# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=352

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 353

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## [Bounty payoff!](https://discourse.cataclysmdda.org/t/bounty-payoff/8971)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 8\
**Last updated:** [March 8, 2015, 3:16pm UTC](https://discourse.cataclysmdda.org/t/bounty-payoff/8971 "2015-03-08T15:16:49Z")

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Hey, Coolthulhu’s efforts to factionalize critters happened to close an issue that had a bounty attached. Nice job, Coolthulhu. Have the money and this lovely MS Paint re-work of a classic X-COM scene.

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## [MOVED: Never, never do this](https://discourse.cataclysmdda.org/t/moved-never-never-do-this/9086)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 0\
**Last updated:** [March 7, 2015, 11:48pm UTC](https://discourse.cataclysmdda.org/t/moved-never-never-do-this/9086 "2015-03-07T23:48:39Z")

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This topic has been moved to The Garage - Bug Reports and Technical Help. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=9746.0\[/iurl\]

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## [Secondary Specialized Skills, An Alliteration Affair](https://discourse.cataclysmdda.org/t/secondary-specialized-skills-an-alliteration-affair/9076)

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**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 19\
**Last updated:** [March 7, 2015, 11:29pm UTC](https://discourse.cataclysmdda.org/t/secondary-specialized-skills-an-alliteration-affair/9076 "2015-03-07T23:29:10Z")

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That title kinda got away from me. So! It’s been a while since I’ve done one of these, and I figure that with my newest actual survivor well on their way to becoming god-king of the forest people, now is as good a time…

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## [\[Some of the latest experimental\] Lighter](https://discourse.cataclysmdda.org/t/some-of-the-latest-experimental-lighter/9082)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 3\
**Last updated:** [March 7, 2015, 5:49pm UTC](https://discourse.cataclysmdda.org/t/some-of-the-latest-experimental-lighter/9082 "2015-03-07T17:49:12Z")

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I didn’t discover that bug myself, it was said by someone else, but anyway, here’s a problem. If you disassemble, say, empty lighter, you will always get “pilot light” which is essential to craft lighter. So when you cra…

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## [Removing parts from vehicle instead removes them from nearby wreckage](https://discourse.cataclysmdda.org/t/removing-parts-from-vehicle-instead-removes-them-from-nearby-wreckage/9039)

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**Author:** [@Schilcote](https://discourse.cataclysmdda.org/u/Schilcote)\
**Replies:** 4\
**Last updated:** [March 7, 2015, 5:42pm UTC](https://discourse.cataclysmdda.org/t/removing-parts-from-vehicle-instead-removes-them-from-nearby-wreckage/9039 "2015-03-07T17:42:19Z")

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Running experimental ad5116c SDL on Windows 8. \[image\]

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## [SCT (scrollable combat text) encode problem on Russian](https://discourse.cataclysmdda.org/t/sct-scrollable-combat-text-encode-problem-on-russian/9081)

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**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 0\
**Last updated:** [March 7, 2015, 2:04pm UTC](https://discourse.cataclysmdda.org/t/sct-scrollable-combat-text-encode-problem-on-russian/9081 "2015-03-07T14:04:18Z")

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Scrollable combat text (SCT) on Russian for me looks like this \[image\] I know that it is encode problem. I have russian localization installed. But other text is ok. The only problem is SCT. I tried changing font in f…

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## [Gif zombies kill conditions](https://discourse.cataclysmdda.org/t/gif-zombies-kill-conditions/9079)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 2\
**Last updated:** [March 7, 2015, 9:58am UTC](https://discourse.cataclysmdda.org/t/gif-zombies-kill-conditions/9079 "2015-03-07T09:58:28Z")

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Perhaphs instead of just simply punching their hps out of them… why not make the zombies just have about thrice the hp buuut buuut, critical hits do 5 times more damage as in you are actually rendering the body unusable…

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## [Intermediate Safe Mode](https://discourse.cataclysmdda.org/t/intermediate-safe-mode/9078)

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**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 2\
**Last updated:** [March 7, 2015, 3:04am UTC](https://discourse.cataclysmdda.org/t/intermediate-safe-mode/9078 "2015-03-07T03:04:37Z")

