# Game Talk

**URL:** https://discourse.cataclysmdda.org/c/game-talk/27.md?page=338

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 339

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## [Poor Mans Power Challenge](https://discourse.cataclysmdda.org/t/poor-mans-power-challenge/9564)

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**Author:** [@Zelphir](https://discourse.cataclysmdda.org/u/Zelphir)\
**Replies:** 8\
**Last updated:** [May 18, 2015, 1:48am UTC](https://discourse.cataclysmdda.org/t/poor-mans-power-challenge/9564 "2015-05-18T01:48:29Z")

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I have been playing cataclysm a long time and with one of the new editions I have created a challenge to myself and other. \[size=12pt\]Warning!\[/size\] this challenge has some spoilery things to the game. If you do not wa…

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## [Circular Distances](https://discourse.cataclysmdda.org/t/circular-distances/9614)

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**Author:** [@RNGreed](https://discourse.cataclysmdda.org/u/RNGreed)\
**Replies:** 5\
**Last updated:** [May 17, 2015, 10:32pm UTC](https://discourse.cataclysmdda.org/t/circular-distances/9614 "2015-05-17T22:32:38Z")

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Anybody here play with the circular distance setting on? Does it meaningfully affect the way the game plays? Also somewhat related is the map, its extremely distorted due to it being based on ASCII I guess, any chance t…

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## [Work-Based Crafting and Construction (not Time-Based)](https://discourse.cataclysmdda.org/t/work-based-crafting-and-construction-not-time-based/9610)

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**Author:** [@renton55555](https://discourse.cataclysmdda.org/u/renton55555)\
**Replies:** 8\
**Last updated:** [May 17, 2015, 7:30pm UTC](https://discourse.cataclysmdda.org/t/work-based-crafting-and-construction-not-time-based/9610 "2015-05-17T19:30:40Z")

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One thing I’ve noticed is that the “quality” level of tools doesn’t mean much other than enabling a higher tier of things to be built. Also, all crafting and construction takes the same length of time regardless of how …

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## [Mabye is time to make nuclear missile to kill something?](https://discourse.cataclysmdda.org/t/mabye-is-time-to-make-nuclear-missile-to-kill-something/9616)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 0\
**Last updated:** [May 17, 2015, 11:43am UTC](https://discourse.cataclysmdda.org/t/mabye-is-time-to-make-nuclear-missile-to-kill-something/9616 "2015-05-17T11:43:15Z")

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This is other problem about nuclear missile, because it only change the map became a crater, but dosn’t kill any creature on that area last time I was launch the missile on the fungoid jungle, and then once I got there,…

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## [Damage to head to affect intelligence?](https://discourse.cataclysmdda.org/t/damage-to-head-to-affect-intelligence/294)

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**Author:** [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Replies:** 11\
**Last updated:** [May 16, 2015, 10:13pm UTC](https://discourse.cataclysmdda.org/t/damage-to-head-to-affect-intelligence/294 "2015-05-16T22:13:14Z")

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Sort of like how damage to arms (should?) affect dexterity (highest health of the two arms would be the number calculated of course, so one armed people can still exist ever), and how the legs already affects movement sp…

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## [Is true that gym only have few martial arts book?](https://discourse.cataclysmdda.org/t/is-true-that-gym-only-have-few-martial-arts-book/9612)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [May 16, 2015, 8:15pm UTC](https://discourse.cataclysmdda.org/t/is-true-that-gym-only-have-few-martial-arts-book/9612 "2015-05-16T20:15:46Z")

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I been travel to gym so many times, but I find out those martial arts book is still only a few, so far I only found taichi, karate, taekwondo and aikido where’s other martial arts book? the shaolin kung fu? krav maga? t…

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## [What Determines Vehicle Spawns for Roads and Cities?](https://discourse.cataclysmdda.org/t/what-determines-vehicle-spawns-for-roads-and-cities/8825)

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**Author:** [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)\
**Replies:** 10\
**Last updated:** [May 16, 2015, 6:01pm UTC](https://discourse.cataclysmdda.org/t/what-determines-vehicle-spawns-for-roads-and-cities/8825 "2015-05-16T18:01:57Z")

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Hey, it’s been a while since I last posted. I’ve was poking around the JSON, thinking of creating a mod to expand the pool of pre-set vehicles that can spawn. I think I’ve got creating new vehicle templates figured out, …

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## [Wilderness survival](https://discourse.cataclysmdda.org/t/wilderness-survival/9593)

