# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=351

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**Page:** 352

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## [Seed rot breaks saves? Re: Wilderness Overhaul Mod](https://discourse.cataclysmdda.org/t/seed-rot-breaks-saves-re-wilderness-overhaul-mod/9004)

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**Author:** [@Frostwood](https://discourse.cataclysmdda.org/u/Frostwood)\
**Replies:** 8\
**Last updated:** [March 12, 2015, 8:00pm UTC](https://discourse.cataclysmdda.org/t/seed-rot-breaks-saves-re-wilderness-overhaul-mod/9004 "2015-03-12T20:00:13Z")

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Unfortunately , it seems that having some seeds rot causes save corruption -21:52:43.956 MAP : src/map.cpp:4917: a seed item has vanished at 64,84 21:52:43.957 MAP : src/map.cpp:4917: a seed item has vanished at 65,84

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## [Logical road barricades](https://discourse.cataclysmdda.org/t/logical-road-barricades/9097)

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**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 7\
**Last updated:** [March 12, 2015, 3:22pm UTC](https://discourse.cataclysmdda.org/t/logical-road-barricades/9097 "2015-03-12T15:22:50Z")

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Is there a way to detect road direction when placing road barricades, so they will not be placed like this? \[image\]

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## [0.c Evacuee and missed scenarios lack Naturalist profession](https://discourse.cataclysmdda.org/t/0-c-evacuee-and-missed-scenarios-lack-naturalist-profession/9116)

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**Author:** [@simas](https://discourse.cataclysmdda.org/u/simas)\
**Replies:** 3\
**Last updated:** [March 12, 2015, 12:04pm UTC](https://discourse.cataclysmdda.org/t/0-c-evacuee-and-missed-scenarios-lack-naturalist-profession/9116 "2015-03-12T12:04:10Z")

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As title says those scenarios states that all professions are there, but there are no Naturalist which i really like to play,

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## [Running](https://discourse.cataclysmdda.org/t/running/9109)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 12\
**Last updated:** [March 12, 2015, 11:20am UTC](https://discourse.cataclysmdda.org/t/running/9109 "2015-03-12T11:20:01Z")

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I think the name explains everything. Add “running mode” which nearly doubles the speed of the character for some time and significantly increases hunger, thirst and fatigue. One can say there is “High Adrenaline” for th…

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## [(fixed) Infinite Funnels](https://discourse.cataclysmdda.org/t/fixed-infinite-funnels/9112)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 2\
**Last updated:** [March 12, 2015, 9:52am UTC](https://discourse.cataclysmdda.org/t/fixed-infinite-funnels/9112 "2015-03-12T09:52:17Z")

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bd8ffc3 SDL Windows 8.1 Applying a funnel to set it up on a tile doesn’t consume the item in your inventory. As a result having a funnel allow you to make infinite funnels. This appears to be a recent regression.

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## [Pneumatic Assault Rifle nerf?](https://discourse.cataclysmdda.org/t/pneumatic-assault-rifle-nerf/9092)

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**Author:** [@Schilcote](https://discourse.cataclysmdda.org/u/Schilcote)\
**Replies:** 45\
**Last updated:** [March 12, 2015, 9:19am UTC](https://discourse.cataclysmdda.org/t/pneumatic-assault-rifle-nerf/9092 "2015-03-12T09:19:24Z")

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I love the idea of the pneumatic assault rifle as a “reward” for reaching high levels of… err, fabrication, mechanics? Can’t remember. For the uninitiated, it’s a weapon that crafts from pretty basic materials (smash up …

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## [Re: Ammo vending machines (Anti-moderation derail)](https://discourse.cataclysmdda.org/t/re-ammo-vending-machines-anti-moderation-derail/9103)

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**Author:** [@Sabre](https://discourse.cataclysmdda.org/u/Sabre)\
**Replies:** 15\
**Last updated:** [March 12, 2015, 9:13am UTC](https://discourse.cataclysmdda.org/t/re-ammo-vending-machines-anti-moderation-derail/9103 "2015-03-12T09:13:18Z")

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\[quote=“KA101, post:3, topic:9060”\]I’m pretty sure we do have 'em, and they can electrify at people. Seriously sick and tired of folks slurring misogyny all over the forum, incidentally.\[/quote\] So if he instead said b…