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The feature I would most like to see added is safe mode that stops you not when a hostile creature enters view, but rather when a hostile creature actually appears on the screen. There have been so many times I turned o…

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## [How do you use RDX, HMTD and thermite?](https://discourse.cataclysmdda.org/t/how-do-you-use-rdx-hmtd-and-thermite/9063)

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**Author:** [@larnail](https://discourse.cataclysmdda.org/u/larnail)\
**Replies:** 5\
**Last updated:** [March 6, 2015, 10:31pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-use-rdx-hmtd-and-thermite/9063 "2015-03-06T22:31:50Z")

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I’ve made all three of these and I cannot for the life of me figure out how to use them, and google/forum searches turn up nothing.

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## [Latest Korean translation](https://discourse.cataclysmdda.org/t/latest-korean-translation/5878)

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**Author:** [@indejeC](https://discourse.cataclysmdda.org/u/indejeC)\
**Replies:** 4\
**Last updated:** [March 6, 2015, 6:53am UTC](https://discourse.cataclysmdda.org/t/latest-korean-translation/5878 "2015-03-06T06:53:12Z")

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plz merge it into 0.A stable release dropbox link: https://db.tt/qEQDiU0k

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## [Map size](https://discourse.cataclysmdda.org/t/map-size/9069)

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**Author:** [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Replies:** 7\
**Last updated:** [March 6, 2015, 5:50am UTC](https://discourse.cataclysmdda.org/t/map-size/9069 "2015-03-06T05:50:09Z")

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Very simple question: how big is the world?

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## ['Bugs' artifact power overpowered?](https://discourse.cataclysmdda.org/t/bugs-artifact-power-overpowered/9065)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 17\
**Last updated:** [March 6, 2015, 5:29am UTC](https://discourse.cataclysmdda.org/t/bugs-artifact-power-overpowered/9065 "2015-03-06T05:29:40Z")

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thanks to this artifact, I will never need to go hunting again. every in game minute i can summon 4 flies, 2-3 bees or 1-2 wasps. not only is this an everlasting source of meat, but it’s also a friggin army. just to mak…

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## [90cfafa Waagh zombies keep infecting me through entry suit](https://discourse.cataclysmdda.org/t/90cfafa-waagh-zombies-keep-infecting-me-through-entry-suit/9070)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 2\
**Last updated:** [March 6, 2015, 5:21am UTC](https://discourse.cataclysmdda.org/t/90cfafa-waagh-zombies-keep-infecting-me-through-entry-suit/9070 "2015-03-06T05:21:21Z")

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Even though they are not doing any damage and i receive no pain, i do have pain resistant, i am getting infected constaintly Also, The entry suit does nothing to protect you from fire …

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## [Enemy descriptions](https://discourse.cataclysmdda.org/t/enemy-descriptions/9074)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 1\
**Last updated:** [March 6, 2015, 1:45am UTC](https://discourse.cataclysmdda.org/t/enemy-descriptions/9074 "2015-03-06T01:45:17Z")

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Just something that always bothers me, sometimes the description of the enemies is too long and the view command can’t show it entirely!

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## [Dressing like a zombie?](https://discourse.cataclysmdda.org/t/dressing-like-a-zombie/9071)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 9\
**Last updated:** [March 5, 2015, 11:41pm UTC](https://discourse.cataclysmdda.org/t/dressing-like-a-zombie/9071 "2015-03-05T23:41:42Z")

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Dressing either in bloodstained clothes or in a special made costume to imitate the dead? bots and turrets would still fire at you though.

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## [Musical instruments](https://discourse.cataclysmdda.org/t/musical-instruments/9040)

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**Author:** [@Maskrow](https://discourse.cataclysmdda.org/u/Maskrow)\
**Replies:** 15\
**Last updated:** [March 5, 2015, 11:01pm UTC](https://discourse.cataclysmdda.org/t/musical-instruments/9040 "2015-03-05T23:01:35Z")

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Long time lurker, first time poster. Why do we need musical instruments in our Cataclysm? Here’s why: \[ol\]\[li\]Roleplay! Atmosphere! More useless stuff!\[/li\] \[li\]Jokes aside, some simple musical instruments could serve…

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## [Driving movement animation Windows Tiles](https://discourse.cataclysmdda.org/t/driving-movement-animation-windows-tiles/9037)