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**Author:** [@renton55555](https://discourse.cataclysmdda.org/u/renton55555)\
**Replies:** 6\
**Last updated:** [May 15, 2015, 8:57pm UTC](https://discourse.cataclysmdda.org/t/wilderness-survival/9593 "2015-05-15T20:57:00Z")

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I’m having a lot of trouble with wilderness survival since it seems like initial placement to salt water is essential. With no access to a swamp, is there any use for raw pelts? I’ve been starting up wilderness games w…

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## [Locked down gun stores](https://discourse.cataclysmdda.org/t/locked-down-gun-stores/9598)

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**Author:** [@Sheylos](https://discourse.cataclysmdda.org/u/Sheylos)\
**Replies:** 11\
**Last updated:** [May 15, 2015, 1:32pm UTC](https://discourse.cataclysmdda.org/t/locked-down-gun-stores/9598 "2015-05-15T13:32:23Z")

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Before succumbing to a hulk on my last character I was trying to get into a locked down gun store, the ones with bars on the windows. But Nothing I tried to use would break through or cut through the bars. My question is…

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## [Compile error at iuse.cpp, function iuse::portal](https://discourse.cataclysmdda.org/t/compile-error-at-iuse-cpp-function-iuse-portal/9603)

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**Author:** [@jcd](https://discourse.cataclysmdda.org/u/jcd)\
**Replies:** 0\
**Last updated:** [May 15, 2015, 11:44am UTC](https://discourse.cataclysmdda.org/t/compile-error-at-iuse-cpp-function-iuse-portal/9603 "2015-05-15T11:44:34Z")

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last experimental error message: \[spoiler\]src/iuse.cpp: In member function ‘int iuse::portal(player\*, item\*, bool, const tripoint&)’: src/iuse.cpp:5565:30: error: narrowing conversion of ‘(((long int)p-\>player::posx()…

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## [Item browser update?](https://discourse.cataclysmdda.org/t/item-browser-update/9463)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 12\
**Last updated:** [May 15, 2015, 2:10am UTC](https://discourse.cataclysmdda.org/t/item-browser-update/9463 "2015-05-15T02:10:04Z")

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So, 0.C has been out a while, but the item browser is still on 0.B - it’s not a huge problem or anything, but an update would be nice. Anybody know anything about that?

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## [Cataclysm Compiling](https://discourse.cataclysmdda.org/t/cataclysm-compiling/9595)

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**Author:** [@qqq5255](https://discourse.cataclysmdda.org/u/qqq5255)\
**Replies:** 2\
**Last updated:** [May 15, 2015, 1:05am UTC](https://discourse.cataclysmdda.org/t/cataclysm-compiling/9595 "2015-05-15T01:05:36Z")

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As far as I know, new mutation that increase charater’s maximum carry-able volume can be added by compiling cataclysm. Then, How can I compile Cataclysm.

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## [The ability to attach other vehicles](https://discourse.cataclysmdda.org/t/the-ability-to-attach-other-vehicles/9573)

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**Author:** [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Replies:** 20\
**Last updated:** [May 14, 2015, 10:59pm UTC](https://discourse.cataclysmdda.org/t/the-ability-to-attach-other-vehicles/9573 "2015-05-14T22:59:50Z")

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We have semi trucks and we have their trailers why is it that we cannot attach or tow the trailers. Either that or the ability to fully transfer a vehicle’s charge to another so that way we won’t have to worry about cons…

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## [(87093bf) Several BlazeMod turrets cite non-existant build items](https://discourse.cataclysmdda.org/t/87093bf-several-blazemod-turrets-cite-non-existant-build-items/9581)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 2\
**Last updated:** [May 14, 2015, 10:49pm UTC](https://discourse.cataclysmdda.org/t/87093bf-several-blazemod-turrets-cite-non-existant-build-items/9581 "2015-05-14T22:49:47Z")

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Reported on github here: https://github.com/CleverRaven/Cataclysm-DDA/issues/12340 And quoting myself further here. Several of the turrets in the Vehicle Additions Pack cite items that do not exist, resulting in errors…

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## [This milspec turret seems to have teleported somehow. (3fe9ede)](https://discourse.cataclysmdda.org/t/this-milspec-turret-seems-to-have-teleported-somehow-3fe9ede/9600)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 0\
**Last updated:** [May 14, 2015, 9:52pm UTC](https://discourse.cataclysmdda.org/t/this-milspec-turret-seems-to-have-teleported-somehow-3fe9ede/9600 "2015-05-14T21:52:05Z")

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It didn’t start there, either. It started out where it was supposed to be, right behind the gate. \[image\]

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## [Understanding PR Workflow](https://discourse.cataclysmdda.org/t/understanding-pr-workflow/9596)

