updated:** [December 13, 2014, 11:21pm UTC](https://discourse.cataclysmdda.org/t/cumulative-damage/8257 "2014-12-13T23:21:25Z")

</div>

Sorry if this was reminded in an other post, but… I thought about cumulative damage. Let’s say you have a solid rock wall. Currently, your average joe with a sledgehammer won’t do anything to it. IRL, each hit would chi…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=370)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=372)