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**Author:** [@haunted](https://discourse.cataclysmdda.org/u/haunted)\
**Replies:** 3\
**Last updated:** [March 5, 2015, 10:48pm UTC](https://discourse.cataclysmdda.org/t/driving-movement-animation-windows-tiles/9037 "2015-03-05T22:48:51Z")

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Hi all! I’ve just got back into playing since 0.A stable, tried the latest stable 0.B and found the driving animation to be broken. For the record I’ve also tested version 0.B-0fd876f still no luck. I’m playing the Wi…

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## [High dexterity required for the freerunning trait to work effectively](https://discourse.cataclysmdda.org/t/high-dexterity-required-for-the-freerunning-trait-to-work-effectively/9042)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 10\
**Last updated:** [March 5, 2015, 7:57pm UTC](https://discourse.cataclysmdda.org/t/high-dexterity-required-for-the-freerunning-trait-to-work-effectively/9042 "2015-03-05T19:57:10Z")

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I think that High dexterity should be required for the freerunning trait to work effectively. say, at least 11 for it to work all the time. kind of unbelievable for a toon with only 8 to be able to consistently vault fen…

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## [Perhaps a few new monster tags, and feats. lots of stunning](https://discourse.cataclysmdda.org/t/perhaps-a-few-new-monster-tags-and-feats-lots-of-stunning/9049)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 20\
**Last updated:** [March 5, 2015, 2:39pm UTC](https://discourse.cataclysmdda.org/t/perhaps-a-few-new-monster-tags-and-feats-lots-of-stunning/9049 "2015-03-05T14:39:29Z")

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StunVuln- easy to stun, 50 percent chance more of being stunned Stunres- hard to stun, 50 percent chance of resisting StunProf- can’t be stunned Brutal- your mele attacks generally hit with alot more force behind them…

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## [Windows XP crash issue](https://discourse.cataclysmdda.org/t/windows-xp-crash-issue/9061)

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**Author:** [@Ashanzer](https://discourse.cataclysmdda.org/u/Ashanzer)\
**Replies:** 1\
**Last updated:** [March 5, 2015, 4:24am UTC](https://discourse.cataclysmdda.org/t/windows-xp-crash-issue/9061 "2015-03-05T04:24:59Z")

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Attempting to initialize the tiles version in my Windows XP laptop yields this log: 22:34:49.187 : Starting log. 22:34:49.687 SDL : src/sdltiles.cpp:317: Failed to select render target: That operation is not supported …

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## [Monster pathfinding](https://discourse.cataclysmdda.org/t/monster-pathfinding/9056)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 8\
**Last updated:** [March 5, 2015, 3:59am UTC](https://discourse.cataclysmdda.org/t/monster-pathfinding/9056 "2015-03-05T03:59:29Z")

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At the moment zeds don’t pathfind, just walk in straight lines and stumble around. Is it more because performance or because they’re just supposed to be painfully dumb? Or maybe is it there to force them to rely on smel…

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## [High strength required to effectively wear heavy armors](https://discourse.cataclysmdda.org/t/high-strength-required-to-effectively-wear-heavy-armors/9057)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 1\
**Last updated:** [March 5, 2015, 12:26am UTC](https://discourse.cataclysmdda.org/t/high-strength-required-to-effectively-wear-heavy-armors/9057 "2015-03-05T00:26:47Z")

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I think that you should have to have a decent strength stat to be able to wear armors from mansions/museums(cant remember their names) without them slowing you down or causing massive encumberence.

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## [Taming animals](https://discourse.cataclysmdda.org/t/taming-animals/9043)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 5\
**Last updated:** [March 5, 2015, 12:12am UTC](https://discourse.cataclysmdda.org/t/taming-animals/9043 "2015-03-05T00:12:16Z")

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what if there was a taming process that involved /pet, /feed, /train commands of some kind. a couple pet bears would be super cool to be able to have following you into unknown territory. this would of course be balanced…

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## [Opening and closing Cata messes with laptop backlight brighness](https://discourse.cataclysmdda.org/t/opening-and-closing-cata-messes-with-laptop-backlight-brighness/9053)

