# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=362

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 363

---

## [Free-standing versions of certain bionics](https://discourse.cataclysmdda.org/t/free-standing-versions-of-certain-bionics/8687)

<div class="topic-metadata">

**Author:** [@Silfurdreki](https://discourse.cataclysmdda.org/u/Silfurdreki)\
**Replies:** 3\
**Last updated:** [January 21, 2015, 12:33am UTC](https://discourse.cataclysmdda.org/t/free-standing-versions-of-certain-bionics/8687 "2015-01-21T00:33:37Z")

</div>

Why do we have bionics version of certain technologies but not larger, presumably easier-to-build versions? Things like the Artificial Night Generator. Why doesn’t an artificial night grenade exist as an advanced smoke …

---

## [(5170a24) Jack required to remove casters](https://discourse.cataclysmdda.org/t/5170a24-jack-required-to-remove-casters/8689)

<div class="topic-metadata">

**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 1\
**Last updated:** [January 21, 2015, 12:28am UTC](https://discourse.cataclysmdda.org/t/5170a24-jack-required-to-remove-casters/8689 "2015-01-21T00:28:00Z")

</div>

A non-critical oversight: A jack is required to remove wheels off a shopping cart which paints quite a funny visual in my mind, but can be a bit silly when you could just upturn the thing and use a screwdriver or wrench …

---

## [21e8661 cartwheel replacement spawned nails](https://discourse.cataclysmdda.org/t/21e8661-cartwheel-replacement-spawned-nails/8688)

<div class="topic-metadata">

**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 3\
**Last updated:** [January 21, 2015, 12:27am UTC](https://discourse.cataclysmdda.org/t/21e8661-cartwheel-replacement-spawned-nails/8688 "2015-01-21T00:27:10Z")

</div>

1300 nails to be exact. My cart wheel was broken and I replaced it with a new one. The tile i stood on now has 4 2x4s and 1300 nails. I don’t think that’s supposed to happen.

---

## [alt-F4 abuse and underbarrel attachments](https://discourse.cataclysmdda.org/t/alt-f4-abuse-and-underbarrel-attachments/8657)

<div class="topic-metadata">

**Author:** [@Major\_Monocle](https://discourse.cataclysmdda.org/u/Major_Monocle)\
**Replies:** 10\
**Last updated:** [January 21, 2015, 12:26am UTC](https://discourse.cataclysmdda.org/t/alt-f4-abuse-and-underbarrel-attachments/8657 "2015-01-21T00:26:32Z")

</div>

I found two things: First one’s not a big deal, just something that’s not very accurate, underbarrel attachments for the Mosin Nagant. There’s no way to attach them at all! Just throwing that out there. Mosins don’t hav…

---

## [Armor adjustments](https://discourse.cataclysmdda.org/t/armor-adjustments/8642)

<div class="topic-metadata">

**Author:** [@Hydrora](https://discourse.cataclysmdda.org/u/Hydrora)\
**Replies:** 23\
**Last updated:** [January 20, 2015, 7:15pm UTC](https://discourse.cataclysmdda.org/t/armor-adjustments/8642 "2015-01-20T19:15:48Z")

</div>

It is more a “realism” issue than a gameplay issue, but… Why is the chainmail suit better than plate armor at almost everything? Why does the o-yoroi give 1 encumbrance and the plate armor 2, while giving (virtually) t…

---

## [Cataclysm Season](https://discourse.cataclysmdda.org/t/cataclysm-season/8560)

<div class="topic-metadata">

**Author:** [@Sundaysmile](https://discourse.cataclysmdda.org/u/Sundaysmile)\
**Replies:** 89\
**Last updated:** [January 20, 2015, 9:31am UTC](https://discourse.cataclysmdda.org/t/cataclysm-season/8560 "2015-01-20T09:31:07Z")

</div>

Got an idea which has probably been considered before, but I figured i’d throw in my own input or at least contribute to it if it exists. So I had an Idea to make things more interesting for survivors. For survivors tha…