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## [DEBUG: Submap at 1,2,3 has (X) fields but (y) field\_count](https://discourse.cataclysmdda.org/t/debug-submap-at-1-2-3-has-x-fields-but-y-field-count/9107)

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**Author:** [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)\
**Replies:** 16\
**Last updated:** [March 12, 2015, 7:41am UTC](https://discourse.cataclysmdda.org/t/debug-submap-at-1-2-3-has-x-fields-but-y-field-count/9107 "2015-03-12T07:41:16Z")

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0.C-2844 (99b4f83) SDL Windows 7 I upgraded my few-weeks-old experimental to the latest experimental (O.C-2844) and played for a while. Suddenly I start getting messages of the form in the subject, e.g. DEBUG: Submap…

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## [Worldgen Rewrite](https://discourse.cataclysmdda.org/t/worldgen-rewrite/8934)

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**Author:** [@Angle](https://discourse.cataclysmdda.org/u/Angle)\
**Replies:** 93\
**Last updated:** [March 12, 2015, 2:52am UTC](https://discourse.cataclysmdda.org/t/worldgen-rewrite/8934 "2015-03-12T02:52:24Z")

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Hallo, this is Angle from bay12. I promised I’d do a worldgen Rewrite, and I think I’m about ready to follow up on that. Before I started, though, I figured I should talk to y’all and see what you think about my proposed…

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## [Vehicle part help and a few other questions](https://discourse.cataclysmdda.org/t/vehicle-part-help-and-a-few-other-questions/9111)

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**Author:** [@Kryxx](https://discourse.cataclysmdda.org/u/Kryxx)\
**Replies:** 3\
**Last updated:** [March 12, 2015, 1:45am UTC](https://discourse.cataclysmdda.org/t/vehicle-part-help-and-a-few-other-questions/9111 "2015-03-12T01:45:19Z")

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So the biggest issue with the forums and searching is the many generic terms. Searching for guides or other things on what vehicle parts do doesn’t help @ all. So sorry if this has been covered but I couldn’t find it, …

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## [An option for multiple saves, like in Warband (Savescumming.)](https://discourse.cataclysmdda.org/t/an-option-for-multiple-saves-like-in-warband-savescumming/9106)

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**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 3\
**Last updated:** [March 11, 2015, 6:00pm UTC](https://discourse.cataclysmdda.org/t/an-option-for-multiple-saves-like-in-warband-savescumming/9106 "2015-03-11T18:00:31Z")

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Basically, one option “Realistic,” that works as it does now, where it saves on Death, and another for those who are save scumming anyways (just making it easier if it’s something they want to do. Nothing wrong with more…

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## [NPC spawn rate scaling factor](https://discourse.cataclysmdda.org/t/npc-spawn-rate-scaling-factor/9114)

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**Author:** [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Replies:** 3\
**Last updated:** [March 11, 2015, 4:29pm UTC](https://discourse.cataclysmdda.org/t/npc-spawn-rate-scaling-factor/9114 "2015-03-11T16:29:00Z")

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Hurrah! They put this new option (or was it in already and I’m completely, utterly blind? O.O ) Btw, I’m gonna start a new world and new character, and I’m wondering how much to set it. 1.0 is standard, right? It wasn’t…

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## [Brakes](https://discourse.cataclysmdda.org/t/brakes/9108)

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**Author:** [@Packbat](https://discourse.cataclysmdda.org/u/Packbat)\
**Replies:** 8\
**Last updated:** [March 11, 2015, 5:15am UTC](https://discourse.cataclysmdda.org/t/brakes/9108 "2015-03-11T05:15:26Z")

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I doubt I am the first to suggest this, but having vehicle brakes as a separate item, rather than part of the vehicle controls, seems like a good idea. My basic thoughts are as follows. \[ol\]\[li\]If you do not have brakes…

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## [Several items name, crafting recipes and categories suggestions](https://discourse.cataclysmdda.org/t/several-items-name-crafting-recipes-and-categories-suggestions/9096)

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**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 9\
**Last updated:** [March 11, 2015, 2:42am UTC](https://discourse.cataclysmdda.org/t/several-items-name-crafting-recipes-and-categories-suggestions/9096 "2015-03-11T02:42:11Z")

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At the moment we have two type of honey - regular and candied versions. But they both named just “honey”. I thing we should rename candied version to “candied honey” to clarification. So one will not be confused when h…

