# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=342

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**Page:** 343

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## [Handful of construction items that would be awesome](https://discourse.cataclysmdda.org/t/handful-of-construction-items-that-would-be-awesome/9467)

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**Author:** [@Coyote](https://discourse.cataclysmdda.org/u/Coyote)\
**Replies:** 0\
**Last updated:** [April 23, 2015, 8:50pm UTC](https://discourse.cataclysmdda.org/t/handful-of-construction-items-that-would-be-awesome/9467 "2015-04-23T20:50:22Z")

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So, acidia’s working on fleshing out NPCs as a viable force to be reckoned with. Here’s a few construction items that might be useful in terms of scaling up infrastructure: Evaporation pans – Allow you to turn large qu…

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## [I think mabye someone can make a multi characters on the game](https://discourse.cataclysmdda.org/t/i-think-mabye-someone-can-make-a-multi-characters-on-the-game/9446)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 5\
**Last updated:** [April 23, 2015, 7:02pm UTC](https://discourse.cataclysmdda.org/t/i-think-mabye-someone-can-make-a-multi-characters-on-the-game/9446 "2015-04-23T19:02:39Z")

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Sense last time talking about that PC interaction OPC option, I think mabye we can make a PC team, just like wasteland, which player can make 4 PC on his team, I think this will make a game half RTS, means you can contr…

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## [Are there any Save Editor?](https://discourse.cataclysmdda.org/t/are-there-any-save-editor/9459)

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**Author:** [@lagnas2000](https://discourse.cataclysmdda.org/u/lagnas2000)\
**Replies:** 4\
**Last updated:** [April 23, 2015, 11:16am UTC](https://discourse.cataclysmdda.org/t/are-there-any-save-editor/9459 "2015-04-23T11:16:10Z")

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Are there any Save Editor? I want to change my friendly NPCs equipment, but debug mode did not support change target NPCs equipment. So, Im finding any Save Editor that can change NPCs equipment. Please help me. Thank…

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## [Amigara faultline broken](https://discourse.cataclysmdda.org/t/amigara-faultline-broken/9465)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 0\
**Last updated:** [April 23, 2015, 6:41am UTC](https://discourse.cataclysmdda.org/t/amigara-faultline-broken/9465 "2015-04-23T06:41:16Z")

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Experimental is a few days old, but haven’t seen anyone post about this. I get the message that I can’t look away from the fault, but my movement isn’t impaired. Killing the horrors when they spawn does nothing, no matt…

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## [Good mid range character weapons](https://discourse.cataclysmdda.org/t/good-mid-range-character-weapons/9417)

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**Author:** [@mwswimmer](https://discourse.cataclysmdda.org/u/mwswimmer)\
**Replies:** 14\
**Last updated:** [April 23, 2015, 6:41am UTC](https://discourse.cataclysmdda.org/t/good-mid-range-character-weapons/9417 "2015-04-23T06:41:13Z")

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Hey guys, quick question i been wanting to make a sniper character for a while now, what rifles would yall suggest id rather it be a marksman rifle or sniper if that helps narrow it down.

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## [Software: Medisoft and MatheMAX](https://discourse.cataclysmdda.org/t/software-medisoft-and-mathemax/9462)

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**Author:** [@parahacker](https://discourse.cataclysmdda.org/u/parahacker)\
**Replies:** 1\
**Last updated:** [April 23, 2015, 12:21am UTC](https://discourse.cataclysmdda.org/t/software-medisoft-and-mathemax/9462 "2015-04-23T00:21:14Z")

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I recently picked up USBs with the software “Medisoft” and “MatheMAX”. A search on the wiki turned up nothing… and a search on Github gave me results that mystified me - all I retained from it was that medisoft had “medi…

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## [Bees Ignore Armor When Stinging](https://discourse.cataclysmdda.org/t/bees-ignore-armor-when-stinging/9441)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 8\
**Last updated:** [April 22, 2015, 11:00pm UTC](https://discourse.cataclysmdda.org/t/bees-ignore-armor-when-stinging/9441 "2015-04-22T23:00:27Z")

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Currently roaming around in full Heavy Survivor getup, reinforced with leather and kevlar across every inch of my body. Coverage is 100% on every body part and durability is maxed out; minimum piercing damage defense is …

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## [Engines and minimum power consumption](https://discourse.cataclysmdda.org/t/engines-and-minimum-power-consumption/9456)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 1\
**Last updated:** [April 22, 2015, 1:08pm UTC](https://discourse.cataclysmdda.org/t/engines-and-minimum-power-consumption/9456 "2015-04-22T13:08:50Z")