---

## [How to run 0.B on Linux](https://discourse.cataclysmdda.org/t/how-to-run-0-b-on-linux/8680)

<div class="topic-metadata">

**Author:** [@Tawarochir](https://discourse.cataclysmdda.org/u/Tawarochir)\
**Replies:** 1\
**Last updated:** [January 20, 2015, 4:09am UTC](https://discourse.cataclysmdda.org/t/how-to-run-0-b-on-linux/8680 "2015-01-20T04:09:02Z")

</div>

Made a thread, deleted that after seeing a dedicated sticky, had to remake thread after sticky proved useless. :expressionless: Anyway. How do I run 0.B on Linux? Back with .A, I seem to have been able to run the game b…

---

## [Mi-go's and Graken on surface?](https://discourse.cataclysmdda.org/t/mi-gos-and-graken-on-surface/8681)

<div class="topic-metadata">

**Author:** [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Replies:** 3\
**Last updated:** [January 20, 2015, 3:49am UTC](https://discourse.cataclysmdda.org/t/mi-gos-and-graken-on-surface/8681 "2015-01-20T03:49:25Z")

</div>

Not sure if this is intended on the 0.B version or if this is a bug. Either way is their anyway to disable the supernatural/nether/weird/scary creatures?

---

## [Can you make foldable vehicles if you use the foldable frames?](https://discourse.cataclysmdda.org/t/can-you-make-foldable-vehicles-if-you-use-the-foldable-frames/7030)

<div class="topic-metadata">

**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 33\
**Last updated:** [January 20, 2015, 2:36am UTC](https://discourse.cataclysmdda.org/t/can-you-make-foldable-vehicles-if-you-use-the-foldable-frames/7030 "2015-01-20T02:36:12Z")

</div>

If so how do you do it? I’m trying to make a foldable cart to throw into my vehicle.

---

## [On balancing out demideities: CBMs](https://discourse.cataclysmdda.org/t/on-balancing-out-demideities-cbms/8665)

<div class="topic-metadata">

**Author:** [@Stretop](https://discourse.cataclysmdda.org/u/Stretop)\
**Replies:** 67\
**Last updated:** [January 19, 2015, 11:46pm UTC](https://discourse.cataclysmdda.org/t/on-balancing-out-demideities-cbms/8665 "2015-01-19T23:46:46Z")

</div>

At current moment many players on this forum complain, that late-game content transforms their characters into demigods without meaningful choices. The root of this problem is “constant power for one-time effort with no …

---

## [Insect night vision and IR vision](https://discourse.cataclysmdda.org/t/insect-night-vision-and-ir-vision/8678)

<div class="topic-metadata">

**Author:** [@Azetepii](https://discourse.cataclysmdda.org/u/Azetepii)\
**Replies:** 1\
**Last updated:** [January 19, 2015, 11:31pm UTC](https://discourse.cataclysmdda.org/t/insect-night-vision-and-ir-vision/8678 "2015-01-19T23:31:55Z")

</div>

The insect line only receives the benefit of high night vision, which makes it very improbable for them to acquire infrared vision (prereq full night vision), which is marked as a characteristic mutation.

---

## [Sight range incredibly extended at night?](https://discourse.cataclysmdda.org/t/sight-range-incredibly-extended-at-night/8675)

<div class="topic-metadata">

**Author:** [@Major\_Monocle](https://discourse.cataclysmdda.org/u/Major_Monocle)\
**Replies:** 3\
**Last updated:** [January 19, 2015, 11:29pm UTC](https://discourse.cataclysmdda.org/t/sight-range-incredibly-extended-at-night/8675 "2015-01-19T23:29:43Z")

</div>

Hey guys, having a bit of a problem, my sight range is extended about 5 squares in pitch black darkness! In labs and underground, it’s the normal 1-square deal, but above ground, I have a HUGE sight range, flashlight off…

---

## [What weapons can you use with Eskrima? Is there a list anywhere?](https://discourse.cataclysmdda.org/t/what-weapons-can-you-use-with-eskrima-is-there-a-list-anywhere/8671)

<div class="topic-metadata">

**Author:** [@Closet\_Pankin](https://discourse.cataclysmdda.org/u/Closet_Pankin)\
**Replies:** 4\
**Last updated:** [January 19, 2015, 7:15pm UTC](https://discourse.cataclysmdda.org/t/what-weapons-can-you-use-with-eskrima-is-there-a-list-anywhere/8671 "2015-01-19T19:15:14Z")

</div>

Title. I would like to know how fucked I am with this makeshift crowbar.