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**Author:** [@Schilcote](https://discourse.cataclysmdda.org/u/Schilcote)\
**Replies:** 2\
**Last updated:** [March 4, 2015, 8:04pm UTC](https://discourse.cataclysmdda.org/t/opening-and-closing-cata-messes-with-laptop-backlight-brighness/9053 "2015-03-04T20:04:50Z")

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Experimental 219b4b8, though I also observed this behavior in older experimentals. SDL, Windows 8. Err, yeah. This is a weird one. So I was playing Cata late last night and turned my screen backlight brightness way dow…

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## [High perception needed to spot tiny items -bullets/berries/ batteries- at range](https://discourse.cataclysmdda.org/t/high-perception-needed-to-spot-tiny-items-bullets-berries-batteries-at-range/9041)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 3\
**Last updated:** [March 4, 2015, 2:12pm UTC](https://discourse.cataclysmdda.org/t/high-perception-needed-to-spot-tiny-items-bullets-berries-batteries-at-range/9041 "2015-03-04T14:12:18Z")

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my most recent idea is that High perception should be required to spot tiny items like bullets/berries/ batteries etc at a distance. you can still manually search a square with the ‘x’ key, but i think you should have to…

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## [Bandages should require sterile materials(boiled rags)](https://discourse.cataclysmdda.org/t/bandages-should-require-sterile-materials-boiled-rags/9045)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 7\
**Last updated:** [March 4, 2015, 1:17pm UTC](https://discourse.cataclysmdda.org/t/bandages-should-require-sterile-materials-boiled-rags/9045 "2015-03-04T13:17:08Z")

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been a while since I made bandages, but I think that they should either require 1 water and a fire/hotplate/etc to boil the rags in mid recipe. OR have boiled rags be a separate ingredient. imagine if you will, in RL: Y…

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## [0.B 2818 There is no possibility to stop the disassembling of a item](https://discourse.cataclysmdda.org/t/0-b-2818-there-is-no-possibility-to-stop-the-disassembling-of-a-item/9048)

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**Author:** [@Savidiy](https://discourse.cataclysmdda.org/u/Savidiy)\
**Replies:** 1\
**Last updated:** [March 4, 2015, 8:57am UTC](https://discourse.cataclysmdda.org/t/0-b-2818-there-is-no-possibility-to-stop-the-disassembling-of-a-item/9048 "2015-03-04T08:57:20Z")

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Pressing 5 does not stop the disassembling of the subject, such as disassembly of rag with a thread requires a lot of time and sometimes its good to stop.

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## [\[7111a02\] Zombie Masters don't obey monster blacklist](https://discourse.cataclysmdda.org/t/7111a02-zombie-masters-dont-obey-monster-blacklist/9047)

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**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 1\
**Last updated:** [March 4, 2015, 6:05am UTC](https://discourse.cataclysmdda.org/t/7111a02-zombie-masters-dont-obey-monster-blacklist/9047 "2015-03-04T06:05:05Z")

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This is possibly intended behavior, if so ignore: The zombie master has a summon monster ability which can transform any normal zombie into a random monster out of a list of 5, it can do this even if any or all of those …

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## [Elementary Schools?](https://discourse.cataclysmdda.org/t/elementary-schools/9046)

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**Author:** [@Unstorpable](https://discourse.cataclysmdda.org/u/Unstorpable)\
**Replies:** 4\
**Last updated:** [March 4, 2015, 5:46am UTC](https://discourse.cataclysmdda.org/t/elementary-schools/9046 "2015-03-04T05:46:29Z")

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How about adding schools as a rare building for towns? It seems kind of odd that there isn’t be any around. There are already professions where you start out as a gym teacher, football player, so on, which makes it seem …

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## [Metal detector and hidden SHTF supply caches](https://discourse.cataclysmdda.org/t/metal-detector-and-hidden-shtf-supply-caches/9036)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 11\
**Last updated:** [March 4, 2015, 3:33am UTC](https://discourse.cataclysmdda.org/t/metal-detector-and-hidden-shtf-supply-caches/9036 "2015-03-04T03:33:54Z")

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what about being able to use a metal detector or terrainian sonar to hunt down buried supply caches? in RL, there are plenty of people who bury 55 gallon drums or other containers full of supplies behind the storage shed…

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