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So a few people were talking over here in the thread for the vehicle additions pack, specifically about the vortex generator, when Blaze pointed this out: Engines can only use battery power, not add it. Positive energy …

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## [Game keeps crashing seemingly randomly in Fun Cavern](https://discourse.cataclysmdda.org/t/game-keeps-crashing-seemingly-randomly-in-fun-cavern/9436)

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**Author:** [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)\
**Replies:** 5\
**Last updated:** [April 22, 2015, 4:50am UTC](https://discourse.cataclysmdda.org/t/game-keeps-crashing-seemingly-randomly-in-fun-cavern/9436 "2015-04-22T04:50:16Z")

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0.C Curses Windows 8.1 (where all my problems stem from) I’m not asking for help here because the game hasn’t broken and I can still get out, but it does keep crashing every few turns until I can get out. I’m in a sp…

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## [0.C-1462-gd5a29cc: aiming a longbow makes firing take less time](https://discourse.cataclysmdda.org/t/0-c-1462-gd5a29cc-aiming-a-longbow-makes-firing-take-less-time/9447)

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**Author:** [@ThrustVectoring](https://discourse.cataclysmdda.org/u/ThrustVectoring)\
**Replies:** 1\
**Last updated:** [April 22, 2015, 2:43am UTC](https://discourse.cataclysmdda.org/t/0-c-1462-gd5a29cc-aiming-a-longbow-makes-firing-take-less-time/9447 "2015-04-22T02:43:09Z")

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I’m shooting fletched heavy wooden arrows from a longbow. When I \[f\]ire it, it takes 12 seconds. When I \[a\]im, \[c\]arefully aim, or \[p\]recisely aim, it takes 6 seconds. Encumbrance: 0 - hands 5 - torso, arms, legs 10 …

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## [ARGH! Buildings.jsons](https://discourse.cataclysmdda.org/t/argh-buildings-jsons/9452)

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**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 3\
**Last updated:** [April 21, 2015, 6:04pm UTC](https://discourse.cataclysmdda.org/t/argh-buildings-jsons/9452 "2015-04-21T18:04:05Z")

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I have the following code taken from warehouse.json "furniture": { "1" : "f\_crate\_c", "2" : "f\_sink", "5" : "f\_counter", "6" : "f\_chair", …

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## [Fungal blooms and fire seem to have stalemated each other 5cad7c7(0.2999C)](https://discourse.cataclysmdda.org/t/fungal-blooms-and-fire-seem-to-have-stalemated-each-other-5cad7c7-0-2999c/9443)

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**Author:** [@Nathan](https://discourse.cataclysmdda.org/u/Nathan)\
**Replies:** 1\
**Last updated:** [April 21, 2015, 4:11pm UTC](https://discourse.cataclysmdda.org/t/fungal-blooms-and-fire-seem-to-have-stalemated-each-other-5cad7c7-0-2999c/9443 "2015-04-21T16:11:05Z")

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the blooms themselves aren’t dying despite being in a massive conflagration, but are summoning more fuel to get burned.

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## [Base Auto-Manager (Basic Logistics)](https://discourse.cataclysmdda.org/t/base-auto-manager-basic-logistics/9437)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 17\
**Last updated:** [April 21, 2015, 11:36am UTC](https://discourse.cataclysmdda.org/t/base-auto-manager-basic-logistics/9437 "2015-04-21T11:36:51Z")

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I’ve seen before that the devs don’t want the situation where the game starts to play itself, but there are a handful of things that I believe could both fit with the setting, match the theme, and also take a bit of tedi…

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## [Secret WIP mouse support or bug? \[d5a29cc\]](https://discourse.cataclysmdda.org/t/secret-wip-mouse-support-or-bug-d5a29cc/9449)

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**Author:** [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Replies:** 4\
**Last updated:** [April 21, 2015, 6:25am UTC](https://discourse.cataclysmdda.org/t/secret-wip-mouse-support-or-bug-d5a29cc/9449 "2015-04-21T06:25:50Z")

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one time by accident i managed to walk around by using touch pad of my laptop, its a bug or a feature? when i was moving my finger left character moved in left direction and did this when i moved in other directions

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## [Vampire Mutation Branch Mod 0.01a](https://discourse.cataclysmdda.org/t/vampire-mutation-branch-mod-0-01a/9419)

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**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 9\
**Last updated:** [April 21, 2015, 5:22am UTC](https://discourse.cataclysmdda.org/t/vampire-mutation-branch-mod-0-01a/9419 "2015-04-21T05:22:25Z")