---

## [Your choice of food](https://discourse.cataclysmdda.org/t/your-choice-of-food/8640)

<div class="topic-metadata">

**Author:** [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Replies:** 55\
**Last updated:** [January 19, 2015, 6:24pm UTC](https://discourse.cataclysmdda.org/t/your-choice-of-food/8640 "2015-01-19T18:24:18Z")

</div>

What kind of food do you prepare in bulk in late game stages? Extremely late game, I prefer to get my morale fix from drinks. Most of them never spoil, and with recycler unit and expanded digestive system you can actual…

---

## [An idea on some techs and a faction](https://discourse.cataclysmdda.org/t/an-idea-on-some-techs-and-a-faction/5767)

<div class="topic-metadata">

**Author:** [@Darkfirephoenix](https://discourse.cataclysmdda.org/u/Darkfirephoenix)\
**Replies:** 20\
**Last updated:** [January 19, 2015, 1:32pm UTC](https://discourse.cataclysmdda.org/t/an-idea-on-some-techs-and-a-faction/5767 "2015-01-19T13:32:21Z")

</div>

So first of all: I REALLY love this game and I would love to provide some (hopefully) good ideas to improve it. Idea for a faction: \[center\]The AI\[/center\] As I heard we will get some factions with different focus (sca…

---

## [Slime Pits](https://discourse.cataclysmdda.org/t/slime-pits/3572)

<div class="topic-metadata">

**Author:** [@Iron\_Foot](https://discourse.cataclysmdda.org/u/Iron_Foot)\
**Replies:** 66\
**Last updated:** [January 19, 2015, 9:19am UTC](https://discourse.cataclysmdda.org/t/slime-pits/3572 "2015-01-19T09:19:20Z")

</div>

So I just fought my way into the tenth level of a slime pit. Now this took awhile, I had to leave the pit twice to go to sleep and repair clothing. Also it took a sizable number of first aid/bandages. Is there any real…

---

## [Shields - need some balance suggestions! (PRed)](https://discourse.cataclysmdda.org/t/shields-need-some-balance-suggestions-pred/8668)

<div class="topic-metadata">

**Author:** [@ThinkInvisible](https://discourse.cataclysmdda.org/u/ThinkInvisible)\
**Replies:** 12\
**Last updated:** [January 19, 2015, 4:37am UTC](https://discourse.cataclysmdda.org/t/shields-need-some-balance-suggestions-pred/8668 "2015-01-19T04:37:17Z")

</div>

I’m planning to add shields to the game. I have the jsons for items set up and that’s about it. So far, the way I think they should work is: -Different types of shields (as opposed to a generic shield item); the main tr…

---

## [0.B Some bullets cannot be disassembled with the kinetic bullet puller](https://discourse.cataclysmdda.org/t/0-b-some-bullets-cannot-be-disassembled-with-the-kinetic-bullet-puller/8661)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [January 19, 2015, 3:16am UTC](https://discourse.cataclysmdda.org/t/0-b-some-bullets-cannot-be-disassembled-with-the-kinetic-bullet-puller/8661 "2015-01-19T03:16:22Z")

</div>

(stable release version, as in non-experimental) I’m aware some ammo types cannot by disassembled by design. I noticed this problem when I started mass-disassembling my stockpile of lesser bullets. I found an earlier bu…

---

## [Certain chemical problems](https://discourse.cataclysmdda.org/t/certain-chemical-problems/8670)

<div class="topic-metadata">

**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 1\
**Last updated:** [January 19, 2015, 2:42am UTC](https://discourse.cataclysmdda.org/t/certain-chemical-problems/8670 "2015-01-19T02:42:47Z")

</div>

85888e6 So far i have found that Hydrogen peroxide, concentrated hydrogen peroxid, and nitric acid appear to not be in a container and count as liquids.