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## [Nomad trait](https://discourse.cataclysmdda.org/t/nomad-trait/9084)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 6\
**Last updated:** [March 10, 2015, 5:10pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084 "2015-03-10T17:10:07Z")

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the idea behind this one is that I have played numerous toons where I said at the beginning that I wouldn’t stay in one place for more than 1 season, or that I wouldn’t sleep in the same building twice, etc, but then I j…

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## [Moisture traps](https://discourse.cataclysmdda.org/t/moisture-traps/9058)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 15\
**Last updated:** [March 10, 2015, 1:59pm UTC](https://discourse.cataclysmdda.org/t/moisture-traps/9058 "2015-03-10T13:59:33Z")

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For those times when you’ve used all you water and are thirsty with no water source around, you could build a moisture trap of some kind. I know it’s possible and there are many different methods; everything from a tarp …

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## [Italian Translation](https://discourse.cataclysmdda.org/t/italian-translation/7878)

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**Author:** [@seonder](https://discourse.cataclysmdda.org/u/seonder)\
**Replies:** 46\
**Last updated:** [March 10, 2015, 1:42pm UTC](https://discourse.cataclysmdda.org/t/italian-translation/7878 "2015-03-10T13:42:21Z")

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Hello everyone, i’m pretty new here on the forum, but i’m following this game since the very beginning and I would like to make an Italian translation of it. I’m an Italian-native speaking man of 29 YO. I live actually…

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## [Crash report 90cfafa](https://discourse.cataclysmdda.org/t/crash-report-90cfafa/9059)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 4\
**Last updated:** [March 10, 2015, 10:54am UTC](https://discourse.cataclysmdda.org/t/crash-report-90cfafa/9059 "2015-03-10T10:54:42Z")

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When aiming a crossbow i pressed the \< key when aiming at nothing and it crashed the game

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## [Save-killer? was Never, never do this](https://discourse.cataclysmdda.org/t/save-killer-was-never-never-do-this/9083)

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**Author:** [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Replies:** 9\
**Last updated:** [March 10, 2015, 9:04am UTC](https://discourse.cataclysmdda.org/t/save-killer-was-never-never-do-this/9083 "2015-03-10T09:04:31Z")

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People… Never, and I say never, save and quit while your vehicle is moving. I’ve been crying for five minutes.

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## [Strings totally locked down for 0.C, any estimates for translation completion?](https://discourse.cataclysmdda.org/t/strings-totally-locked-down-for-0-c-any-estimates-for-translation-completion/9087)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 10\
**Last updated:** [March 10, 2015, 6:26am UTC](https://discourse.cataclysmdda.org/t/strings-totally-locked-down-for-0-c-any-estimates-for-translation-completion/9087 "2015-03-10T06:26:01Z")

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Hi all, you may be aware that we’re rapidly closing in on the 0.C release. I just pushed what will hopefully be the last set of string changes for 0.C https://github.com/CleverRaven/Cataclysm-DDA/pull/11481 and I’m hopi…

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## [NPC Spawn Rate](https://discourse.cataclysmdda.org/t/npc-spawn-rate/9101)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 4\
**Last updated:** [March 10, 2015, 1:18am UTC](https://discourse.cataclysmdda.org/t/npc-spawn-rate/9101 "2015-03-10T01:18:10Z")

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It would be nice to be able to configure a lower NPC Spawn Rate, in setting. There are lots of further improvements that could be made to where NPCs spawn such as not spawning as many in underground areas or in the middl…

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## [NPC Quest Map Reveal Wrong Z-Level](https://discourse.cataclysmdda.org/t/npc-quest-map-reveal-wrong-z-level/9102)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 0\
**Last updated:** [March 10, 2015, 12:23am UTC](https://discourse.cataclysmdda.org/t/npc-quest-map-reveal-wrong-z-level/9102 "2015-03-10T00:23:23Z")

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0.C (says 2834 on the zip. Sorry can’t find the experiment). It should also repo with a bunch of the recent 0.B experimental builds just fine.) SDL Windows 8.1 If you get a quest from a dynamic npc while underground i…

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## [Dispersion display bug](https://discourse.cataclysmdda.org/t/dispersion-display-bug/9020)