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This is my first mod. I created for only one reason - practice. There’s some stuff I’d like to do, but I don’t have the skill to do. So I’ve been doing as much simple stuff as I could, simply in an effort to break things…

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## [Pulling data from item "use\_action" for monster special attack](https://discourse.cataclysmdda.org/t/pulling-data-from-item-use-action-for-monster-special-attack/9444)

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**Author:** [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Replies:** 5\
**Last updated:** [April 20, 2015, 9:13pm UTC](https://discourse.cataclysmdda.org/t/pulling-data-from-item-use-action-for-monster-special-attack/9444 "2015-04-20T21:13:50Z")

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Heavy coder question here! I’m working on making some kamikaze robots. However, to avoid hardcoding every single one I’m attempting my hand at a generic “blow yourself up with the first item in your ammo list” monattack…

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## [\[0.C 3001\] no more eyebot?](https://discourse.cataclysmdda.org/t/0-c-3001-no-more-eyebot/9424)

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**Author:** [@MarcoVGnG](https://discourse.cataclysmdda.org/u/MarcoVGnG)\
**Replies:** 14\
**Last updated:** [April 20, 2015, 7:31pm UTC](https://discourse.cataclysmdda.org/t/0-c-3001-no-more-eyebot/9424 "2015-04-20T19:31:32Z")

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i don’t know if it’s a bug, so i write this with caution. in a need of eyebot, i tried to trigger some alarm (car, smashing pawn shop windows…), i wait approximately 100 turn whitout any eyebot spawn. Am i wrong?

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## [Possible Dragon-like mutation line](https://discourse.cataclysmdda.org/t/possible-dragon-like-mutation-line/9426)

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**Author:** [@alamarx](https://discourse.cataclysmdda.org/u/alamarx)\
**Replies:** 15\
**Last updated:** [April 20, 2015, 1:56pm UTC](https://discourse.cataclysmdda.org/t/possible-dragon-like-mutation-line/9426 "2015-04-20T13:56:33Z")

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From what I gather from various posts many seem to want a dragon-like mutation category, myself included, but it’s seen as potentially too fantasy. I have a possible solution for 2 physics problems that have been brought…

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## [Mounting Zombie/Animal Heads on Wooden Pikes/Fenceposts](https://discourse.cataclysmdda.org/t/mounting-zombie-animal-heads-on-wooden-pikes-fenceposts/9371)

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**Author:** [@Flashlight\_Hoarder](https://discourse.cataclysmdda.org/u/Flashlight_Hoarder)\
**Replies:** 11\
**Last updated:** [April 20, 2015, 5:50am UTC](https://discourse.cataclysmdda.org/t/mounting-zombie-animal-heads-on-wooden-pikes-fenceposts/9371 "2015-04-20T05:50:00Z")

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I think it would be very amazing to mount a Zombie Hulk’s Head on a Pike next to my Log Cabin. Can it be done?

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## [Experimantal-3027: drawing the interface bug](https://discourse.cataclysmdda.org/t/experimantal-3027-drawing-the-interface-bug/9440)

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**Author:** [@soundster](https://discourse.cataclysmdda.org/u/soundster)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 1:59pm UTC](https://discourse.cataclysmdda.org/t/experimantal-3027-drawing-the-interface-bug/9440 "2015-04-19T13:59:25Z")

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Windows 7, tiles when the game is fullscreen and the resolution is not optimal (800x600 for example on my 1366x768 screen) and you ALT-TAB it you can see the interface is not drawing properly. Just try You can see such…

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## [Experimantal-3027: Car Grabbing and rotating bug](https://discourse.cataclysmdda.org/t/experimantal-3027-car-grabbing-and-rotating-bug/9439)

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**Author:** [@soundster](https://discourse.cataclysmdda.org/u/soundster)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 12:12pm UTC](https://discourse.cataclysmdda.org/t/experimantal-3027-car-grabbing-and-rotating-bug/9439 "2015-04-19T12:12:46Z")

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https://www.youtube.com/watch?v=OxnT6kn27XM WIndows 7, tiles thanks!