---

## [How do i edit farm code](https://discourse.cataclysmdda.org/t/how-do-i-edit-farm-code/8669)

<div class="topic-metadata">

**Author:** [@sammyjudo](https://discourse.cataclysmdda.org/u/sammyjudo)\
**Replies:** 2\
**Last updated:** [January 19, 2015, 2:31am UTC](https://discourse.cataclysmdda.org/t/how-do-i-edit-farm-code/8669 "2015-01-19T02:31:24Z")

</div>

i want to create hydroponic farms and artificial nutrient hydroponic farms which respectively lower growth time to 10 and 1 days but need large amounts of electricity from a vehicle system. The problem is i dont know how…

---

## [Couple of questions about military robots](https://discourse.cataclysmdda.org/t/couple-of-questions-about-military-robots/8663)

<div class="topic-metadata">

**Author:** [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Replies:** 2\
**Last updated:** [January 18, 2015, 11:27pm UTC](https://discourse.cataclysmdda.org/t/couple-of-questions-about-military-robots/8663 "2015-01-18T23:27:17Z")

</div>

I’m working on a small personal mod to make military bots/turrets recognise characters with a military profession and refrain from shooting them. Two questions: Aside from milspec turrets, are there any other military…

---

## [\[16303de\] Kompot (the liquid, not the jars of it) doesn't seem to have volume](https://discourse.cataclysmdda.org/t/16303de-kompot-the-liquid-not-the-jars-of-it-doesnt-seem-to-have-volume/8664)

<div class="topic-metadata">

**Author:** [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)\
**Replies:** 2\
**Last updated:** [January 18, 2015, 11:17pm UTC](https://discourse.cataclysmdda.org/t/16303de-kompot-the-liquid-not-the-jars-of-it-doesnt-seem-to-have-volume/8664 "2015-01-18T23:17:37Z")

</div>

Experimental version #2650, Windows console version, running on Windows Vista. Exactly what it says on the tin. I can unseal a three-litre jar of kompot and pour the whole thing into a bloody hip flask. I’m assuming that…

---

## [Only ever installed 0.A and prior, Need Help with new install 0.B(?) win7](https://discourse.cataclysmdda.org/t/only-ever-installed-0-a-and-prior-need-help-with-new-install-0-b-win7/8601)

<div class="topic-metadata">

**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 4\
**Last updated:** [January 18, 2015, 6:52pm UTC](https://discourse.cataclysmdda.org/t/only-ever-installed-0-a-and-prior-need-help-with-new-install-0-b-win7/8601 "2015-01-18T18:52:42Z")

</div>

I have played this game in the past and for awhile I have been playing on V.0.A and decided to (Finally) get the newest version from http://en.cataclysmdda.com/ and selected the Stable Windows Download. In the past all…

---

## [Item creation: multiple ammo types; typical process for pricing of items](https://discourse.cataclysmdda.org/t/item-creation-multiple-ammo-types-typical-process-for-pricing-of-items/8666)

<div class="topic-metadata">

**Author:** [@ThinkInvisible](https://discourse.cataclysmdda.org/u/ThinkInvisible)\
**Replies:** 3\
**Last updated:** [January 18, 2015, 6:20pm UTC](https://discourse.cataclysmdda.org/t/item-creation-multiple-ammo-types-typical-process-for-pricing-of-items/8666 "2015-01-18T18:20:00Z")

</div>

Is there any way to allow an item to shoot multiple types of ammo? Is it as simple as "ammo": \["type1", "type2"\]? Also, the game balance file doesn’t say a thing about many of the stats. In particular, I’m having troubl…