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**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 6\
**Last updated:** [March 10, 2015, 12:17am UTC](https://discourse.cataclysmdda.org/t/dispersion-display-bug/9020 "2015-03-10T00:17:35Z")

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My heavily modified gun displays some strange numbers: \[image\]

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## [The more of an enemy you kill, the more efficient you are at killing them](https://discourse.cataclysmdda.org/t/the-more-of-an-enemy-you-kill-the-more-efficient-you-are-at-killing-them/9073)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 27\
**Last updated:** [March 9, 2015, 11:37pm UTC](https://discourse.cataclysmdda.org/t/the-more-of-an-enemy-you-kill-the-more-efficient-you-are-at-killing-them/9073 "2015-03-09T23:37:15Z")

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this would only work up to a point, but say you’ve already killed 40 regular zombies. at this point, maybe your melee attack or dodge is more effective somehow against these enemies? or maybe a more detailed flavor text …

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## [Storage location alterations to be more realistic](https://discourse.cataclysmdda.org/t/storage-location-alterations-to-be-more-realistic/9098)

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**Author:** [@Lorith](https://discourse.cataclysmdda.org/u/Lorith)\
**Replies:** 2\
**Last updated:** [March 9, 2015, 7:46pm UTC](https://discourse.cataclysmdda.org/t/storage-location-alterations-to-be-more-realistic/9098 "2015-03-09T19:46:03Z")

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Currently, placing furniture lets you place more items inside them than you can pile on the ground beside them. Last I checked, I could get a LOT more stuff in a huge mound that I could inside a shelf/rack. Additionall…

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## [Tailor's kit feedback and ideas](https://discourse.cataclysmdda.org/t/tailors-kit-feedback-and-ideas/8912)

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**Author:** [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Replies:** 22\
**Last updated:** [March 9, 2015, 12:52pm UTC](https://discourse.cataclysmdda.org/t/tailors-kit-feedback-and-ideas/8912 "2015-03-09T12:52:20Z")

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I tried out the tailor’s kit, and I’d like to express the following concerns and ideas. Aesthetics. Things like “reinforced cargo pants (F) (K)” look kinda ugly, perhaps “reinforced cargo pants (FK)”? Material oddi…

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## [How do you level Marksmanship?](https://discourse.cataclysmdda.org/t/how-do-you-level-marksmanship/9088)

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**Author:** [@yarse](https://discourse.cataclysmdda.org/u/yarse)\
**Replies:** 11\
**Last updated:** [March 9, 2015, 12:50pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-level-marksmanship/9088 "2015-03-09T12:50:35Z")

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I’m finding it difficult to get past level four in marksmanship/ranged weapon skills. I’ve been told that the progression is strictly linear, i.e. every hit gives X amount of experience, yet I’m barely getting a single p…

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## [Stay ahead of the Horde!](https://discourse.cataclysmdda.org/t/stay-ahead-of-the-horde/9085)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 14\
**Last updated:** [March 9, 2015, 9:08am UTC](https://discourse.cataclysmdda.org/t/stay-ahead-of-the-horde/9085 "2015-03-09T09:08:08Z")

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what about a game mode where you have to stay ahead of the massive horde? zombies are at half speed and are traveling east to west, or west to east, but you HAVE to stay ahead of them. this prevents you from bunkering do…

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## [Fallen state](https://discourse.cataclysmdda.org/t/fallen-state/9089)

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**Author:** [@Vorchar](https://discourse.cataclysmdda.org/u/Vorchar)\
**Replies:** 3\
**Last updated:** [March 9, 2015, 4:44am UTC](https://discourse.cataclysmdda.org/t/fallen-state/9089 "2015-03-09T04:44:55Z")

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So I came up with new status effect similiar to stunned. Fallen is a state where creature has lost it’s footing and is unable to effectively see, fight, dodge, move and is easier to be hit. Fallen status clears when cre…

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## [Constructable bee-hives and honey](https://discourse.cataclysmdda.org/t/constructable-bee-hives-and-honey/9075)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 8\
**Last updated:** [March 9, 2015, 1:00am UTC](https://discourse.cataclysmdda.org/t/constructable-bee-hives-and-honey/9075 "2015-03-09T01:00:02Z")

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thinking that beehives should be a construction option. just because there are giant mutant bees doesn’t mean that ALL the bees are giant mutants neh? maybe beehives could be found while foraging?

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