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## [\[705f7f1\] CTD related to charred nightmares](https://discourse.cataclysmdda.org/t/705f7f1-ctd-related-to-charred-nightmares/9438)

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**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 10:40am UTC](https://discourse.cataclysmdda.org/t/705f7f1-ctd-related-to-charred-nightmares/9438 "2015-04-19T10:40:23Z")

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An intermittent crash to desktop occurs whenever a charred nightmare gets within 2 tiles of the player, it appears to be related to their long range melee attack as I went into monsters.json, removed the special attack a…

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## [Z-levels - organizing work](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 66\
**Last updated:** [April 19, 2015, 8:53am UTC](https://discourse.cataclysmdda.org/t/z-levels-organizing-work/8935 "2015-04-19T08:53:23Z")

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I wanted to start working on z-levels for some time and I have a lot of free time at the moment. That $330 at https://github.com/CleverRaven/Cataclysm-DDA/issues/6818 sounds nice (especially for someone from a poor count…

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## [So, what's going on with the Mycus?](https://discourse.cataclysmdda.org/t/so-whats-going-on-with-the-mycus/9421)

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**Author:** [@Zaylin](https://discourse.cataclysmdda.org/u/Zaylin)\
**Replies:** 16\
**Last updated:** [April 19, 2015, 5:38am UTC](https://discourse.cataclysmdda.org/t/so-whats-going-on-with-the-mycus/9421 "2015-04-19T05:38:08Z")

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This was a pretty interesting thing going on that had this huge update like half a year ago, but that was just the framework for becoming a local guide, and not much of anything sinse then. When are we going to see some …

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## [Is there a way to remove radiation from the map?](https://discourse.cataclysmdda.org/t/is-there-a-way-to-remove-radiation-from-the-map/9425)

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**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 6\
**Last updated:** [April 18, 2015, 8:10pm UTC](https://discourse.cataclysmdda.org/t/is-there-a-way-to-remove-radiation-from-the-map/9425 "2015-04-18T20:10:50Z")

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I have to sleep in hazmat pajamas, because somehow my base got irradiated and I wake up with 150-170 rads every day. I have no idea how – I don’t test artifacts there, I’ve never been radioactive… What could’ve caused it…

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## [Mad Max's Driving School](https://discourse.cataclysmdda.org/t/mad-maxs-driving-school/9415)

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**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 3\
**Last updated:** [April 18, 2015, 2:36pm UTC](https://discourse.cataclysmdda.org/t/mad-maxs-driving-school/9415 "2015-04-18T14:36:13Z")

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I think that you should have a start option (or add to the tutorial start) - an endless empty space with a working car, so you can practice driving. It would help players new to CATA driving who have to deal with figurin…

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## [Cars Evaporate on Impact at +250mph](https://discourse.cataclysmdda.org/t/cars-evaporate-on-impact-at-250mph/9431)

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**Author:** [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)\
**Replies:** 7\
**Last updated:** [April 18, 2015, 2:31pm UTC](https://discourse.cataclysmdda.org/t/cars-evaporate-on-impact-at-250mph/9431 "2015-04-18T14:31:38Z")

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Build 0.C.2962 Experimental, Commit df6647a The current car collision physics work well enough at low speeds. However, they start getting a little wonky as you start going faster; damage to the car seems to scale wildly…

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## [Advanced inventory change is nice. But there is a very annoying problem](https://discourse.cataclysmdda.org/t/advanced-inventory-change-is-nice-but-there-is-a-very-annoying-problem/9404)

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**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 5\
**Last updated:** [April 18, 2015, 10:47am UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-change-is-nice-but-there-is-a-very-annoying-problem/9404 "2015-04-18T10:47:28Z")

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The 'V’ehicle selection shows the vehicle inventory on the center tile. It should be show the vehicle inventory of the selected tile. Now you can not move items between vehicle tiles. Also, when this fixed, when there…

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## [New starting scenario: gimp](https://discourse.cataclysmdda.org/t/new-starting-scenario-gimp/9428)

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**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 1\
**Last updated:** [April 17, 2015, 11:58pm UTC](https://discourse.cataclysmdda.org/t/new-starting-scenario-gimp/9428 "2015-04-17T23:58:53Z")

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Can we add a little Pulp Fiction reference? starting location: back room of a pawn shop. In said backroom there should also be a mutilated police zombie corpse with a soldering iron, screwdriver, hacksaw, hammer and may…

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## [NPC/Monster JSON Behavior Flags](https://discourse.cataclysmdda.org/t/npc-monster-json-behavior-flags/9423)

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**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 3\
**Last updated:** [April 17, 2015, 8:28pm UTC](https://discourse.cataclysmdda.org/t/npc-monster-json-behavior-flags/9423 "2015-04-17T20:28:07Z")

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…one of the unfortunate aspects of a game like this is that its easier to make suggestions then to implement them, heh. If you had a coder for even every 10 posts in this forum, this game would probably be self aware… S…

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