---

## [Expanding Artifacts](https://discourse.cataclysmdda.org/t/expanding-artifacts/8631)

<div class="topic-metadata">

**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 13\
**Last updated:** [January 18, 2015, 6:02pm UTC](https://discourse.cataclysmdda.org/t/expanding-artifacts/8631 "2015-01-18T18:02:52Z")

</div>

Just throwing this out there as a potential addition… Artifact ‘Power’ -How powerful a certain effect can be, dependent upon HOW the effect triggers -From most powerful to least: \*Randomly \*When invoked (artifact is…

---

## [How does butchering actually work? (related to extracting bionics from zombies)](https://discourse.cataclysmdda.org/t/how-does-butchering-actually-work-related-to-extracting-bionics-from-zombies/8626)

<div class="topic-metadata">

**Author:** [@hexman](https://discourse.cataclysmdda.org/u/hexman)\
**Replies:** 17\
**Last updated:** [January 18, 2015, 11:52am UTC](https://discourse.cataclysmdda.org/t/how-does-butchering-actually-work-related-to-extracting-bionics-from-zombies/8626 "2015-01-18T11:52:36Z")

</div>

Hello everyone, I’m collecting bionics and I’ve got many from Shockers, Shocker-Brutes, Scientists, Bio Operators and Technicians. Labs don’t contain many bionics iirc (I’ve explored only 2 floors of my lab and have only…

---

## [\[16303de\] Folding vehicles sometimes crashes the game](https://discourse.cataclysmdda.org/t/16303de-folding-vehicles-sometimes-crashes-the-game/8658)

<div class="topic-metadata">

**Author:** [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)\
**Replies:** 10\
**Last updated:** [January 18, 2015, 7:59am UTC](https://discourse.cataclysmdda.org/t/16303de-folding-vehicles-sometimes-crashes-the-game/8658 "2015-01-18T07:59:55Z")

</div>

Experimental version #2650, Windows console version, running on Windows Vista. Exactly what it says on the tin–sometimes the game crashes when trying to fold a foldable vehicle. It’s happened to me more than once. :frown…

---

## [CBM idea's](https://discourse.cataclysmdda.org/t/cbm-ideas/7110)

<div class="topic-metadata">

**Author:** [@Orthum](https://discourse.cataclysmdda.org/u/Orthum)\
**Replies:** 161\
**Last updated:** [January 18, 2015, 6:40am UTC](https://discourse.cataclysmdda.org/t/cbm-ideas/7110 "2015-01-18T06:40:00Z")

</div>

I’ve started a few different games, and I find some cool new idea’s for some changes but some cool new one’s. Holstered gun for example as an CBM would rock. Armour the requires being turned on to function. Or reduces …

---

## [2648 Win graphical: strapped guns stay worn when strap Unloaded](https://discourse.cataclysmdda.org/t/2648-win-graphical-strapped-guns-stay-worn-when-strap-unloaded/8659)

<div class="topic-metadata">

**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 1\
**Last updated:** [January 18, 2015, 3:05am UTC](https://discourse.cataclysmdda.org/t/2648-win-graphical-strapped-guns-stay-worn-when-strap-unloaded/8659 "2015-01-18T03:05:33Z")

</div>

(U)nloading the mods off of a weapon that is being Worn with a shoulder strap returns the shoulder strap to inventory but leaves the weapon Worn. Weapons Worn in this manner are slotless and have no impact on encumbranc…

---

## [Open trunk should lead to loose junk](https://discourse.cataclysmdda.org/t/open-trunk-should-lead-to-loose-junk/8653)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [January 18, 2015, 2:54am UTC](https://discourse.cataclysmdda.org/t/open-trunk-should-lead-to-loose-junk/8653 "2015-01-18T02:54:45Z")

</div>

This is probably only worth minor and rare amusement but could it be possible to have items randomly drop out of the trunk if one pilots his vehicle with the trunk open? Or perhaps incur steady damage on the trunk door i…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=361)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/27.md?page=363)