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**Author:** [@qbradq](https://discourse.cataclysmdda.org/u/qbradq)\
**Replies:** 2\
**Last updated:** [May 14, 2015, 6:04pm UTC](https://discourse.cataclysmdda.org/t/understanding-pr-workflow/9596 "2015-05-14T18:04:30Z")

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Can someone help me understand the workflow this project uses for Pull Requests? Specifically I am trying to figure out why PR#11869 is still tagged for Comments Requested even though it’s been merged to master. What is …

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## [5ed0c6e using tazer on npc disables morale penalty](https://discourse.cataclysmdda.org/t/5ed0c6e-using-tazer-on-npc-disables-morale-penalty/9597)

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**Author:** [@Laughing\_Fool](https://discourse.cataclysmdda.org/u/Laughing_Fool)\
**Replies:** 0\
**Last updated:** [May 14, 2015, 5:52pm UTC](https://discourse.cataclysmdda.org/t/5ed0c6e-using-tazer-on-npc-disables-morale-penalty/9597 "2015-05-14T17:52:05Z")

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Pretty much what the topic says, if you use tazer on a friendly npc, then murder them, you don’t get the morale penalty. I think this makes psychopath trait obsolete and should be changed.

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## [Can I make this scenario?](https://discourse.cataclysmdda.org/t/can-i-make-this-scenario/9576)

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**Author:** [@qqq5255](https://discourse.cataclysmdda.org/u/qqq5255)\
**Replies:** 2\
**Last updated:** [May 14, 2015, 5:07pm UTC](https://discourse.cataclysmdda.org/t/can-i-make-this-scenario/9576 "2015-05-14T17:07:50Z")

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Can I make this scenario? \[spoiler\] If I choose the scenario A and Profession Hitchhiker, Game will be started at Liquid Store If I choose the scenario A and Profession Novice Martial Artist, Game will be started at D…

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## [Superalloy plating CBMs](https://discourse.cataclysmdda.org/t/superalloy-plating-cbms/9592)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 8\
**Last updated:** [May 14, 2015, 8:24am UTC](https://discourse.cataclysmdda.org/t/superalloy-plating-cbms/9592 "2015-05-14T08:24:41Z")

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According to the wiki these are worth 3 bash/cut protection, which is absolutely nothing. That can’t possibly be right. A tinfoil hat is worth 6 cut protection.

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## [Multi-Tile Vehicle Parts](https://discourse.cataclysmdda.org/t/multi-tile-vehicle-parts/9433)

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**Author:** [@jokermatt999](https://discourse.cataclysmdda.org/u/jokermatt999)\
**Replies:** 6\
**Last updated:** [May 14, 2015, 8:15am UTC](https://discourse.cataclysmdda.org/t/multi-tile-vehicle-parts/9433 "2015-05-14T08:15:40Z")

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So, I’ve been giving some thought to multi-tile vehicle parts, and how to make that work. I was planning to start with tanks, and expand from there. However, I figured I’d consult with the forums for both design and impl…

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## [Tear gas was too deadly](https://discourse.cataclysmdda.org/t/tear-gas-was-too-deadly/9560)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 8\
**Last updated:** [May 14, 2015, 6:34am UTC](https://discourse.cataclysmdda.org/t/tear-gas-was-too-deadly/9560 "2015-05-14T06:34:12Z")

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I just get suffocate by tear gas, will I switch the 40MM tear grenade by mistake, make whole room full load gas, I was get affect by the gas and lost sighting and I try very harder to get out the room, then once I’m on …

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## [Is that it? \[Spoilers probably\]](https://discourse.cataclysmdda.org/t/is-that-it-spoilers-probably/9591)

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**Author:** [@Dions](https://discourse.cataclysmdda.org/u/Dions)\
**Replies:** 3\
**Last updated:** [May 14, 2015, 5:35am UTC](https://discourse.cataclysmdda.org/t/is-that-it-spoilers-probably/9591 "2015-05-14T05:35:20Z")

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So I recently found a refugee center and survived all the missions i could from the representative, got me a nice shiny scrap of tin(silver) for my chest. Was getting ready for more missions but the guy just told me some…

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## [Lab turrets attacking through z-levels (3147)](https://discourse.cataclysmdda.org/t/lab-turrets-attacking-through-z-levels-3147/9590)

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**Author:** [@chevil](https://discourse.cataclysmdda.org/u/chevil)\
**Replies:** 3\
**Last updated:** [May 13, 2015, 5:58pm UTC](https://discourse.cataclysmdda.org/t/lab-turrets-attacking-through-z-levels-3147/9590 "2015-05-13T17:58:40Z")

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Tried the new experimental z-level worldgen option and when I walked near a lab the turrets from underground somehow were killing animals on the surface. There are 3x3 piles of 9mm casings and dead animals surrounding th…

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## [Ground Collapsing](https://discourse.cataclysmdda.org/t/ground-collapsing/9553)

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**Author:** [@Sede](https://discourse.cataclysmdda.org/u/Sede)\
**Replies:** 6\
**Last updated:** [May 13, 2015, 12:00am UTC](https://discourse.cataclysmdda.org/t/ground-collapsing/9553 "2015-05-13T00:00:49Z")

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I came up with this idea after having a house collapse around me for the second time today: Wouldnt it be cool if the ground were to collapse? Lets say you’re driving around in your mega beast of a vehicle. You drive int…

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## [Mind-based mutagen](https://discourse.cataclysmdda.org/t/mind-based-mutagen/9584)

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**Author:** [@Dishonored\_Archer](https://discourse.cataclysmdda.org/u/Dishonored_Archer)\
**Replies:** 17\
**Last updated:** [May 12, 2015, 11:50pm UTC](https://discourse.cataclysmdda.org/t/mind-based-mutagen/9584 "2015-05-12T23:50:24Z")

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Hi there, one thing i like of the game is the variety of mutations available but i noted there’s no a mutagen branch would enhance-cripple mainly your brain, just some which give you a bit of intelligence but for me that…

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## [Big visible warning for weapon loss](https://discourse.cataclysmdda.org/t/big-visible-warning-for-weapon-loss/9578)

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**Author:** [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)\
**Replies:** 7\
**Last updated:** [May 12, 2015, 7:24pm UTC](https://discourse.cataclysmdda.org/t/big-visible-warning-for-weapon-loss/9578 "2015-05-12T19:24:17Z")

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It’s currently very easy to lose a valuable melee weapon because you didn’t notice it being pulled from your hands by a zombie technician until several minutes later, by which time it’s long gone (I’ve never managed to f…

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## [DEBUG: destroy\_vehicle can't find it! name=car, submap:1,0,14890784](https://discourse.cataclysmdda.org/t/debug-destroy-vehicle-cant-find-it-name-car-submap-1-0-14890784/9545)

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**Author:** [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)\
**Replies:** 7\
**Last updated:** [May 12, 2015, 12:05pm UTC](https://discourse.cataclysmdda.org/t/debug-destroy-vehicle-cant-find-it-name-car-submap-1-0-14890784/9545 "2015-05-12T12:05:20Z")

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Getting this message in an apparently infinite loop (can’t spacebar past it), interspersed with the occasional DEBUG: Tried to access invalid map position at grid (1,0,14890784) This happened a short while previously, …

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## [Zombie vs fungals vs robots](https://discourse.cataclysmdda.org/t/zombie-vs-fungals-vs-robots/9587)

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**Author:** [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Replies:** 4\
**Last updated:** [May 12, 2015, 4:51am UTC](https://discourse.cataclysmdda.org/t/zombie-vs-fungals-vs-robots/9587 "2015-05-12T04:51:35Z")

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How do I move this to the bugs section? This isn’t what I thought it was about. I just noticed that most of the zombies and their things are just gone now. I found one of those basketball courts with zombies inside. the…

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## [Amigara horror abuse (spoilers, I guess?)](https://discourse.cataclysmdda.org/t/amigara-horror-abuse-spoilers-i-guess/9555)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 4\
**Last updated:** [May 10, 2015, 3:05am UTC](https://discourse.cataclysmdda.org/t/amigara-horror-abuse-spoilers-i-guess/9555 "2015-05-10T03:05:12Z")

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So, the amigara horror wall… killing them is just stupid easy for me at this point, but killing them quickly enough for the special reward is kind of a pain, due to the stunning thing. Having been next to the wall when …

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## [(840fc07) invalid map position at grid (0,0,-12)](https://discourse.cataclysmdda.org/t/840fc07-invalid-map-position-at-grid-0-0-12/9574)

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**Author:** [@Sehn\_Knight](https://discourse.cataclysmdda.org/u/Sehn_Knight)\
**Replies:** 2\
**Last updated:** [May 9, 2015, 8:16pm UTC](https://discourse.cataclysmdda.org/t/840fc07-invalid-map-position-at-grid-0-0-12/9574 "2015-05-09T20:16:50Z")

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Windows 7 SDL \[spoiler\]\[image\]\[/spoiler\] I got this message when i pressed shift+v at the bottom of a mine. Pressing and holding spacebar cycled through coordinate numbers and eventually crashed the game. Full pictu…

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